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Experience Montage in the virtual space
Kai-Tzu Lu & Teng-Wen Chang
CAADRIA2005
Graduate Institute of Architecture,
National Chiao Tung University, Taiwan.
Graduate School of Computational Design,
National Yunlin University of Science and Technology, Taiwan.
I n t r o d u c t i o n O b j e c t i v e R e v i e w E x p e r i e n c e M o n t a g e C o n c l u s i o n
Mental Experience is a Black Box
Experience Montage
B l a c k
Experience of Outcome--Signal
• Two Senses: Touch and Sight.
• The signals: Tangible and visual signals.
• Actions: Operating signals with digital form
I n t r o d u c t i o n O b j e c t i v e R e v i e w E x p e r i e n c e M o n t a g e C o n c l u s i o nExperience Montage
About Montage
• Montage comprehends the differences between image
space means and the physical spatial experience
through the visual concepts.
• The method of Montage is an expression of dynamic
collage.
• It provides virtual spatial experiences in the physical
environment.
• Montage makes the fuzziness crossing physical and
virtual space experiences.
I n t r o d u c t i o n O b j e c t i v e R e v i e w E x p e r i e n c e M o n t a g e C o n c l u s i o nExperience Montage
Experience Montage in the Virtual Space
• Experience Montage describes the characteristics of
spatial experiences switching between virtual and physical
space through the theory of Montage.
• The action of Montage in the architectural terminology is
combination and construction.
• Finding the phenomenon of the 3D interactive behaviors
in the virtual space.
I n t r o d u c t i o n O b j e c t i v e R e v i e w E x p e r i e n c e M o n t a g e C o n c l u s i o nExperience Montage
Searching for Experience Montage
• Finding the characteristics of montage via its operational
method of collage: virtual continuity and dynamic
interaction.
• Through P2P space, 3D Museum, Critic room to
understand the differences causing by image space
meaning to the physical space experiences.
• Using the four elements in the Exploration model further:
representation, rules, memory, policy to explain the
situation of experience montage
I n t r o d u c t i o n O b j e c t i v e R e v i e w E x p e r i e n c e M o n t a g e C o n c l u s i o nExperience Montage
Pilot Studies
• P2P Space: Distributed Visualization feedback.
• 3D Museum: discrete continuity.
• Critic Room: Composition.
I n t r o d u c t i o n O b j e c t i v e R e v i e w E x p e r i e n c e M o n t a g e C o n c l u s i o nExperience Montage
12
12
P2P Space :Distributed Visualization Feedback
• Visualizing distributed spaces with navigation feedbacks
• Transmit data and share circumstances .
• Utilizing “gate”metaphor for connecting among virtual spaces.
P2P space
Kalay, YE: 2004, Virtual
Learning Environments, ITcon
Journal, 9 (ICT Supported
Learning in Architecture and
Civil Engineering): 195-207.
Kalay, YE: 2004, Virtual
Learning Environments, ITcon
Journal, 9 (ICT Supported
Learning in Architecture and
Civil Engineering): 195-207.
I n t r o d u c t i o n O b j e c t i v e R e v i e w E x p e r i e n c e M o n t a g e C o n c l u s i o nExperience Montage
12
12
3D museum :Discrete continuity
• Interaction in this space is merely navigation.
• The interaction with discrete continuity between the 3D
virtual environment and 2D layers of “interfaces”.
• Adapting the ”spatial metaphors”and “visual components”
to describe the navigation behaviours.
3D Museum
Chang, T-W and Lai, I-C: 2003,
Navigation in 3D Information
Landscape-A 3D Museum for
Civic Buildings
Ishida, T: 2002, Digital City
Kyoto:Social Information
Infrastructure for Everyday
Life
I n t r o d u c t i o n O b j e c t i v e R e v i e w E x p e r i e n c e M o n t a g e C o n c l u s i o nExperience Montage
12
12
Critic Room : Composition
• Examining the online critic behaviours for spatial
experience exchange
• Developing the Dynamic Interactive Spatial Experience
with networked spaces.
• Composing discrete virtual objects crossing different
virtual spaces.
