SlideShare uma empresa Scribd logo
1 de 4
Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
1
Produce a glossary of terms specific to the methods and principles of sound design and production. Using a provided template, you must
research and gather definitions specific to provided glossary terms. Any definitions must be referenced with the URL link of the website you
have obtained the definition.
You must also, where possible, provide specific details of how researched definitions relate to your own production practice.
Name: Luke Summers RESEARCHED DEFINITION (provide short internet researched
definition and URL link)
DESCRIBE THE RELEVANCE OF THE
RESEARCHED TERM TO YOUR
OWN PRODUCTION PRACTICE?
SOUND DESIGN
METHODOLOGY
Foley Artistry A person who recreates non-computerized sound effects for film,
television and radio.
http://www.folger.edu/documents/foleynew.pdf
This term relates to my own
production as I have been creating
sounds using various methods of my
own to make them sounds like
something other than they actually
are. For one sound I made I used the
sounds of footsteps to make hem
sounds like a squishing noise.
Sound Libraries A collection of sounds stored on file (for example on CDs, DVDs, or as
digital audio files)
http://www.collinsdictionary.com/dictionary/english/sound-library
I have had to sore my own sounds
files in sound libraries that I have
created so I can access the files I need
to listen to and to manipulate using
different types of software.
SOUND FILE FORMATS Uncompressed (of data) not compressed.
https://www.google.co.uk/search?q=define+uncompressed+
&oq=define+uncompressed+&aqs=chrome..69i57j0l5.4895j0j8&sourceid=
chrome&espv=210&es_sm=93&ie=UTF-8
The majority of files that I have stored
in m libraries on my computer are
uncompressed as I have not needed
to reduce their size for any reason as
of yet.
.wav WAV - Stands for Waveform Audio Format. This is a high-quality audio file
type generally used for applications that require high quality, such as CDs.
WAV files are uncompressed, and therefore take up some disk space,
unlike MP3s or AACs, which are compressed.
http://ipod.about.com/od/filetypes/g/wav_definition.htm
All of my completed and rendered
sounds are converted to .wav files
upon rendering so they can be played
back on music viewing programs such
as windows media player and iTunes.
Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
2
.aiff Short for Audio Interchange File Format, a common format for storing and
transmitting sampled sound. The format was developed by Apple Computer and is the
standard audio format for Macintosh computers. It is also used by Silicon Graphics
Incorporated (SGI).
http://www.webopedia.com/TERM/A/AIFF.html
In my production work I have not
needed to use this file format.
.au A digital audio file format from Sun that is used on the Internet and can be played by
a Java program. It provides toll-quality sound and uses the .AU extension. It generally
uses the u-Law (mu-Law) encoding method, and raw u-Law files and AU files are the
same except for the file header.
http://www.pcmag.com/encyclopedia/term/38149/au-file
In my production work I have not
noted any use of this particular
file format.
.smp SMP files are GIS Files primarily associated with Reason NN19 Sampler Instrument
Patch (Propellerhead Software).
SMP files are also associated with Unknown Apple II File (found on Golden Orchard
Apple II CD Rom), Sound File, IMail Server Mail Message (Ipswitch Inc.), Sprintbit
Playlist Manager Media Playlist (Sprintbit Corporation), PhotoImpactPresets (Ulead
Systems Inc.), Scream Tracker Sample, Photo Express Gallery (Ulead), Xionics SMP
image, Sample or Samplevision Format, Ad Lib Gold Sample, Screensaver Maker
Project File (21hua.com), Swell Audio (Sampled Data) (Hitech Development AB) and
FileViewPro.
http://www.solvusoft.com/en/file-extensions/file-extension-smp/
I have definitely not come across
this file type in my production.
Lossy Compression Lossy file compression results in lost data and quality from the original version. Lossy
compression is typically associated with image files, such as JPEGs, but can also be
used for audio files, like MP3s or AAC files. The "lossyness" of an image file may show
up as jagged edges or pixelated areas. In audio files, the lossyness may produce a
watery sound or reduce the dynamic range of the audio.
http://www.techterms.com/definition/lossy
I have not came across this
myself, though I can see how it
could relate to other people
carrying out production which
involves creating sounds as they
could suffer a loss of quality in
sounds and need to carry out a
certain procedure to return them
to their original state.
.mp3 MP3 (MPEG-1 Audio Layer-3) is a standard technology and format for compressing a
sound sequence into a very small file (about one-twelfth the size of the original file)
while preserving the original level of sound quality when it is played.
http://whatis.techtarget.com/definition/MP3-MPEG-1-Audio-Layer-3
A fair amount of files I came
across in my work had the file
format MP3, such as the file
format of the sounds that I
manipulated into other different
sounds.
Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
3
AUDIO LIMITATIONS Sound Processor Unit
(SPU)
The SPU is the unit responsible for all aural capabilities of the psx. It
handles 24 voices, has a 512kb sound buffer, has ADSR envelope filters for each voice
and lots of other features.
http://webcache.googleusercontent.com/search?q=cache:http://psx.rules.org/spu.txt
I’m not overly familiar with the
concept of an SPU, but I believe I
would have had to use it during
my work whilst I was
manipulating different sounds.
Digital Sound Processor
(DSP)
A digital sound processor is a tool that incorporates computer technology to change
the technical aspects of analog sound. Processors can be found in a growing number
