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A Bird-Eye View of M-Commerce
                Prof. Dr. Son Vuong
Director, Networks and Internet computing Laboratory (NICLab)
                 Computer Science Department
                University of British Columbia
                    Vancouver, BC Canada
        Email: vuong@cs.ubc.ca or stvuong@gmail.com


            Hoi Thao ve TMDT, DH Kinh Te Luat
                    HCMC, 30/11/2012
Prof. Dr. Son Vuong’s Bio Sketch
   BSEE Cal State U, Sacto, MEng CarletonU, PhD, U. Waterloo
   Lecturer/Assistant Professor, U Waterloo, 1980-82
   Joined UBC/CS since 1982
   Director of Networks and Internet Computing Lab (NICLab)
   (Co)Author over 200 papers, Supervise 80 MSc/PhD theses
   Co-edited three books, including “Recent Advances in Distributed
    Multimedia Systems” published in 1999
   Co-Leader of $30M CAD GISST NCE Proposal (2000)
   (Co)chair and (Co)organizer of 10 international conferences
    (NCAS’11, Multimedia’08, DMS’08, NOMS’06, DMS'97, ICDCS'95,
    PSTV'94, FORTE'89, IWPTS'88).
   Consultant for the Canadian Government: Department of
    Communications (DOC), Department of Industry (DOI)
   Board of Directors for companies, including Confederal Networks
    (ConfedNet) and LIVES Mobile Corp.                                 2
A Bird-Eye View of M-Commerce

              Outline
1.   M-Commerce: Introduction
2.   Key Issues/Concerns
3.   LIVES as applied to M-Commerce
4.   Video Clip.
5.   Conclusions


                                      3
Mobile Commerce (M-Commerce)
   A form of e-commerce
   performed on the internet using wireless
    devices such as
       Handheld computers (tablets), cell phones
        (smartphones), dashtop computers (embedded in
        automobile dashboards)
   Presents unique opportunities and challenges


4
Popular M-Commerce Uses
   Mobile Banking

   Mobile stock trading

   Mobile ticketing

   Digital Wallet

   Mobile Coupon
M-Commerce Value
    Convenience
    Anytime and anywhere access
    Personalization and localization
    Flexibility
    Ubiquity
Who is using it?
   USA, Canada
   Europe (France, Austria, Germany, Finland,
    United Kingdom, etc.)
   Asia (Japan, etc.)
   Now, worldwide (China, etc. )
M-Commerce Hurdles

    Technical Challenge
    Security and Privacy
    Demography
    Usability
    Governmental policies and regulations
M-Commerce Hurdles (in the past)
   Screens too small and difficult to read
   Slow internet speeds
   Difficult text entry
   Cost of mobile services
The Mega Trends for Internet

                                                  Connected Group                 Interaction
                                                    Reed Law (2n)
                                                                          ?
                                 Individual
   Level of Interaction




                              Metcalfe Law (n2)




                                                                                     Smart
                                                                                    Content
                                                    User Generated
                                      Content          Content
                                                                             12 Consumer
                                       User                           10 810Industrial & commercial
                                                                     109 10 Residential automation buildings
                                                                      107 Computers products
                                                                         11 Vehicular logistics
                                                                              Shipping telemetric

                          0                                                       50 Years        Time
Information
The End State of Connectivity
Ubiquity and Mobility


                           Connected Mobility 24/7




                  3 Billions                         200 Millions
                                                     (5B
                                                     downloads)
The Rise of Mobile Broadband
To enable x10 (speed) x10 (devices) x10 (industries)
                                                       Connected Devices


                             Tablet and Smartphone

      Laptop and Cellphone




 Anything that can be connected
 will be connected
Mobile Broadband Landscape
Cellular Wireless Law of Speed vs. Decade


                                     1T

                              100G

                                                 5G
                      10G
                                                      Mobile device             Cell size shrinks    Ce
                                     4G      ?        for everything                 count increases

  Gbps                      3G                                                  50

                                                                           16
  Mbps           2G
                                                                       4

  kbps    1G                                                   1


  bps    AMPS
                                 30 Years
        1980   1990    2000      2010     2020                             Time
E-Commerce Business Model




                  14
E-Commerce: Business Models Issues


   Possible Models:
       Slotting fees
       Wireless advertising (text)
       Pay per application downloaded
       Pay per page downloaded
       Flat-fees for service & applications
       Revenue share on transactions
   Trust issues between banks, carriers, and
    portals
   Lack of content / services
Types of M-Commerce Applications


