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Experience Montage in the virtual space
1. Experience Montage in the virtual space
Kai-Tzu Lu & Teng-Wen Chang
CAADRIA2005
Graduate Institute of Architecture,
National Chiao Tung University, Taiwan.
Graduate School of Computational Design,
National Yunlin University of Science and Technology, Taiwan.
2. I n t r o d u c t i o n O b j e c t i v e R e v i e w E x p e r i e n c e M o n t a g e C o n c l u s i o n
Mental Experience is a Black Box
Experience Montage
B l a c k
3. Experience of Outcome--Signal
• Two Senses: Touch and Sight.
• The signals: Tangible and visual signals.
• Actions: Operating signals with digital form
I n t r o d u c t i o n O b j e c t i v e R e v i e w E x p e r i e n c e M o n t a g e C o n c l u s i o nExperience Montage
4. About Montage
• Montage comprehends the differences between image
space means and the physical spatial experience
through the visual concepts.
• The method of Montage is an expression of dynamic
collage.
• It provides virtual spatial experiences in the physical
environment.
• Montage makes the fuzziness crossing physical and
virtual space experiences.
I n t r o d u c t i o n O b j e c t i v e R e v i e w E x p e r i e n c e M o n t a g e C o n c l u s i o nExperience Montage
5. Experience Montage in the Virtual Space
• Experience Montage describes the characteristics of
spatial experiences switching between virtual and physical
space through the theory of Montage.
• The action of Montage in the architectural terminology is
combination and construction.
• Finding the phenomenon of the 3D interactive behaviors
in the virtual space.
I n t r o d u c t i o n O b j e c t i v e R e v i e w E x p e r i e n c e M o n t a g e C o n c l u s i o nExperience Montage
6. Searching for Experience Montage
• Finding the characteristics of montage via its operational
method of collage: virtual continuity and dynamic
interaction.
• Through P2P space, 3D Museum, Critic room to
understand the differences causing by image space
meaning to the physical space experiences.
• Using the four elements in the Exploration model further:
representation, rules, memory, policy to explain the
situation of experience montage
I n t r o d u c t i o n O b j e c t i v e R e v i e w E x p e r i e n c e M o n t a g e C o n c l u s i o nExperience Montage
7. Pilot Studies
• P2P Space: Distributed Visualization feedback.
• 3D Museum: discrete continuity.
• Critic Room: Composition.
I n t r o d u c t i o n O b j e c t i v e R e v i e w E x p e r i e n c e M o n t a g e C o n c l u s i o nExperience Montage
8. 12
12
P2P Space :Distributed Visualization Feedback
• Visualizing distributed spaces with navigation feedbacks
• Transmit data and share circumstances .
• Utilizing “gate”metaphor for connecting among virtual spaces.
P2P space
Kalay, YE: 2004, Virtual
Learning Environments, ITcon
Journal, 9 (ICT Supported
Learning in Architecture and
Civil Engineering): 195-207.
Kalay, YE: 2004, Virtual
Learning Environments, ITcon
Journal, 9 (ICT Supported
Learning in Architecture and
Civil Engineering): 195-207.
I n t r o d u c t i o n O b j e c t i v e R e v i e w E x p e r i e n c e M o n t a g e C o n c l u s i o nExperience Montage
9. 12
12
3D museum :Discrete continuity
• Interaction in this space is merely navigation.
• The interaction with discrete continuity between the 3D
virtual environment and 2D layers of “interfaces”.
• Adapting the ”spatial metaphors”and “visual components”
to describe the navigation behaviours.
3D Museum
Chang, T-W and Lai, I-C: 2003,
Navigation in 3D Information
Landscape-A 3D Museum for
Civic Buildings
Ishida, T: 2002, Digital City
Kyoto:Social Information
Infrastructure for Everyday
Life
I n t r o d u c t i o n O b j e c t i v e R e v i e w E x p e r i e n c e M o n t a g e C o n c l u s i o nExperience Montage
11. Components of Experience Montage
• Experience montage shares several common aspects from
montage, experience and collage.
• Two Components of experience Montage are browsing and
transform that contains four metaphors: sliding, catching,
atlas and composition.
I n t r o d u c t i o n O b j e c t i v e R e v i e w E x p e r i e n c e M o n t a g e C o n c l u s i o nExperience Montage
12. Metaphors of Experience Montage
• Browsing
– Sliding The process of the browsing and crossing
among several virtual space.
