17. “The opposite of work is
not play, it’s depression.”
Dr. Brian Sutton-Smith
Author: The Ambiguity of Play
18. “It is paradoxical that many
educators and parents still
differentiate between a time for
learning and a time for play
without seeing the vital
connection
between them.”
Leo F. Buscaglia,
USC
21. Learning works best when
new challenges are
“pleasantly frustrating” in
the sense of being felt by
learners to be at the outer
edge of, but within their
“regime of competence”.
That is, these challenges
feel hard, but doable.
(Gee, 2007, p. 36).
24. “One of the counter
intuitive things I
needed to learn as a
designer was that
players enjoy
failures more than
success. As long as
it’s diverse, they like
to explore the failure
space of a game.”
-Will Wright, Game
Designer