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HISTORY OF COMPUTERS
and the use of technology in the classroom
Introduction

               Join us, the Time Warp Trio, as you
               discover the history of computers and
               what the future holds for you as a
               teacher using technology in your
               classroom!
Task
                                    As you complete the
                                     webquest, you will find that
                                     many issues are raised and
                                     thought provoking questions
                                     are asked.
                                      You do not have to formally
                                       submit answers to these
 Your task is simple – work           questions at this time.
  your way through the                 However, variations of these
  webquest to gather                   questions will be incorporated
  information on the history of        into your live text reflections,
  computers and the use of             so take the time to reflect
  technology in education.             while the information is fresh
                                       in your mind.
 Follow all links. They lead to
                                          You may want to jot down
  definitions, more in depth               some of your initial reactions
  information, videos,                     to refer to later.
  interactive activities, etc.
THE PAST
from fingers and toes to what everyone knows
Hey there! I’m glad you could all join me.
Cell phones, laptops, PDAs, iPods and
digital cameras were not always considered
everyday items. Let’s take a look at life B.G.
(before Google)!
10: The basis of our number system
 Primitive humans
  found counting
  necessary, and fingers
  provided a natural tool,
  creating a number
  system based on 10.
 As time passed, rocks,
  notches on wood, etc.
  were used to calculate
  and record larger
  numbers.
Manipulation of Data
 The abacus was the first
  instrument known that
  allowed users to
  manipulate data rather
  than just record it.
 It is believed that the
  abacus originated in           Learn more about how
  Babylon around 3000            an abacus works and
  B.C.                           even try adding on an
 Believe it or not, the         interactive abacus!
  abacus is still used today!
From Calculation Devices to Computers
 Calculating devices         Watch “The History of
  were soon able to           Computers” by accessing
  subtract, multiply and      the video through Ohio
                              Link.
  divide as well as add.
 The introduction of
  binary arithmetic and
  Boolean logic led to the
  development of the
  internal language of
  today’s digital
  computers.
Generations of Computers
1st Generation     2nd Generation

 Early 1950’s      Mid-1950’s
 Vacuum tubes      Transistor
Generations of Computers
3rd Generation          4th Generation

 Early 1960’s           1970 – Mid 1990’s
 Integrated Circuits    Microprocessor
THE PRESENT
where computing is now
Wow! That was cool. Computers sure have
come a long way, but there is still more. Let’s
take a look at 5th generation computers and see
how the latest developments have changed
today’s world - especially in the field of
education.
5th Generation
Computers
“The fifth
generation of
computers offers
the development
of artificial
intelligence,
computers based
on logical
inference and
parallel
processing, and
radical changes in
the Internet” (Sharp
15).
Modern Features
 Today’s computers can
  carry out thousands of
  operations
  simultaneously.
 They feature:
   Voice recognition
   Natural and foreign
    language translation
   Touch screens
   Handwriting recognition
    with stylus input devices
      In what ways do these
       features enhance
       education?
Artificial Intelligence
 AI is a “computer science
 field that tries to improve
 computers by endowing
 them with some of the
 characteristics associated
 with human intelligence,
 such as the capability to
 understand natural
 language and to reason
 under conditions of
 uncertainty” (Sharp 14).
                               Click above to view trailer.
                               So what do you think – Is
                               number five alive?
A.I. in Daily Life
 Artificial intelligence
  sounds a little sci-fi-ish,
  but the fact is, you find
  A.I. everywhere you look!
   GPS systems in cars that
    tell you what direction to
    travel
   Playing against the
    “computer” in a game of
    chess.
   Smart tutoring systems
   GRE exam

                                 Click above to review “Smart
                                 Tutor”
Internet
 The Internet is a
  worldwide computer
  networking system.
 It is used to:
   teach distance courses;
   communicate via voice,
    data, and video
    conferencing;
   research;
   work from home;
   house virtual
    environments; etc.
The Web is Transforming…
 The Internet no
  longer has the sole
  purpose of providing
  information.
