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Tools of Engagement:  Storytelling, 
Audience Response Systems, and 
Learning Science
By Karl M. Kapp
April 2014
Storytelling
Researchers have found that the 
human brain has a natural affinity for 
narrative construction.
Yep, People tend to remember facts 
more accurately if they encounter 
them in a story rather than in a list.
And they rate legal arguments as more 
convincing when built into narrative 
tales rather than on legal precedent.
Carey, B. (2007) this is Your Life (and How You Tell it). The New York Times. Melanie Green 
http://www.unc.edu/~mcgreen/research.html. Chapter 2 “The Gamification of Learning and 
Instruction. 
1. Characters
Story Elements
5. Conclusion
2. Plot (something has to happen).
3. Tension
4. Resolution
Let’s Get 
Started
meet Hir O’ Winn…
(read Heroine) 
an accomplished
Professional
Team Player
Hospital Administrator
Slated for Promotion
Too  Basic…
Too Advanced…
Too Late…
Sorry, had you 
on mute, could 
you repeat the 
question.
meet Ann Tagonist…
an accomplished
Professional
Team Player
Member of the Organization
Member of Learning and Development Organization
Won Training AWARDS
an accomplished
Professional
Team Player
Member of the Organization
Member of Learning and Development Organization
Won Training AWARDSNumerous
They both work for…
Big Hospital
Ann’s Job is to create training
E‐learning
Training Manuals
Classroom
instruction
Ann created a great library of
courses …
Ann Is… Frustrated
Still
Hir O’ Winn… won’t
take any classes Ann
Develops
DUH!DUH!
Scary problems…
Timing Issue …
Packaging Problem …
Transfer Problem …
I am 
frustrated
So am I. 
I Got It!
Self Serve Model …
Real‐time
access to people
Quick question
Broadcasting
Thoughts and
Opinions
Sending
Yourself 
Reminders.
Mentoring
Reach across silos of 
information
Answering one question
leads to more questions
Clarification of 
Terms
Tips and 
Techniques
Advice from 
Veteran
Employees
Frequently 
Asked Questions
Posting/Collection of
of Valuable
Resources
Listing of Internal 
Experts
Hir Learns when and how she
wants and gets Promoted…
Ann Tagonist…
Becomes CLO
Profits
Increase…
Now let’s begin implementing
Self-Serve Learning…
The End
Let’s Examine the 
Elements of the Visual 
Story
Parts of a  Story…
Stories need
Characters…
Stories need Plot…
What is happening…
Stories need Tension…
Stories need Resolution…
Stories need Conclusion…
1. Characters
Stories Need
5. Conclusion
2. Plot (something has to happen).
3. Tension
4. Resolution
Character Development who is this?
Background
One of the audience members
Successful, Confident
Use Characters to set mood and tone.
Blended Bullets
Connect with a habit of the audience
Additional Character Adds Tension
Linkindividual and corporate needs…
Graphical Bullets
Image conveys message of old and 
outdated approach …
Why? is Ann frustrated …
Why? Won’t she take classes …
Now we provide an answer…
Sort of …
Visual Metaphor…
Visual Comparison …
Individual
Frustration…
More individual
Frustration…
Everybody is Frustrated…
Moment of Calm…
Realization of Solution…
The Resolution…
Happy Conclusion…
Call to Action…
Story Type Goal of Story
Expressive Teach content or convey existing 
information. 
Strategic Promote certain ways of working or 
thinking—cultural shifts.
Reflective Captures complexities embedded 
within a situation or points out 
absurdities of a current state of affairs. 
Transformative Describe a possible new future or a 
new way of operating.
Alterio,  Maxine & McDrury, Janice. Learning Through Storytelling in Higher Education: 
Using Reflection and Experience to Improve Learning. Routledge. 2003.
Become a Story Connoisseur—Observe how movie 
makers, television directors, and novelists craft stories. 
Ask to Hear Stories—When debriefing a person providing 
information for a course, ask for stories illustrating key 
points. 
Ask Story Questions—Stories follow a structure, ask 
structured questions around which stories are built.
Storytelling Exercise
Craft a brief story (2 paragraphs) to 
convey an instructional objective.
Handout
Let’s Play
Fact or Fishy…
Example  
One:
Rules
• A statement is presented
– Choose the best response
• Text Keyword Response:
– To 37607
Take out 
your text‐
machines
Standard Texting Fees 
Apply! 
Two Teams
teama teamb
How To Respond via Texting
1. Polleverywhere has no access to your phone number
2. Capitalization doesn’t matter, but spaces and spelling do
TIPS
Amaze
Inamaze
alright
Amaze
First decision about this dragon slaying
game is how to start the game…what
should the players first in-game
experience be?
Example  
Two:
You have two choices:
Tell the player three things he/she needs to
know about slaying dragons.
or
Begin with a fight between the player and a
small, dangerous dragon.
Why does this answer make
sense?
Not Sure?
Good game designers know that games
are engaging because they require action
right away.
Action draws in the player and
encourages further engagement. Start
by battling a dragon.
Research indicates that learners who
used interactive games for learning
had the greater cognitive gains over
learners provided with traditional
classroom training.
Vogel, J. J., Vogel D.S., Cannon‐Bowers, J., Bowers, C.A., Muse, K., & Wright, M. (2006). Computer gaming and 
Interactive simulations for learning: A meta‐analysis. Journal of Educational Computing Research, 34(3), 229‐243. 
What is the right next step? 
A. Check the patient 
for unresponsiveness. 
B. Push down on the 
center of the chest. 
C. Call for assistance. 
Example  
Three
C. Call for assistance. 
People are motivated when they have 
autonomy, mastery and relatedness.
Interactivity motivates learners because…
That’s called Self‐Determination Theory
Deci, E. L., & Ryan, R. M. (2000). The 'what' and 'why' of goal pursuits: 
Human needs and the self‐determination of behavior. Psychological Inquiry, 11, 227‐268
Here is a recap…
1) Stories are powerful tools for learning 
(character, plot, tension, resolution, 
conclusion)
2) Construct the right type of story 
(Expressive, Strategic, Reflective, 
Transformative)
3) Create interactivity with audience 
response software (True/False, Forced 
Decision and Branching)

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