– Catching which can download various forms of data
crossing among the virtual space in browsing.
• Transform
– Atlas It can manage the data collected.
– Composition It can construct the data after
arrangement.
Browsing
I n t r o d u c t i o n O b j e c t i v e R e v i e w E x p e r i e n c e M o n t a g e C o n c l u s i o nExperience Montage
Sliding Catching
13. Metaphors of Experience Montage
Transform
• Browsing
– Sliding The process of the browsing and crossing
among several virtual space.
– Catching which can download various forms of data
crossing among the virtual space in browsing.
• Transform
– Atlas It can manage the data collected.
– Composition It can construct the data after
arrangement.
Atlas Catching
I n t r o d u c t i o n O b j e c t i v e R e v i e w E x p e r i e n c e M o n t a g e C o n c l u s i o nExperience Montage
14. Modeling experience using exploration model
• Searching for computational possibility of experience
montage
• Closer metaphor for montage in spatial experience is
exploration
• Exploration model (representation + rules + memory +
policy = search exploration)
* Woodbury, R: 1996. Exploring Large Spaces of Building Design., ARC (Australia Research Concil) large grant proposal.
I n t r o d u c t i o n O b j e c t i v e R e v i e w E x p e r i e n c e M o n t a g e C o n c l u s i o nExperience Montage
15. Exploration Model
• Representation comes from the field of design and formal
symbolic language for representing design
• Rules are designed as the operational basis over the
representation.
• Memory infers the possibility of the design in the space
through the rules.
• Policy is to search and set the principles for guiding the
design.
I n t r o d u c t i o n O b j e c t i v e R e v i e w E x p e r i e n c e M o n t a g e C o n c l u s i o nExperience Montage
* Woodbury, R: 1996. Exploring Large Spaces of Building Design., ARC (Australia Research Concil) large grant proposal.
16. The Mapping
• Representation: Distributed virtual world and crossing the
virtual space with different places remotely;
• Rules: the way of Connection, relating to the virtual space
connection ways in different ends;
• Memory: Inspiration recoding, use the browsing carelessly
to record the selection of the memory;
• Policy: Composition principles create personal interface
according to your preferences in design to give variety of
browsing experiences.
I n t r o d u c t i o n O b j e c t i v e R e v i e w E x p e r i e n c e M o n t a g e C o n c l u s i o nExperience Montage
* Woodbury, R: 1996. Exploring Large Spaces of Building Design., ARC (Australia Research Concil) large grant proposal.
17. Integrating Experience Montage
• Representation
– Communication between human to human and human to
machines
– Visual information components.
– 3D Virtual environments and 2D/3D interfaces
– Avatars interactive.
• rules
– Peer to Peer of the network structure applies the type of the
connecting network and each nodes offer the service of
transformation.
– The Client/Server existed in the same IP address at the same
time.
• memory
– Record the short-term memory which is selected by browsing
several virtual space, and make the memory becoming a
series connection of carriage memory.
– Transform the memory into personal experience and make
them becoming carriage memory, principles and concepts.
– The visual feedback memory created by text, image, pictures
and models.
• policy
– Freedom navigation behaviours in the virtual space.
– Virtual avatars users.
– When virtual space exchange keeping
communication/information sharing.
I n t r o d u c t i o n O b j e c t i v e R e v i e w E x p e r i e n c e M o n t a g e C o n c l u s i o nExperience Montage
18. A System Framework for capturing
Experience montage
I n t r o d u c t i o n O b j e c t i v e R e v i e w E x p e r i e n c e M o n t a g e C o n c l u s i o nExperience Montage
19. Demonstration
Experience montage
I n t r o d u c t i o n O b j e c t i v e R e v i e w E x p e r i e n c e M o n t a g e C o n c l u s i o nExperience Montage
20. Future work
• Generate the digital from from the experience.
• The media of connection virtual and physical world that
can get the same experience montage phenomenon.
• Information share by the environment.
I n t r o d u c t i o n O b j e c t i v e R e v i e w E x p e r i e n c e M o n t a g e C o n c l u s i o nExperience Montage
21. Thanks your attend the presentation
Experience Montage in the virtual space
Kai-Tzu Lu & Teng-Wen Chang
CAADRIA2005
Graduate Institute of Architecture,
National Chiao Tung University, Taiwan.
Graduate School of Computational Design,
National Yunlin University of Science and Technology, Taiwan.