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Projectile Motion
Concepts
• To illustrate the relationships among concepts
  involved in projectile motion and energy
  transformation, particularly:
  – How Kinetic Energy is transformed into Potential
    Energy and vice versa
  – Mass, Initial Velocity and Firing Angle’s effects on
    Range and Displacement
  – How velocity and acceleration change through
    time
  – How energy is conserved and transformed
User Inputs
                 (Before start button is pressed)

•   Firing Angle (FA) = User input between 0 to 180
•   Mass = User Input choices
•   Y-Axis
•   Initial Velocity = User input between ?

Output:
• Initial Velocity (Vo) = Vx + Vy = Vx sin FA + Vy cos
  FA
Outputs
                     (After start button is pressed)

•   Change in Vx and Vy
•   Vertical and Horizontal Displacement
•   Maximum Height of Projectile
•   Time to reach maximum height
•   Maximum distance of Projectile
•   Time to reach ground

BAR GRAPH
• Kinetic Energy
• Potential Energy
Equations
•   Velocity:
      –   Vx = remains unchanged = Vocos FA
      –   Vy = increasing linearly = Vo sin FA – gt

•   Acceleration = constant = g
•   Time, t = per second of motion as start button is pressed
•   Magnitude of Velocity
•   Vertical and Horizontal Displacement
             x = Vo t cos FA
             y = Vo t sin FA - 1/2 gt^2

•   Maximum height of projectile:
•   Time to reach maximum height:
•   Maximum distance of projectile:
•   Time to reach ground:

BAR GRAPH:
•   Kinetic energy = 1/2mv^2
•   Potential energy = mgh
•   Dissipated Energy
Height




                                             Potential   Dissipated   Kinetic
                                             Energy      Energy       Energy



                                                              0:00 sec




2

                                                                        Range



    Firing Angle   Mass   Initial Velocity         GO         PAUSE
Height,
meters
                           Velocity =
                                            x
                           Acceleration =

                                                        Potential   Dissipated   Kinetic
                                                        Energy      Energy       Energy

10
                                                                         0:10 sec




                                       10                                        Range


     Firing Angle   Mass             Initial Velocity         GO         PAUSE
Height,
meters



                                                      Potential    Dissipated   Kinetic
                                                      Energy       Energy       Energy


                                             Velocity =       x
                                             Acceleration =             0:20 sec



5




                                                                                Range
                                                         15


    Firing Angle   Mass   Initial Velocity                    GO        PAUSE

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Projectile motion

  • 2. Concepts • To illustrate the relationships among concepts involved in projectile motion and energy transformation, particularly: – How Kinetic Energy is transformed into Potential Energy and vice versa – Mass, Initial Velocity and Firing Angle’s effects on Range and Displacement – How velocity and acceleration change through time – How energy is conserved and transformed
  • 3. User Inputs (Before start button is pressed) • Firing Angle (FA) = User input between 0 to 180 • Mass = User Input choices • Y-Axis • Initial Velocity = User input between ? Output: • Initial Velocity (Vo) = Vx + Vy = Vx sin FA + Vy cos FA
  • 4. Outputs (After start button is pressed) • Change in Vx and Vy • Vertical and Horizontal Displacement • Maximum Height of Projectile • Time to reach maximum height • Maximum distance of Projectile • Time to reach ground BAR GRAPH • Kinetic Energy • Potential Energy
  • 5. Equations • Velocity: – Vx = remains unchanged = Vocos FA – Vy = increasing linearly = Vo sin FA – gt • Acceleration = constant = g • Time, t = per second of motion as start button is pressed • Magnitude of Velocity • Vertical and Horizontal Displacement x = Vo t cos FA y = Vo t sin FA - 1/2 gt^2 • Maximum height of projectile: • Time to reach maximum height: • Maximum distance of projectile: • Time to reach ground: BAR GRAPH: • Kinetic energy = 1/2mv^2 • Potential energy = mgh • Dissipated Energy
  • 6. Height Potential Dissipated Kinetic Energy Energy Energy 0:00 sec 2 Range Firing Angle Mass Initial Velocity GO PAUSE
  • 7. Height, meters Velocity = x Acceleration = Potential Dissipated Kinetic Energy Energy Energy 10 0:10 sec 10 Range Firing Angle Mass Initial Velocity GO PAUSE
  • 8. Height, meters Potential Dissipated Kinetic Energy Energy Energy Velocity = x Acceleration = 0:20 sec 5 Range 15 Firing Angle Mass Initial Velocity GO PAUSE