Improving digital competence in teacher training: the design and implementation of learning tasks in 3D virtual environments
1. Improving digital competence in teacher training:
the design and implementation of learning tasks in
3D virtual learning environments
Mercè Gisbert; Vanessa Esteve; Jose Luis Lázaro
UNIVERSITAT ROVIRA I VIRGILI
Vancouver, 28/06/16
3. Created in 1991
15.000 students of degree
40 studies of degree and 50 master’s degree
29% of mater’s students are foreigners
132.000 habitants
Rovira i Virgili University
4. Applied Research Group in Education and Technology
http://late-dpedago.urv.cat
Laboratory 3D simulations for
the development of teacher’
digital competence
(ref. EDU2013-42223-P)
5. 1. 3D virtual learning environment
• Develop and evaluation
pre-service teachers' digital
competence
6. 2. The Digital Competence of Preservice Teachers
Digital Competence
Informational Technological Multimedia Communicative
Educational Competencies
Specific Transferable Core
Citizens Competencies
Knowledge Abilities Attitudes
7. 3. Evaluating Digital Competence
• Didactics (curricular and methodological)
Dimension 1
• Planning, organization and management of spaces and technoloical resources
Dimension 2
• Relational ethics and security
Dimension 3
• Personal and professional aspects
Dimension 4
9. 4. The educational proposal
PHASE 0
• Installation
• Training for
teachers
PHASE 1
• Technical and
instructional
design
PHASE 2
• Implementatio
n of the
teaching
sequence
PHASE 3
• Data collection
• Results
• Conclusions
10. Phase 0
Installation
Server: OpenSim / Moodle / Sloodle
Client: Viewer 3D
Training for
teachers
Didactic: gamification, role playing,
simulation...
Technical: 3D environment
4. The educational proposal
11. Phase 1
Design of cases
Project definition
Planning
Assessment
Design of
scenarios
Objects: identifying tasks, ornamental
Space: information, social, interactivity
Design of
Learning
activities
Communication
Construction
Monitoring and tutoring
4. The educational proposal
13. Phase 3
Data resources
Initial diagnosis
Initial activities
Learning outcomes
Teacher feedback
Final evaluation
Analysing
Results
Evidences
Conclusions
Proposals for a future
implementation
4. The educational proposal
14. 5. ConclusionsTechnological
• Smart systems, AI
• Tutor-bot
• Monitoring to track the
behavior
• Access from mobile devices
• Interaction usiny HMD gadgets
• enable voice chat
• Streamed Showcase
Formative
• Design for other transferable
competences
• Integrate with formative
curriculum of the bachelor's
degree
• Multi-disciplinary environment
• Machinima activities
15. Improving digital competence in teacher training:
the design and implementation of learning tasks in
3D virtual learning environments
http://late-dpedago.urv.cat/precercasimulab/
Mercè Gisbert: merce.gisbert@urv.cat @Merce_G
Vanessa Esteve: vanessa.esteve@urv.cat @vesteveg
Jose Luis Lázaro: joseluis.lazaro@urv.cat @joseluislazaroc