 It has become the
  read – write web
  where users want to
  be heard themselves
  as much as they
  want to see what
  others are saying.
Hypertext & Hypermedia
 Research has shown that           It has been proposed that
 hypertext has awesome               there are three levels of
 possibilities in education.         hypermedia in education.
   Students have the ability to
    personalize learning by
    exploring topics that
    interest them in more
    depth.
   Students can use hypertext
    to scaffold their reading,
    and can potentially read e-
    texts at a higher level
    because they can use
    hypertext to define
    unknown words.
Internet Activities
 The internet is full of    Now check out some
  interactive activities     cool ideas for e-
  that can be used to        learning with your
  introduce, reinforce,      students:
  and assess learning.         Lewis & Clark
 Try out a few simple         Exploring the
  activities related to         Environment
  what you are learning:       International Space
   Flash Cards                 Station Challenge
   Crossword Puzzle           Eduweb
THE FUTURE
to explore new worlds, seek out new life, & go boldly forward
Technology is still evolving. Come with me to
take a peek at what the future may bring. Where
will you fit in? Will you embrace the latest
technological advancements or do you prefer the
status quo? How will you weave technology into
your philosophy of education?
What will the future hold?
 There are already many
 predictions about where
 the web will go next.
   How do we prepare
    students to work in an
    environment that doesn’t
    yet exist?
   How will teacher training
    be effected?
   Will life-long learning
    become a must instead of
    a lofty goal?
Looking Forward
Future Computers?        Educational Technology

 What do you think       Future Trends
 future computers will    Intel Education
 look like? How will
 you interact with         Initiative
 them?                    Open Educational
   Future PCs             Resources
   Made of Glass?        eTexts
   Nanobots
                          PDA’s Rule the School
   BCI
Putting it in Perspective
EDUCATIONAL TECHNOLOGY
How changes in technology have revolutionized education
What does all of this mean? Bottom line –
educational technology is constantly changing, and
bringing about new and exciting ways to help
students of all ages learn! Let’s take a quick look at
how technology has been used in the classroom.
Educational Technology
 While definitions vary, the Association for
 Educational Communications and Technology
 (AECT), states "Educational technology is the
 theory and practice of design, development,
 utilization, management, and evaluation of
 processes and resources for learning."
Advantages of Educational Technology
 Papers can be easily stored, revised, and
    shared.
   The Internet can be a valuable library and
    research resource.
   Differentiated instruction for various
    learning styles can be provided.
   Multimedia presentations that include art
    and music can be created.
   Software programs can be used to assist
    students or create newsletters and other
    documents.
   Web sites and software can assist with
    teacher and administrator planning.
   Computers can help with institutional
    organization and inventory.
Brief History of Computers in Education
 Computers were first used in
  education in the fields of
  science, math and
  engineering.
 The first techniques included:
    A behavioral approach to
     tutoring – programmed
     instruction, where info was
     taught in small, sequential bits
     at the learners own pace with
     automatic feedback.
    Computer based simulations
        The first flight simulator was
         created in 1950 at MIT.
    Teaching programming
     languages such as BASIC
        Due to a lack of software        Project Whirlwind: 1st Flight Simulator
                                          designed for Navy training by MIT in 1950.
Microcomputer Brings Mega Changes
 In 1977 the
  microcomputer shifted
  the focus from
  mainframes to desktop
  computers
 An educational software
  market emerged to meet
  the needs of classroom
  teachers.
 Soon, computers
  networks were formed
  through intranets and
  internets.
Today
 The internet is a powerful
  educational tool.
 Leading professional
  groups and state
  departments of education       The National Educational
  have developed                 Technology Standards
  educational technology         project is ongoing.
  standards for teachers,
                                   The goal is to facilitate
  students, and schools.            improvement in U.S.
 Accreditation standards for       schools by implementing
  teachers require                  technology in instruction,
  technology training.              activities, and assessment.
Debate
 Over the years, there has
 been a debate on the best
 way to use technology to
 enhance learning.
   These debates often stem
    from educational
    philosophies that are
    teacher-directed or
    constructivist based.