Critic room
Active Worlds 3.6,Copyright©
1995-2005 Activeworlds Inc.
Http://www.activeworlds.com
Mogensen, P and Gronbak, K:
2000, Hypermedia in the Virtual
Project Room - Toward Open
3D Spatial Hypermedia, in,
eleventh ACM on Hypertext
and hypermedia, Texas, United
States, pp: 113 - 122.
I n t r o d u c t i o n O b j e c t i v e R e v i e w E x p e r i e n c e M o n t a g e C o n c l u s i o nExperience Montage
Components of Experience Montage
• Experience montage shares several common aspects from
montage, experience and collage.
• Two Components of experience Montage are browsing and
transform that contains four metaphors: sliding, catching,
atlas and composition.
I n t r o d u c t i o n O b j e c t i v e R e v i e w E x p e r i e n c e M o n t a g e C o n c l u s i o nExperience Montage
Metaphors of Experience Montage
• Browsing
– Sliding The process of the browsing and crossing
among several virtual space.
– Catching which can download various forms of data
crossing among the virtual space in browsing.
• Transform
– Atlas It can manage the data collected.
– Composition It can construct the data after
arrangement.
Browsing
I n t r o d u c t i o n O b j e c t i v e R e v i e w E x p e r i e n c e M o n t a g e C o n c l u s i o nExperience Montage
Sliding Catching
Metaphors of Experience Montage
Transform
• Browsing
– Sliding The process of the browsing and crossing
among several virtual space.
– Catching which can download various forms of data
crossing among the virtual space in browsing.
• Transform
– Atlas It can manage the data collected.
– Composition It can construct the data after
arrangement.
Atlas Catching
I n t r o d u c t i o n O b j e c t i v e R e v i e w E x p e r i e n c e M o n t a g e C o n c l u s i o nExperience Montage
Modeling experience using exploration model
• Searching for computational possibility of experience
montage
• Closer metaphor for montage in spatial experience is
exploration
• Exploration model (representation + rules + memory +
policy = search exploration)
* Woodbury, R: 1996. Exploring Large Spaces of Building Design., ARC (Australia Research Concil) large grant proposal.
I n t r o d u c t i o n O b j e c t i v e R e v i e w E x p e r i e n c e M o n t a g e C o n c l u s i o nExperience Montage
Exploration Model
• Representation comes from the field of design and formal
symbolic language for representing design
• Rules are designed as the operational basis over the
representation.
• Memory infers the possibility of the design in the space
through the rules.
• Policy is to search and set the principles for guiding the
design.
I n t r o d u c t i o n O b j e c t i v e R e v i e w E x p e r i e n c e M o n t a g e C o n c l u s i o nExperience Montage
* Woodbury, R: 1996. Exploring Large Spaces of Building Design., ARC (Australia Research Concil) large grant proposal.
The Mapping
• Representation: Distributed virtual world and crossing the
virtual space with different places remotely;
• Rules: the way of Connection, relating to the virtual space
connection ways in different ends;
• Memory: Inspiration recoding, use the browsing carelessly
to record the selection of the memory;
• Policy: Composition principles create personal interface
according to your preferences in design to give variety of
browsing experiences.
I n t r o d u c t i o n O b j e c t i v e R e v i e w E x p e r i e n c e M o n t a g e C o n c l u s i o nExperience Montage
* Woodbury, R: 1996. Exploring Large Spaces of Building Design., ARC (Australia Research Concil) large grant proposal.
Integrating Experience Montage
• Representation
– Communication between human to human and human to
machines
– Visual information components.
– 3D Virtual environments and 2D/3D interfaces
– Avatars interactive.
• rules
– Peer to Peer of the network structure applies the type of the
connecting network and each nodes offer the service of
transformation.
– The Client/Server existed in the same IP address at the same
time.
• memory
– Record the short-term memory which is selected by browsing
several virtual space, and make the memory becoming a
series connection of carriage memory.
– Transform the memory into personal experience and make
them becoming carriage memory, principles and concepts.
– The visual feedback memory created by text, image, pictures
and models.
• policy
– Freedom navigation behaviours in the virtual space.
– Virtual avatars users.
– When virtual space exchange keeping
communication/information sharing.