of applications, from music to medicine.
http://www.ehow.com/facts_5879513_define-digital-sound-
processor.html#ixzz304c0jWSK
The DSP is used throughout the
process of manipulating sound to
alter sound files, which I did
many times in my work.
Random Access Memory
(RAM)
Alternatively referred to as main memory, primary memory, or system memory,
Random Access Memory (RAM) is a computer storage location that allows
information to be stored and accessed quickly from random locations within DRAM
on a memory module.
http://www.computerhope.com/jargon/r/ram.htm
The RAM is something that the
computer I use accesses regularly
to access my data, allowing me to
carry out the necessary
processes, relevant to my work.
Mono Audio Mono or monophonic describes a system where all the audio signals are mixed
together and routed through a single audio channel.
http://www.mcsquared.com/mono-stereo.htm
This sound type alters depending
on how I manipulate a sounds
file.
Stereo Audio Stereophonic sound systems have two independent audio signal channels, and the
signals that are reproduced have a specific level and phase relationship to each other
so that when played back through a suitable reproduction system, there will be an
apparent image of the original sound source.
http://www.mcsquared.com/mono-stereo.htm
This sound type alters depending
on how I manipulate a sounds
file.
Surround Sound Surround sound is a term used to describe a type of audio output in which the sound
appears to "surround the listener" by 360 degrees. Surround sound systems use three
or more channels and speakers in front and behind the listener to create a
surrounding envelope of sound and directional audio sources.
http://www.webopedia.com/TERM/S/surround_sound.html
Surround sounds is an aspect of
sound I left alone in the creating
of my work, as I had limited tools
and software.
Direct Audio (Pulse Code
Modulation – PCM)
Although abbreviation PCM stands for Pulse Code Modulation, we are understanding
it as general digital audio processing with volume samples generated in continuous
time periods.
http://www.alsa-project.org/alsa-doc/alsa-lib/pcm.html
This process may have been used
throughout the creating of my
sound files, though I am unaware
of any deliberate actions to this
processing being used, carried
out by myself.
Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
4
AUDIO RECORDING
SYSTEMS
Analogue A sound recording process in which an audio input is converted into an analogue
electrical waveform.
http://dictionary.reference.com/browse/analogue+recording?s=t
I don’t recall coming across this
in my work.
Digital Mini Disc A method of sound recording in which an input audio waveform is sampled at regular
intervals, usually between 40,000 and 50,000 times per second, and each sample is
assigned a numerical value, usually expressed in binary notation.
http://dictionary.reference.com/browse/digital+recording
I don’t recall coming across this
in my work.
Compact Disc (CD) a small digital audio disc on which sound is recorded as a series of metallic pits
enclosed in PVC; the disc is spun by the compact disc player and read by an optical
laser system
http://dictionary.reference.com/browse/compact+disc?s=t
I don’t recall coming across this
in my work, I might have if I
imported my media files onto a
compact disc.
Digital Audio Tape (DAT) DAT (Digital Audio Tape) is a standard medium and technology for the digital
recording of audio on tape at a professional level of quality.
http://whatis.techtarget.com/definition/DAT-Digital-Audio-Tape
I definitely did not use digital
audio tape in my work.
MIDI Musical Instrument Digital Interface: a standard means of sending digitally encoded
information about music between electronic devices, as between synthesizers and
computers.
http://dictionary.reference.com/browse/midi?&o=100074&s=t
I used MIDI when using the MIDI
keyboard to create some of my
sound files, mainly the musical
ones.
Software Sequencers In digital audio recording, a sequencer is a program in a computer or stand-alone
keyboard unit that puts together a sound sequence from a series (or sequence) of
Musical Instrument Digital Interface( MIDI ) events (operations).
http://whatis.techtarget.com/definition/sequencer
I used sound sequencers when
Using the MIDI keyboard and
other sound editing software.
Software Plug-ins A software plug-in is an add-on for a program that adds functionality to it.
http://www.techterms.com/definition/plugin
I don’t recall using any software
plugins when creating my sound
files.
MIDI Keyboard
Instruments
A Musical Instrument Digital Interface (MIDI) keyboard is a musical instrument like a
piano keyboard. The MIDI portion indicates that the instrument has a communication
protocol built in that allows it to communicate with a computer or other MIDI-
equipped instrument.
http://www.wisegeek.com/what-is-a-midi-keyboard.htm
I used the MIDI keyboard
instruments when creating some
of my sounds, I mainly used it for
musical sounds.
AUDIO SAMPLING File Size Constraints - Bit-
depth
Bit depth is the number of bits of information in each sample, and it directly corresponds to the
resolution of each sample. Examples of bit depth include Compact Disc Digital Audio, which uses
16 bits per sample, and DVD-Audio and Blu-ray Disc which can support up to 24 bits per sample.
http://en.wikipedia.org/wiki/Audio_bit_depth
During my work, I came across no
situations where I faced problems
with file size constraints.
File Size Constraints - Sample
Rate
Software stores audio internally using 16-bit uncompressed PCM WAV files. The number of bytes
per second needed to store one of these audio recordings depends on the sample rate (also
known as frequency) and the number of channels.
http://www.nch.com.au/express/kb/1237.html
During my work, I came across no
situations where I faced problems
with file size constraints.