 Research has not
 provided conclusive
 evidence to support one
 side or the other.
   Why do you think this is?
Educational Philosophies & Technology
Teacher-directed Approach             Technology Applications
 Based on worksheets &                Programmed
    textbooks
   Curriculum is fixed                 instruction programs
   Teacher transmits knowledge         such as Math Blaster
   Instruction is didactic            Drill-and-practice and
   Results in one correct answer
   Stresses individualized work
                                        tutorial software
   Poses questions for students to     applications
    answer                             Generation of class
   Is concerned with information
    acquisition                         performance
   Assessment is by testing            information
Educational Philosophies & Technology
Constructivist Model                   Technology Applications
 Is based on manipulatives and
    primary sources                     Annotated movies
   Curriculum is flexible              Hypertext
   Approach develops concepts
   Student explores and discovers      Simulations such as
    knowledge
   Results in acquisition of large
                                        Lemonade Stand or Sims
    concepts                              Should actively address
   Stresses cooperative group work        real-life problems
   Engages students in interactive
    activities                             through interactive
   Is concerned with the process of       situations
    learning
   Assessment I by student products    Virtual Reality
    and student observation
REVIEW &ASSESS
What did you learn?
Time to pray – just kidding! You are about to take a
quiz to assess what you have learned. But wait – you
can relax and smile, because it is open webquest!
The purpose is to see how the traditional quiz can be
adapted to be taken using a computer. Did you like
getting immediate feedback? What did you think
are the positive and negatives of this type of
assessment? How else might you use technology to
assess your students? What educational philosophy
would this type of quiz fall under?
Review
 McGraw-Hill online
 has summaries to
 review the information:
   History of Computers
   Educational Milestones
   & Standards
Quiz Time!
 What did you learn?
   Take the quiz for
    History of Computers
      Do not panic!
      You may look back at
       the PowerPoint for
       answers.
      Submit your scores to
       johnsen@ohio.edu
Questions to Ponder
 What new ethical considerations
  have developed as technology
  advances?
 How do you see using technology in
  your classroom?
    What do students need to know
     about technology?
    What do you want to learn more
     about?
    Will your approach follow a teacher-
     directed or constructivist
     philosophy?
    How does elearning affect time on
     task?
 With technology changing so
  quickly, how do you justify spending
  the money to keep current with the
  latest trends?
 Does technology help close or widen
  the achievement gap?
BIBLIOGRAPHY
giving credit where credit is due
Bibliography
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   "Association for Educational Communications and Technology." 29 Mar. 2008
    <http://www.aect.org/default.asp>.
   "Bell System Memorial - Bell Labs History of the (the "Crystal Triode")." The Porticus Center. 2007. 22
    Mar. 2008 <http://www.porticus.org/bell/belllabs_transistor.html>.
   Breck, Judy. "When Educational Resources are Open." Golden Swamp. Nov.-Dec. 2007. 29 Mar. 2008
    <http://goldenswamp.com/articles/When_Educational_Resources_Are_Open.html>.
   "Cell Microprocessor Introduced by Sony, IBM, and Toshiba." Lets Go Digital. 2005. 24 Mar. 2008
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   "Center for Educatinal Technologies Elearning." Center for Educational Technologies. Wheeling
    Jesuit University. 29 Mar. 2008 <http://www.cet.edu/?cat=online_learning>.
   Deutch, Nellie, comp. Future Trends in Educational Technolgy. 21 Apr. 2004. University of Pheonix.
    29 Mar. 2008 <http://www.nelliemuller.com/Future_Trends_in_Educational_%20Technology.htm>.
   Deutsch, Nellie. "Future Trends in Educational Technology." Nellie Muller.Com. 21 Apr. 2004.
    University of Phoenix. 29 Mar. 2008
    <http://www.nelliemuller.com/Future_Trends_in_Educational_%20Technology.htm>.
   Did You Know. YouTube. 29 Mar. 2008 <http://www.youtube.com/watch?v=pMcfrLYDm2U>.