I n t r o d u c t i o n O b j e c t i v e R e v i e w E x p e r i e n c e M o n t a g e C o n c l u s i o nExperience Montage
A System Framework for capturing
Experience montage
I n t r o d u c t i o n O b j e c t i v e R e v i e w E x p e r i e n c e M o n t a g e C o n c l u s i o nExperience Montage
Demonstration
Experience montage
I n t r o d u c t i o n O b j e c t i v e R e v i e w E x p e r i e n c e M o n t a g e C o n c l u s i o nExperience Montage
Future work
• Generate the digital from from the experience.
• The media of connection virtual and physical world that
can get the same experience montage phenomenon.
• Information share by the environment.
I n t r o d u c t i o n O b j e c t i v e R e v i e w E x p e r i e n c e M o n t a g e C o n c l u s i o nExperience Montage
Thanks your attend the presentation
Experience Montage in the virtual space
Kai-Tzu Lu & Teng-Wen Chang
CAADRIA2005
Graduate Institute of Architecture,
National Chiao Tung University, Taiwan.
Graduate School of Computational Design,
National Yunlin University of Science and Technology, Taiwan.

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Experience Montage in the virtual space

  • 1. Experience Montage in the virtual space Kai-Tzu Lu & Teng-Wen Chang CAADRIA2005 Graduate Institute of Architecture, National Chiao Tung University, Taiwan. Graduate School of Computational Design, National Yunlin University of Science and Technology, Taiwan.
  • 2. I n t r o d u c t i o n O b j e c t i v e R e v i e w E x p e r i e n c e M o n t a g e C o n c l u s i o n Mental Experience is a Black Box Experience Montage B l a c k
  • 3. Experience of Outcome--Signal • Two Senses: Touch and Sight. • The signals: Tangible and visual signals. • Actions: Operating signals with digital form I n t r o d u c t i o n O b j e c t i v e R e v i e w E x p e r i e n c e M o n t a g e C o n c l u s i o nExperience Montage
  • 4. About Montage • Montage comprehends the differences between image space means and the physical spatial experience through the visual concepts. • The method of Montage is an expression of dynamic collage. • It provides virtual spatial experiences in the physical environment. • Montage makes the fuzziness crossing physical and virtual space experiences. I n t r o d u c t i o n O b j e c t i v e R e v i e w E x p e r i e n c e M o n t a g e C o n c l u s i o nExperience Montage
  • 5. Experience Montage in the Virtual Space • Experience Montage describes the characteristics of spatial experiences switching between virtual and physical space through the theory of Montage. • The action of Montage in the architectural terminology is combination and construction. • Finding the phenomenon of the 3D interactive behaviors in the virtual space. I n t r o d u c t i o n O b j e c t i v e R e v i e w E x p e r i e n c e M o n t a g e C o n c l u s i o nExperience Montage
  • 6. Searching for Experience Montage • Finding the characteristics of montage via its operational method of collage: virtual continuity and dynamic interaction. • Through P2P space, 3D Museum, Critic room to understand the differences causing by image space meaning to the physical space experiences. • Using the four elements in the Exploration model further: representation, rules, memory, policy to explain the situation of experience montage I n t r o d u c t i o n O b j e c t i v e R e v i e w E x p e r i e n c e M o n t a g e C o n c l u s i o nExperience Montage
  • 7. Pilot Studies • P2P Space: Distributed Visualization feedback. • 3D Museum: discrete continuity. • Critic Room: Composition. I n t r o d u c t i o n O b j e c t i v e R e v i e w E x p e r i e n c e M o n t a g e C o n c l u s i o nExperience Montage
  • 8. 12 12 P2P Space :Distributed Visualization Feedback • Visualizing distributed spaces with navigation feedbacks • Transmit data and share circumstances . • Utilizing “gate”metaphor for connecting among virtual spaces. P2P space Kalay, YE: 2004, Virtual Learning Environments, ITcon Journal, 9 (ICT Supported Learning in Architecture and Civil Engineering): 195-207. Kalay, YE: 2004, Virtual Learning Environments, ITcon Journal, 9 (ICT Supported Learning in Architecture and Civil Engineering): 195-207. I n t r o d u c t i o n O b j e c t i v e R e v i e w E x p e r i e n c e M o n t a g e C o n c l u s i o nExperience Montage
