Apidays Singapore 2024 - Scalable LLM APIs for AI and Generative AI Applicati...
CrowdTruth Games @NLeSc eHumanities day 2015
1. The Wisdom of the Crowd
through Gamification
Lora Aroyo, Merel van Empel & Carlos Martinez Ortiz
http://lora-aroyo.org ! http://slideshare.net/laroyo ! @laroyo
13. diversity
of
opinions
from
the
crowd
mul-tude
of
contexts
collected
in
a
decentralized
way
independent
interpreta5ons
aggregated
view
–
the
big
picture
http://lora-aroyo.org ! http://slideshare.net/laroyo ! @laroyo
understanding
perspec5ves
14. a
new
approach
to
understanding
seman5cs
harnessing
the
power
&
diversity
of
the
crowd
harnessing
disagreement
http://lora-aroyo.org ! http://slideshare.net/laroyo ! @laroyo
CrowdTruth.org
15. informs
a
vector
space
model
of
truth
instead
of
a
boolean,
fuzzy
or
sta-s-cal
model
disagreement
is
signal
http://lora-aroyo.org ! http://slideshare.net/laroyo ! @laroyo
CrowdTruth.org
26. h7p://game.crowdtruth.org
• Games engage niche crowds - effective in filling the gap of
expert annotations in traditional crowdsourcing
• Annotator disagreement is signal, not noise:
• indicative of the variation in human semantic
interpretation of signs
• can indicate ambiguity, vagueness, similarity, over-
generality, etc, as well as quality
• Data analysis challenges
Take Home Message
28. CrowdTruth
Team:
Lora
Aroyo,
Chris
Welty
Robert-‐Jan
Sips,
Carlos
Mar5nez
Or5z,
Anca
Dumitrache,
Oana
Inel,
Benjamin
Timmermans,
Susanna
van
de
Ven,
Merel
van
Empel,
Jelle
v.d.
Ploeg,
Ta-ana
Cristea,
Khalid
Khamkham,
Harrië7e
Smook,
Rens
van
Honschooten,
Arne
Rutjes
CrowdTruth.org
github.com/CrowdTruth