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ACCESSIBLE GAMES  FOR HEALTH AND  K-12 EDUCATION Lynn Marentette, Sp.A. NCSP School Psychologist  Union County Public Schools May 7, 2008 http://techpsych.blogspot.com http://interactivemultimediatechnology.blogspot.com
Background ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
My Interests
 
Accessible Games for Health and K-12 Education ,[object Object],[object Object],[object Object]
Child and Youth Health Risks ,[object Object],[object Object],[object Object],[object Object],[object Object],-NC Healthful Living
Health Education Skills ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],-NC Healthful Living
Existing Games ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Examples of Content
Problem: How do we provide access? ,[object Object],[object Object],[object Object],[object Object]
Implementation In the Schools ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],http://techpsych.blogspot.com/2007/08/on-line-switch-accessible-games-for.html
WOLFE SCHOOL ACCESSIBLE PLAYGROUND
DEVICES AND INPUTS
Barriers ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Universal Design for Learning Center for Applied Special Technology CAST http://www.cast.org Center for Implementing Technology in Education CITEd http://www.cited.org/ Universal Design for Gaming?
Why Universal Design for Learning?  ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Universal Design for Learning ,[object Object],[object Object],[object Object],[object Object],http://www.cast.org/research/udl/index.html
- -CAST
Why?  Games and Virtual Worlds, Therapeutic Games, MMO’s
EASE GAMES EASe Games were developed from a listening therapy program for use with children who have autism spectrum disorders or those who have sensory or auditory processing problems. http://www.vision-audio.com /
EduSim ,[object Object],[object Object],[object Object],[object Object],[object Object]
Suggestions ,[object Object],[object Object],[object Object],[object Object]
Suggestions for Applications ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
What Next?

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Accessible Games for Health and K-12 Education: Lessons from the Classroom

  • 1. ACCESSIBLE GAMES FOR HEALTH AND K-12 EDUCATION Lynn Marentette, Sp.A. NCSP School Psychologist Union County Public Schools May 7, 2008 http://techpsych.blogspot.com http://interactivemultimediatechnology.blogspot.com
  • 2.
  • 4.  
  • 5.
  • 6.
  • 7.
  • 8.
  • 10.
  • 11.
  • 14.
  • 15. Universal Design for Learning Center for Applied Special Technology CAST http://www.cast.org Center for Implementing Technology in Education CITEd http://www.cited.org/ Universal Design for Gaming?
  • 16.
  • 17.
  • 19. Why? Games and Virtual Worlds, Therapeutic Games, MMO’s
  • 20. EASE GAMES EASe Games were developed from a listening therapy program for use with children who have autism spectrum disorders or those who have sensory or auditory processing problems. http://www.vision-audio.com /
  • 21.
  • 22.
  • 23.

Notas do Editor

  1. This screen is a collage I used for slides on a presentation about games, simulations, and virtual worlds.