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Unit 3 Scrabble Grade 8 P.E.
1.
2. Interactive Activity: 1
____1. Playing scrabble will
enhance your vocabulary.
____2. Scrabble is played with
exactly 100 tiles.
____3. The objective of scrabble
is to score more points than the
opponent.
____4. Playing scrabble with
your family will not only
enhance your vocabulary but
also increases closeness within.
Put positive sign (+) if you are agree with
the statement and a negative sign (-) if you
disagree. You will be guided by your teacher
+ -
+ -
+ -
+ -
3. Interactive Activity: 1
____5. Players cannot place any
word which can be found in a
standard English dictionary.
____6. Reading books will help
improve your vocabulary.
____7. Generally, foreign words
can be used as scrabble words.
____8. You can play blocking to
stop your opponent from making
a potentially large score.
Put positive sign (+) if you are agree with
the statement and a negative sign (-) if you
disagree. You will be guided by your teacher
+ -
+ -
+ -
+ -
4. Interactive Activity: 1
____9. Enhancing your skills and
strategies can be done through
online scrabble competition or
watching online videos about
scrabble strategies in playing.
____10. Concept of
sportsmanship cannot be
applied playing scrabble.
Put positive sign (+) if you are agree with
the statement and a negative sign (-) if you
disagree. You will be guided by your teacher
+ -
+ -
Click here after answering no.
10 question
12. SCRABBLE
B O A R D G A M E
UNIT III. Indoor Recreational Activities
13. 1.
Discuss the nature and background of the game scrabble.
2
Explain the benefits that can be derived from playing scrabble.
3.
Practice proper and acceptable behavior when playing scrabble
14. 4.
Apply rules and regulations in playing
scrabble.
5
Apply knowledge of rules and regulations and
strategies in playing scrabble.
15. WHAT IS BOARD GAME?
• A board game is a game that involves counters or
pieces moved or placed on a pre-marked surface or
"board", according to a set of rules. Games can be
based on pure strategy, chance or a mixture of the
two, and usually have a goal that a player aims to
achieve.
16. Origin of Scrabble
• Originally called Criss Cross, the game, which was based
on the crossword puzzle and anagrams, was developed
by Alfred M. Butts, an architect, in 1931. It was
redesigned, renamed as Scrabble, and marketed by
James Brunot in 1948. It was first sold in Great Britain
in 1954.
• Scrabble was later produced in many foreign
languages, Braille, and magnetic editions and continued
to be one of the leading board-and-tile games in
the United States. Tournaments have been held in the
United States since 1973.
• In 2005 Scrabulous, an unauthorized online version of
Scrabble, was released, and two years later it debuted
on the social-networking site Facebook.
17. WHAT IS SCRABBLE?
• Scrabble is a word game in which two to four
players score points by placing tiles, each bearing a
single letter, onto a game board divided into a
15×15 grid of squares.
20. S
E
T
U
P
• You should have a game board, 100
letter tiles, a letter bag, and four racks.
• Before the game begins, all players
should agree upon the dictionary that
they will use, in case of a challenge. All
words labeled as a part of speech
(including those listed of foreign origin, and as
archaic, obsolete, colloquial, slang, etc.)
• Permitted with the exception of the
following:
• words always capitalized,
• abbreviations,
• prefixes and
• suffixes standing alone, words requiring a
hyphen or an apostrophe.
21. S
E
T
U
P
• Place all letters in the pouch, or
facedown beside the board, and mix
them up. Draw for first play. The
player with the letter closest to "A"
plays first. A blank tile beats any
letter. Return the letters to the pool
and remix. All players draw seven
new letters and place them on their
racks.
22. G
A
M
E
P
L
A
Y
Place all letters in the pouch, or facedown beside the board, and
mix them up. Draw for first play. The player with the letter
closest to "A" plays first. A blank tile beats any letter. Return the
letters to the pool and remix. All players draw seven new letters
and place them on their racks.
Complete your turn by counting and announcing your
score for that turn. Then draw as many new letters as
you played; always keep seven letters on your rack, as
long as there are enough tiles left in the bag.
Play passes to the left. The second player, and then each in turn,
adds one or more letters to those already played to form new
words. All letters played on a turn must be placed in one row across
or down the board, to form at least one complete word. If, at the
same time, they touch others letters in adjacent rows, those must
also form complete words, crossword fashion, with all such letters.
The player gets full credit for all words formed or modified on his or
her turn.
1
2
3
23. G
A
M
E
P
L
A
Y
New words may be formed by:
a.Adding one or more letters to a word or letters already on the board.
b. Placing a word at right angles to a word already on the board. The
new word must use one of the letters already on the board or must add
a letter to it. (See Turns 2, 3 and 4 below.)
c.Placing a complete word parallel to a word already played so that
adjacent letters also form complete words. (See Turn 5 in the Scoring
Examples section below.)
No tile may be shifted or replaced after it has been played
and scored.
Blanks: The two blank tiles may be used as any letters.
When playing a blank, you must state which letter it
represents. It remains that letter for the rest of the game.
