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An App for That 
AN APP FOR THAT 
Prepared for ISE 5640 
Dan Rockwell, Software Prototyping Center 
Ohio State Technology Commercialization Office 10/7/2014
Hi 
Dan Rockwell - Software Prototyping Guy - Ohio State
Let’s talk about phones…
mainframe power x10000! 
phone! 
cloud enabled storage! 
gps / geo fence! 
accelerometer! 
level! 
compass! 
barcode reader! 
RFID reader! 
near field communication! 
bluetooth! 
pedometer! 
heart rate sensor! 
gesture recognition! 
waterproof! 
bendable! 
battery! 
control devices! 
extensible (things)! 
annotation! 
data collection! 
biometrics (fingerprint)! 
payment system! 
network/crowdsource! 
remote control! 
teach! 
audio record/playback! 
camera! 
video recorder! 
always on! 
!
Welcome to the 
era of YOU CAN, 
question is…! 
does anyone 
need that app?! 
! 
…why do they 
need it?
If we go to the 
“why” now, 
we’re full of 
assumptions
We need to 
figure out what 
direction to go in
Dude we need a 
prototype…
GET DATA 
THE GOLDEN RULE OF PROTOTYPING
LET’S MAKE AN APP 
NO CODING REQUIRED!
Before we begin… 
• find some inspiration, talk to 
someone who may or may not 
have a problem, observe, 
understand 
• document current experience 
• relate that experience to your 
super powerful phone 
• theorize what you could do 
• don’t get stuck in the why, just yet 
• embrace the “YOU CAN”
Keep in mind… 
• Who is your user? 
• Users, people that use the 
thing 
• primary stakeholders, people 
who decide whether or not the 
users use the thing 
• change the process not the 
person
Embrace Constraints 
• screen size is limited 
• optimal/like user experience 
• intuitive 
• understand where your 
technology falls down
And Remember 
• don’t over think it 
• reduction in process is 
awesome sauce, provided 
you’re not introducing new 
pain points 
• leverage that super powerful 
phone 
• listen to your customer
Research Plan 
(goals?) 
! 
Discussion Guide 
(consistent capture) 
Analyze the notes 
(find the patterns) 
! 
Note the tasks 
(what your app needs to do)
Eventually, you’re going to feel like- I have an idea of what 
to make! That’s great, now is the time to start sketching!
a blank sheet of paper is the most 
powerful thing in prototyping
open app 
first thing you see is this 
then that 
and then you could do this 
and this 
and then it’d do that
doodle
Prototyping Time 
https://popapp.in/
can’t draw? look at your phone, look at apps, use these 
portals for inspiration 
http://www.pttrns.com/
Simply Sketch 
let go and draw
make the app 
https://popapp.in/
Congrats You Made an App! 
• Now what? 
• Test the app with yourself, and 
your friends 
• Repeat the research you did 
before but this time use the 
app 
• Research Plan (goals?) 
• Discussion Guide
Take the prototype to the users, get more data
iterate
Rinse Repeat 
https://popapp.in/
so now you have 
an idea, an app 
prototype, and 
you’re feeling 
pretty cool… 
that will be good for this 
class, however, you’ve still 
got a long ways to go
• high fidelity wireframes 
• writing software requirements 
• data model! 
• 1st biz model! 
• hire or find a developer or capstone course 
• raise money or get money for developer 
• start a business (llc)! 
• build product 
• figure out marketing strategy 
• ship product v1 
• collect $ from customers 
• hire people 
• figure out how to work with people! 
• refine product based on customer feedback! 
• get traction! 
! 
if you want to see 
this idea become 
real, strap in, this 
will be a journey
Test a Landing Page 
http://unbounce.com/ 
you can prototype “marketing” as well
Make a Video 
http://getvoice.adobe.com/ 
you can also prototype “marketing / sales” too
@floozyspeak 
thanks everyone, questions? 
Special Thanks to:! 
Katsuhiro Otomo for his artwork of which i’ve excessively used in this presentation, 
mostly because it keeps me alert, creative and is basically bad ass. 
Resources in this talk/deck:! 
! 
http://balsamiq.com/products/mockups/ 
https://popapp.in/ 
http://unbounce.com/ 
http://www.pttrns.com/ 
http://www.mobile-patterns.com/ 
http://www.appreciateui.com/#/ 
http://getvoice.adobe.com/ 
https://www.mturk.com/mturk/welcome 
https://www.google.com/insights/consumersurveys/home 
http://aytm.com/ 
! 
https://www.youtube.com/watch?v=EGp20lVwUa8 
https://www.youtube.com/watch?v=I6f0XMOHzoM 
! 
