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EDTECH Island
  Two Years Later
   Training
   Teachers
      in
Virtual Worlds



                          Dr. Lisa Dawley
                 Dept. of Educational Technology
edtechisland.wetpaint.com
EDTECH Island Then
     January 2007
EDTECH Island Now
                                     March 2009
• 8 graduate courses, $130K tuition

• 7 instructors, multiple GAs

• “Construction Junction”
workshop

• Avg. 450 unique visitors per week

• Numerous guest speaker events

• “Home” to over 50 international
educators

• EDTECH Community group over
1,200 members

• Sandbox, classrooms,
amphitheater, and learning centers
open to the public

• Professional organizational
partnerships
Persistent Social
  Network Learning
1. Design of the physical space

2. Appropriate and scaffolded use of social
   network communication mechanisms to
   support learning, connection, engagement,
   community

3. Give community members ownership

4. Create partnerships

5. Incorporate elements of game design
What is persistence
in virtual worlds?
the world continues to change and develop whether or not any
particular subscriber is logged into it (Gehorsma, 2003).

what remains when the game is turned off and on--buildings, quests,
NPCs, etc. (Bartle, 2004).

active and available 24 hours a day, 7 days a week (Wikipedia)
                                                                      Aha!
spaces in which the artifacts of others help guide new learners and
where users are free to move and interact as they please (Jones &
Bronack, 2007)
#1 Physical Design
             DESIGN TO
             MEET NEEDS

             building, living,
             sharing
             information,
             attending events,
             socializing,
             experiential
             learning
Physical Design


            Use nodes and
            pathways to
            promote
            persistence
Physical Design
             Aug. 2-9                                          Aug. 10-17




Data collection:
Using Maya Realities, a web-based database, and an event log
Physical design:
    What we’ve learned



Use pathways, nodes, signage

Group notices support
persistence
Physical design:
    What we’ve learned

Use pathways, nodes, signage

Group notices support
persistence

Offer living spaces to
community members

Offer free services to the public
(sandbox)
Physical design:
    What we’ve learned
Use pathways, nodes, signage

Group notices support
persistence

Offer living spaces to
community members

Offer free services to the public
(sandbox)

Know who and when people
are participating (time events,
keywords)
Physical design:
      What we’ve learned
Use pathways, nodes, signage

Group notices support
persistence

Offer living spaces to
community members

Offer free services to the public
(sandbox)

Know who and when people
are participating (time events,
keywords)
#2 Social Network
Communication Mechanisms
In-world
 social
networks
1,200 Members
Professional Presentations
Hosting formal
 and informal
 social events
Teach people
how to build
Out-of-
 world
Networks
Examples of Social Network
 Knowledge Construction
 • Written
 reflection…in
 blogs and wikis

 “Write a minimum of a
 150 word synthesis,
 discussing connections
 between theory and
 practice, the readings
 and your own teaching
 context.”
Examples of Social Network
 Knowledge Construction

•Tagging
Examples of Social Network
 Knowledge Construction
• Build an exhibit
(inworld
mechanism)


“Pose and answer a
question that you have
related to tools and
educational resources in
Second Life.”
Examples of Social Network
 Knowledge Construction
• Compile and
share writings on
a listserv

“Pose a specific challenge
that educators or schools
face when teaching in
Second Life Using the
resources provided above,
throughout the course,
or those of your own
choosing, write a
minimum of a 100 word
response that provides a
solution(s) to the
identified challenge.”
Examples of Social Network
 Knowledge Construction
• Participate in
in-world presentations
SNKC:
                         Course Evaluations

  Overall Quality of Instructor = 5.0 (scale of 1-5, n=10)
  Overall Quality of Course = 5.0 (scale of 1-5, n=10)

• What a wonderful course. It was an amazing, life-changing class.

• Impressive list of guest speakers. I learned a lot and have gained a lot of confidence, too.

• Very useful elements have been the blogging, teaching activities, and social networking in
gaining institutional buy-in and 'proving' Second Life is an effective teaching environment.

• Although I had spent time in-world before, the guidance I received in this class has
introduced me to an educational community at the cutting edge. I signed up for 3 credits
and I got far more than I paid for.