4
5
6
24. G
A
M
E
P
L
A
Y
You may use a turn to exchange all, some, or none of the
letters. To do this, place your discarded letter(s) facedown.
Draw the same number of letters from the pool, then mix
your discarded letter(s) into the pool. This ends your turn.
You may use a turn to exchange all, some, or none of the
letters. To do this, place your discarded letter(s) facedown.
Draw the same number of letters from the pool, then mix
your discarded letter(s) into the pool. This ends your turn.
The game ends when all letters have been drawn and one
player uses his or her last letter; or when all possible plays
have been made.
7
8
9
25. S
C
O
R
I
N
G
Use a score pad or piece of paper to keep a tally of
each player's score, entering it after each turn. The
score value of each letter is indicated by a number at
the bottom of the tile. The score value of a blank is
zero.
The score for each turn is the sum of the letter
values in each word(s) formed or modified on that
turn, plus the additional points obtained from
placing letters on Premium Squares.
Premium Letter Squares: A light blue square
doubles the score of a letter placed on it; a dark
blue square triples the letter score.
1
2
3
26. S
C
O
R
I
N
G
Premium Word Squares: The score for an entire word is doubled when one of its
letters is placed on a pink square: it is tripled when one of its letters is placed on
a red square. Include premiums for double or triple letter values, if any, before
doubling or tripling the word score. If a word is formed that covers two
premium word squares, the score is doubled and then re-doubled (4 times the
letter count), or tripled and then re-tripled (9 times the letter count). NOTE: the
center square is a pink square, which doubles the score for the first word.
Letter and word premiums count only on the turn in
which they are played. On later turns, letters already
played on premium squares count at face value.
When a blank tile is played on a pink or red square,
the value of the word is doubled or tripled, even
though the blank itself has no score value.
4
5
6
27. S
C
O
R
I
N
G
When two or more words are formed in the same
play, each is scored. The common letter is counted
(with full premium value, if any) for each word. (See
Turns 3, 4 and 5 in the Scoring Examples section.)
BINGO! If you play seven tiles on a turn, it's a Bingo.
You score a premium of 50 points after totaling your
score for the turn.
Unplayed Letters: When the game ends, each player's score
is reduced by the sum of his or her unplayed letters. In
addition, if a player has used all of his or her letters, the
sum of the other players' unplayed letters is added to that
player's score.
7
8
9
28. S
C
O
R
I
N
G
When two or more words are formed in
the same play, each is scored. The
common letter is counted (with full
premium value, if any) for each word.
(See Turns 3, 4 and 5 in the Scoring
Examples section.)
10
29. SCORING EXAMPLES
Five successive turns are shown below;
H O R N
H O
F
A
R
M
N
TURN 1: SCORE 14
TURN 2: SCORE 9
The scores shown are the correct
scores if the letter R is placed on
the center square. In Turn 1, count
HORN: in Turn 2, FARM; in Turn 3,
PASTE and FARMS; in Turn 4, MOB,
NOT and BE; in Turn 5, BIT, PI and
AT.
30. H O
F
A
R
M
N
P A S T E
H O
F
A
R
M
N
O B
P A S T E
TURN 3: SCORE 25
TURN 4: SCORE 16
SCORING EXAMPLES
Five successive turns are shown below;
The scores shown are the correct
scores if the letter R is placed on
the center square. In Turn 1, count
HORN: in Turn 2, FARM; in Turn 3,
PASTE and FARMS; in Turn 4, MOB,
NOT and BE; in Turn 5, BIT, PI and
AT.
31. H O
F
A
R
M
N
O B
P A S T E
B I T
Pi- is the ratio of a circle's circumference to its diameter
TURN 4: SCORE 16
SCORING EXAMPLES
Five successive turns are shown below;
The scores shown are the correct
scores if the letter R is placed on
the center square. In Turn 1, count
HORN: in Turn 2, FARM; in Turn 3,
PASTE and FARMS; in Turn 4, MOB,
NOT and BE; in Turn 5, BIT, PI and
AT.
32. 1. How do you play scrabble?
2. What basic skills and tactics do you need to
develop or master to be successful in playing
scrabble?
3. Do you think that your knowledge of the rules
and regulations of the game is an edge for you to
win? Why?
Activity 2.
How I appreciate the game
33. Summative Assessment
Choose the correct answer from the given choices, Write the letters of the
correct answer on your notebook.
1.Which of the following scrabble tiles has a value of five points?
a.D b.X c.K
2. What is the color of the cells on the scrabble board that corresponds to triple word
score?
a. light blue b. Dark red c. Dark blue
3. How many bonus points will be given if a player is able to place all seven tiles on the
board at the same time?
a.50 b. 100 c. 150
4. Which scrabble term is used when a player stops an opponent from making a
potentially large score?
a.bluffing b.blocking c. challenge
5. What do you call a rack that uses more than one of a given letter?
a. Dumping b.hold c. duplication
34. Summative Assessment
B. Complete the following statements. Write your answer on your notebook.
1. Scrabble is played with exactly _____tiles.
2. When a player is able to place all seven tiles from the tile rack on the board, the
player receives _________bonus points.
