7. Games That Provide Meaningful Practice Share these with your parents! Learning Planet : All Subjects, K-8 Eduplace : Language Arts, K-8 Read Write Think : Language Arts, K-12 PBS Kids : All Subjects, K-8 Funbrain : Math and Reading, K-8 APlus Math : Math, 2-7 Primary Games : All Subjects, PreK-4 G amequarium : All Subjects, PreK-6 Aaamath : Math, K-8 Starfall : Reading, PreK-3
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9. Webquests Promotes problem, project, and inquiry based learning. Focus is not on the technology, but rather what is being learned. Provides meaningful and purposeful activities. All resources (websites and handouts) are included. Tasks, Process, Evaluation, Conclusion and Teacher Pages included in each quest. www.webquest.org has a large variety of webquests ready to use. They sort them by subject matter and grade level.
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11. What are Some other ways that I can Utilize computers in the Classroom?
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13. Tasks to complete using Word Processing Editing Provide text (possibly with students' own errors); students work in groups to revise Narrative and descriptive writing Teacher dictates the first part of a story Students finish it Each group -- looks at text of the other groups Each group has a different task: accuracy, organization, interest, vocabulary Letter One text: mixture of formal and informal expressions Class changes it to formal style Dialog (Elementary level) Give text of a dialog; groups use cut-and-paste to put sentences in the right order Each group acts out its version of the dialog; Class can compare; decide on the best one If time: write continuation of the dialog Student newsletter Students do interviews, surveys; submit articles, drawings, etc. Description of a picture Students copy and paste in a picture; write a paragraph describing it Sentence completion Give students open-ended sentences or cloze exercise to complete Picture identification (Low level) Paste in a picture with numbers on various objects; students type in names of objects which correspond to the numbers Model paragraph Group changes the details so that the description matches someone in the class. Delete name -- give the text a code; distribute the text among the students Have them guess who the descriptions are of. "Famous People" Have text with biography of a famous person Prewriting: Write name -- give a minute to write a response Discuss responses. Give each pair or group of students a part of the biography Students compose a short summary; they type it into the computer Students record summaries into a tape recorder in chronological order Tape serves as a radio program
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16. In what ways can Teachers Utilize Computers to Enhance Instruction?
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18. Lesson Plans on the Web Educator’s Reference Desk : All subjects, K-12 Webquests : All subjects, K-12 Cyberguides : Units of instruction centered on core works of literature, K-12 Four Blocks Language Arts, K-3 Geocities Language Arts, K-3 Carl’s Corner : Language Arts, K-3 Proteacher All subjects, K-8 Discovery education : All subjects, K-12 Atozteacherstuff : All subjects and holidays, plus worksheet builders, K-12
26. What is the future of technology in the classroom? How is it changing the way students learn?
27. George Lucas Educational Foundation This foundation was founded in 1991 by the creator of Star Wars, George Lucas himself. The sites aims to celebrate and encourage innovation in schools. Here, you'll find detailed articles, in-depth case studies, research summaries, short documentary segments, expert interviews, and links to hundreds of relevant resources. You'll also be able to participate as a member of an online community of people actively working to reinvent schools for the twenty-first century. Visit Edutopia for more inspiring ideas!!
28. Examples of technological innovations from Edutopia.. Video Title: No Gamer Left Behind Teaching using Simulated Learning/ Virtual Reality Kurt Squire, and Assistant Professor at the University of Wisconsin-Madison tests educational games with students. The games talked about in this video revolve around simulated learning or virtual reality. It allows students to take risks during simulation without the consequences of real-life. Students start out as novices and turn into experts. Squire tried a game called Civilization with a group of 4 th -6 th graders. The game reinforced vocabulary, map skills, terminology, and survival within civilizations. The games are so engaging, children forget they are learning. Boys who were labeled ADHD were able to channel their energy into the games and began to excel. Violence in some schools decreased, motivation increased, attention increased, and test scores increased. Video Link: http://www.edutopia.org/no-gamer-left-behind
29. Video Title: Hula to High Tech Using Technology at the Elementary Level Students at an elementary school in Honolulu are integrating technology into all that they do. Each day, the students put together a newscast that is broadcast to the school. The students are responsible for the control room and use problem solving skills to create their newscast. Students from grades k-5 are involved with the newscast. Students must use technology to put the segment together and tape it, but they must also research the news and weather, type the scripts, and create visual images to use. Students become independent learners. The teachers become mentors and guides. Students become more responsible for their own learning. The technology turns students on to learning and increases their motivation and their learning potential. Video Link: http://www.edutopia.org/hula-high-tech-video Example 2:
30. You can find many more examples of way technology is changing the way students learn at Edutopia . The site is completely free. You can also find many grant opportunities at http://www.edutopia.org/grantinfo .
32. Local Grant Opportunities Lack of funds is one of the biggest obstacles in the way of educating students with technology. The department of education offers many grant opportunities to schools. Visit http://www.doe.state.in.us/olr/funding.html to find out what is available for educators.
33. Final Thought…. Instead of leaving the class and going out and getting things, you leave the class through the computer, go out on the Internet and see how many things you can find all over the world. Ed Greavey, Science Teacher
34. Bibliography: Burkhart, L. & Kelly, K. (2000). Instructional Uses of the Internet for Elementary Age Students . Retrieved November 1, 2007, from http://www.lburkhart.com/elem/internet.htm . Caldwell, Doug. (2005). Classroom Blogs and Wikis. How can classroom communication and collaboration be enhanced with the usage of internet blogs? Retrieved November 8, 2007 from http://my-ecoach.com/online/webresourcelist.php?rlid=4992 . Classroom of the Future. Human-Computer Interaction Lab . Retrieved November 6, 2007 from http://www.cs.umd.edu/hcil/kiddesign/cof.shtml . Kelly, Melissa. (2006). Integrating Technology into the Classroom . Retireved November 6, 2007 from http://712educators.about.com/cs/technology/a/integratetech.htm . Lenhart, A., Simon, M., & Graziano, M. (2001). The Internet and Education: Findings of the Pew Internet & American Life Project . Retrieved November 6, 2007 from, http://www.pewinternet.org/PPF/c/3/topics.asp . Lucas, George. (1991). George Lucas Educational Foundation . Retrieved November 13, 2007 from www.edutopia.com . New Technology enables Teachers to Text-Message Parents . (2006, August 16) ClickPress. URL: http://www.clickpress.com/releases/Detailed/16921005cp.shtml
35. Bibliography Continued… O'Neill, A., Everhart, C. (MEMO) Fall 1997. Conference "School Libraries: Plugged In & Connected ," October 23-24, 1997. Retrieved November 8, 2007 from http://www.bcpl.net/~dcurtis/psd/handouts/s3-67/ . Quizdom (2007). Retrieved November 12, 2007 from www.quizdom.org . Search Engines for Elementary Students . Retrieved November 1, 2007, from http://www.clay.k12.fl.us/districtmedia/Elementary%20Websites.htm . Siskin, Claire Bradin. (2005). Word Processing-based Activities for a Language Class . Retrieved November 6, 2007 from http://www.edvista.com/claire/wp.html . Turnbell, Giles. (2004). The seven-year-old bloggers: Dot.life - where life meets technology, every Monday . BBC News. Retrieved November 8, 2007 from http://news.bbc.co.uk/1/hi/magazine/3804773.stm . Webquest.org. (2007). San Diego State University, San Diego. Retrieved November 12, 2007 from www.webquest.org .