For my Creation and Computation class at OCADU, I examined the history of publishing and emerging technology that could be used in the publishing industry.
2. HISTORY OF READING
TECHNOLOGY
1456: Printing press invented
Fuelled Renaissance and Reformation
New, literate merchant class with leisure time created demand for
written entertainment and novels emerged as a medium
Hand-operated wooden press used for books, hardcovers which
were then bound by hand
Prayer book in 1760 would have cost 3 shillings or $13.40 today
1870s: Industrial revolution and urbanization pushes the growth of
public education and the creation of public libraries
Literacy skyrockets as reading becomes a family activity
1870: 10% of American children could read
1900: 20% of American children could read
Steam-driven mechanical lead type printing press makes the
process more efficient, and books become cheaper
4. 20TH CENTURY READING
Literacy continues to grow
United States: Enrollment rates for 5- to 19-year-olds rose from 51 percent in 1900 to 75
percent in 1940
Publishing houses begin to proliferate, undercut each other’s prices until the
industry loses viability
Government agrees on system of price regulation for books at the turn of the century
Depression spurred the creation of the paperback and mass colour printing in
order to maintain sales
Growing competition for leisure time
Television, Video games, Internet
New sources of support for reading as a preferred leisure activity
Oprah’s Book Club major force behind sales
Pressure to sell quickly builds in 1990s and 2000s
Publishers must now purchase space in book stores
Books given 6 weeks of active promotion before being declared successes or failures
5. OLD TO NEW MEDIA TRANSITIONS
After illegal downloading platforms (Napster, Megaupload) ravaged the music
and movie industries, the publishing industry tried to pre-empt an illegal
downloading platform for literature with e-readers
Largely successful
Users reluctant to ingest novels through their computer screen
1998: First eBook reader goes to market, the SoftBook and Gemstar’s
Rocket eBook Reader
Could store 4,000 pages, or about 10 books with 16MB memory
Back and white screen, but capable of displaying images with 106 dpi, or 480x320 px
Users can enter text using Allegra
2009: Canadian private school Blyth Academy loads all textbooks onto Sony
Readers
First school in the world to do so
2011: Amazon debuts Kindle Fire, not open source
Can only download Amazon books, movies, songs, magazines and TV shows with cloud
Colour touchscreen that enables users to highlight and write on their texts
Again, to prevent keep industry viable, publishing houses decide on price
regulation
Illegal, not sanctioned by the government, price-fixing debacle
6. HOW CAN WE KEEP THE MEDIUM
ALIVE AS TECHNOLOGY CHANGES?
In 2012, eBook sales surpassed hardcover sales in the United
States
Total eBook sales reached $1.8 billion, 20% of publisher’s revenues
Users reluctant to upgrade models
1 in 3 Canadians buy a book each month
18% of Canadian readers use eReaders
Approx. 2,100,000 eReader users in Canada
Approx. 8,750,000 tablet users in Canada
7. OPEN SOURCE E-READERS
Different generations of the platform: ePub, ePub2 and
now, ePub3
Kobo recently released all of its source code, enabling publishers
to create more exciting eBook experiences
Reflowable layout or PDF: most widely-supported, font can be resized
XML offers opportunities for interactivity
Fixed-layout: HTML-based, supported in ePub3 and only in some ePub2
readers
Capabilities of XML and HTML-based eBooks
Interactivity through touchscreens or stylus to link between images and pages
Hyperlinking: can link any words or images to external sites, depending on the eReader
specs
Multimedia: can embed video (2D cut-out), animated gifs, and audio in fixed-layout
eBooks
Can have overlaping images and text with HTML, but in PDF, all content must be
“boxed”
9. EMERGING SCREEN
TECHNOLOGY
Crossover between eReader and tablet market
Many eReaders now behave like tablets (and many tablets now have eBook
capabilities), which means they are equipped with motion sensors and
cameras
New possibility for interactivity beyond the touch screen
10. CASE STUDY: THE THIRTY NINE STEPS
(2013)
Faber and Faber worked with The Story Mechanics, a software
developer, to create an interactive, visual eBook of John
Buchanan’s classic thriller
Game-like controls allow user to navigate through scenes and
read chapters, while dialogue is delivered through audio
Characters not pictured, ghost-like
App format, programmed using C++
http://thestorymechanics.com/digital-adaptations/the-thirty-nine-
steps/
11. MICROFLUID
Arguments against eReader and tablet-based learning: not as
effective as tactile/haptic learning in knowledge retention and
learning engagement 2013 UNC Study:
“The haptic group was significantly more accurate in identifying the complex
objects than the visual or visual plus haptic groups.”
“The haptic-only group of participants spent more time exploring the … virtual
objects than the visual or visual plus haptic participants”
Microfluid to the rescue! Turns flat 2D screens into 3D screens
Can add buttons for navigation, raised outlines of images, and create a paper-
texture
http://www.engadget.com/2012/06/06/tactus-technology-
prototype-android-tablet-shows-off-shapeshifti/
12. TOUCH PROJECTION
Pioneering technology turns any surface into a touch screen
Moves reading experience beyond device
For children: Could add another tactile or haptic element to
reading experience to enhance learning
For adults: Could be applied to eBook projects like The Thirty-
Nine Steps, to enhance alternate reality experience
UBI available for $149, but same effect could be created using a
backlit screen and motion or light sensors with Arduino and
Processing