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Current Trends in Assistive
Technology for K-12 Settings
     Kirk D. Behnke, M.Ed., ATP
                              CSUN
     Technology and Persons with Disabilities Annual Conference
                         February 25, 2013



     Electronic resources can be found at
              http://bit.ly/ATtrends
     Back channel:
       http://todaysmeet.com/ATTrends
Past Developments
              • Shift from a Medical
                to Social model
              • Universal Design
              • Professional
                development and
                endorsement of
                qualifications for AT
                providers
              • Technological
                Advancements

                                    2
The Legal Evolution of Access



   EHA 1975    Access to schools

   IDEA 1990   Access to classrooms

   IDEA 1997   Access to general education
                          curriculum

   IDEA 2004        Access to instructional
    materials
                                               3
Congressional Intent of IDEA 2004

   Improved student
    performance
   Increased accountability
   Strong parental participation
   High expectations for student
    achievement
   Linked to the general
    education curriculum
   Accessible instructional
    materials
                                        4
Congressional Intent of IDEA 2004

                 IDEA 2004 affirms emphasis on
                   Assistive Technology as a
                  means to support educational
                          achievement

 Requires consideration of AT in the
  IEP process
 Places responsibility for decision-making with
  IEP committees
 Requires accessible instructional materials

                                                   5
5 Key Issues in Assistive Technology
1. Convergence
2. Customizability and Universal Design for Learning
  (UDL)
3. Research- or Evidence-based Design
4. Portability
5. Interoperability



       Reference: National Center for Technology Innovation (NCTI)
                                       conference November, 2009
                Article by Meris Stansbury, eSchool News 12/2009

                                                                     6
Convergence
   NCTI defines this as the consolidation of various
    technological systems into “a single platform to perform
    multiple tasks”–such as the iPhone and other smart
    phones or mobile devices.
   Run multiple applications that can support and
    accompany students with disabilities throughout their
    daily activities.
       iSigns communication between deaf students and others
       Picture Scheduler, which helps students create and organize
        personal tasks
       iPrompts, which provides visual prompting tools
   e-Book reader devices
   online sites for online library of digital books underwritten
    by the Education Department for students with qualifying
    print disabilities.
Customizability and
Universal Design for Learning
   According to the brief, customizable AT is designed so that it “can be
    configured in different ways to meet the needs of individual users.”
   UDL simply means customizing software to meet the needs of a
    diverse group of learners.
   While much educational software has included customizability in
    recent years, NCTI urges developers to include elements of UDL to
    help all learners succeed.
   Gaming, another technology that recently has gained momentum in
    education, is also an area that needs work
   Some UDL features for gaming include the captioning of dialog, text-
    to-speech capabilities for on-screen text dialog and instructions, the
    ability to magnify areas of the screen, the ability to use an adapted
    controller in place of the standard one, and customizable colors for
    color-blindness.
   Other UDL recommendations include offering variations in the
    degree of difficulty and additional supports for users, such as guides
    and features that highlight important points or reward effective
    strategies.
Research- or Evidence-based Design
   With technology changing so rapidly, researchers are beginning to
    realize that studies of AT‟s effectiveness should focus on features,
    usage, and the user population, rather than individual products
   “As features beneficial to users with and without disabilities become
    commonplace on everyday electronics, AT researchers have found
    that to stay current, they need to recognize that state-of-the-art
    research and evidence may come from other disciplines or from
    consumer testing and demands,” the brief notes.
   Currently, research that provides information on which features are
    most effective for which populations, under which conditions, and for
    which tasks is still in the early stages, especially for new
    technologies
   “the advent of new technologies and multimodal communication
    abilities in both mainstream commercial communication devices and
    AAC devices has led to further confirmation of research that
    multimodal approaches (voice output devices, gesture, sign, facial
    expression, picture symbols, and computer-based technologies) are
    most effective in meeting a wide variety of communication needs in a
    variety of environments,” the brief says.
Portability
   To help promote independence, portability is critical, says the
    report. While the Individuals with Disabilities Education Act
    (IDEA) requires schools to educate students with disabilities in
    the least restrictive environment, portable technologies are
    helping to redefine the mandate of “least restrictive
    environment” and are boosting independence.
   One example of portable AT is a laptop computer, especially a
    netbook. Many of today‟s laptops have a host of accessibility
    features, and netbooks allow for an even smaller, lighter
    solution.
   Taking the idea of portability one step further, says the brief, is
    a growing movement toward high-quality, fully portable, open-
    source AT. Under this model, students can carry AT software
    on their jump drive and use it whenever appropriate.
   CLiCk, Speak is one example of software that can be
    downloaded onto a jump drive and is described as “the only
    free, professional-grade screen magnifier that works across
    remote desktop software.”
Interoperability
   Can mean many things for AT used in school, home, and community
    settings. It can refer to a device that can be used on multiple
    computer platforms, such as Windows or Mac OS X; or it can mean
    “the ability of two or more systems or components to exchange
    information and to use the information that has been exchanged.”
   Cloud computing, has the potential is growing for AT software
    applications that are not installed on a particular machine, but rather
    are accessed through the internet from any machine.
   “As ubiquitous internet access becomes a reality in schools, this
    trend may empower users of specific software licenses to use that
    software on whatever machine they are near, thus eliminating the
    need for resource rooms or specialized AT labs,”
   Another example of interoperability is when programs can share and
    compile data.
   The brief also underscores the importance of state-of-the-art AT
    training for educators, and it lists possible uses for IDEA-based
    stimulus funding for schools.
National Education Technology
Plan (2010)
1.   Technology can fundamentally change the learning
     process
2.    Technology in the next generation of assessments
3.   Connect teachers with peers and experts for
     resources
4.   Build infrastructure to support access in and out of
     school
5.   Harness the power of technology
iPad introduced April 3, 2010
                                13
Sequestration of IDEA funds
   Under sequestration, federal funding for the Individuals with
    Disabilities Education Act will be reduced by $1,053,600,000 in
    2013, or 28 percent of the total reduction to education
    programs.
   A $1.1 billion reduction in IDEA federal funds in 2013 will put
    the federal contribution toward the cost of special education
    back to its 2005 level.
   As a result, this will force school districts to either reduce
    services beyond what is needed to provide a FAPE to students
    with disabilities or supplement the shortfall with local funds
    (not likely in this economy)
   Close to 15,000 special education teachers could lose their
    jobs
   Fewer support personnel and possibility of fur-lows
   Fewer resources to pay for assistive technology tools and
    services
Current trends K-12 settings are facing
   Aftermath of ARRA funds and the “big spend down”
       “…to consider investing in „state-of-the-art assistive
        technology and training‟ affords the field a rare
        opportunity to define and shape (implementation).”


