2. 00 Hello World
WHAT is this session about ?
to SHARE experiences of our II year
to SETUP a department culture
to HELP in the improvement of DoD
3. 01 The Department
the physical entity
the mental image
FIRST comes the department
classes
lectures
WORKPLACE = dod, the place for activities
fun
HOME = the DOD connection helps to feel connected
inspirational sometimes ##
neatness, organisation ...
RESPONSIBILITY of DOD JUNIORS ##
4. 02 The Resources
What does the department do for me ?
How can I make the most of whatever I’ve got ?
complaints
Start counting -> plenty of things will seem missing wor
dissatisfaction k
frustration
aro
und
...
the EIGHTY percent
the WiSEST act
the CHANGE you want to see
#believe
5. 03 The Preconceptions
दूर के ढोल सुहावने : grass greener on other side
all sorts of opinions from non-DoD people
DISTANT view from 1st year
biasing
design is ART
Chill
Sketching horrors
Cool
Software misconcept
Easy
...
Effortless
...
6. 04 The Facts
conceived to create DIFFERENT kind of designers
this SHIFT, places you in a CUTTING-EDGE position
DESIGN @ TECHNICAL institute @IIT = HUGE potential advantage
#they say - india future ...
put your TECHNICAL DISPOSITION to work
do something PATH-BREAKING, world standard ...
EXPECTATIONS from you LEAD
design IS cool
and it DOES require efforts
EFFORTS = indispensable 80% career = self made
#DoD freedom
following is easy, leading is not
GENUINELY exceling (anywhere) is NOT easy
the BOTTOM LINE
7. 05 The Different, The Good & The Cool
the
DIFFERENT : challenges perspectives methods results
have FUN, along with putting efforts in #lab
the
GOOD : you can
blend in, what you enjoy, with your work
the SPOTLIGHT for your efforts #KVKK
the
COOL : you have
direct INTERACTION of your work with the user
8. 06 Design : What is ?
NEW
DIVERSE
discipline,
A DIFFERENT as compared to others.
INTERDISCIPLINARY
(!)
RADICALLY CHANGING
9. 06 Design : What is ?
things happen in CYCLES
the better next
an ITERATIVE process # assignments
not always about addresing problem
a designer’s perspective
a THOUGHT process
making a greater whole of individualities
#poster # India
a COLLABORATIVE process
the efficient-default ways
the results of their experiments
a METHODOLOGY #exp-evo
10. 06 Design : What is ?
ART DESIGN TECHNOLOGY
common
man
11. 06 Design : What is ?
“ Design is the fundamental soul
of a human made creation
that ends up expressing itself
in successive outer layers
of the product or service. ”
Steve Jobs
(1955-2011)
12. 07 First Year
what you’re GOOD at what already EXISTS
what can you CAPITALISE on DIVERSE design & its diversity
(!) WHERE it may lead to all the BUZZ, the ‘HAPPENING’
finding a about the WORLD standard
NICHE DESIGN
the
EXPLORATION
vv
important
can
EXPLORE
people schools firms books internet journals #
be OBSERVANT be CURIOUS
13. 07 First Year
which tools to choose anything that can
completely upto you ASSIST your abilities
learning a tool helps bring your idea out
is a long process WHICH WHAT INTACT from your mind
to existence
video tutorials
learning by doing the minimises the losses
TOOLS in translation
EXAMPLES
... adobe CS web dev technologies softwares coding sketching colors psychology ...
14. 07 Second Year
not always about END RESULTS things that already exist
more of an exploratory VENTURE that have already happened ##
how you do > what you do how about mainly about visual aesthetics (!)
the planning, the method matters how to see & observe things
TO DO WHAT
meant to teach the process CREATIVITY (!)
iterate to get better results the is totally upto you
ASSIGNMENTS
SUGGESTION
before doing an assignment drive the tools
explore those already done do not be driven by them
then do THE NEXT develop new relationships
suspend judgement while creation
15. 08 The Documentation
a documentation of your work
the from its INCEPTION
TRACK to its FINAL DESTINATION
with whatever had you TANGLED in between
you learn from your own self
you learn from your own methods
quite you learn from your own mistakes
IMPORTANT you get insights later
(!) helps build portfolio
the plog vlog tlog alog >> blog
HOW TO develop your documentation systems
16. 09 The Batch
understanding the mutual differences
1. the different styles, perspectives, ambitions
VARIETY birds of a feather concept - groupings
(!) INDIVIDUALITY
CRUCIAL
the ‘individual’ treasure
2. the interesting VARIED dataset
UNITY the class rep
(!) INFORMALITY
whole > sum of parts
3. the putting your individual strengths to workv
COLLABORATION the energy of the ‘company’ #prayukti 123
organize mini events among yourselves
#group sessions
17. 10 The Fear
asking
speaking up in class, group discussions
OF taking INITIATIVES #egs
interacting with unknown people
......
because its natural & good to feel fear
(!) seminars, conferences, events
WHY ^ being intellectually interactive > fear
RIGHT : as a student of design
right to info that makes you a better SoD
HOW Be humble = remove self from the equation
ASK & SPEAK, from your own little class
eventually ... the ascent to THE NEXT
# darr ke aagey jeet hai
18. 11 The Outside Connection
rmal external relation
lop info s
deve Seniors -> Juniors -> Faculties
what’s Other schools of design
NEXT The industry
BOND people in design
outside, of DoD, carried by you
the contribute constructively
IMAGE (!) imp
the knowledge & experience
EXTRACT of everyone out there in design
match upto world standards
19. 12 Other*
very PRECIOUS & FLEXIBLE
a resource GENIOUSLY well planned use = work wonders
TIME (!) be VERY clear & informed about your time
its about EXPLOITING time / about FREEDOM (!)
venturing, experimenting, trying new things
an attitude #try it and see #this
EXPERIMENTATION “CALL IT AN EXPERIMENT & GO AHEAD”
# fear # failure
humans function by comparison, on a relative scale
a way no best, but always a better
RELATIVITY know whats happening around, be updated
matching upto world’s standard #nothing short
match up to classmates->dept->college->country->wrld
compare to better things, set better standards for urslf
20. 13 Side Projects
all other things at IITG
manthan, kriti, techniche, alcheringa, other events
WHAT small little design projects - banners, brochures
websites, identities, fliers, posters, tshirts
#grouping
n idea of
you get a
undertaking a formal work
which is not so professional in nature
WHY you can see your work been implemented for real
you can get a hang of dealing people
you get experience for later use, DPs.... etc
invlolve into some of such projects
(!) work as a team
HOW study the working of other such teams
share among yourselves, discuss your works
get feedbacks, learn
21. 14 End
1. Utility of this ppt.
2. The EIGHTY percent.
3. IITG is hosting Typography Day in March 2013 = LOT of work
4. Doubts ?