• Essential course for teaching using MUVES.
Table 1            Matrix for Designing SNKC
                                       New to Virtual       Some Experience           Experienced with
                                       Worlds               with Virtual              Virtual Worlds

Social                                                      Worlds
                    Social Network
                    Engagement Level
Network             1. Identify        Provide single entry    Introduction to        Identification and
                    networks           portal to virtual       inworld small group    inclusion of
Knowledge                              world (through a        networks; create a     multiple in and out
                                       web page or wiki).      group for specific     of world networks.
Construction                                                   course members.
                    2. Lurk            Enter, observe, and     Begin participation    Encourage visitation
                                       learn the culture and   in inworld small       to networks used by
                                       norms of the            group networks         others related to
                                       environment, as         (attend a building     course.
 Pedagogical                           well as the tools       class, hear a
 framework                             provided.               lecture); lurk on
                                                               relevant listservs.
                    3. Contribute      Begin interactions      Assist those hosting   Require
 Develops “avatar
                                       with others. Help       inworld events with    contributions to
 capital”
                                       other learners when     marketing, traffic     multiple social
                                       possible.               coordination.          networks, both
                                                                                      inworld and out-of-
                                                                                      world.
                    4. Create          Build something         Participate in a       Design your own
                                       inworld…a book, an      group build, such as   network around a
                                       object giver, a         an exhibit or build    given topic, or build
                                       simple car.             out a place for        out a place for
                                                               yourself.              others.
                    5. Lead            Establish a special     Create an inworld      Leverage
                                       interest group of       group on a special     partnerships among
                                       like-minded peers       interest topic.        multiple group
                                       on relevant topics.                            members to promote
                                                                                      new knowledge
                                                                                      development and
                                                                                      learning
                                                                                      opportunities.
#3 Community
        Ownership
All members can send notices   BCreative Wilde, condos
on list
                               MissAnnie Giovanni, sound
Anyone can reserve teaching    garden
space on EDTECH
                               Jeremy Braver, games center
Anyone can request condo
space                          Leslie Beaumont, island mgmt

Island and sandbox open to
public

Dalai Haskell, skytower &
amphitheater
#4 Professional
 Partnerships
AECT in Second Life

ARVEL SIG

iNACOL

ICT Library

TeacherStream
#5 Include gaming
  elements: play
NPCS & Mascots who social network




                  Gadgetz Steampunk
                  “EdtechGadgetz” on Twitter




  Emilia EdTech
  NPC Guides
edtechisland.wetpaint.com

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EDTECH Island Two Years Later: Training Teachers in Virtual Worlds