Mais conteúdo relacionado

Mais procurados

Brienna hick sound recording glossary improved version
Brienna hick sound recording glossary   improved versionBrienna hick sound recording glossary   improved version
Brienna hick sound recording glossary improved versionsoulsama
 
Ig2 task 1 work sheet complete
Ig2 task 1 work sheet complete Ig2 task 1 work sheet complete
Ig2 task 1 work sheet complete DarylBatesGames
 
Sound recording glossary improved version
Sound recording glossary improved versionSound recording glossary improved version
Sound recording glossary improved versionnazaryth98
 
Ig2 task 1 work sheet (revisited)
Ig2 task 1 work sheet (revisited)Ig2 task 1 work sheet (revisited)
Ig2 task 1 work sheet (revisited)Mrrrjones
 
Ig2 task 1 work sheet (revisited)
Ig2 task 1 work sheet (revisited)Ig2 task 1 work sheet (revisited)
Ig2 task 1 work sheet (revisited)Mrrrjones
 
Ig2 task 1 work sheet (revisited)
Ig2 task 1 work sheet (revisited)Ig2 task 1 work sheet (revisited)
Ig2 task 1 work sheet (revisited)Mrrrjones
 
Ig2 task 1 work sheet (glossary) steph hawkins revisited
Ig2 task 1 work sheet (glossary) steph hawkins revisitedIg2 task 1 work sheet (glossary) steph hawkins revisited
Ig2 task 1 work sheet (glossary) steph hawkins revisitedstephlizahawkins123
 
Michael williamsig2task1worksheet
Michael williamsig2task1worksheetMichael williamsig2task1worksheet
Michael williamsig2task1worksheetHooaax
 
Robert h l ig2 task 1 work sheet v3
Robert h l ig2 task 1 work sheet v3Robert h l ig2 task 1 work sheet v3
Robert h l ig2 task 1 work sheet v3halo4robo
 
Ig2 task 1 work sheet (use this)
Ig2 task 1 work sheet (use this)Ig2 task 1 work sheet (use this)
Ig2 task 1 work sheet (use this)Deightonater
 
Sound recording glossary improved version11111111111
Sound recording glossary improved version11111111111 Sound recording glossary improved version11111111111
Sound recording glossary improved version11111111111 Kieran Owens
 
Bl ig2 url
Bl ig2 urlBl ig2 url
Bl ig2 urlbenloynd
 
Adam Crittenden Sound Glossary Original
Adam Crittenden Sound Glossary OriginalAdam Crittenden Sound Glossary Original
Adam Crittenden Sound Glossary OriginalAdam Crittenden
 
Ig2 task 1 work sheet
Ig2 task 1 work sheetIg2 task 1 work sheet
Ig2 task 1 work sheeteduriez
 
Shaun warburton ig2 task 1 work sheet improved
Shaun warburton ig2 task 1 work sheet improvedShaun warburton ig2 task 1 work sheet improved
Shaun warburton ig2 task 1 work sheet improvedwarburton9191
 
IG2 Task 1 Work Sheet
IG2 Task 1 Work SheetIG2 Task 1 Work Sheet
IG2 Task 1 Work Sheetwallinplanet
 
Brienna hick sound recording glossary
Brienna hick sound recording glossaryBrienna hick sound recording glossary
Brienna hick sound recording glossarysoulsama
 
Adam copeland ig2 task 1 work sheet
Adam copeland ig2 task 1 work sheetAdam copeland ig2 task 1 work sheet
Adam copeland ig2 task 1 work sheetcopelandadam
 
Adam copeland ig2 task 1 work sheet
Adam copeland ig2 task 1 work sheetAdam copeland ig2 task 1 work sheet
Adam copeland ig2 task 1 work sheetcopelandadam
 

Mais procurados (20)

Brienna hick sound recording glossary improved version
Brienna hick sound recording glossary   improved versionBrienna hick sound recording glossary   improved version
Brienna hick sound recording glossary improved version
 
Ig2 task 1 work sheet complete
Ig2 task 1 work sheet complete Ig2 task 1 work sheet complete
Ig2 task 1 work sheet complete
 
Sound recording glossary improved version
Sound recording glossary improved versionSound recording glossary improved version
Sound recording glossary improved version
 
Ig2 task 1 work sheet (revisited)
Ig2 task 1 work sheet (revisited)Ig2 task 1 work sheet (revisited)
Ig2 task 1 work sheet (revisited)
 
Ig2 task 1 work sheet (revisited)
Ig2 task 1 work sheet (revisited)Ig2 task 1 work sheet (revisited)
Ig2 task 1 work sheet (revisited)
 
Ig2 task 1 work sheet (revisited)
Ig2 task 1 work sheet (revisited)Ig2 task 1 work sheet (revisited)
Ig2 task 1 work sheet (revisited)
 
Ig2 task 1 work sheet (glossary) steph hawkins revisited
Ig2 task 1 work sheet (glossary) steph hawkins revisitedIg2 task 1 work sheet (glossary) steph hawkins revisited
Ig2 task 1 work sheet (glossary) steph hawkins revisited
 