3. In scrabble, the _________tiles may be used as any desired letter.
4. A _______square doubles the score of a letter.
5. An opponent calls for ________when he thinks a play is not acceptable.
35. Summative Assessment
C. Match the scrabble letter in Column A with the equivalent point value in
Column B. Write the letter of the correct answer on the space provided for in
Column C. Do this in your notebook.
Column A Column B Column C
1. A,F,I,L,N,O,R,S,T, and U a. 10 points 1. _________
2, Q and Z b. 4 points 2. _________
3. J and X c. 8 points 3. _________
4. F,H,V,W and Y d. 3 points 4. _________
5. B, C, M, and P e. 1 point 5. _________
36. Answer:
Choose the correct answer from the given choices, Write the letters of the
correct answer on your notebook.
1.Which of the following scrabble tiles has a value of five points?
a.D b.X c.K
2. What is the color of the cells on the scrabble board that corresponds to triple word
score?
a. light blue b. Dark red c. Dark blue
3. How many bonus points will be given if a player is able to place all seven tiles on the
board at the same time?
a.50 b. 100 c. 150
4. Which scrabble term is used when a player stops an opponent from making a
potentially large score?
a.bluffing b.blocking c. challenge
5. What do you call a rack that uses more than one of a given letter?
a. Dumping b.hold c. duplication
37. Answer:
B. Complete the following statements. Write your answer on your notebook.
1. Scrabble is played with exactly _____tiles.
2. When a player is able to place all seven tiles from the tile rack on the board, the
player receives _________bonus points.
3. In scrabble, the _________tiles may be used as any desired letter.
4. A __________square doubles the score of a letter.
5. An opponent calls for _____________when he thinks a play is not acceptable.
100
50
blank
light Blue
challenge
38. Answer:
C. Match the scrabble letter in Column A with the equivalent point value in
Column B. Write the letter of the correct answer on the space provided for in
Column C. Do this in your notebook.
Column A Column B Column C
1. A,F,I,L,N,O,R,S,T, and U a. 10 points 1. _________
2, Q and Z b. 4 points 2. _________
3. J and X c. 8 points 3. _________
4. F,H,V,W and Y d. 3 points 4. _________
5. B, C, M, and P e. 1 point 5. _________
E
A
C
B
D
39. Activity 3: Mini Scrabble Game Tournament
In this Activity, you will synthesize and apply what you have
theoretically and practically learned in the previous learning
activity. Decision making, critical thinking, and sportsmanship
will be developed. Your performance during activity will be
rated according to the following criteria:
• Proficiency in execution of skills
• Ability to adapt skills to the sport situation
• Behavior during the performance
40. Activity 3: Mini Scrabble Game Tournament
1. Group yourselves such that there will be players and
game officials. Rotation will be made so that all groups
will be able to play and officiate as arbiter/recorder.
2. The winner of each group will be selected to compete
with winners of the other groups to determine a
champion
41. Analytic Rubric for the Assessment of Learner’s Performance
Weight Proficiency in
The execution of skills
Ability to adapt a skill to a certain
sport situation
Behavior in playing
30% 40% 30%
5
MASTERFUL:
Able to use knowledge and skills
automatically, effectively, and
efficiently in game situations
SKILLFULL:
Demonstrates powerful and skillful
execution of the game skills with
high level of confidence
MATURE:
Highly disciplined and able to
demonstrate appropriate behavior
towards the game, players, and
game officials
4 SKILLED:
Able to use knowledge and skills
competently in game situations
COMPETENT:
Demonstrates competently the
game skills with confidence
SENSITIVE:
Disciplined and able to
demonstrate appropriate behavior
towards the game, players, and
game offiicals
3 ABLE:
Has limited but growing ability to
use knowledge and skills in game
situations
PRACTITIONER:
Demontrates general level of
coordination and competence in
the execution of the game skills
with limited but growing
confidence
AWARE:
Generally, demonstrates proper
behavior towards the game,
players, and game officials
2 APPRENTICE:
Relies on limited knowledge and
skills; has limited use of judgement
and responsiveness to game
situations
APPRENTICE:
Demonstrates limited coordination
and competence in the execution
of game skills with low level of
confidence
DECENTERING:
Has some capacity for self-
discipline but with limited
reactions and reactions and
attitudes towards the game,
players, and game officials
1 NOVICE:
Can perofrm only with coaching
and relies on highly directed skill
execution, procedures, and game
approaches
NOVICE:
Has very low or no coordination in
demonstrating game skills; has
very low level or no confidence
EGOCENTRIC:
Has little or no consideration to
the rules of the game; behaves
untowardly and has no respect for
other players and game officials
42. REFERENCES:
Hasbro Gaming, Scrabble Rules | Official Word Game Rules | Board Games
retrieved from: https://scrabble.hasbro.com/en-us/rules
April 16, 2020
Encyclopedia Britanica, Scrabble/Board game
retrieved from: https://www.britannica.com/sports/Scrabble
April 16, 2020