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TRINITY
COLLEGE
LIBRARY
-
VISUALISATION OF SPACE
Karolina Badzmierowska
PhD student, Digital Arts and Humanities
Trinity College Dublin
The Old Library
Engraving / coloured print by Joseph Tudor (1753)
Built: 1712 – 1732
Architect: Thomas Burgh
1858-62
High flat ceiling replaced by timber tunnel vaults
Watercolour by James Malton, 1793
1860
1892
Open arches at ground level were glazed
1885
1898
LIBVIZ
: DATA VISUALISATION OF THE OLD LIBRARY
WHO?
The Graphics, Vision and Visualisation group (GV2),
School of Computer Science and Statistics, TCD
The Preservation and Conservation Department of the Library, TCD
WHEN?
2007
WHAT?
Visualisation toolkit and fully interactive 3D model
WHAT FOR?
To support the preservation
OLD LIBRARY REAL SPACE:
- architecture history and development
- architectural alternations
- Trinity Campus layout’s development
- preservation
- functionality, access
- use of the space through centuries
- cultural / fashion perspective
- challenges in future
- exhibition space
- use in art / computer graphics
OLD LIBRARY VIRTUAL SPACE:
- preservation
- use in movies and gaming
- use in art / computer graphics
- Library in Second Life / Google Earth / other
- animations, cartoons
- virtual exhibition venue
- virtual Library
- augmented reality tour
- functionality, access
DEVICES:
- online (exhibition, gallery, virtual tour, Second
Life / Google Earth, games, visualisations and
animations)
- mobile / tablet application (visualisations, tours,
augmented reality)
AUDIENCES / USERS:
- students
- researchers, scholars
- visitors, readers
- general public
- architects
- artists, musicians, performers
- teachers
- children
- avatars
Virtual Space application:
- research
- education
- tourism
- art, performance, exhibitions
- media
- virtual worlds,
- entertainment, gaming
- film
- preservation and conservation
PRINCIPLE 1- IMPLEMENTATION
Research and dissemination of the Old Library space
PRINCIPLE 2 - AIMS AND METHODS
Virtual, non-invasive use of the Old Library space
PRINCIPLE 3 - RESEARCH SOURCES
Identification and evaluation of research sources on the Old Library building / space to date
(architecture, history, culture, preservation, visualisation)
PRINCIPLE 4 - DOCUMENTATION
Written and visual documentation of the research outcomes, information, media and data collected
PRINCIPLE 5 - SUSTAINABILITY
Following the best historical visualisation practices. Planning and implementation of the best, long –
term and sustainable documentation and dissemination processes.
PRINCIPLE 6 – ACCESS
Determining and aiming to achieve the best benefits for the study, interpretation, understanding,
audiences, preservation and management
THANK YOU.

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TCD Old Library - Visualisation of space

  • 1. TRINITY COLLEGE LIBRARY - VISUALISATION OF SPACE Karolina Badzmierowska PhD student, Digital Arts and Humanities Trinity College Dublin
  • 2. The Old Library Engraving / coloured print by Joseph Tudor (1753) Built: 1712 – 1732 Architect: Thomas Burgh
  • 3. 1858-62 High flat ceiling replaced by timber tunnel vaults Watercolour by James Malton, 1793
  • 5. 1892 Open arches at ground level were glazed
  • 8.
  • 9.
  • 10.
  • 11.
  • 12.
  • 13.
  • 14.
  • 15.
  • 16. LIBVIZ : DATA VISUALISATION OF THE OLD LIBRARY WHO? The Graphics, Vision and Visualisation group (GV2), School of Computer Science and Statistics, TCD The Preservation and Conservation Department of the Library, TCD WHEN? 2007 WHAT? Visualisation toolkit and fully interactive 3D model WHAT FOR? To support the preservation
  • 17.
  • 18. OLD LIBRARY REAL SPACE: - architecture history and development - architectural alternations - Trinity Campus layout’s development - preservation - functionality, access - use of the space through centuries - cultural / fashion perspective - challenges in future - exhibition space - use in art / computer graphics
  • 19. OLD LIBRARY VIRTUAL SPACE: - preservation - use in movies and gaming - use in art / computer graphics - Library in Second Life / Google Earth / other - animations, cartoons - virtual exhibition venue - virtual Library - augmented reality tour - functionality, access
  • 20. DEVICES: - online (exhibition, gallery, virtual tour, Second Life / Google Earth, games, visualisations and animations) - mobile / tablet application (visualisations, tours, augmented reality)
  • 21. AUDIENCES / USERS: - students - researchers, scholars - visitors, readers - general public - architects - artists, musicians, performers - teachers - children - avatars
  • 22. Virtual Space application: - research - education - tourism - art, performance, exhibitions - media - virtual worlds, - entertainment, gaming - film - preservation and conservation
  • 23. PRINCIPLE 1- IMPLEMENTATION Research and dissemination of the Old Library space PRINCIPLE 2 - AIMS AND METHODS Virtual, non-invasive use of the Old Library space PRINCIPLE 3 - RESEARCH SOURCES Identification and evaluation of research sources on the Old Library building / space to date (architecture, history, culture, preservation, visualisation) PRINCIPLE 4 - DOCUMENTATION Written and visual documentation of the research outcomes, information, media and data collected PRINCIPLE 5 - SUSTAINABILITY Following the best historical visualisation practices. Planning and implementation of the best, long – term and sustainable documentation and dissemination processes. PRINCIPLE 6 – ACCESS Determining and aiming to achieve the best benefits for the study, interpretation, understanding, audiences, preservation and management