   Provision of accessible instructional materials
       Students with Print disabilities who qualify
       Students who don‟t qualify as having a “Print Disability”

   Common Core Standards
       Teachers are preparing for a variety of instructional shifts
        with the introduction of the Common Core State
        Standards
                                                                       15
Use of Mobile Technologies (and use of AT)

   Digital natives using and having built-in technologies
    readily available
   BYOT/BYOD/BYO-AT
   School or District Implementation examples
       Lewisville ISD
       Katy ISD
       Aldine ISD – android tablets
   BYO-AT -- Region 4 Education Service Center &
    Texas Assistive Technology Network (TATN)
    Survey and results

                                                             16
In conclusion…..
The future of AT depends on:
• a collaborative team effort
  to build networks
• increase awareness of AT
  devices and services
• the sharing of the common
  goal of providing the most
  appropriate technology
  intervention for the student.


                                  17
Current trends k12

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Current trends k12

  • 1. Current Trends in Assistive Technology for K-12 Settings Kirk D. Behnke, M.Ed., ATP CSUN Technology and Persons with Disabilities Annual Conference February 25, 2013 Electronic resources can be found at http://bit.ly/ATtrends Back channel: http://todaysmeet.com/ATTrends
  • 2. Past Developments • Shift from a Medical to Social model • Universal Design • Professional development and endorsement of qualifications for AT providers • Technological Advancements 2
  • 3. The Legal Evolution of Access  EHA 1975 Access to schools  IDEA 1990 Access to classrooms  IDEA 1997 Access to general education curriculum  IDEA 2004 Access to instructional materials 3
  • 4. Congressional Intent of IDEA 2004  Improved student performance  Increased accountability  Strong parental participation  High expectations for student achievement  Linked to the general education curriculum  Accessible instructional materials 4
  • 5. Congressional Intent of IDEA 2004 IDEA 2004 affirms emphasis on Assistive Technology as a means to support educational achievement  Requires consideration of AT in the IEP process  Places responsibility for decision-making with IEP committees  Requires accessible instructional materials 5
  • 6. 5 Key Issues in Assistive Technology 1. Convergence 2. Customizability and Universal Design for Learning (UDL) 3. Research- or Evidence-based Design 4. Portability 5. Interoperability Reference: National Center for Technology Innovation (NCTI) conference November, 2009 Article by Meris Stansbury, eSchool News 12/2009 6
  • 7. Convergence  NCTI defines this as the consolidation of various technological systems into “a single platform to perform multiple tasks”–such as the iPhone and other smart phones or mobile devices.  Run multiple applications that can support and accompany students with disabilities throughout their daily activities.  iSigns communication between deaf students and others  Picture Scheduler, which helps students create and organize personal tasks  iPrompts, which provides visual prompting tools  e-Book reader devices  online sites for online library of digital books underwritten by the Education Department for students with qualifying print disabilities.
  • 8. Customizability and Universal Design for Learning  According to the brief, customizable AT is designed so that it “can be configured in different ways to meet the needs of individual users.”  UDL simply means customizing software to meet the needs of a diverse group of learners.  While much educational software has included customizability in recent years, NCTI urges developers to include elements of UDL to help all learners succeed.  Gaming, another technology that recently has gained momentum in education, is also an area that needs work  Some UDL features for gaming include the captioning of dialog, text- to-speech capabilities for on-screen text dialog and instructions, the ability to magnify areas of the screen, the ability to use an adapted controller in place of the standard one, and customizable colors for color-blindness.  Other UDL recommendations include offering variations in the degree of difficulty and additional supports for users, such as guides and features that highlight important points or reward effective strategies.