  • 1. EDTECH Island Two Years Later Training Teachers in Virtual Worlds Dr. Lisa Dawley Dept. of Educational Technology
  • 3. EDTECH Island Then January 2007
  • 4. EDTECH Island Now March 2009 • 8 graduate courses, $130K tuition • 7 instructors, multiple GAs • “Construction Junction” workshop • Avg. 450 unique visitors per week • Numerous guest speaker events • “Home” to over 50 international educators • EDTECH Community group over 1,200 members • Sandbox, classrooms, amphitheater, and learning centers open to the public • Professional organizational partnerships
  • 5. Persistent Social Network Learning 1. Design of the physical space 2. Appropriate and scaffolded use of social network communication mechanisms to support learning, connection, engagement, community 3. Give community members ownership 4. Create partnerships 5. Incorporate elements of game design
  • 6. What is persistence in virtual worlds? the world continues to change and develop whether or not any particular subscriber is logged into it (Gehorsma, 2003). what remains when the game is turned off and on--buildings, quests, NPCs, etc. (Bartle, 2004). active and available 24 hours a day, 7 days a week (Wikipedia) Aha! spaces in which the artifacts of others help guide new learners and where users are free to move and interact as they please (Jones & Bronack, 2007)
  • 7. #1 Physical Design DESIGN TO MEET NEEDS building, living, sharing information, attending events, socializing, experiential learning
  • 8. Physical Design Use nodes and pathways to promote persistence
  • 9. Physical Design Aug. 2-9 Aug. 10-17 Data collection: Using Maya Realities, a web-based database, and an event log
  • 10. Physical design: What we’ve learned Use pathways, nodes, signage Group notices support persistence
  • 11. Physical design: What we’ve learned Use pathways, nodes, signage Group notices support persistence Offer living spaces to community members Offer free services to the public (sandbox)
  • 12. Physical design: What we’ve learned Use pathways, nodes, signage Group notices support persistence Offer living spaces to community members Offer free services to the public (sandbox) Know who and when people are participating (time events, keywords)
  • 13. Physical design: What we’ve learned Use pathways, nodes, signage Group notices support persistence Offer living spaces to community members Offer free services to the public (sandbox) Know who and when people are participating (time events, keywords)
  • 18. Hosting formal and informal social events
  • 21. Examples of Social Network Knowledge Construction • Written reflection…in blogs and wikis “Write a minimum of a 150 word synthesis, discussing connections between theory and practice, the readings and your own teaching context.”
  • 22. Examples of Social Network Knowledge Construction •Tagging
  • 23. Examples of Social Network Knowledge Construction • Build an exhibit (inworld mechanism) “Pose and answer a question that you have related to tools and educational resources in Second Life.”
  • 24. Examples of Social Network Knowledge Construction • Compile and share writings on a listserv “Pose a specific challenge that educators or schools face when teaching in Second Life Using the resources provided above, throughout the course, or those of your own choosing, write a minimum of a 100 word response that provides a solution(s) to the identified challenge.”
  • 25. Examples of Social Network Knowledge Construction • Participate in in-world presentations
  • 26. SNKC: Course Evaluations Overall Quality of Instructor = 5.0 (scale of 1-5, n=10) Overall Quality of Course = 5.0 (scale of 1-5, n=10) • What a wonderful course. It was an amazing, life-changing class. • Impressive list of guest speakers. I learned a lot and have gained a lot of confidence, too. • Very useful elements have been the blogging, teaching activities, and social networking in gaining institutional buy-in and 'proving' Second Life is an effective teaching environment. • Although I had spent time in-world before, the guidance I received in this class has introduced me to an educational community at the cutting edge. I signed up for 3 credits and I got far more than I paid for. • Essential course for teaching using MUVES.
  • 27. Table 1 Matrix for Designing SNKC New to Virtual Some Experience Experienced with Worlds with Virtual Virtual Worlds Social Worlds Social Network Engagement Level Network 1. Identify Provide single entry Introduction to Identification and networks portal to virtual inworld small group inclusion of Knowledge world (through a networks; create a multiple in and out web page or wiki). group for specific of world networks. Construction course members. 2. Lurk Enter, observe, and Begin participation Encourage visitation learn the culture and in inworld small to networks used by norms of the group networks others related to environment, as (attend a building course. Pedagogical well as the tools class, hear a framework provided. lecture); lurk on relevant listservs. 3. Contribute Begin interactions Assist those hosting Require Develops “avatar with others. Help inworld events with contributions to capital” other learners when marketing, traffic multiple social possible. coordination. networks, both inworld and out-of- world. 4. Create Build something Participate in a Design your own inworld…a book, an group build, such as network around a object giver, a an exhibit or build given topic, or build simple car. out a place for out a place for yourself. others. 5. Lead Establish a special Create an inworld Leverage interest group of group on a special partnerships among like-minded peers interest topic. multiple group on relevant topics. members to promote new knowledge development and learning opportunities.
  • 28. #3 Community Ownership All members can send notices BCreative Wilde, condos on list MissAnnie Giovanni, sound Anyone can reserve teaching garden space on EDTECH Jeremy Braver, games center Anyone can request condo space Leslie Beaumont, island mgmt Island and sandbox open to public Dalai Haskell, skytower & amphitheater
  • 29. #4 Professional Partnerships AECT in Second Life ARVEL SIG iNACOL ICT Library TeacherStream
  • 30. #5 Include gaming elements: play
  • 31. NPCS & Mascots who social network Gadgetz Steampunk “EdtechGadgetz” on Twitter Emilia EdTech NPC Guides