Michael williamsig2task1worksheet
Michael williamsig2task1worksheetMichael williamsig2task1worksheet
Michael williamsig2task1worksheet
 
Robert h l ig2 task 1 work sheet v3
Robert h l ig2 task 1 work sheet v3Robert h l ig2 task 1 work sheet v3
Robert h l ig2 task 1 work sheet v3
 
Ig2 task 1 work sheet (use this)
Ig2 task 1 work sheet (use this)Ig2 task 1 work sheet (use this)
Ig2 task 1 work sheet (use this)
 
Sound recording glossary improved version11111111111
Sound recording glossary improved version11111111111 Sound recording glossary improved version11111111111
Sound recording glossary improved version11111111111
 
Bl ig2 url
Bl ig2 urlBl ig2 url
Bl ig2 url
 
Adam Crittenden Sound Glossary Original
Adam Crittenden Sound Glossary OriginalAdam Crittenden Sound Glossary Original
Adam Crittenden Sound Glossary Original
 
Ig2 task 1 work sheet
Ig2 task 1 work sheetIg2 task 1 work sheet
Ig2 task 1 work sheet
 
Shaun warburton ig2 task 1 work sheet improved
Shaun warburton ig2 task 1 work sheet improvedShaun warburton ig2 task 1 work sheet improved
Shaun warburton ig2 task 1 work sheet improved
 
Ig2 task 1
Ig2 task 1Ig2 task 1
Ig2 task 1
 
IG2 Task 1 Work Sheet
IG2 Task 1 Work SheetIG2 Task 1 Work Sheet
IG2 Task 1 Work Sheet
 
Brienna hick sound recording glossary
Brienna hick sound recording glossaryBrienna hick sound recording glossary
Brienna hick sound recording glossary
 
Adam copeland ig2 task 1 work sheet
Adam copeland ig2 task 1 work sheetAdam copeland ig2 task 1 work sheet
Adam copeland ig2 task 1 work sheet
 
Adam copeland ig2 task 1 work sheet
Adam copeland ig2 task 1 work sheetAdam copeland ig2 task 1 work sheet
Adam copeland ig2 task 1 work sheet
 

Destaque

Unit78 production log_191113
Unit78 production log_191113Unit78 production log_191113
Unit78 production log_191113Luke Summers
 
How to scale website
How to scale websiteHow to scale website
How to scale websitegdgvietnam
 
gDayX - Advanced angularjs
gDayX - Advanced angularjsgDayX - Advanced angularjs
gDayX - Advanced angularjsgdgvietnam
 
Chau's presentation
Chau's presentationChau's presentation
Chau's presentationgdgvietnam
 
Unit78 production log
Unit78 production logUnit78 production log
Unit78 production logLuke Summers
 
Cute environment pres
Cute environment presCute environment pres
Cute environment presLuke Summers
 
Unit78 production log_191113
Unit78 production log_191113Unit78 production log_191113
Unit78 production log_191113Luke Summers
 
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1Luke Summers
 
_ig5 assignment final major project 2014 to 2015
    _ig5 assignment final major project 2014 to 2015    _ig5 assignment final major project 2014 to 2015
_ig5 assignment final major project 2014 to 2015Luke Summers
 
Prezfmplukesummers
PrezfmplukesummersPrezfmplukesummers
PrezfmplukesummersLuke Summers
 
3 d environment workflow
3 d environment workflow3 d environment workflow
3 d environment workflowLuke Summers
 
Android dynamic module
Android dynamic moduleAndroid dynamic module
Android dynamic modulegdgvietnam
 
Growing Educational Programming on Farms
Growing Educational Programming on FarmsGrowing Educational Programming on Farms
Growing Educational Programming on Farmsvsimonnobes
 
FBE Forum October 23: Creating a Food Safety Manual in Agritourism Enterprises
FBE Forum October 23: Creating a Food Safety Manual in Agritourism EnterprisesFBE Forum October 23: Creating a Food Safety Manual in Agritourism Enterprises
FBE Forum October 23: Creating a Food Safety Manual in Agritourism Enterprisesvsimonnobes
 

Destaque (18)

Gta v research
Gta v researchGta v research
Gta v research
 
Game setting
Game settingGame setting
Game setting
 
Unit78 production log_191113
Unit78 production log_191113Unit78 production log_191113
Unit78 production log_191113
 
How to scale website
How to scale websiteHow to scale website
How to scale website
 
gDayX - Advanced angularjs
gDayX - Advanced angularjsgDayX - Advanced angularjs
gDayX - Advanced angularjs
 
Chau's presentation
Chau's presentationChau's presentation
Chau's presentation
 
Unit78 production log
Unit78 production logUnit78 production log
Unit78 production log
 
Cute environment pres
Cute environment presCute environment pres
Cute environment pres
 
Unit78 production log_191113
Unit78 production log_191113Unit78 production log_191113
Unit78 production log_191113
 
Script
ScriptScript
Script
 
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1
 
_ig5 assignment final major project 2014 to 2015
    _ig5 assignment final major project 2014 to 2015    _ig5 assignment final major project 2014 to 2015
_ig5 assignment final major project 2014 to 2015
 