    Methods for delivering M-Commerce services
        Directly from cell phone service providers
        Via mobile Internet or Web applications
            Location-based m-commerce applications
        Using Short Message Service (SMS) text
         messaging or Multimedia Messaging Service
         (MMS)
        Using short-range wireless technology, such as
         RFID


16
Kinds of business models
   Brokerage: market makers bring together
    buyer and sellers
   Advertising: web advertising providing
    advertising messages
   Infomediary: collecting and disseminating
    information



                                        17
Assessing a business model


   Can be assessed by looking at the
    marketing strategy
   Can also be assessed by technology
    - imitation
    - complementary assets
   Financial measures
   Competitor benchmarking
   Market analysis

                                    18
Traditional vs. New Business Models


                  Traditional         New Business
Production        Mass                Personalized
                  Manufactures push   Customer Pull
Distribution      Middleman           Direct

Communications    Closed              Open
Finance           Slow                Fast
                  Difficult           Easier
Markets           Local               Global
                  Mass                Niche
Assets            Physical            Virtual
                                                19
Consumer Decision Process
Consumer Decision Process
                            Problem - Recognition


PRE-PURCHASE                  Information Search


                           Evaluation of Alternatives


  PURCHASE                    Purchase Decision


                                  Satisfaction


POST-PURCHASE                       Loyalty


                                   Disposal


                                                        20
Consumer Decision Process — Flower
               Example
                                                                 Flowers
                                                Need recognition, potentially triggered by a
                 Problem - Recognition           holiday, anniversary or everyday events


                                                Search for ideas and offerings, including:
Pre-Purchase       Information Search             – Available on-line and off-line stores
                                                  – Gift ideas and recommendations
                                                  – Advice on selection style and match

                                                Evaluation of alternatives along a number of
                Evaluation of Alternatives       dimensions, such as price, appeal, availability, etc.


                                                Purchase decision
 Purchase          Purchase Decision            Message selection (medium and content)



                                                Post-sales support
                      Satisfaction                – Order tracking
                                                  – Customer service


   Post-                                        Education on flowers and decoration
 Purchase                Loyalty                Post sales perks




                        Disposal
                                                                          21
Metrics


 Metrics: If it moves, measure it!

 Measures of performance; may be quantitative
or qualitative

   Response times           Security and privacy
   Site availability        On-time order
                              fulfillment
   Download times
                             Return policy
   Timeliness
                             Navigability
                                         22
Some Specific M-Commerce Issues



1.   Electronic Payment System (Smartcards)


2.   Marketing/Advertisement and Hospitality
     (LIVES)




23
Electronic Payment System
•    proximity payment system
     –   allows customers to transfer funds wirelessly between their
         mobile device and a point-of-sale terminal
•    Electronic cash (e-cash or digital cash)
     –   Provides a private and secure method of transferring funds from
         a bank account or credit card to online vendors or individuals
     –   PayPal
         •   Best-known e-cash provider
•    E-cash benefits
     –   Privacy - hides account information from vendors
     –   Convenient if seller cannot process a credit card
•    Smartcards
     –   Credit cards with embedded microchips that can store and
         process data and can be used as electronic wallets
24
Learning Through Mobile Technologies




                  Prof. Dr. Son Vuong
       Networks and Internet Computing Laboratory (NICLab)
                         Computer Science Department
                          University of British Columbia
                           Vancouver, BC CANADA
                              In parnership with
                     the Commonwealth of Learning (COL)
http://lives.cs.ubc.ca
                                                             25
                                                                  1
Dr. Son Vuong
          LIVES Mobile Corp.
Spin-off from University of British Columbia
LePlaza:
A Location-Based Social Network System

= Facebook + Lattitude (Google)

•   Location–based
•   Distance-based search
•   Event-centered with Location Based Personalized
    Recommendation Service
    (dining recommendation)
LePlaza

EVENT
LePlaza – Location-based recommendation
Visions on M-commerce
   Is it happening?
   Will it meet expectations?
   Predicted to boom !?
M-Commerce Future
   Will succeed as part of an integrated business
    model.
   Will not replace traditional commerce but will
    complement it. New business via mobiles.
   New way of marketing, customer care (hospitality)
   Will most likely be successful with small
    transactions rather than big ticket items
       Ring tones
       Games
       Food
       Media
M-Commerce Future
    Likely to succeed if
        Internet speeds are increased
        Text input becomes more convenient
            e.g. Voice activated
        Security concerns are addressed
        Payment systems become more convenient
    Younger generation most likely to adapt
    As proliferation of people (farmers) becomes
     exposed to Internet and Web access.
They believed it…         (Schoemaker, 1995)