   Dignan, Larry. "Apple's IPhone Touch Screen and the Big Picture." ZDNet. 15 Mar. 2007. 29 Mar. 2008
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Bibliography
   Dignan, Larry. "Apple's IPhone Touch Screen and the Big Picture." ZDNet. 15 Mar. 2007. 29 Mar. 2008
    <http://blogs.zdnet.com/BTL/?p=4665>.
   Dignan, Larry. "Apple's IPhone Touch Screen and the Big Picture." ZDNet. 15 Mar. 2007. 29 Mar. 2008
    <http://blogs.zdnet.com/BTL/?p=4665>.
   "Discount Educational Software and More." 180 Software. 29 Mar. 2008
    <http://www.180software.com/>.
   "Eduweb: Portfolio." Eduweb. 29 Mar. 2008 <http://www.eduweb.com/portfolio/portfolio.php>.
   Fallon, Sean. "Gearfuse - Keyboard with Handwriting Recognition or Something Like That." Gearfuse.
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    something-like-that/>.
   Farid, Hany. "CS 4 Winter 2006." Dartmouth. Dartmouth. 22 Mar. 2008
    <http://www.cs.dartmouth.edu/farid/teaching/cs4/winter.06/notes/abacus.jpg>.
   Fernandes, Luis. "The Abacus: Index." Abacus: the Art of Calculating with Beads. 08 Nov. 2004. 22
    Mar. 2008 <http://www.ee.ryerson.ca:8080/~elf/abacus/>.
   Foltz, Christopher W. "Introduction." Western Illinois University. 29 Mar. 2008
    <http://www.wiu.edu/users/mucwf/intro.html>.
   "Freeload Press." Freeload Press. 29 Mar. 2008 <http://www.freeloadpress.com/index.aspx>.
   "Future PC's." Rense.Com. 18 Jan. 2006. 29 Mar. 2008
    <http://www.rense.com/general69/future.htm>.
Bibliography
   "History of the Computer." McGraw-Hill Higher Ed. 2005. 29 Mar. 2008 <http://highered.mcgraw-
    hill.com/sites/007288021x/student_view0/chapter1/>.
   "Hypertext - Definitions From Dictionary.Com." Dictionary.Com. 29 Mar. 2008
    <http://dictionary.reference.com/browse/hypertext>.
   "Integrated Circuit: Definition and Much More." Answers.Com. 2008. 24 Mar. 2008
    <http://www.answers.com/topic/integrated-circuit?cat=technology>.
   "Intel Education Intiative." Intel. 29 Mar. 2008 <http://www.intel.com/education/>.
   Kopplin, John. "Computer History." Computer Science Lab. 2002. 23 Mar. 2008
    <http://www.computersciencelab.com/ComputerHistory/History.htm>.
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   Lu, Hsueh-Mei. "Three Levels of Hypermedia in Education." San Diego State University College of
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   Montecino, Virginia. "Vacuum Tube Technology." Education and Technology Resources. George
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   Niccolai, James. "Thought Controlled Computers." Computer World. 15 Mar. 2007. 22 Mar. 2008
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   Noles, Geoffrey. "Lemonade Stand." Class Brain. 2001. 29 Mar. 2008
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Bibliograhpy
   "Timeline of Computer History." Computer History Museum. 2006. 29 Mar. 2008
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History of computers

  • 1. HISTORY OF COMPUTERS and the use of technology in the classroom
  • 2. Introduction Join us, the Time Warp Trio, as you discover the history of computers and what the future holds for you as a teacher using technology in your classroom!
  • 3. Task  As you complete the webquest, you will find that many issues are raised and thought provoking questions are asked.  You do not have to formally submit answers to these  Your task is simple – work questions at this time. your way through the However, variations of these webquest to gather questions will be incorporated information on the history of into your live text reflections, computers and the use of so take the time to reflect technology in education. while the information is fresh in your mind.  Follow all links. They lead to  You may want to jot down definitions, more in depth some of your initial reactions information, videos, to refer to later. interactive activities, etc.
  • 4. THE PAST from fingers and toes to what everyone knows
  • 5. Hey there! I’m glad you could all join me. Cell phones, laptops, PDAs, iPods and digital cameras were not always considered everyday items. Let’s take a look at life B.G. (before Google)!
