My presentation deck for Ohio State's College of Engineering, Human Factors and Ergonomics, ISE5640 Class. One of the class project options is to prototype an app concept, talking with users/stakeholders, iterating on that feedback etc.
Why Teams call analytics are critical to your entire business
App For That : OSU-COE-ISE5640
1. An App for That
AN APP FOR THAT
Prepared for ISE 5640
Dan Rockwell, Software Prototyping Center
Ohio State Technology Commercialization Office 10/7/2014
15. Before we begin…
• find some inspiration, talk to
someone who may or may not
have a problem, observe,
understand
• document current experience
• relate that experience to your
super powerful phone
• theorize what you could do
• don’t get stuck in the why, just yet
• embrace the “YOU CAN”
16. Keep in mind…
• Who is your user?
• Users, people that use the
thing
• primary stakeholders, people
who decide whether or not the
users use the thing
• change the process not the
person
17. Embrace Constraints
• screen size is limited
• optimal/like user experience
• intuitive
• understand where your
technology falls down
18. And Remember
• don’t over think it
• reduction in process is
awesome sauce, provided
you’re not introducing new
pain points
• leverage that super powerful
phone
• listen to your customer
19. Research Plan
(goals?)
!
Discussion Guide
(consistent capture)
Analyze the notes
(find the patterns)
!
Note the tasks
(what your app needs to do)
20. Eventually, you’re going to feel like- I have an idea of what
to make! That’s great, now is the time to start sketching!
21. a blank sheet of paper is the most
powerful thing in prototyping
22. open app
first thing you see is this
then that
and then you could do this
and this
and then it’d do that
36. Congrats You Made an App!
• Now what?
• Test the app with yourself, and
your friends
• Repeat the research you did
before but this time use the
app
• Research Plan (goals?)
• Discussion Guide
40. so now you have
an idea, an app
prototype, and
you’re feeling
pretty cool…
that will be good for this
class, however, you’ve still
got a long ways to go
41. • high fidelity wireframes
• writing software requirements
• data model!
• 1st biz model!
• hire or find a developer or capstone course
• raise money or get money for developer
• start a business (llc)!
• build product
• figure out marketing strategy
• ship product v1
• collect $ from customers
• hire people
• figure out how to work with people!
• refine product based on customer feedback!
• get traction!
!
if you want to see
this idea become
real, strap in, this
will be a journey
42.
43. Test a Landing Page
http://unbounce.com/
you can prototype “marketing” as well
44. Make a Video
http://getvoice.adobe.com/
you can also prototype “marketing / sales” too
45. @floozyspeak
thanks everyone, questions?
Special Thanks to:!
Katsuhiro Otomo for his artwork of which i’ve excessively used in this presentation,
mostly because it keeps me alert, creative and is basically bad ass.
Resources in this talk/deck:!
!
http://balsamiq.com/products/mockups/
https://popapp.in/
http://unbounce.com/
http://www.pttrns.com/
http://www.mobile-patterns.com/
http://www.appreciateui.com/#/
http://getvoice.adobe.com/
https://www.mturk.com/mturk/welcome
https://www.google.com/insights/consumersurveys/home
http://aytm.com/
!
https://www.youtube.com/watch?v=EGp20lVwUa8
https://www.youtube.com/watch?v=I6f0XMOHzoM
!
Dan Rockwell, Software Prototyping, Ohio State Technology Commercialization Office - rockwell.66@osu.edu — 10/7/2014