Prezfmplukesummers
PrezfmplukesummersPrezfmplukesummers
Prezfmplukesummers
 
Ha5 gantt chart4
Ha5 gantt chart4Ha5 gantt chart4
Ha5 gantt chart4
 
3 d environment workflow
3 d environment workflow3 d environment workflow
3 d environment workflow
 
Android dynamic module
Android dynamic moduleAndroid dynamic module
Android dynamic module
 
Growing Educational Programming on Farms
Growing Educational Programming on FarmsGrowing Educational Programming on Farms
Growing Educational Programming on Farms
 
FBE Forum October 23: Creating a Food Safety Manual in Agritourism Enterprises
FBE Forum October 23: Creating a Food Safety Manual in Agritourism EnterprisesFBE Forum October 23: Creating a Food Safety Manual in Agritourism Enterprises
FBE Forum October 23: Creating a Food Safety Manual in Agritourism Enterprises
 

Semelhante a Ig2 task 1 work sheet

Ig2 task 1_work_sheet
Ig2 task 1_work_sheetIg2 task 1_work_sheet
Ig2 task 1_work_sheetFryers
 
Ig2 task 1 work sheet
Ig2 task 1 work sheetIg2 task 1 work sheet
Ig2 task 1 work sheetGladeatorkid
 
Sound recording glossary tom crook
Sound recording glossary tom crookSound recording glossary tom crook
Sound recording glossary tom crookTomCrook
 
gegerageSound recording glossary tom crook
gegerageSound recording glossary tom crookgegerageSound recording glossary tom crook
gegerageSound recording glossary tom crookTomCrook
 
Ig2 task 1 work sheet damion vize
Ig2 task 1 work sheet damion vizeIg2 task 1 work sheet damion vize
Ig2 task 1 work sheet damion vizeDamionVize
 
IG2 Task 1 Work Sheet
IG2 Task 1 Work SheetIG2 Task 1 Work Sheet
IG2 Task 1 Work SheetNathan_West
 
Sound recording glossary updated
Sound recording glossary updated Sound recording glossary updated
Sound recording glossary updated TomCrook
 
Ig2 task 1 work sheet
Ig2 task 1 work sheetIg2 task 1 work sheet
Ig2 task 1 work sheethajohnson90
 
Ben white ig2 task 1 work sheet
Ben white   ig2 task 1 work sheetBen white   ig2 task 1 work sheet
Ben white ig2 task 1 work sheetBenWhite101
 
Anthony bowes IG2 task 1
Anthony bowes  IG2 task 1 Anthony bowes  IG2 task 1
Anthony bowes IG2 task 1 bowes96123
 
Ig2 task 1 work sheet (improved version)
Ig2 task 1 work sheet (improved version)Ig2 task 1 work sheet (improved version)
Ig2 task 1 work sheet (improved version)NeilRogero
 
Ig2 task 1 work sheet (revisited)
Ig2 task 1 work sheet (revisited)Ig2 task 1 work sheet (revisited)
Ig2 task 1 work sheet (revisited)Mrrrjones
 
Sound recording glossary improved
Sound recording glossary   improved Sound recording glossary   improved
Sound recording glossary improved Christopher Lucas
 
Ben white ig2 task 1 work sheet
Ben white   ig2 task 1 work sheetBen white   ig2 task 1 work sheet
Ben white ig2 task 1 work sheetBenWhite101
 
IG2 task 1 work sheet Daryl Bates
IG2 task 1 work sheet Daryl Bates IG2 task 1 work sheet Daryl Bates
IG2 task 1 work sheet Daryl Bates DarylBatesGames
 
Sound recording glossary
Sound recording glossarySound recording glossary
Sound recording glossaryamybrockbank
 
Ben ce sound recording glossary version 2
Ben ce sound recording glossary version 2Ben ce sound recording glossary version 2
Ben ce sound recording glossary version 2BenCom1
 

Semelhante a Ig2 task 1 work sheet (19)

Ig2 task 1_work_sheet
Ig2 task 1_work_sheetIg2 task 1_work_sheet
Ig2 task 1_work_sheet
 
Ig2 task 1 work sheet
Ig2 task 1 work sheetIg2 task 1 work sheet
Ig2 task 1 work sheet
 
Sound recording glossary tom crook
Sound recording glossary tom crookSound recording glossary tom crook
Sound recording glossary tom crook
 
gegerageSound recording glossary tom crook
gegerageSound recording glossary tom crookgegerageSound recording glossary tom crook
gegerageSound recording glossary tom crook
 
Ig2 task 1 work sheet damion vize
Ig2 task 1 work sheet damion vizeIg2 task 1 work sheet damion vize
Ig2 task 1 work sheet damion vize
 
IG2 Task 1 Work Sheet
IG2 Task 1 Work SheetIG2 Task 1 Work Sheet
IG2 Task 1 Work Sheet
 
Sound recording glossary updated
Sound recording glossary updated Sound recording glossary updated
Sound recording glossary updated
 
Ig2 task 1 work sheet
Ig2 task 1 work sheetIg2 task 1 work sheet
Ig2 task 1 work sheet
 
Ben white ig2 task 1 work sheet
Ben white   ig2 task 1 work sheetBen white   ig2 task 1 work sheet
Ben white ig2 task 1 work sheet
 
Anthony bowes IG2 task 1
Anthony bowes  IG2 task 1 Anthony bowes  IG2 task 1
Anthony bowes IG2 task 1
 
