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Atelier intergénérationnel de
création de jeux
Research supported by Ageing + Communication + Technology www.actproject.ca
@MargaridaROMERO
@BenjaminLille21
CCA 2015. Ottawa
Research supported by
Let’s have creative fun together!
Intergenerational experiences on creative
uses of ICT, baking a book, amazing
students’ projects and a summer school
ACT activities
@margaridaromero
Call for Chapters
Advances in Game-based Learning (AGBL) book series of Springer
Game-Based Learning across the Lifespan
Cross-generational and age-oriented digital game-based learning from childhood to
older adulthood.
Editors: Margarida Romero (Université Laval, Canada), Kimberly Sawchuk (Concordia
University, Canada), Josep Blat (Universitat Pompeu Fabra, Spain), Sergio Sayago (Universitat
de Lleida, Spain,), Hubert Ouellet (Université Laval, Canada).
Call for chapters proposal. Deadline 5 Octobre (1000 to 2000 words)
Ageing + Communication + Technologies (ACT)
• a research project comprised of researchers,
students, community and institutional partners
from Canada, USA, Spain, Peru, United Kingdom,
Finland, The Netherlands, Romania, Malaysia…
• together, we are investigating how to address the
transformation of aging experiences in networked
societies
Silver Gaming working group
• Aims: identifying different types of digital game
activities among elderly including:
• (1) intergenerational learning;
• (2) cognitive maintenance; (3) well-being;
• (4) entertainment, creativity and serious fun!
3
Call for Chapters #GBLLL
Game-Based Learning across the Lifespan
Cross-generational and age-oriented digital game-
based learning from childhood to older adulthood.
http://intergen.fse.ulaval.ca
Eds. Romero, Sawchuk, Blat, Sayago, Ouellet
Chapter proposal (1000 words):
November 5, 2015
Notification: November 21, 2015
Full version of the chapter: February
12, 2015
Atelier intergénérationnel de
création de jeux
Research supported by Ageing + Communication + Technology www.actproject.ca
@MargaridaROMERO
@BenjaminLille21
65 participants !
Exciting exchanges on
participative game design,
life narratives and
intergenerational learning.
Atelier intergénérationnel de
création de jeux
Research supported by Ageing + Communication + Technology www.actproject.ca
@MargaridaROMERO
@BenjaminLille21
Kim
Susan
Andreas
Andreas
Monica
Elisabeth
Margarida
Atelier intergénérationnel de
création de jeux
Research supported by Ageing + Communication + Technology www.actproject.ca
@MargaridaROMERO
@BenjaminLille21
7
Online ressources / Ressources en ligne
Website / Site Internet :
http://intergen.fse.ulaval.ca
Twitter #SGISS15
Collaborative note taking / Prise de notes collaborat
https://goo.gl/b2XRCh
Who we are ? / Présentations en ligne:
https://goo.gl/lHmbfs
SGISS Proceedings / Livre d’actes en ligne
« Livres en ligne du CRIRES »
ISBN 978-2-921559-25-6
Atelier intergénérationnel de
création de jeux
Research supported by Ageing + Communication + Technology www.actproject.ca
@MargaridaROMERO
@BenjaminLille21
Atelier intergénérationnel de
création de jeux
Research supported by Ageing + Communication + Technology www.actproject.ca
@MargaridaROMERO
@BenjaminLille21
Intergenerational digital creation (I)
Senior participant (50+)
Acting as Narrative director,
(s)he shares a life experience
related to the Social Sciences
curriculum.
Secondary level students
Acting as Multimedia directors,
(s)he creates a digital life
narrative (Open Educational
Resource)
Digital creativity;
Social participation;
Heritage
preservation
Learning by real life
stories; Learning by
creating OER
Intergenerational learning through play (Davis, Larkin, & Graves, 2002) and
digital creation. Participatory design of digital games (Blat et al., 2012; Vanden
Abeele & Van Rompaey, 2006).
11
Amazing students’ projects
related to ACT topics
Hubert
OUELLET
Raoul
KAMGA
Leslie
DUMONT
Benjamin
LILLE
Nadia
KICHKINA
Audrey
CORBEIL
GenCamp, game for
intergenerational learning
Game
creation
Internet
intervention
model (50+)
Life
narratives
Intergener
ational
robotics
Jennie
BOUTIN
Sylvie
ROY
Atelier intergénérationnel de
création de jeux
Research supported by Ageing + Communication + Technology www.actproject.ca
@MargaridaROMERO
@BenjaminLille21
12
… to you all !
… to the SGISS scientific committee
Kim Sawchuk (Concordia University);
Constance Lafontaine (Concordia
University); Margot Kaszap (Université Laval);
Sylvie Barma (Université Laval); Sylvie Daniel
(Université Laval); Martine Mottet (Université
Laval); Louise Sauvé (TÉLUQ); Margarida
Romero (Université Laval, Québec); Andrée
Sévigny (Université Laval, Institut sur le
vieillissement et la participation sociale des
aînés, Québec); Mireia Fernández-Ardèvol
(IN3 - UOC, Catalonia); Bob De Schutter
(Miami University, USA)
… to the SGISS organizing committee,
including Hubert Ouellet and Raoul
Kamga
… to Kim Sawchuk (Ageing +
Communication + Technology director,
Concordia University) and Constance
Lafontaine;
… to Thérèse Laferrière, director of
CRIRES.