  • 6. 10: The basis of our number system  Primitive humans found counting necessary, and fingers provided a natural tool, creating a number system based on 10.  As time passed, rocks, notches on wood, etc. were used to calculate and record larger numbers.
  • 7. Manipulation of Data  The abacus was the first instrument known that allowed users to manipulate data rather than just record it.  It is believed that the abacus originated in  Learn more about how Babylon around 3000 an abacus works and B.C. even try adding on an  Believe it or not, the interactive abacus! abacus is still used today!
  • 8. From Calculation Devices to Computers  Calculating devices  Watch “The History of were soon able to Computers” by accessing subtract, multiply and the video through Ohio Link. divide as well as add.  The introduction of binary arithmetic and Boolean logic led to the development of the internal language of today’s digital computers.
  • 9. Generations of Computers 1st Generation 2nd Generation  Early 1950’s  Mid-1950’s  Vacuum tubes  Transistor
  • 10. Generations of Computers 3rd Generation 4th Generation  Early 1960’s  1970 – Mid 1990’s  Integrated Circuits  Microprocessor
  • 12. Wow! That was cool. Computers sure have come a long way, but there is still more. Let’s take a look at 5th generation computers and see how the latest developments have changed today’s world - especially in the field of education.
  • 13. 5th Generation Computers “The fifth generation of computers offers the development of artificial intelligence, computers based on logical inference and parallel processing, and radical changes in the Internet” (Sharp 15).
  • 14. Modern Features  Today’s computers can carry out thousands of operations simultaneously.  They feature:  Voice recognition  Natural and foreign language translation  Touch screens  Handwriting recognition with stylus input devices  In what ways do these features enhance education?
  • 15. Artificial Intelligence  AI is a “computer science field that tries to improve computers by endowing them with some of the characteristics associated with human intelligence, such as the capability to understand natural language and to reason under conditions of uncertainty” (Sharp 14). Click above to view trailer. So what do you think – Is number five alive?
  • 16. A.I. in Daily Life  Artificial intelligence sounds a little sci-fi-ish, but the fact is, you find A.I. everywhere you look!  GPS systems in cars that tell you what direction to travel  Playing against the “computer” in a game of chess.  Smart tutoring systems  GRE exam Click above to review “Smart Tutor”
  • 17. Internet  The Internet is a worldwide computer networking system.  It is used to:  teach distance courses;  communicate via voice, data, and video conferencing;  research;  work from home;  house virtual environments; etc.
  • 18. The Web is Transforming…  The Internet no longer has the sole purpose of providing information.  It has become the read – write web where users want to be heard themselves as much as they want to see what others are saying.
  • 19. Hypertext & Hypermedia  Research has shown that  It has been proposed that hypertext has awesome there are three levels of possibilities in education. hypermedia in education.  Students have the ability to personalize learning by exploring topics that interest them in more depth.  Students can use hypertext to scaffold their reading, and can potentially read e- texts at a higher level because they can use hypertext to define unknown words.
  • 20. Internet Activities  The internet is full of  Now check out some interactive activities cool ideas for e- that can be used to learning with your introduce, reinforce, students: and assess learning.  Lewis & Clark  Try out a few simple  Exploring the activities related to Environment what you are learning:  International Space  Flash Cards Station Challenge  Crossword Puzzle  Eduweb
  • 21. THE FUTURE to explore new worlds, seek out new life, & go boldly forward
  • 22. Technology is still evolving. Come with me to take a peek at what the future may bring. Where will you fit in? Will you embrace the latest technological advancements or do you prefer the status quo? How will you weave technology into your philosophy of education?
  • 23. What will the future hold?  There are already many predictions about where the web will go next.  How do we prepare students to work in an environment that doesn’t yet exist?  How will teacher training be effected?  Will life-long learning become a must instead of a lofty goal?