  • 9. Research- or Evidence-based Design  With technology changing so rapidly, researchers are beginning to realize that studies of AT‟s effectiveness should focus on features, usage, and the user population, rather than individual products  “As features beneficial to users with and without disabilities become commonplace on everyday electronics, AT researchers have found that to stay current, they need to recognize that state-of-the-art research and evidence may come from other disciplines or from consumer testing and demands,” the brief notes.  Currently, research that provides information on which features are most effective for which populations, under which conditions, and for which tasks is still in the early stages, especially for new technologies  “the advent of new technologies and multimodal communication abilities in both mainstream commercial communication devices and AAC devices has led to further confirmation of research that multimodal approaches (voice output devices, gesture, sign, facial expression, picture symbols, and computer-based technologies) are most effective in meeting a wide variety of communication needs in a variety of environments,” the brief says.
  • 10. Portability  To help promote independence, portability is critical, says the report. While the Individuals with Disabilities Education Act (IDEA) requires schools to educate students with disabilities in the least restrictive environment, portable technologies are helping to redefine the mandate of “least restrictive environment” and are boosting independence.  One example of portable AT is a laptop computer, especially a netbook. Many of today‟s laptops have a host of accessibility features, and netbooks allow for an even smaller, lighter solution.  Taking the idea of portability one step further, says the brief, is a growing movement toward high-quality, fully portable, open- source AT. Under this model, students can carry AT software on their jump drive and use it whenever appropriate.  CLiCk, Speak is one example of software that can be downloaded onto a jump drive and is described as “the only free, professional-grade screen magnifier that works across remote desktop software.”
  • 11. Interoperability  Can mean many things for AT used in school, home, and community settings. It can refer to a device that can be used on multiple computer platforms, such as Windows or Mac OS X; or it can mean “the ability of two or more systems or components to exchange information and to use the information that has been exchanged.”  Cloud computing, has the potential is growing for AT software applications that are not installed on a particular machine, but rather are accessed through the internet from any machine.  “As ubiquitous internet access becomes a reality in schools, this trend may empower users of specific software licenses to use that software on whatever machine they are near, thus eliminating the need for resource rooms or specialized AT labs,”  Another example of interoperability is when programs can share and compile data.  The brief also underscores the importance of state-of-the-art AT training for educators, and it lists possible uses for IDEA-based stimulus funding for schools.
  • 12. National Education Technology Plan (2010) 1. Technology can fundamentally change the learning process 2. Technology in the next generation of assessments 3. Connect teachers with peers and experts for resources 4. Build infrastructure to support access in and out of school 5. Harness the power of technology
  • 13. iPad introduced April 3, 2010 13
  • 14. Sequestration of IDEA funds  Under sequestration, federal funding for the Individuals with Disabilities Education Act will be reduced by $1,053,600,000 in 2013, or 28 percent of the total reduction to education programs.  A $1.1 billion reduction in IDEA federal funds in 2013 will put the federal contribution toward the cost of special education back to its 2005 level.  As a result, this will force school districts to either reduce services beyond what is needed to provide a FAPE to students with disabilities or supplement the shortfall with local funds (not likely in this economy)  Close to 15,000 special education teachers could lose their jobs  Fewer support personnel and possibility of fur-lows  Fewer resources to pay for assistive technology tools and services
  • 15. Current trends K-12 settings are facing  Aftermath of ARRA funds and the “big spend down”  “…to consider investing in „state-of-the-art assistive technology and training‟ affords the field a rare opportunity to define and shape (implementation).”  Provision of accessible instructional materials  Students with Print disabilities who qualify  Students who don‟t qualify as having a “Print Disability”  Common Core Standards  Teachers are preparing for a variety of instructional shifts with the introduction of the Common Core State Standards 15
  • 16. Use of Mobile Technologies (and use of AT)  Digital natives using and having built-in technologies readily available  BYOT/BYOD/BYO-AT  School or District Implementation examples  Lewisville ISD  Katy ISD  Aldine ISD – android tablets  BYO-AT -- Region 4 Education Service Center & Texas Assistive Technology Network (TATN) Survey and results 16
  • 17. In conclusion….. The future of AT depends on: • a collaborative team effort to build networks • increase awareness of AT devices and services • the sharing of the common goal of providing the most appropriate technology intervention for the student. 17