… to the Silver Gaming working group
within ACT and the Social Sciences and
Humanities Research Council of Canada
(SSHRC) for supporting the ACT
initiatives.

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ACT activities. Let’s have creative fun together!

  • 1. Atelier intergénérationnel de création de jeux Research supported by Ageing + Communication + Technology www.actproject.ca @MargaridaROMERO @BenjaminLille21 CCA 2015. Ottawa Research supported by Let’s have creative fun together! Intergenerational experiences on creative uses of ICT, baking a book, amazing students’ projects and a summer school ACT activities @margaridaromero
  • 2. Call for Chapters Advances in Game-based Learning (AGBL) book series of Springer Game-Based Learning across the Lifespan Cross-generational and age-oriented digital game-based learning from childhood to older adulthood. Editors: Margarida Romero (Université Laval, Canada), Kimberly Sawchuk (Concordia University, Canada), Josep Blat (Universitat Pompeu Fabra, Spain), Sergio Sayago (Universitat de Lleida, Spain,), Hubert Ouellet (Université Laval, Canada). Call for chapters proposal. Deadline 5 Octobre (1000 to 2000 words) Ageing + Communication + Technologies (ACT) • a research project comprised of researchers, students, community and institutional partners from Canada, USA, Spain, Peru, United Kingdom, Finland, The Netherlands, Romania, Malaysia… • together, we are investigating how to address the transformation of aging experiences in networked societies Silver Gaming working group • Aims: identifying different types of digital game activities among elderly including: • (1) intergenerational learning; • (2) cognitive maintenance; (3) well-being; • (4) entertainment, creativity and serious fun!
  • 3. 3 Call for Chapters #GBLLL Game-Based Learning across the Lifespan Cross-generational and age-oriented digital game- based learning from childhood to older adulthood. http://intergen.fse.ulaval.ca Eds. Romero, Sawchuk, Blat, Sayago, Ouellet Chapter proposal (1000 words): November 5, 2015 Notification: November 21, 2015 Full version of the chapter: February 12, 2015
  • 4. Atelier intergénérationnel de création de jeux Research supported by Ageing + Communication + Technology www.actproject.ca @MargaridaROMERO @BenjaminLille21 65 participants ! Exciting exchanges on participative game design, life narratives and intergenerational learning.
  • 5. Atelier intergénérationnel de création de jeux Research supported by Ageing + Communication + Technology www.actproject.ca @MargaridaROMERO @BenjaminLille21 Kim Susan Andreas Andreas Monica Elisabeth Margarida
  • 6. Atelier intergénérationnel de création de jeux Research supported by Ageing + Communication + Technology www.actproject.ca @MargaridaROMERO @BenjaminLille21
  • 7. 7 Online ressources / Ressources en ligne Website / Site Internet : http://intergen.fse.ulaval.ca Twitter #SGISS15 Collaborative note taking / Prise de notes collaborat https://goo.gl/b2XRCh Who we are ? / Présentations en ligne: https://goo.gl/lHmbfs
  • 8. SGISS Proceedings / Livre d’actes en ligne « Livres en ligne du CRIRES » ISBN 978-2-921559-25-6
  • 9. Atelier intergénérationnel de création de jeux Research supported by Ageing + Communication + Technology www.actproject.ca @MargaridaROMERO @BenjaminLille21
  • 10. Atelier intergénérationnel de création de jeux Research supported by Ageing + Communication + Technology www.actproject.ca @MargaridaROMERO @BenjaminLille21 Intergenerational digital creation (I) Senior participant (50+) Acting as Narrative director, (s)he shares a life experience related to the Social Sciences curriculum. Secondary level students Acting as Multimedia directors, (s)he creates a digital life narrative (Open Educational Resource) Digital creativity; Social participation; Heritage preservation Learning by real life stories; Learning by creating OER Intergenerational learning through play (Davis, Larkin, & Graves, 2002) and digital creation. Participatory design of digital games (Blat et al., 2012; Vanden Abeele & Van Rompaey, 2006).
  • 11. 11 Amazing students’ projects related to ACT topics Hubert OUELLET Raoul KAMGA Leslie DUMONT Benjamin LILLE Nadia KICHKINA Audrey CORBEIL GenCamp, game for intergenerational learning Game creation Internet intervention model (50+) Life narratives Intergener ational robotics Jennie BOUTIN Sylvie ROY
  • 12. Atelier intergénérationnel de création de jeux Research supported by Ageing + Communication + Technology www.actproject.ca @MargaridaROMERO @BenjaminLille21 12 … to you all ! … to the SGISS scientific committee Kim Sawchuk (Concordia University); Constance Lafontaine (Concordia University); Margot Kaszap (Université Laval); Sylvie Barma (Université Laval); Sylvie Daniel (Université Laval); Martine Mottet (Université Laval); Louise Sauvé (TÉLUQ); Margarida Romero (Université Laval, Québec); Andrée Sévigny (Université Laval, Institut sur le vieillissement et la participation sociale des aînés, Québec); Mireia Fernández-Ardèvol (IN3 - UOC, Catalonia); Bob De Schutter (Miami University, USA) … to the SGISS organizing committee, including Hubert Ouellet and Raoul Kamga … to Kim Sawchuk (Ageing + Communication + Technology director, Concordia University) and Constance Lafontaine; … to Thérèse Laferrière, director of CRIRES. … to the Silver Gaming working group within ACT and the Social Sciences and Humanities Research Council of Canada (SSHRC) for supporting the ACT initiatives.