  • 24. Looking Forward Future Computers? Educational Technology  What do you think  Future Trends future computers will  Intel Education look like? How will you interact with Initiative them?  Open Educational  Future PCs Resources  Made of Glass?  eTexts  Nanobots  PDA’s Rule the School  BCI
  • 25. Putting it in Perspective
  • 26. EDUCATIONAL TECHNOLOGY How changes in technology have revolutionized education
  • 27. What does all of this mean? Bottom line – educational technology is constantly changing, and bringing about new and exciting ways to help students of all ages learn! Let’s take a quick look at how technology has been used in the classroom.
  • 28. Educational Technology  While definitions vary, the Association for Educational Communications and Technology (AECT), states "Educational technology is the theory and practice of design, development, utilization, management, and evaluation of processes and resources for learning."
  • 29. Advantages of Educational Technology  Papers can be easily stored, revised, and shared.  The Internet can be a valuable library and research resource.  Differentiated instruction for various learning styles can be provided.  Multimedia presentations that include art and music can be created.  Software programs can be used to assist students or create newsletters and other documents.  Web sites and software can assist with teacher and administrator planning.  Computers can help with institutional organization and inventory.
  • 30. Brief History of Computers in Education  Computers were first used in education in the fields of science, math and engineering.  The first techniques included:  A behavioral approach to tutoring – programmed instruction, where info was taught in small, sequential bits at the learners own pace with automatic feedback.  Computer based simulations  The first flight simulator was created in 1950 at MIT.  Teaching programming languages such as BASIC  Due to a lack of software Project Whirlwind: 1st Flight Simulator designed for Navy training by MIT in 1950.
  • 31. Microcomputer Brings Mega Changes  In 1977 the microcomputer shifted the focus from mainframes to desktop computers  An educational software market emerged to meet the needs of classroom teachers.  Soon, computers networks were formed through intranets and internets.
  • 32. Today  The internet is a powerful educational tool.  Leading professional groups and state departments of education  The National Educational have developed Technology Standards educational technology project is ongoing. standards for teachers,  The goal is to facilitate students, and schools. improvement in U.S.  Accreditation standards for schools by implementing teachers require technology in instruction, technology training. activities, and assessment.
  • 33. Debate  Over the years, there has been a debate on the best way to use technology to enhance learning.  These debates often stem from educational philosophies that are teacher-directed or constructivist based.  Research has not provided conclusive evidence to support one side or the other.  Why do you think this is?
  • 34. Educational Philosophies & Technology Teacher-directed Approach Technology Applications  Based on worksheets &  Programmed textbooks  Curriculum is fixed instruction programs  Teacher transmits knowledge such as Math Blaster  Instruction is didactic  Drill-and-practice and  Results in one correct answer  Stresses individualized work tutorial software  Poses questions for students to applications answer  Generation of class  Is concerned with information acquisition performance  Assessment is by testing information
  • 35. Educational Philosophies & Technology Constructivist Model Technology Applications  Is based on manipulatives and primary sources  Annotated movies  Curriculum is flexible  Hypertext  Approach develops concepts  Student explores and discovers  Simulations such as knowledge  Results in acquisition of large Lemonade Stand or Sims concepts  Should actively address  Stresses cooperative group work real-life problems  Engages students in interactive activities through interactive  Is concerned with the process of situations learning  Assessment I by student products  Virtual Reality and student observation
  • 37. Time to pray – just kidding! You are about to take a quiz to assess what you have learned. But wait – you can relax and smile, because it is open webquest! The purpose is to see how the traditional quiz can be adapted to be taken using a computer. Did you like getting immediate feedback? What did you think are the positive and negatives of this type of assessment? How else might you use technology to assess your students? What educational philosophy would this type of quiz fall under?
  • 38. Review  McGraw-Hill online has summaries to review the information:  History of Computers  Educational Milestones & Standards
  • 39. Quiz Time!  What did you learn?  Take the quiz for History of Computers  Do not panic!  You may look back at the PowerPoint for answers.  Submit your scores to johnsen@ohio.edu
  • 40. Questions to Ponder  What new ethical considerations have developed as technology advances?  How do you see using technology in your classroom?  What do students need to know about technology?  What do you want to learn more about?  Will your approach follow a teacher- directed or constructivist philosophy?  How does elearning affect time on task?  With technology changing so quickly, how do you justify spending the money to keep current with the latest trends?  Does technology help close or widen the achievement gap?