   Thomas J. Watson, chairman of IBM, 1943
“I think there is a world market for about five
  computers”

  Ken Olson, President, Digital Equipment
   Corporation, 1977
“There is no reason for any individual to have
 a computer in their home”
 The    best way to predict the
        future is to invest it
                
Questions and Discussions

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Thương mại di động M-Commerce

  • 1. A Bird-Eye View of M-Commerce Prof. Dr. Son Vuong Director, Networks and Internet computing Laboratory (NICLab) Computer Science Department University of British Columbia Vancouver, BC Canada Email: vuong@cs.ubc.ca or stvuong@gmail.com Hoi Thao ve TMDT, DH Kinh Te Luat HCMC, 30/11/2012
  • 2. Prof. Dr. Son Vuong’s Bio Sketch  BSEE Cal State U, Sacto, MEng CarletonU, PhD, U. Waterloo  Lecturer/Assistant Professor, U Waterloo, 1980-82  Joined UBC/CS since 1982  Director of Networks and Internet Computing Lab (NICLab)  (Co)Author over 200 papers, Supervise 80 MSc/PhD theses  Co-edited three books, including “Recent Advances in Distributed Multimedia Systems” published in 1999  Co-Leader of $30M CAD GISST NCE Proposal (2000)  (Co)chair and (Co)organizer of 10 international conferences (NCAS’11, Multimedia’08, DMS’08, NOMS’06, DMS'97, ICDCS'95, PSTV'94, FORTE'89, IWPTS'88).  Consultant for the Canadian Government: Department of Communications (DOC), Department of Industry (DOI)  Board of Directors for companies, including Confederal Networks (ConfedNet) and LIVES Mobile Corp. 2
  • 3. A Bird-Eye View of M-Commerce Outline 1. M-Commerce: Introduction 2. Key Issues/Concerns 3. LIVES as applied to M-Commerce 4. Video Clip. 5. Conclusions 3
  • 4. Mobile Commerce (M-Commerce)  A form of e-commerce  performed on the internet using wireless devices such as  Handheld computers (tablets), cell phones (smartphones), dashtop computers (embedded in automobile dashboards)  Presents unique opportunities and challenges 4
  • 5. Popular M-Commerce Uses  Mobile Banking  Mobile stock trading  Mobile ticketing  Digital Wallet  Mobile Coupon
  • 6. M-Commerce Value  Convenience  Anytime and anywhere access  Personalization and localization  Flexibility  Ubiquity
  • 7. Who is using it?  USA, Canada  Europe (France, Austria, Germany, Finland, United Kingdom, etc.)  Asia (Japan, etc.)  Now, worldwide (China, etc. )
  • 8. M-Commerce Hurdles  Technical Challenge  Security and Privacy  Demography  Usability  Governmental policies and regulations
  • 9. M-Commerce Hurdles (in the past)  Screens too small and difficult to read  Slow internet speeds  Difficult text entry  Cost of mobile services
  • 10. The Mega Trends for Internet Connected Group Interaction Reed Law (2n) ? Individual Level of Interaction Metcalfe Law (n2) Smart Content User Generated Content Content 12 Consumer User 10 810Industrial & commercial 109 10 Residential automation buildings 107 Computers products 11 Vehicular logistics Shipping telemetric 0 50 Years Time Information
  • 11. The End State of Connectivity Ubiquity and Mobility Connected Mobility 24/7 3 Billions 200 Millions (5B downloads)
  • 12. The Rise of Mobile Broadband To enable x10 (speed) x10 (devices) x10 (industries) Connected Devices Tablet and Smartphone Laptop and Cellphone Anything that can be connected will be connected
  • 13. Mobile Broadband Landscape Cellular Wireless Law of Speed vs. Decade 1T 100G 5G 10G Mobile device Cell size shrinks Ce 4G ? for everything count increases Gbps 3G 50 16 Mbps 2G 4 kbps 1G 1 bps AMPS 30 Years 1980 1990 2000 2010 2020 Time
  • 15. E-Commerce: Business Models Issues  Possible Models:  Slotting fees  Wireless advertising (text)  Pay per application downloaded  Pay per page downloaded  Flat-fees for service & applications  Revenue share on transactions  Trust issues between banks, carriers, and portals  Lack of content / services
  • 16. Types of M-Commerce Applications  Methods for delivering M-Commerce services  Directly from cell phone service providers  Via mobile Internet or Web applications  Location-based m-commerce applications  Using Short Message Service (SMS) text messaging or Multimedia Messaging Service (MMS)  Using short-range wireless technology, such as RFID 16
