3. • Gagné, & Driscoll developed
the following conditions of
learning with standard verbs
to correspond to the
learning outcomes.
• This theory states that there
are several different types or
levels of learning. This
basically states that each
different type requires
different types of
instruction.
4. “These events should satisfy or provide the necessary conditions for learning
and serve as the basis for designing instruction”. (Gagne, Briggs & Wager,
1992).
• Gaining attention (reception)
• Informing learners of the objective (expectancy)
• Stimulating recall of prior learning (retrieval)
• Presenting the stimulus (selective perception)
• Providing learning guidance (semantic encoding)
• Eliciting performance (responding)
• Providing feedback (reinforcement)
• Assessing performance (retrieval)
• Enhancing retention and transfer (generalization)
5. 1. Gain attention - show variety of computer generated triangles
2. Identify objective - pose question: "What is an equilateral triangle?"
3. Recall prior learning - review definitions of triangles
4. Present stimulus - give definition of equilateral triangle
5. Guide learning- show example of how to create equilateral
6. Elicit per formance - ask students to create 5 different examples
7. Provide feedback - check all examples as correct/incorrect
8. Assess performance- provide scores and remediation
9. Enhance retention/transfer - show pictures of objects and ask
students to identify equilaterals
Gagne (1985)”Provides examples of events for each category of
learning outcomes”.
6. Rapid Prototyping is an different kind of approach to the normal kindal instructional design. A prototype is an
early phase of a system that has the same important features of the "real" thing. In ID technology, allows greater
flexibility in making the goals and shaping of instruction at early stages.(Wilson & Cole, 1993)
Designers may opt to use Rapid Prototyping when the following are factors:
• Time • Budget • Environmental restraints
7.
8.
9.
10. • Gagnes model focuses on the levels of learning and the different
learning styles.
• Rapid prototyping models are used for identifying design flaws and
gaining valuable feedback during the design process.
11. Both models are extremely beneficial for each
process both design and learning and both models
are made for better development of both processes.
Learning and Identifying design flaws and gaining
valuable feedback.