ViP Call Girls In Udaipur 9602870969 Gulab Bagh Escorts SeRvIcE
Stats alpha 0.1.2
1. GND Hero: Pink Beard
A truly fabulous man, honoured for his controversial (But effective) methods of training. He is responsible for
training up the future of human kind using traditional military techniques
He was once honoured as the owner of the last great fishing vestal on Earth known as “The Divine Noodle”,
but once the great race for the stars began and Earth became unbearable, he fled quickly away and was
recruited as a scout. Working his way up the ranks, he finally managed to earn his current title as the leader of
the GND.
“Our defences are as impeccable as our dress sense.”~ Pink Beard
Additional information:
Can only be used by the GND
If destroyed, the player who owns this
Hero is out of the game.
Pink Beard’s stats
HP: 60
Strength: 4
Speed: 4 inch/turn
Range: 4 inches
Melee: 6
Base Hero Traits
Equipment:
N/a
Only change stats
2. Orc Hero: Garekk, Storm Challenger of Warkhn
A powerful and smart war hero who has survived along side the same squad for many years. He and his crew
were among the first to silently watch and wait until humanity advanced enough to reach space. His
father, Grechell was said to be an amazing warrior in the days of old, so much so that he empowers him, even
from beyond the grave.
His father is also said to have fought as a volunteer in a roman coliseum.
“With the power of Grechell above, we’ll smash you, be you bug or man!!” ~Garekk
Additional information:
May be used by Orcs and Red Orcs
If destroyed, the player who owns this
Hero is out of the game.
Garekk’s stats
HP: 70
Strength: 5
Speed: 5 inch/turn
Range: 4 inches
Melee: 6
Base Hero Traits
Equipment:
N/a
3. Red Orc Hero: Warakk, The Great and Strong
The first to be injected with the deadly “Zenux” serum, Warakk became the most powerful thing known to
exist. His strength comes at great cost, however. He has lost the ability to communicate, making the Red Orcs
more dependent on team collaboration.
Additional information:
May only be used by Red Orcs
If destroyed, the player who owns this
Hero is out of the game.
Warakk’s stats
HP: 50
Strength: 5
Speed: 3 inch/turn
Range: 4 inches
Melee: 8
Base Hero Traits
Equipment:
N/a
4. Hellfire Demon Hero: The Fantastically Strange Mr Smith
A feared, inter-dimensional beast who bolsters a top hat, suit, cane and a manacle. One of the strongest and
most respected members of the Hellfire Demons, only outshone only by their Divine Master, Urikaru, Lord of
Searing Flames. A formidable foe and a truly extraordinary gentleman, Mr Smith is not a force to be reckoned
with.
“I say old bean, what a brutish lot. Put down those guns, I say, and fight us by the sword. Humph, yes.”~ The
Fantastically Strange Mr Smith
Additional information:
Can only be used by the GND
If destroyed, the player who owns this Hero
is out of the game.
Mr Smith stats
HP: 45
Strength:0
Speed: 4 inch/turn
Range: 4 inches
Melee: 9
Base Hero Traits
Equipment:
N/a
6. The Guardians of the New Dawn (GND)
Cost: 15 points per unit, no charge to spawn the first wave in.
The last of mankind in its purest form. After military resources became scarce, Earth had to deploy rookies to
fight on the frontline. Many members are as young as nine years old. After the Earth was destroyed by
mankind’s ignorance of global warming, the human race spread among the stars, taking every scrap they
could with them.
A new planet known as Keplurai five was eventually found, with sustainable life, a rich, Earth-like air and
biodiversity that was incomparable to anywhere else in the universe. They became farmers, builders and
labourers for many years, but when the news that the Orcs had followed them to their new home, war was
declared and the peaceful nature of the Imperial guard, once again, was challenged.
Additional information:
May use any weapon.
One GND Warrior
HP: 25
Strength: 7
Speed: 4 inch/turn
Range: 4 inches
Melee: 4
Base Warrior Traits
Windup Samurai Steel Wind Desert Rose
-10 HP
+1 Strength
+2 Speed
+1 Range
+2 Melee
+6 HP
+2 Speed
+1 Range
-1 Melee
Mechanic
When making base contact
with a vehicle you own, you
may restore +5 HP to that
vehicle at the cost of the battle
phase that turn.
