2. 3D/4D INTERACTIVE ATTRACTION
GENERAL CONCEPT
Today everyone knows about 3D and 4D motion theatres and attractions. But is this a real • Capability to show 3D motion-based ridefilms from other producers!
virtual reality experience? The answer is definitely not! One of the main features of virtual
• Surround sound
reality, the interactivity, is always missing. Breakthrough technology of Trans-Force is
• Safety system
a fusion of modern 3D/4D experience and complete interactivity with the virtual world!
Delight, agitation, excitement – these are only few of thrilling emotions that one can feel
STEREO PROJECTION SYSTEM
in new Trans-Force Shuttle. Full interactivity for all players, real-time graphic advantages,
motion system, high quality surround-sound make it the ultimate sensory experience.
Trans-Force attraction uses the latest stereo technology – Infitec™ based on completely new
Latest 3D/4D technologies combined with the real-time graphics provide unique and technique of Wavelength Multiplexing. It delivers superior stereo separation without ghosting,
potentially highly profitable prospects not only for big theme parks but also for all family very homogeneous and serene images (like in high quality mono projection) with full freedom
entertainment centers, museums, zoos, aquariums, science centers, cinemas, restaurants, of motion, independent of head tilt. Infitec™ stereo display technology makes it possible for
corporate venues and other leisure facilities. the user to produce large-sized pictures on every white projection surface without using special
projection screens (silver screens).
The interactive five-seat indoor full-motion and multi-role Trans-Force Shuttle is for sure
Like no other visual medium, stereo display techniques are able to blur the boundaries between
a new word in the world of simulation technology!
illusion and reality so that the observer dives into the picture.
BREAKTHROUGH TECHNOLOGY INFITEC™ 3D GLASSES
• Real-time graphics
• Complete interactivity system of all players
1800 panoramic screen
•
• 3D high resolution projection system
• 3D glasses
• 4D sensory effects
• Unique dynamic 6DOF electric motion platform
• Interactive game library – more than 15 titles
2
3. SPECIFICATION
3D/4D INTERACTIVE ATTRACTION
2
3
5
1
6
3 PROJECTION SYSTEM
2 PANORAMIC SCREEN
- stereoscopic projection system
180°, size 4.7 x 2 m
- 4 projectors with built-in
Infitec filters
4 TRANSPARENT PLASTIC
5 ELECTRIC VAULT
7 PROTECTION FENCE
4
with built-in payment terminal
with magnetic latch doors
6 CUSTOMIZED DESIGN
OVERALL DIMENSIONS
circle with a 4,4 m diameter
1 FIVE-SEAT SIMULATOR CAPSULE max height 3,5 m 7 6 DOF MOTION PLATFORM
- individual vandal-proof joysticks
- dash panel
- wind simulation system
- accident-free plastic windscreen
- emergency stop button
Heave Roll Pitch Yaw Surge/sway
400 mm ±12° ±13° ±12° 600 mm
3
4. LIBRARY
EXCURSIONS
360 millions years ago. Ancient supercontinent
BACK TO THE PAST 1
GAME
A discovery trip to the carboniferous period. It
is at this time that the contours of Pangaea, the The first amphibias
greatest supercontinent in the history of Earth, first
appeared. Throughout the entire program, travellers
are shown around by the virtual guide, Forcey robot,
who introduces them to the representatives of this
period’s flora and fauna.
Tour participants are in for a meeting with huge
dragonflies, trilobites, medusas, ichthyostega (giant
frogs), and also for a lot of dangers and adventures.
Giant dragonflies Star shower
4
5. BACK TO THE PAST 2
LIBRARY
EXCURSIONS (COMING SOON)
After reigning on the Earth for 160 million years, the dinosaurs
disappeared from the planet about 65 million years ago. And what
do we know about these enormous creatures today? The discovery
tour participants, led by Forcey robot, a virtual guide, will travel to
the time when the giant reptiles dominated the shore, water and air.