Ig2 task 1 work sheet (improved version)
Ig2 task 1 work sheet (improved version)Ig2 task 1 work sheet (improved version)
Ig2 task 1 work sheet (improved version)
 
Ig2 task 1 work sheet (revisited)
Ig2 task 1 work sheet (revisited)Ig2 task 1 work sheet (revisited)
Ig2 task 1 work sheet (revisited)
 
Sound recording glossary improved
Sound recording glossary   improved Sound recording glossary   improved
Sound recording glossary improved
 
IG2 Task 1 Work Sheet
IG2 Task 1 Work SheetIG2 Task 1 Work Sheet
IG2 Task 1 Work Sheet
 
Ben white ig2 task 1 work sheet
Ben white   ig2 task 1 work sheetBen white   ig2 task 1 work sheet
Ben white ig2 task 1 work sheet
 
IG2 task 1 work sheet Daryl Bates
IG2 task 1 work sheet Daryl Bates IG2 task 1 work sheet Daryl Bates
IG2 task 1 work sheet Daryl Bates
 
Ig2 task 1 work sheet (1)
Ig2 task 1 work sheet (1)Ig2 task 1 work sheet (1)
Ig2 task 1 work sheet (1)
 
Sound recording glossary
Sound recording glossarySound recording glossary
Sound recording glossary
 
Ben ce sound recording glossary version 2
Ben ce sound recording glossary version 2Ben ce sound recording glossary version 2
Ben ce sound recording glossary version 2
 

Mais de Luke Summers

Production Schedule/tracking
Production Schedule/tracking Production Schedule/tracking
Production Schedule/tracking Luke Summers
 
Cute environment pres
Cute environment presCute environment pres
Cute environment presLuke Summers
 
Y1 gd engine_terminology
Y1 gd engine_terminologyY1 gd engine_terminology
Y1 gd engine_terminologyLuke Summers
 
Ig je game engines_y2_assignment brief
Ig je game engines_y2_assignment briefIg je game engines_y2_assignment brief
Ig je game engines_y2_assignment briefLuke Summers
 
Ig je game engines_y2_assignment briefsad
Ig je game engines_y2_assignment briefsadIg je game engines_y2_assignment briefsad
Ig je game engines_y2_assignment briefsadLuke Summers
 
Ig1 task 2 analysis work sheet (7)
Ig1 task 2 analysis work sheet (7)Ig1 task 2 analysis work sheet (7)
Ig1 task 2 analysis work sheet (7)Luke Summers
 
Luke summers console presentation
Luke summers console presentationLuke summers console presentation
Luke summers console presentationLuke Summers
 
Luke summers console presentation
Luke summers console presentationLuke summers console presentation
Luke summers console presentationLuke Summers
 
Unit 73 ig3 assignment programming sound assets to a game 2013_y1
Unit 73 ig3 assignment programming sound assets to a game 2013_y1Unit 73 ig3 assignment programming sound assets to a game 2013_y1
Unit 73 ig3 assignment programming sound assets to a game 2013_y1Luke Summers
 
Unit66 production log_060314 (1)
Unit66 production log_060314 (1)Unit66 production log_060314 (1)
Unit66 production log_060314 (1)Luke Summers
 

Mais de Luke Summers (20)

Prolog
PrologProlog
Prolog
 
Production Schedule/tracking
Production Schedule/tracking Production Schedule/tracking
Production Schedule/tracking
 
Cute environment pres
Cute environment presCute environment pres
Cute environment pres
 
Gta v research
Gta v researchGta v research
Gta v research
 
Y1 gd engine_terminology
Y1 gd engine_terminologyY1 gd engine_terminology
Y1 gd engine_terminology
 
Ig je game engines_y2_assignment brief
Ig je game engines_y2_assignment briefIg je game engines_y2_assignment brief
Ig je game engines_y2_assignment brief
 
Ig je game engines_y2_assignment briefsad
Ig je game engines_y2_assignment briefsadIg je game engines_y2_assignment briefsad
Ig je game engines_y2_assignment briefsad
 
Ig1 task 2 analysis work sheet (7)
Ig1 task 2 analysis work sheet (7)Ig1 task 2 analysis work sheet (7)
Ig1 task 2 analysis work sheet (7)
 
Gamelog
GamelogGamelog
Gamelog
 
Gamelog
GamelogGamelog
Gamelog
 
Luke summers console presentation
Luke summers console presentationLuke summers console presentation
Luke summers console presentation
 
Luke summers console presentation
Luke summers console presentationLuke summers console presentation
Luke summers console presentation
 
Documentgame
DocumentgameDocumentgame
Documentgame
 
Unit 73 ig3 assignment programming sound assets to a game 2013_y1
Unit 73 ig3 assignment programming sound assets to a game 2013_y1Unit 73 ig3 assignment programming sound assets to a game 2013_y1
Unit 73 ig3 assignment programming sound assets to a game 2013_y1
 
Unit66 production log_060314 (1)
Unit66 production log_060314 (1)Unit66 production log_060314 (1)
Unit66 production log_060314 (1)
 