+5 HP
+1 Speed
+1 range
-1 Melee
+1 Sniper rifle (Mid)
Durability: 5
(+6 Range, +6 Strength.)
Chose your Legion
7. The Orcs
HP: 50
Strength: 6
Speed: 4 inch/turn
Range: 4 inches
Melee: 5
Cost: 20 points per unit, no charge to spawn the first wave in.
The Orcs are the original threat to mankind. They watched as humanity took to the skies. They followed in
their footsteps and stole parts, devastated cities and grew in numbers.
Many 21st century men and women reported sightings of green, reptile-like creatures who hidden in the
sewers. Eventually, in the 23rd centaury, they made their presence known to man kind and offered their
services in exchange for the tools and materials to get to space.
It was only a matter of time before these creatures exploited the good nature of mankind and took to the
skies, as the bane of humanity’s, still following them to this day...
Additional information:
May carry any weapon.
One Orc Warrior
Base Warrior Traits
Tank Krusha Hijacker of Steel Strong Arm
+10 HP
-1 speed
+6 Melee
+1 Basic Pistol. 6X1 ammo, one
shot per turn if equipped.
-20 HP
+2 Speed
+2 Melee
Highjacker
If a vehicle that you do not
control has less than 75 HP
and you are making base
contact with the vehicle,
you may take it over. It
retains its current stats.
+10 HP
-2 Range
+10 Melee
+1 Basic Pistol. 6X1 ammo, one
shot per turn if equipped.
Chose your Legion
8. The Red Orcs
Cost: 25 points per unit, no charge to spawn the first wave in.
Before the Orcs took to the skies, in the 23rd centaury, five thousand of the hardiest and most fearless Orcs
signed up for the “Initiation” programme; a ghastly series of experiments in which the most harmful toxins in
the world were injected into the Orcs. To the surprise of the scientists; both Orc and Human alike, every last
Orc survived the tests, growing a almost unlimited amount of strength, at the cost of their health.
Despite this, their blood boils so hot that no pathogen can survive the heat of the radioactive Exoglobin that
carries pure sulphur through their blood stream. Little can stop these terrifying creatures who will even attack
their fellow Orc brethren upon sight.
Additional information:
May carry any weapon.
One Red Orc Warrior
HP: 35
Strength: 8
Speed: 6 inch/turn
Range: 3 inches
Melee: 6
Base Warrior Traits
Eavy’ Orcs ‘Ell Panthers Rysk Taka
+10 HP
-6 strength
+2 Speed
-2 Range
+10 Melee
Uuthgurd’s strength!
Increase your Melee by 3
for one turn only. May only
be used once per game
during the Battle Phase.
+20 HP
-7 strength
-3 Speed
+2 Melee
-10 HP
-4 Strength
-3 speed
+15 Melee
Heavy hitter=main focus
Chose your Legion
9. The Hellfire Demons
Cost: 20 points per unit, no charge to spawn the first wave in.
Some say they are the spawn of hell, some say they are aliens from another world, but one thing is for
sure, they are fast... The Hellfire Demons can perform death-defying stunts to get to their enemy and as if it
weren’t bad enough, they can charge with a sword, said to be forged in the core of a black hole its self.
These creatures can also dive through dimensional wormholes in order to travel vast distances at a time. It is
not clear how they do this, but anyone who has been close enough to try to figure it out has met their grisly
end. Despite being articulate and skilled, they can not use weapons other than their sword.
Additional information:
May not use any weapon.
May still use any item that is not a weapon.
One Hellfire Demon Warrior
HP: 25
Strength: 0
Speed: 7
Range: 0 inches
Melee: 6
Base Warrior Traits
Blood Lechers Vanguardian Allies Death Stalkers
+7 HP
-2 Speed
+2 Melee
+5 HP
+2 speed
+1 Melee
Double loot.
On the Loot phase,
whatever the result of
the initial roll is (Such as
FOOD or WEAPON, you
get double the rolls.
-10 HP
+5 Speed
-3 Melee
Chose your Legion