The travellers will meet the most characteristic representatives of
the epoch of dinosaurs: Pterodactyls, Plesiosaurs, Tyrannosaurus
and other reptiles.
Dimetrodon Pterodactyl
GAME
Diplodocus
Plesiosaurus
Tyrannosaur Liopleurodon
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6. LIBRARY
EXCURSIONS
Arthur Chilingarov Arctic expedition
Underwater fauna of Arctic Submarine
GAME
UNDERWATER WORLD
The program describes the underwater flora and
fauna of the Arctic and Antarctic touching upon
Arthur Chilingarov’s latest expedition including the
deep sea diving on the North Pole. The second part
of the program is devoted to the underwater life in
the oceans and tropical seas.
Cowfish Penguins
6
7. LIBRARY
KIDS RIDES
Badland mission
Big Bang
HAPPYLAND
GAME
This ride consists of several separate locations:
Summer Happyland, Badland and Winter Happyland.
Conditions existing on Badland must be attacked
and destroyed so that Happyland’s conditions are
improved. The team’s mission is to visit Badland,
defeat the evil forces that have stolen all the hap-
piness from Happyland and reinstate happiness.
The aim of the game is to hit all the targets and to
collect as many picking items as possible. Rides sup-
port interactive ship control function. Each player
receives the personal score by the end of the game.
Evil shooting Winter Happyland. Evil is still here
7
8. Battle missions are the interactive arcade games. The aim of the game is to hit all
the targets (robots, cyborgs, mechanisms, etc.). Rides support interactive ship
LIBRARY
BATTLE MISSIONS control function. Each player receives the personal score by the end of the game.
Cold planet
OPEN SPACE 1 & 2
Open space
Futuristic interplanetary space with ran-
domly arranged objects such as asteroids,
heavy vehicles, platforms. Gravity is almost
at zero. Special features include stardust,
GAME
nebulae and streams of asteroids. The main
visualization colors are black and grey.
COLD PLANET 1 & 2
The scene is 95 per cent covered with water.
The atmosphere is formed by the mysterious
blue ocean on this strange planet. Rocks of
different heights rise from the water. They
are steep-sided and smooth. Occasionally
shoals with light sand and stones can be
seen beneath the water. Giant crystals are
arranged in the scene. The prevailing colors
Cold planet Open space
are green, light and dark blue. There are
normal gravitation conditions. 8
9. LIBRARY
BATTLE MISSIONS
Lost coast
Volcano planet
LOST COAST 1 & 2
An ordinary terrestrial landscape: hilly ground, green vegetation on the slopes,
GAME
there are some rivers. The prevailing colors are green and blue. Grass and some
trees (conifers and broad-leaved trees) grow on the surface, stones can be seen
under the water. The sky is overcast. The main combat elements are cyborgs,
platforms and heavily mechanized objects. There are normal gravitational
conditions.
VOLCANO PLANET 1 & 2
Mountainous surface, the ground scorched by the sun, rivers. On the surface
there is burnt grass and some deformed palm trees. The prevailing colors are:
orange and greyish-blue. Some of the mountains are active volcanoes erupting
periodically. There are normal gravitation conditions. The main combat elements
Lost coast
are cyborgs, platforms and heavy mechanized objects.
9
10. LIBRARY
BATTLE MISSIONS
Ocean planet
Планета вулканов
Ocean planet
GAME
OCEAN PLANET
The planet is 95 per cent is covered by turbid ocean and 5 per cent by coral islands.
The prevailing colors are a dirty blue and green. The planet is characterized
by thick fog, cloudy sky and continuous driving rain. Extensive, delicate and
vulnerable coral beds grow on the surface. All areas of the planet resemble
a war-zone and are scattered with broken mechanisms, damaged machinery,
corroded metal constructions. The main combat elements are cyborgs, platforms
and heavy mechanical objects.
TANK SIMULATOR
Military, search-and-rescue missions. Realistic physics of tank movement
Tank simulator
and interaction with the surrounding world. Realistic ballistics, unlimited
ammunition. 10