Notas do Editor

  1. Here are the five most significant trends in AT development, according to NCTI:1. Convergence. NCTI defines this as the consolidation of various technological systems into “a single platform to perform multiple tasks”–such as the iPhone and other smart phones or mobile devices.These devices have the ability to run multiple applications that can support and accompany students with disabilities throughout their daily activities.For example, the brief mentions that students in Taiwan are engaging in an after-school program with smart phones and the General Packet Radio Service (GPRS) network. With this technology, students and teachers are able to interact to an extent that was not possible before.In the United States, an iPhone application called iSigns can facilitate communication between deaf students and others who do not sign. Other iPhone apps for students with disabilities include Picture Scheduler, which helps students with autism create and organize personal tasks, and iPrompts, which provides visual prompting tools to help students understand upcoming events and make choices.Other examples of convergent technologies include e-Book reader devices and online sites that cater to handheld technologies, such as Bookshare.org, which is an online library of digital books underwritten by the Education Department for students with qualifying print disabilities.2. Customizability and Universal Design for Learning (UDL). According to the brief, customizable AT is designed so that it “can be configured in different ways to meet the needs of individual users.”UDL simply means customizing software to meet the needs of a diverse group of learners. For example, a UDL curriculum should offer multiple means of representation (that is, it should give learners various ways of acquiring information), multiple means of action and expression (it should give students several alternatives for demonstrating what they know), and multiple means of engagement (it should motivate and challenge different learners appropriately).While much educational software has included customizability in recent years, NCTI urges developers to include elements of UDL to help all learners succeed.Gaming, another technology that recently has gained momentum in education, is also an area that needs work, says the brief. “Although game developers have not traditionally focused on accessibility and customizability, there is a growing movement to ensure that developers keep these features in mind as they design games,” it says.For instance, some organizations, such as Universally Accessible Games and the International Game Developers Association (IDGA) Game Accessibility Special Interest Group, have supported designing games with customizable features that will make them universally accessible.Some UDL features for gaming include the captioning of dialog, text-to-speech capabilities for on-screen text dialog and instructions, the ability to magnify areas of the screen, the ability to use an adapted controller in place of the standard one, and customizable colors for color-blindness.Other UDL recommendations include offering variations in the degree of difficulty and additional supports for users, such as guides and features that highlight important points or reward effective strategies.3. Research- or evidence-based design. With technology changing so rapidly, researchers are beginning to realize that studies of AT’s effectiveness should focus on features, usage, and the user population, rather than individual products, NCTI says.“As features beneficial to users with and without disabilities become commonplace on everyday electronics, AT researchers have found that to stay current, they need to recognize that state-of-the-art research and evidence may come from other disciplines or from consumer testing and demands,” the brief notes.Even without formal studies or market research, it says, AT specialists and developers can determine utility, interest, and efficacy simply by reading reviews, determining the number of downloads, and talking or chatting online with users.Currently, research that provides information on which features are most effective for which populations, under which conditions, and for which tasks is still in the early stages, especially for new technologies, the report says.Yet initial research in the area of Augmentative and Alternative Communication (AAC) devices has shown that AAC systems with static visual-graphic systems might be more effective for users with autism, whereas other users might benefit more from speech-generating devices.Also, “the advent of new technologies and multimodal communication abilities in both mainstream commercial communication devices and AAC devices has led to further confirmation of research that multimodal approaches (voice output devices, gesture, sign, facial expression, picture symbols, and computer-based technologies) are most effective in meeting a wide variety of communication needs in a variety of environments,” the brief says.4. Portability. To help promote independence, portability is critical, says the report. While