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Connecting with I.C.E.
through makerspaces,
coding, and big data.
Kim Flintoff
Learning Futures Advisor
Curtin Teaching and Learning
New pathways to Innovation, Creativity and Entrepreneurship
0102
Maker Culture and Maker Pedagogy
Using creation to drive enquiry - HARD FUN.
“This idea of making, of building, of
constructing has a strong basis in
research. Active learning increases
the rate of learning faster than
passive learning. Simply watching
others build or make things fire up
parts of our brain that are left
untouched by passive learning.”
http://www.core-ed.org/thought-leadership/ten-trends/ten-trends-2014/maker-culture
0103
Libraries and Makerspaces
Managing knowledge in many forms
"Librarianship is not about
artefacts, it is about knowledge
and facilitating knowledge
creation. So what should we be
spending our precious
resources on? Knowledge
creation tools, not the results
of knowledge creation."
Lankes, R. D. (2011). The atlas of new librarianship. Cambridge, Mass: MIT Press.
0104
Curtin Makers
Curtin University Library Maker Community
What is a makerspace?
A makerspace is a physical space
that is used to create and learn
through practical, hands on
experiences. Fostering community
building; makerspaces encourage
experimentation, exploration and
the sharing of tools, materials,
knowledge and expertise. Makers
can experiment with 3D printing and
robotics alongside learning how to
knit and make origami; creating a
collaborative, cross-disciplinary
space.
0105
Curtin Makers
Curtin University Library Maker Community
https://maker.library.curtin.edu.au/
06
Innovating learning for Curtin centres
upon building a highly media rich,
interactive and personalised learning
experience for all our learners. To
facilitate this, CLT are working on a
number of internationally leading
projects and programs.
History
Curtin Learning and Teaching
Strategic Innovations in Learning Engagement
0107
Next Generation Learning Spaces
Collaboration was the first step
• Versatility – what else can they space do?
• Adaptability – how does the space
change?
• Occupancy – private, public and shared?
• Proximity – what spaces are nearby?
• Connectivity – what connects and
extends this space?
0108
Internet of Things
Connection is the key
What is Arduino? 09
An open-source ecosystem of
hardware and software originating in
Italy but now cloned globally.
http://arduino.cc
Sensing - the connection interface 10
Just as humans
connect to the world
via their senses, so too
do microprocessors.
“…the universe continues to surprise us,
and it only can surprise us if we can
measure it.”

Lawrence Krauss
0111
Locating Resources
A Flipboard curated magazine
h"p://flip.it/KijRd
0112
Main takeaways
If you remember nothing else, remember these.
• Collaborate at every opportunity
• Strive for authenticity
• Critically engage with the changes
• Take in the long view
• Actively engage with complexity
Conclusion
Start with a
playful
challenge-based
approach
Start with
available
tools
Start sooner
rather than
later
Start with
unlimited
thinking
DiscussionVerbal data exchange
Q
&
A
Good ByeSee you next time, have nice day

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Connecting with I.C.E. through makerspaces, coding, and big data.

  • 1. Connecting with I.C.E. through makerspaces, coding, and big data. Kim Flintoff Learning Futures Advisor Curtin Teaching and Learning New pathways to Innovation, Creativity and Entrepreneurship
  • 2. 0102 Maker Culture and Maker Pedagogy Using creation to drive enquiry - HARD FUN. “This idea of making, of building, of constructing has a strong basis in research. Active learning increases the rate of learning faster than passive learning. Simply watching others build or make things fire up parts of our brain that are left untouched by passive learning.” http://www.core-ed.org/thought-leadership/ten-trends/ten-trends-2014/maker-culture
  • 3. 0103 Libraries and Makerspaces Managing knowledge in many forms "Librarianship is not about artefacts, it is about knowledge and facilitating knowledge creation. So what should we be spending our precious resources on? Knowledge creation tools, not the results of knowledge creation." Lankes, R. D. (2011). The atlas of new librarianship. Cambridge, Mass: MIT Press.
  • 4. 0104 Curtin Makers Curtin University Library Maker Community What is a makerspace? A makerspace is a physical space that is used to create and learn through practical, hands on experiences. Fostering community building; makerspaces encourage experimentation, exploration and the sharing of tools, materials, knowledge and expertise. Makers can experiment with 3D printing and robotics alongside learning how to knit and make origami; creating a collaborative, cross-disciplinary space.
  • 5. 0105 Curtin Makers Curtin University Library Maker Community https://maker.library.curtin.edu.au/
  • 6. 06 Innovating learning for Curtin centres upon building a highly media rich, interactive and personalised learning experience for all our learners. To facilitate this, CLT are working on a number of internationally leading projects and programs. History Curtin Learning and Teaching Strategic Innovations in Learning Engagement
  • 7. 0107 Next Generation Learning Spaces Collaboration was the first step • Versatility – what else can they space do? • Adaptability – how does the space change? • Occupancy – private, public and shared? • Proximity – what spaces are nearby? • Connectivity – what connects and extends this space?
  • 9. What is Arduino? 09 An open-source ecosystem of hardware and software originating in Italy but now cloned globally. http://arduino.cc
  • 10. Sensing - the connection interface 10 Just as humans connect to the world via their senses, so too do microprocessors. “…the universe continues to surprise us, and it only can surprise us if we can measure it.”
 Lawrence Krauss
  • 11. 0111 Locating Resources A Flipboard curated magazine h"p://flip.it/KijRd
  • 12. 0112 Main takeaways If you remember nothing else, remember these. • Collaborate at every opportunity • Strive for authenticity • Critically engage with the changes • Take in the long view • Actively engage with complexity Conclusion Start with a playful challenge-based approach Start with available tools Start sooner rather than later Start with unlimited thinking
  • 14. Good ByeSee you next time, have nice day