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You Don't Know C.R.A.P. about UX/UI

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  1. This is how we figure out what the user wants
  2. Baby steps. The first way to get your eyes thinking in the right direction. People like symmetry, and interfaces should be even, aligned.
  3. Class Participation
  4. What would you put the emphasis on? What are the most important things people should know?
  5. This is where consistency and standards go a long way.
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