2. Lack of etiquette and manners is a huge turn off.
KnolX Etiquettes
Punctuality
Join the session 5 minutes prior to
the session start time. We start on
time and conclude on time!
Feedback
Make sure to submit a constructive
feedback for all sessions as it is
very helpful for the presenter.
Silent Mode
Keep your mobile devices in silent
mode, feel free to move out of
session in case you need to attend
an urgent call.
Avoid Disturbance
Avoid unwanted chit chat during
the session.
4. Overview
Scrum is the most popular agile framework that encourages teams to work together. Much like how a
rugby or football team trains for the big game, Scrum encourages the team to learn through
experience, organize by tackling problems, reflect on wins and losses, and continually improve.
Scrum uses an iterative and incremental development model with short iteration times. Scrum is
relatively easy to implement and focuses on fast and frequent delivery
● Scrum team : A Scrum team is a collection of people (usually 5-9 members) who work together to deliver a desired
increment of the product
● Product owner : The Product Owner in the Scrum team is responsible for the outcome of the project. The Product
Owner seeks to maximize the value of the Product by managing and optimizing the Product Backlog.
● Scrum Master: A Scrum Master is an expert who uses Agile project management to guide a team through the
course of a project. The Scrum Master facilitates all communication and collaboration between leadership and
team players to ensure results.
5. ● Product backlog: A product backlog is a list of new features, changes to existing features, bug fixes, infrastructure changes,
or other activities that a team can deliver to achieve a specific result. The Product Backlog is the single source of truth on
which team will be working on.
● Sprint planning :The purpose of sprint planning is to define what the sprint can deliver and how that work will be
accomplished. Sprint planning is done in collaboration with the entire Scrum team
● Daily Scrum: The purpose of the Daily Scrum is to review progress towards the sprint goals and adjust the sprint backlog by
adjusting future planning work as needed.
● Sprint review meeting: The Sprint Review is an informal meeting at the end of the Sprint where the Scrum Team
demonstrates what has been achieved during the period.
● Sprint retrospective: :A Sprint Retrospective is a regular meeting at the end of a Sprint to discuss what went well in the
previous Sprint cycle and what could be improved in the next Sprint. Agile Sprint Retrospective is an integral part of the
Scrum framework for developing, executing, and managing complex projects..
6.
7. Anti-patterns are general different from bad practices because they are common practices that seem like
reasonable solutions at first but ultimately result in bad consequences that outweigh the benefits.
What is AntiPatterns?
8. Anti Patterns at Sprint Planning Meetings
● Absent Key Stakeholders
○ Product owners unable to resolve queries for a user
story
○ Team members who need to take on tasks are absent
and unable to check their availability
○ Developers unable to devote time to troubleshooting or
ad-hoc work
● Having a Weak Definition of Done
○ The definition of done helps the team estimate the
effort that must be expended to complete the task. If
the DOD is weak, there can be confusion about what
exactly counts as done. This delivers more than it needs
and most of the time it doesn't do what you want it to
do. Estimating how much effort each member put in is
also very tedious in this scenario.
9. Outdated Product Backlog
The Product Backlog contains items that haven't been touched in 6-8 weeks or longer. Either the PO doesn't have
time to work on the Product Backlog or has delegated responsibility to a Scrum Master or development team.
Outdated story in the product backlog
Missing acceptance criteria
The product backlog has user stories with no acceptance criteria. This happens when not enough time is spent
reconciling the backlog or the requirements are too vague/complicated.
10. Dominant PO
Product Owners create user stories by providing not just the "why", but the "how" and "what". This usually happens
when the product owner has a technical background.
11. Anti Patterns at Daily Scrum
● Noise from Outside
○ Teammates talk about each other and interrupt.
○ A member of the team is not concentrating while others are
giving presentations.
○ Team members do not join the daily standup on time and they
join the stand up frequently late
● Discussing work in details
○ No time check
● Current Problems
○ Team members are unable to solve the problems they
encounter and are unable to do their job. Other team
members also do not offer assistance in such cases due to lack
of time, trust or competence.
● Skipping Daily Scrum
● Not preparing for the meeting
○ Team members not able to speak about updates
12. Capacity Issues
Development teams overestimate their capabilities and take on too many tasks. They don't think about setting aside
time for planned vacation days, holidays, or mandatory sprint ceremonies.
Team is working beyond capacity
13. Anti Patterns at Sprint Review
● Lack of Attendance
○ Stakeholders will be presented with less insight and feel that not enough information is being shared.
○ Stakeholders do not participate in the Sprint Review. (Stakeholders have several reasons for not
participating in the Sprint Review: either they see no value in the event or they compete with another
important meeting. They don't understand the importance of the Sprint Review meeting.)
● Unfinished business
○ A false sense of accomplishment can result if the developer does not complete the item as stated in
the definition of done. This leads to a backlog and a bad reputation with stakeholders.
● Lack of preparation
○ Team members rushing the presentation can prevent stakeholders from understanding the purpose
of a particular feature, which can be the result of a lack of preparation. It can also affect the
effectiveness of the meeting and prevent stakeholders from attending the next one.
● Flow Impact
○ The Scrum Master allows stakeholders to interrupt the flow of the Scrum Team during the Sprint. A
stakeholder can be anyone, such as a product owner, a developer's line manager, or even a senior
member of management.
14. Variable Sprint length
The Scrum Team extends the length of the sprint by a few days to reach the sprint goal.
Attendees are bored with PowerPoint during sprint review. Development teams often develop PowerPoint
presentations rather than demos of the actual increment itself.
Death by PowerPoint
15. Anti Patterns at Sprint Retrospective
● Making Personal Attacks
● Skipping or Rushing Retro
● No actions taken
16. No Retro Session
Either the team believes there is nothing to improve, or the development team has decided to spend time on
future development work to meet the sprint goal and never look back.
18. Sprint burndown charts and retrospective meetings are the best detection mechanisms for Scrum
anti-patterns. The Sprint Burndown Chart visualizes your team's work. This is a graphical representation
of how quickly work is completed and how much work remains over time.
A burndown chart is in no way a tool for punishing or rewarding development teams. Rather, they are
used by the development team to focus on the goals of the sprint. Equally good at providing additional
insight into all kinds of impediments, both at the team and organizational level.
19. Following key anti-patterns can be detected by just looking at the Sprint burn-down charts:
● Poorly managed external dependencies or complex (too large) stories selected during
sprint planning
● Delayed approval by the Product Owner
● Increase in sprint goal scope in the middle of the sprint
● The team reaches the sprint goal much earlier than expected
● If the graph is above the expected progress line for the entire sprint, it indicates that the
development team is making slow progress.
20. It is recommended to use the Sprint Burndown Chart pattern for your next retrospective
meeting because it makes it easier to identify team issues and system malfunctions. The
team can then discuss the identified issues and suggest improvement actions.
21. A Scrum anti-pattern is team member behavior that robs the Scrum team of resources in the long run.
Monitoring such behavior in Scrum teams improves developer productivity and performance. These
behaviors are sensitive and it is the responsibility of each member to report such instances to higher
authority and reach out to those who can help them. Boost team morale and have a positive impact on team
productivity.
Conclusion
22. Thank You !
Get in touch with us:
Lorem Studio, Lord Building
D4456, LA, USA