Dan Rockwell, Software Prototyping, Ohio State Technology Commercialization Office - rockwell.66@osu.edu — 10/7/2014

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App For That : OSU-COE-ISE5640

  • 1. An App for That AN APP FOR THAT Prepared for ISE 5640 Dan Rockwell, Software Prototyping Center Ohio State Technology Commercialization Office 10/7/2014
  • 2. Hi Dan Rockwell - Software Prototyping Guy - Ohio State
  • 3. Let’s talk about phones…
  • 4.
  • 5.
  • 6.
  • 7. mainframe power x10000! phone! cloud enabled storage! gps / geo fence! accelerometer! level! compass! barcode reader! RFID reader! near field communication! bluetooth! pedometer! heart rate sensor! gesture recognition! waterproof! bendable! battery! control devices! extensible (things)! annotation! data collection! biometrics (fingerprint)! payment system! network/crowdsource! remote control! teach! audio record/playback! camera! video recorder! always on! !
  • 8.
  • 9. Welcome to the era of YOU CAN, question is…! does anyone need that app?! ! …why do they need it?
  • 10. If we go to the “why” now, we’re full of assumptions
  • 11. We need to figure out what direction to go in
  • 12. Dude we need a prototype…
  • 13. GET DATA THE GOLDEN RULE OF PROTOTYPING
  • 14. LET’S MAKE AN APP NO CODING REQUIRED!
  • 15. Before we begin… • find some inspiration, talk to someone who may or may not have a problem, observe, understand • document current experience • relate that experience to your super powerful phone • theorize what you could do • don’t get stuck in the why, just yet • embrace the “YOU CAN”
  • 16. Keep in mind… • Who is your user? • Users, people that use the thing • primary stakeholders, people who decide whether or not the users use the thing • change the process not the person
  • 17. Embrace Constraints • screen size is limited • optimal/like user experience • intuitive • understand where your technology falls down
  • 18. And Remember • don’t over think it • reduction in process is awesome sauce, provided you’re not introducing new pain points • leverage that super powerful phone • listen to your customer
  • 19. Research Plan (goals?) ! Discussion Guide (consistent capture) Analyze the notes (find the patterns) ! Note the tasks (what your app needs to do)
  • 20. Eventually, you’re going to feel like- I have an idea of what to make! That’s great, now is the time to start sketching!
  • 21. a blank sheet of paper is the most powerful thing in prototyping
  • 22. open app first thing you see is this then that and then you could do this and this and then it’d do that
  • 25. can’t draw? look at your phone, look at apps, use these portals for inspiration http://www.pttrns.com/
  • 26. Simply Sketch let go and draw
  • 27.
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  • 30.
  • 31.
  • 32.
  • 33.
  • 34. make the app https://popapp.in/
  • 35.
  • 36. Congrats You Made an App! • Now what? • Test the app with yourself, and your friends • Repeat the research you did before but this time use the app • Research Plan (goals?) • Discussion Guide
  • 37. Take the prototype to the users, get more data
  • 40. so now you have an idea, an app prototype, and you’re feeling pretty cool… that will be good for this class, however, you’ve still got a long ways to go
  • 41. • high fidelity wireframes • writing software requirements • data model! • 1st biz model! • hire or find a developer or capstone course • raise money or get money for developer • start a business (llc)! • build product • figure out marketing strategy • ship product v1 • collect $ from customers • hire people • figure out how to work with people! • refine product based on customer feedback! • get traction! ! if you want to see this idea become real, strap in, this will be a journey
  • 42.
  • 43. Test a Landing Page http://unbounce.com/ you can prototype “marketing” as well
  • 44. Make a Video http://getvoice.adobe.com/ you can also prototype “marketing / sales” too
  • 45. @floozyspeak thanks everyone, questions? Special Thanks to:! Katsuhiro Otomo for his artwork of which i’ve excessively used in this presentation, mostly because it keeps me alert, creative and is basically bad ass. Resources in this talk/deck:! ! http://balsamiq.com/products/mockups/ https://popapp.in/ http://unbounce.com/ http://www.pttrns.com/ http://www.mobile-patterns.com/ http://www.appreciateui.com/#/ http://getvoice.adobe.com/ https://www.mturk.com/mturk/welcome https://www.google.com/insights/consumersurveys/home http://aytm.com/ ! https://www.youtube.com/watch?v=EGp20lVwUa8 https://www.youtube.com/watch?v=I6f0XMOHzoM ! Dan Rockwell, Software Prototyping, Ohio State Technology Commercialization Office - rockwell.66@osu.edu — 10/7/2014