Presented as a part of the TLX Prefabs conference on Saturday, May 22, 2021
YouTube video of this talk is here: https://www.youtube.com/watch?v=YdqVnDuSg5I&t=21683s
18. CHAPTER #1.1
a1_intro_world
City 17 Skyline
Explore Dark Hall
Skyline & Scale
Explore Room
Liminal Space
Explore
Outside
More Skyline
Message from Eli
Strider
Chat with Woman
Open
Door
Interact Objects
Markers
Light Switches
& First Door
Snark, Camera,
Objects
2nd Chat + Watch
Combine Activity
Woman in stairs
Navigation
Affordances
Flying
Ship
Flying Ships
Captured by
Combine
World Context
Operate Elevator
51. 1. Quality
2. Context
3. Character
4. Story
Four Dimensions of Experience
Fusing Design Disciplines
52.
53. Alex McDowell’s World Building Mandala
McDowell, Alex. (2020, January 25). Storytelling shapes the future. Retrieved March 03, 2021, from https://www.theantiagency.org/storytelling-shapes-the-future/
54. Scope of Identity & Context
Self
Family
Community
Other
World
Cosmos
77. Alex McDowell’s World Building Mandala
McDowell, Alex. (2020, January 25). Storytelling shapes the future. Retrieved March 03, 2021, from https://www.theantiagency.org/storytelling-shapes-the-future/
84. Aquarius - Fins Nostalgia Nights - Lucifer
The Fort - richantario
Kazahana Peak 雪の嵐 - smead (Legends)
85. 1. Quality
2. Context
3. Character
4. Story
Four Dimensions of Experience
Fusing Design Disciplines
86. “True character is revealed in the choices
a human being makes under pressure -
the greater the pressure, the deeper the
revelation, the truer the choice to the
character's essential nature.”
― Robert McKee
102. Alex McDowell’s Brief History of Storytelling
McDowell, Alex. (2020, January 25). Storytelling shapes the future. Retrieved March 03, 2021, from https://www.theantiagency.org/storytelling-shapes-the-future/
106. Are You a Ghost or an Embodied Character?
Does You Have Impact on the Story?
https://voicesofvr.com/292-the-four-different-types-of-stories-in-vr/
126. Silver, A. (2019, June 10). Organizing complexity: How architects collaborate to build the world around us. Retrieved March 03, 2021,
from https://medium.com/swlh/organizing-complexity-how-architects-collaborate-to-build-the-world-around-us-2a508aeb83a1
127. Why commission an architect? – koru architects explains the process. (n.d.). Retrieved March 03, 2021, from http://www.koruarchitects.co.uk/architectural-process/
128. Design phases - hmh modern architecture + interiors - boulder, co. (2017, November 17). Retrieved March 03, 2021, from https://hmhai.com/design-phases/
131. Zahra, Z. (2017, October 07). Scrum methodology. Retrieved March 03, 2021, from https://zaynabzahrablog.wordpress.com/2017/10/07/scrum-methodology/
132. Combining design thinking, lean startup, and agile development - everyone misses the point of continuous innovation. (2020, July 08). Retrieved March 03, 2021,
from https://shiftup.work/combining-design-thinking-lean-startup-and-agile-development-everyone-misses-the-point-of-continuous-innovation/
133. Elements of User
Experience from
Web Design
World are Broken
Down into
Distinct Phases &
Iterated on.
Garrett, J. J. (2011). The elements of user experience: User-centered design for the Web and beyond. Berkeley, CA: New Riders.
134. Holcolmb, S., Klebahn, P., Segovia, K., & Utley, J. (2017, September 17). d.bootcamp 25 Take Off Presentation. Retrieved March 03, 2021 from;
https://static1.squarespace.com/static/57c6b79629687fde090a0fdd/t/59bc54422aeba555ff0041fe/1505514587533/MASTER+DECK_2017+Sept+25+Bootcamp.pdf
135. Both, T., & Roumani, N. (2019, October 05). Strategy + design: A programmatic strategy investigation. Retrieved March 03, 2021, from https://dschool.stanford.edu/resources/strategy-design
136. Gray, D. (2017, July 14). Empathy map. Retrieved March 03, 2021, from https://gamestorming.com/empathy-mapping/
141. Holcolmb, S., Klebahn, P., Segovia, K., & Utley, J. (2017, September 17). d.bootcamp 25 Take Off Presentation. Retrieved March 03, 2021 from;
https://static1.squarespace.com/static/57c6b79629687fde090a0fdd/t/59bc54422aeba555ff0041fe/1505514587533/MASTER+DECK_2017+Sept+25+Bootcamp.pdf
142. World Leaders in Research-Based User Experience. (n.d.). Design thinking 101. Retrieved March 03, 2021, from https://www.nngroup.com/articles/design-thinking/
143.
144.
145.
146. 1. Quality
2. Context
3. Character
4. Story
Four Dimensions of Experience
Fusing Design Disciplines