  • 42. Bibliography  "Affable-Lurking." 16 Dec. 2007. 29 Mar. 2008 <http://affable-lurking.org/blog/page/2/>.  "Association for Educational Communications and Technology." 29 Mar. 2008 <http://www.aect.org/default.asp>.  "Bell System Memorial - Bell Labs History of the (the "Crystal Triode")." The Porticus Center. 2007. 22 Mar. 2008 <http://www.porticus.org/bell/belllabs_transistor.html>.  Breck, Judy. "When Educational Resources are Open." Golden Swamp. Nov.-Dec. 2007. 29 Mar. 2008 <http://goldenswamp.com/articles/When_Educational_Resources_Are_Open.html>.  "Cell Microprocessor Introduced by Sony, IBM, and Toshiba." Lets Go Digital. 2005. 24 Mar. 2008 <http://www.pma-show.com/sony/001_cell_microprocessor.html>.  "Center for Educatinal Technologies Elearning." Center for Educational Technologies. Wheeling Jesuit University. 29 Mar. 2008 <http://www.cet.edu/?cat=online_learning>.  Deutch, Nellie, comp. Future Trends in Educational Technolgy. 21 Apr. 2004. University of Pheonix. 29 Mar. 2008 <http://www.nelliemuller.com/Future_Trends_in_Educational_%20Technology.htm>.  Deutsch, Nellie. "Future Trends in Educational Technology." Nellie Muller.Com. 21 Apr. 2004. University of Phoenix. 29 Mar. 2008 <http://www.nelliemuller.com/Future_Trends_in_Educational_%20Technology.htm>.  Did You Know. YouTube. 29 Mar. 2008 <http://www.youtube.com/watch?v=pMcfrLYDm2U>.  Dignan, Larry. "Apple's IPhone Touch Screen and the Big Picture." ZDNet. 15 Mar. 2007. 29 Mar. 2008 <http://blogs.zdnet.com/BTL/?p=4665>.
  • 43. Bibliography  Dignan, Larry. "Apple's IPhone Touch Screen and the Big Picture." ZDNet. 15 Mar. 2007. 29 Mar. 2008 <http://blogs.zdnet.com/BTL/?p=4665>.  Dignan, Larry. "Apple's IPhone Touch Screen and the Big Picture." ZDNet. 15 Mar. 2007. 29 Mar. 2008 <http://blogs.zdnet.com/BTL/?p=4665>.  "Discount Educational Software and More." 180 Software. 29 Mar. 2008 <http://www.180software.com/>.  "Eduweb: Portfolio." Eduweb. 29 Mar. 2008 <http://www.eduweb.com/portfolio/portfolio.php>.  Fallon, Sean. "Gearfuse - Keyboard with Handwriting Recognition or Something Like That." Gearfuse. 18 Sept. 2007. 22 Mar. 2008 <http://www.gearfuse.com/keyboard-with-handwriting-recognitionor- something-like-that/>.  Farid, Hany. "CS 4 Winter 2006." Dartmouth. Dartmouth. 22 Mar. 2008 <http://www.cs.dartmouth.edu/farid/teaching/cs4/winter.06/notes/abacus.jpg>.  Fernandes, Luis. "The Abacus: Index." Abacus: the Art of Calculating with Beads. 08 Nov. 2004. 22 Mar. 2008 <http://www.ee.ryerson.ca:8080/~elf/abacus/>.  Foltz, Christopher W. "Introduction." Western Illinois University. 29 Mar. 2008 <http://www.wiu.edu/users/mucwf/intro.html>.  "Freeload Press." Freeload Press. 29 Mar. 2008 <http://www.freeloadpress.com/index.aspx>.  "Future PC's." Rense.Com. 18 Jan. 2006. 29 Mar. 2008 <http://www.rense.com/general69/future.htm>.
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