1. WORKSHEET
High jump Evolution
HISTORIC TECNIQUES
Main principles to all
jumping events
TRIES
FRONTAL JUMP
HIGH
•
•
1º
Starting run - this is
the period of time where
the athlete gathers speed 2º
for the take-off.
Take off - this is the
transition between the run
3º
and the jump with the
athlete propelling their
body into the air.
•
60 cm
FALSE
90 cm
Mistake
(3 attempts)
FALSE
90 cm
Mistake
(3 attempts)
Flight - this is the
period of time when the
body is airborne, sending
them horizontally away
from the starting point in
the long jump or triple
jump and vertically over
the bar in the high jump.
•
FALSE
Landing - this is the
point at which the athlete
finishes the jump marking
the distance (in the case of
the long jump and triple
jump) that they have
travelled through the air.
SIMPLE SCISSORS
1º
FALSE
60 cm
2º
FALSE
90 cm