Ha5 gantt chart1
Ha5 gantt chart1Ha5 gantt chart1
Ha5 gantt chart1
 
Ha5 gantt chart3
Ha5 gantt chart3Ha5 gantt chart3
Ha5 gantt chart3
 
Ha5 gantt chart5
Ha5 gantt chart5Ha5 gantt chart5
Ha5 gantt chart5
 
Ha5 gantt chart6
Ha5 gantt chart6Ha5 gantt chart6
Ha5 gantt chart6
 
Ha5 gantt chart2
Ha5 gantt chart2Ha5 gantt chart2
Ha5 gantt chart2
 

Ig2 task 1 work sheet

  • 1. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 1 Produce a glossary of terms specific to the methods and principles of sound design and production. Using a provided template, you must research and gather definitions specific to provided glossary terms. Any definitions must be referenced with the URL link of the website you have obtained the definition. You must also, where possible, provide specific details of how researched definitions relate to your own production practice. Name: Luke Summers RESEARCHED DEFINITION (provide short internet researched definition and URL link) DESCRIBE THE RELEVANCE OF THE RESEARCHED TERM TO YOUR OWN PRODUCTION PRACTICE? SOUND DESIGN METHODOLOGY Foley Artistry A person who recreates non-computerized sound effects for film, television and radio. http://www.folger.edu/documents/foleynew.pdf This term relates to my own production as I have been creating sounds using various methods of my own to make them sounds like something other than they actually are. For one sound I made I used the sounds of footsteps to make hem sounds like a squishing noise. Sound Libraries A collection of sounds stored on file (for example on CDs, DVDs, or as digital audio files) http://www.collinsdictionary.com/dictionary/english/sound-library I have had to sore my own sounds files in sound libraries that I have created so I can access the files I need to listen to and to manipulate using different types of software. SOUND FILE FORMATS Uncompressed (of data) not compressed. https://www.google.co.uk/search?q=define+uncompressed+ &oq=define+uncompressed+&aqs=chrome..69i57j0l5.4895j0j8&sourceid= chrome&espv=210&es_sm=93&ie=UTF-8 The majority of files that I have stored in m libraries on my computer are uncompressed as I have not needed to reduce their size for any reason as of yet. .wav WAV - Stands for Waveform Audio Format. This is a high-quality audio file type generally used for applications that require high quality, such as CDs. WAV files are uncompressed, and therefore take up some disk space, unlike MP3s or AACs, which are compressed. http://ipod.about.com/od/filetypes/g/wav_definition.htm All of my completed and rendered sounds are converted to .wav files upon rendering so they can be played back on music viewing programs such as windows media player and iTunes.
  • 2. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 2 .aiff Short for Audio Interchange File Format, a common format for storing and transmitting sampled sound. The format was developed by Apple Computer and is the standard audio format for Macintosh computers. It is also used by Silicon Graphics Incorporated (SGI). http://www.webopedia.com/TERM/A/AIFF.html In my production work I have not needed to use this file format. .au A digital audio file format from Sun that is used on the Internet and can be played by a Java program. It provides toll-quality sound and uses the .AU extension. It generally uses the u-Law (mu-Law) encoding method, and raw u-Law files and AU files are the same except for the file header. http://www.pcmag.com/encyclopedia/term/38149/au-file In my production work I have not noted any use of this particular file format. .smp SMP files are GIS Files primarily associated with Reason NN19 Sampler Instrument Patch (Propellerhead Software). SMP files are also associated with Unknown Apple II File (found on Golden Orchard Apple II CD Rom), Sound File, IMail Server Mail Message (Ipswitch Inc.), Sprintbit Playlist Manager Media Playlist (Sprintbit Corporation), PhotoImpactPresets (Ulead Systems Inc.), Scream Tracker Sample, Photo Express Gallery (Ulead), Xionics SMP image, Sample or Samplevision Format, Ad Lib Gold Sample, Screensaver Maker Project File (21hua.com), Swell Audio (Sampled Data) (Hitech Development AB) and FileViewPro. http://www.solvusoft.com/en/file-extensions/file-extension-smp/ I have definitely not come across this file type in my production. Lossy Compression Lossy file compression results in lost data and quality from the original version. Lossy compression is typically associated with image files, such as JPEGs, but can also be used for audio files, like MP3s or AAC files. The "lossyness" of an image file may show up as jagged edges or pixelated areas. In audio files, the lossyness may produce a watery sound or reduce the dynamic range of the audio. http://www.techterms.com/definition/lossy I have not came across this myself, though I can see how it could relate to other people carrying out production which involves creating sounds as they could suffer a loss of quality in sounds and need to carry out a certain procedure to return them to their original state. .mp3 MP3 (MPEG-1 Audio Layer-3) is a standard technology and format for compressing a sound sequence into a very small file (about one-twelfth the size of the original file) while preserving the original level of sound quality when it is played. http://whatis.techtarget.com/definition/MP3-MPEG-1-Audio-Layer-3 A fair amount of files I came across in my work had the file format MP3, such as the file format of the sounds that I manipulated into other different sounds.
