The document discusses an intergenerational workshop on digital game creation held in Quebec. It provides details on the workshop such as 65 participants engaging in exchanges on participatory game design and intergenerational learning. It also mentions students presenting projects related to aging and technology topics from the ACT research project and calls for chapters on game-based learning across the lifespan.
1. Atelier intergénérationnel de
création de jeux
Research supported by Ageing + Communication + Technology www.actproject.ca
@MargaridaROMERO
@BenjaminLille21
CCA 2015. Ottawa
Research supported by
Let’s have creative fun together!
Intergenerational experiences on creative
uses of ICT, baking a book, amazing
students’ projects and a summer school
ACT activities
@margaridaromero
2. Call for Chapters
Advances in Game-based Learning (AGBL) book series of Springer
Game-Based Learning across the Lifespan
Cross-generational and age-oriented digital game-based learning from childhood to
older adulthood.
Editors: Margarida Romero (Université Laval, Canada), Kimberly Sawchuk (Concordia
University, Canada), Josep Blat (Universitat Pompeu Fabra, Spain), Sergio Sayago (Universitat
de Lleida, Spain,), Hubert Ouellet (Université Laval, Canada).
Call for chapters proposal. Deadline 5 Octobre (1000 to 2000 words)
Ageing + Communication + Technologies (ACT)
• a research project comprised of researchers,
students, community and institutional partners
from Canada, USA, Spain, Peru, United Kingdom,
Finland, The Netherlands, Romania, Malaysia…
• together, we are investigating how to address the
transformation of aging experiences in networked
societies
Silver Gaming working group
• Aims: identifying different types of digital game
activities among elderly including:
• (1) intergenerational learning;
• (2) cognitive maintenance; (3) well-being;
• (4) entertainment, creativity and serious fun!
3. 3
Call for Chapters #GBLLL
Game-Based Learning across the Lifespan
Cross-generational and age-oriented digital game-
based learning from childhood to older adulthood.
http://intergen.fse.ulaval.ca
Eds. Romero, Sawchuk, Blat, Sayago, Ouellet
Chapter proposal (1000 words):
November 5, 2015
Notification: November 21, 2015
Full version of the chapter: February
12, 2015
4. Atelier intergénérationnel de
création de jeux
Research supported by Ageing + Communication + Technology www.actproject.ca
@MargaridaROMERO
@BenjaminLille21
65 participants !
Exciting exchanges on
participative game design,
life narratives and
intergenerational learning.
5. Atelier intergénérationnel de
création de jeux
Research supported by Ageing + Communication + Technology www.actproject.ca
@MargaridaROMERO
@BenjaminLille21
Kim
Susan
Andreas
Andreas
Monica
Elisabeth
Margarida
6. Atelier intergénérationnel de
création de jeux
Research supported by Ageing + Communication + Technology www.actproject.ca
@MargaridaROMERO
@BenjaminLille21
7. 7
Online ressources / Ressources en ligne
Website / Site Internet :
http://intergen.fse.ulaval.ca
Twitter #SGISS15
Collaborative note taking / Prise de notes collaborat
https://goo.gl/b2XRCh
Who we are ? / Présentations en ligne:
https://goo.gl/lHmbfs
8. SGISS Proceedings / Livre d’actes en ligne
« Livres en ligne du CRIRES »
ISBN 978-2-921559-25-6
9. Atelier intergénérationnel de
création de jeux
Research supported by Ageing + Communication + Technology www.actproject.ca
@MargaridaROMERO
@BenjaminLille21
10. Atelier intergénérationnel de
création de jeux
Research supported by Ageing + Communication + Technology www.actproject.ca
@MargaridaROMERO
@BenjaminLille21
Intergenerational digital creation (I)
Senior participant (50+)
Acting as Narrative director,
(s)he shares a life experience
related to the Social Sciences
curriculum.
Secondary level students
Acting as Multimedia directors,
(s)he creates a digital life
narrative (Open Educational
Resource)
Digital creativity;
Social participation;
Heritage
preservation
Learning by real life
stories; Learning by
creating OER
Intergenerational learning through play (Davis, Larkin, & Graves, 2002) and
digital creation. Participatory design of digital games (Blat et al., 2012; Vanden
Abeele & Van Rompaey, 2006).
11. 11
Amazing students’ projects
related to ACT topics
Hubert
OUELLET
Raoul
KAMGA
Leslie
DUMONT
Benjamin
LILLE
Nadia
KICHKINA
Audrey
CORBEIL
GenCamp, game for
intergenerational learning
Game
creation
Internet
intervention
model (50+)
Life
narratives
Intergener
ational
robotics
Jennie
BOUTIN
Sylvie
ROY
12. Atelier intergénérationnel de
création de jeux
Research supported by Ageing + Communication + Technology www.actproject.ca
@MargaridaROMERO
@BenjaminLille21
12
… to you all !
… to the SGISS scientific committee
Kim Sawchuk (Concordia University);
Constance Lafontaine (Concordia
University); Margot Kaszap (Université Laval);
Sylvie Barma (Université Laval); Sylvie Daniel
(Université Laval); Martine Mottet (Université
Laval); Louise Sauvé (TÉLUQ); Margarida
Romero (Université Laval, Québec); Andrée
Sévigny (Université Laval, Institut sur le
vieillissement et la participation sociale des
aînés, Québec); Mireia Fernández-Ardèvol
(IN3 - UOC, Catalonia); Bob De Schutter
(Miami University, USA)
… to the SGISS organizing committee,
including Hubert Ouellet and Raoul
Kamga
… to Kim Sawchuk (Ageing +
Communication + Technology director,
Concordia University) and Constance
Lafontaine;
… to Thérèse Laferrière, director of
CRIRES.
… to the Silver Gaming working group
within ACT and the Social Sciences and
Humanities Research Council of Canada
(SSHRC) for supporting the ACT
initiatives.