3. Research
• Strengths
• my research helped my work because I had a lot of examples to work off
• It made it clear what my target audience would be
• Weakness
• My examples could have been a more related to my work
4. Planning
• Strengths I knew what I was going to do from the start and I didn’t change
my mind and I gave myself professional examples for me to take it as a
type role model to look at
• Weakness my planning was a bit all over the place and I needed to stay on
track a bit more
5. Time Management
• I managed time well during the majority of the course but I just forgot to
do the evaluation in time so I think I did the project in good time, I don’t
think I needed any extra time because the reason for me not doing it in
time was I forgot to finish it, if I had more time I would have looked over
my work to see if anything needed improving
6. Technical Qualities
Both quite low quality games as they are
both meant to be a mobile game
Mine doesn't’t have any music or sound to
it while theirs does
7. Aesthetic Qualities
I believe my work
was creative as there
is no other app or
game like it
My work isn’t made to high
quality and that’s because
it is a mobile game so it
would have to run on a
phone
I could improve
by making the
character move
move fluidly by
adding more
frames
8. Audience Appeal
The light colors
help to appeal to
the young targeted
for this game
The games topic of trying to find an
egg (hide and seek) is very suitable to
a young target audience
9. Feedback 1
• What did you like about the product?
– I like that the objective is clear and the image is easy
to navigate around with good animation.
• What improvements could have been made to
the product?
• Some more detail to the character in the design
and the way the limbs could have been animated
to show a more realistic walking style.
10. Feedback 2
• What did you like about the product? It’s a
very nice and simple game which is
sometimes the best ones
• What improvements could have been made to
the product? Add some more frames to the
character because he starts to glitch
11. Feedback 3
• What did you like about the product? It suits
what you were aiming for which was a mobile
game
• What improvements could have been made to
the product? A bit more quality on the
character
12. Peer Feedback Summary
• What do you agree with from your peer
feedback? I agree that the character needed
some more quality to it
• What do you disagree with from your peer
feedback? I don’t disagree with any of the
comments there are all fair improvements
13. Peer Feedback Summary
I would make improvements on my quality of
my character and improve the movement of my
character so then it doesn’t look too laggy
Notas do Editor
What were the strengths of your research? How did your research help your product?
What were the weaknesses of your research? What could you have done better/improve? What effect would this have had on your product?
What were the strengths of your planning? How did your planning help your product?
What were the weaknesses of your planning? What could you have done better/improve? What effect would this have had on your product?
Did you manage your time well? Did you complete your project on time or would your products have improved with additional time?
What would you have done if you had more time to produce your work?
Compare your work to similar existing products and discuss the similarities and differences
Put your final piece(s) in the centre of a page alongside an existing product
Use text boxes and arrows
Does your work look good? Was it creative? What aspects of your game’s visuals do you like? What would you improve? How would you improve it?
Discuss the strengths and weaknesses
Put your final piece(s) in the centre of a page and analyse them
Use text boxes and arrows
How have you appealed to your target audience? What specific bits of content would appeal to your target audience.
Refer to your findings from your questionnaire.
Put your final piece(s) in the centre of a page and analyse them
Use text boxes and arrows
What changes would you make to your product based upon your peer feedback and why?