the Individuals with Disabilities Education Act (IDEA) requires schools to educate students with disabilities in the least restrictive environment, portable technologies are helping to redefine the mandate of “least restrictive environment” and are boosting independence.One example of portable AT is a laptop computer, especially a netbook. Many of today’s laptops have a host of accessibility features, and netbooks allow for an even smaller, lighter solution.Taking the idea of portability one step further, says the brief, is a growing movement toward high-quality, fully portable, open-source AT. Under this model, students can carry AT software on their jump drive and use it whenever appropriate.CLiCk, Speak is one example of software that can be downloaded onto a jump drive and is described as “the only free, professional-grade screen magnifier that works across remote desktop software.”5. Interoperability. According to the brief, interoperability can mean many things for AT used in school, home, and community settings. It can refer to a device that can be used on multiple computer platforms, such as Windows or Mac OS X; or it can mean “the ability of two or more systems or components to exchange information and to use the information that has been exchanged.”NCTI believes that as the technology industry moves toward software as a service (SaaS) and cloud computing, the potential is growing for AT software applications that are not installed on a particular machine, but rather are accessed through the internet from any machine.“As ubiquitous internet access becomes a reality in schools, this trend may empower users of specific software licenses to use that software on whatever machine they are near, thus eliminating the need for resource rooms or specialized AT labs,” says the brief.Another example of interoperability is when programs can share and compile data. One example is TeachTown, a software program that provides autism services and coordinates data and communication among parents, teachers, and clinicians. Sharing data facilitates communication, boosts the effectiveness of the clinical intervention, and eliminates the need for teachers or clinicians to transfer data manually into the school’s Individualized Education Program (IEP) records, says the brief.According to NCTI, these five trends are critical to defining current state-of-the-art AT; however, technology developers must remember that “keeping it simple” is really the key to successful AT tools.“NCTI hears this plea from … parents and caregivers as well. Too often, the sophistication of the features or interface of new devices precludes easy use by direct consumers or their parents, teachers, and friends. With more students being served in general-education classrooms of up to 30 students, devices need to offer as little complexity and facilitate as much independence for the user as possible,” the brief says.“It’s not just about adding new features to the stuff we already have,” explained Tracy Gray, director of NCTI. “We must ask the question: What do we need to solve, and how can we do that?”The brief also underscores the importance of state-of-the-art AT training for educators, and it lists possible uses for IDEA-based stimulus funding for schools.
  2. According to the brief, customizable AT is designed so that it “can be configured in different ways to meet the needs of individual users.”UDL simply means customizing software to meet the needs of a diverse group of learners. For example, a UDL curriculum should offer multiple means of representation (that is, it should give learners various ways of acquiring information), multiple means of action and expression (it should give students several alternatives for demonstrating what they know), and multiple means of engagement (it should motivate and challenge different learners appropriately).While much educational software has included customizability in recent years, NCTI urges developers to include elements of UDL to help all learners succeed.Gaming, another technology that recently has gained momentum in education, is also an area that needs work, says the brief. “Although game developers have not traditionally focused on accessibility and customizability, there is a growing movement to ensure that developers keep these features in mind as they design games,” it says.For instance, some organizations, such as Universally Accessible Games and the International Game Developers Association (IDGA) Game Accessibility Special Interest Group, have supported designing games with customizable features that will make them universally accessible.Some UDL features for gaming include the captioning of dialog, text-to-speech capabilities for on-screen text dialog and instructions, the ability to magnify areas of the screen, the ability to use an adapted controller in place of the standard one, and customizable colors for color-blindness.Other UDL recommendations include offering variations in the degree of difficulty and additional supports for users, such as guides and features that highlight important points or reward effective strategies.