  • 3. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 3 AUDIO LIMITATIONS Sound Processor Unit (SPU) The SPU is the unit responsible for all aural capabilities of the psx. It handles 24 voices, has a 512kb sound buffer, has ADSR envelope filters for each voice and lots of other features. http://webcache.googleusercontent.com/search?q=cache:http://psx.rules.org/spu.txt I’m not overly familiar with the concept of an SPU, but I believe I would have had to use it during my work whilst I was manipulating different sounds. Digital Sound Processor (DSP) A digital sound processor is a tool that incorporates computer technology to change the technical aspects of analog sound. Processors can be found in a growing number of applications, from music to medicine. http://www.ehow.com/facts_5879513_define-digital-sound- processor.html#ixzz304c0jWSK The DSP is used throughout the process of manipulating sound to alter sound files, which I did many times in my work. Random Access Memory (RAM) Alternatively referred to as main memory, primary memory, or system memory, Random Access Memory (RAM) is a computer storage location that allows information to be stored and accessed quickly from random locations within DRAM on a memory module. http://www.computerhope.com/jargon/r/ram.htm The RAM is something that the computer I use accesses regularly to access my data, allowing me to carry out the necessary processes, relevant to my work. Mono Audio Mono or monophonic describes a system where all the audio signals are mixed together and routed through a single audio channel. http://www.mcsquared.com/mono-stereo.htm This sound type alters depending on how I manipulate a sounds file. Stereo Audio Stereophonic sound systems have two independent audio signal channels, and the signals that are reproduced have a specific level and phase relationship to each other so that when played back through a suitable reproduction system, there will be an apparent image of the original sound source. http://www.mcsquared.com/mono-stereo.htm This sound type alters depending on how I manipulate a sounds file. Surround Sound Surround sound is a term used to describe a type of audio output in which the sound appears to "surround the listener" by 360 degrees. Surround sound systems use three or more channels and speakers in front and behind the listener to create a surrounding envelope of sound and directional audio sources. http://www.webopedia.com/TERM/S/surround_sound.html Surround sounds is an aspect of sound I left alone in the creating of my work, as I had limited tools and software. Direct Audio (Pulse Code Modulation – PCM) Although abbreviation PCM stands for Pulse Code Modulation, we are understanding it as general digital audio processing with volume samples generated in continuous time periods. http://www.alsa-project.org/alsa-doc/alsa-lib/pcm.html This process may have been used throughout the creating of my sound files, though I am unaware of any deliberate actions to this processing being used, carried out by myself.
  • 4. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 4 AUDIO RECORDING SYSTEMS Analogue A sound recording process in which an audio input is converted into an analogue electrical waveform. http://dictionary.reference.com/browse/analogue+recording?s=t I don’t recall coming across this in my work. Digital Mini Disc A method of sound recording in which an input audio waveform is sampled at regular intervals, usually between 40,000 and 50,000 times per second, and each sample is assigned a numerical value, usually expressed in binary notation. http://dictionary.reference.com/browse/digital+recording I don’t recall coming across this in my work. Compact Disc (CD) a small digital audio disc on which sound is recorded as a series of metallic pits enclosed in PVC; the disc is spun by the compact disc player and read by an optical laser system http://dictionary.reference.com/browse/compact+disc?s=t I don’t recall coming across this in my work, I might have if I imported my media files onto a compact disc. Digital Audio Tape (DAT) DAT (Digital Audio Tape) is a standard medium and technology for the digital recording of audio on tape at a professional level of quality. http://whatis.techtarget.com/definition/DAT-Digital-Audio-Tape I definitely did not use digital audio tape in my work. MIDI Musical Instrument Digital Interface: a standard means of sending digitally encoded information about music between electronic devices, as between synthesizers and computers. http://dictionary.reference.com/browse/midi?&o=100074&s=t I used MIDI when using the MIDI keyboard to create some of my sound files, mainly the musical ones. Software Sequencers In digital audio recording, a sequencer is a program in a computer or stand-alone keyboard unit that puts together a sound sequence from a series (or sequence) of Musical Instrument Digital Interface( MIDI ) events (operations). http://whatis.techtarget.com/definition/sequencer I used sound sequencers when Using the MIDI keyboard and other sound editing software. Software Plug-ins A software plug-in is an add-on for a program that adds functionality to it. http://www.techterms.com/definition/plugin I don’t recall using any software plugins when creating my sound files. MIDI Keyboard Instruments A Musical Instrument Digital Interface (MIDI) keyboard is a musical instrument like a piano keyboard. The MIDI portion indicates that the instrument has a communication protocol built in that allows it to communicate with a computer or other MIDI- equipped instrument. http://www.wisegeek.com/what-is-a-midi-keyboard.htm I used the MIDI keyboard instruments when creating some of my sounds, I mainly used it for musical sounds. AUDIO SAMPLING File Size Constraints - Bit- depth Bit depth is the number of bits of information in each sample, and it directly corresponds to the resolution of each sample. Examples of bit depth include Compact Disc Digital Audio, which uses 16 bits per sample, and DVD-Audio and Blu-ray Disc which can support up to 24 bits per sample. http://en.wikipedia.org/wiki/Audio_bit_depth During my work, I came across no situations where I faced problems with file size constraints. File Size Constraints - Sample Rate Software stores audio internally using 16-bit uncompressed PCM WAV files. The number of bytes per second needed to store one of these audio recordings depends on the sample rate (also known as frequency) and the number of channels. http://www.nch.com.au/express/kb/1237.html During my work, I came across no situations where I faced problems with file size constraints.