  • 17. Kinds of business models  Brokerage: market makers bring together buyer and sellers  Advertising: web advertising providing advertising messages  Infomediary: collecting and disseminating information 17
  • 18. Assessing a business model  Can be assessed by looking at the marketing strategy  Can also be assessed by technology - imitation - complementary assets  Financial measures  Competitor benchmarking  Market analysis 18
  • 19. Traditional vs. New Business Models Traditional New Business Production Mass Personalized Manufactures push Customer Pull Distribution Middleman Direct Communications Closed Open Finance Slow Fast Difficult Easier Markets Local Global Mass Niche Assets Physical Virtual 19
  • 20. Consumer Decision Process Consumer Decision Process Problem - Recognition PRE-PURCHASE Information Search Evaluation of Alternatives PURCHASE Purchase Decision Satisfaction POST-PURCHASE Loyalty Disposal 20
  • 21. Consumer Decision Process — Flower Example Flowers  Need recognition, potentially triggered by a Problem - Recognition holiday, anniversary or everyday events  Search for ideas and offerings, including: Pre-Purchase Information Search – Available on-line and off-line stores – Gift ideas and recommendations – Advice on selection style and match  Evaluation of alternatives along a number of Evaluation of Alternatives dimensions, such as price, appeal, availability, etc.  Purchase decision Purchase Purchase Decision  Message selection (medium and content)  Post-sales support Satisfaction – Order tracking – Customer service Post-  Education on flowers and decoration Purchase Loyalty  Post sales perks Disposal 21
  • 22. Metrics  Metrics: If it moves, measure it!  Measures of performance; may be quantitative or qualitative  Response times  Security and privacy  Site availability  On-time order fulfillment  Download times  Return policy  Timeliness  Navigability 22
  • 23. Some Specific M-Commerce Issues 1. Electronic Payment System (Smartcards) 2. Marketing/Advertisement and Hospitality (LIVES) 23
  • 24. Electronic Payment System • proximity payment system – allows customers to transfer funds wirelessly between their mobile device and a point-of-sale terminal • Electronic cash (e-cash or digital cash) – Provides a private and secure method of transferring funds from a bank account or credit card to online vendors or individuals – PayPal • Best-known e-cash provider • E-cash benefits – Privacy - hides account information from vendors – Convenient if seller cannot process a credit card • Smartcards – Credit cards with embedded microchips that can store and process data and can be used as electronic wallets 24
  • 25. Learning Through Mobile Technologies Prof. Dr. Son Vuong Networks and Internet Computing Laboratory (NICLab) Computer Science Department University of British Columbia Vancouver, BC CANADA In parnership with the Commonwealth of Learning (COL) http://lives.cs.ubc.ca 25 1
  • 26. Dr. Son Vuong LIVES Mobile Corp. Spin-off from University of British Columbia
  • 27.
  • 28.
  • 29. LePlaza: A Location-Based Social Network System = Facebook + Lattitude (Google) • Location–based • Distance-based search • Event-centered with Location Based Personalized Recommendation Service (dining recommendation)
  • 31. LePlaza – Location-based recommendation
  • 32. Visions on M-commerce  Is it happening?  Will it meet expectations?  Predicted to boom !?
  • 33. M-Commerce Future  Will succeed as part of an integrated business model.  Will not replace traditional commerce but will complement it. New business via mobiles.  New way of marketing, customer care (hospitality)  Will most likely be successful with small transactions rather than big ticket items  Ring tones  Games  Food  Media
  • 34. M-Commerce Future  Likely to succeed if  Internet speeds are increased  Text input becomes more convenient  e.g. Voice activated  Security concerns are addressed  Payment systems become more convenient  Younger generation most likely to adapt  As proliferation of people (farmers) becomes exposed to Internet and Web access.
  • 35. They believed it… (Schoemaker, 1995)  Thomas J. Watson, chairman of IBM, 1943 “I think there is a world market for about five computers”  Ken Olson, President, Digital Equipment Corporation, 1977 “There is no reason for any individual to have a computer in their home”
  • 36.  The best way to predict the future is to invest it 