  • 9. 12 12 3D museum :Discrete continuity • Interaction in this space is merely navigation. • The interaction with discrete continuity between the 3D virtual environment and 2D layers of “interfaces”. • Adapting the ”spatial metaphors”and “visual components” to describe the navigation behaviours. 3D Museum Chang, T-W and Lai, I-C: 2003, Navigation in 3D Information Landscape-A 3D Museum for Civic Buildings Ishida, T: 2002, Digital City Kyoto:Social Information Infrastructure for Everyday Life I n t r o d u c t i o n O b j e c t i v e R e v i e w E x p e r i e n c e M o n t a g e C o n c l u s i o nExperience Montage
  • 10. 12 12 Critic Room : Composition • Examining the online critic behaviours for spatial experience exchange • Developing the Dynamic Interactive Spatial Experience with networked spaces. • Composing discrete virtual objects crossing different virtual spaces. Critic room Active Worlds 3.6,Copyright© 1995-2005 Activeworlds Inc. Http://www.activeworlds.com Mogensen, P and Gronbak, K: 2000, Hypermedia in the Virtual Project Room - Toward Open 3D Spatial Hypermedia, in, eleventh ACM on Hypertext and hypermedia, Texas, United States, pp: 113 - 122. I n t r o d u c t i o n O b j e c t i v e R e v i e w E x p e r i e n c e M o n t a g e C o n c l u s i o nExperience Montage
  • 11. Components of Experience Montage • Experience montage shares several common aspects from montage, experience and collage. • Two Components of experience Montage are browsing and transform that contains four metaphors: sliding, catching, atlas and composition. I n t r o d u c t i o n O b j e c t i v e R e v i e w E x p e r i e n c e M o n t a g e C o n c l u s i o nExperience Montage
  • 12. Metaphors of Experience Montage • Browsing – Sliding The process of the browsing and crossing among several virtual space. – Catching which can download various forms of data crossing among the virtual space in browsing. • Transform – Atlas It can manage the data collected. – Composition It can construct the data after arrangement. Browsing I n t r o d u c t i o n O b j e c t i v e R e v i e w E x p e r i e n c e M o n t a g e C o n c l u s i o nExperience Montage Sliding Catching
  • 13. Metaphors of Experience Montage Transform • Browsing – Sliding The process of the browsing and crossing among several virtual space. – Catching which can download various forms of data crossing among the virtual space in browsing. • Transform – Atlas It can manage the data collected. – Composition It can construct the data after arrangement. Atlas Catching I n t r o d u c t i o n O b j e c t i v e R e v i e w E x p e r i e n c e M o n t a g e C o n c l u s i o nExperience Montage
  • 14. Modeling experience using exploration model • Searching for computational possibility of experience montage • Closer metaphor for montage in spatial experience is exploration • Exploration model (representation + rules + memory + policy = search exploration) * Woodbury, R: 1996. Exploring Large Spaces of Building Design., ARC (Australia Research Concil) large grant proposal. I n t r o d u c t i o n O b j e c t i v e R e v i e w E x p e r i e n c e M o n t a g e C o n c l u s i o nExperience Montage
  • 15. Exploration Model • Representation comes from the field of design and formal symbolic language for representing design • Rules are designed as the operational basis over the representation. • Memory infers the possibility of the design in the space through the rules. • Policy is to search and set the principles for guiding the design. I n t r o d u c t i o n O b j e c t i v e R e v i e w E x p e r i e n c e M o n t a g e C o n c l u s i o nExperience Montage * Woodbury, R: 1996. Exploring Large Spaces of Building Design., ARC (Australia Research Concil) large grant proposal.
  • 16. The Mapping • Representation: Distributed virtual world and crossing the virtual space with different places remotely; • Rules: the way of Connection, relating to the virtual space connection ways in different ends; • Memory: Inspiration recoding, use the browsing carelessly to record the selection of the memory; • Policy: Composition principles create personal interface according to your preferences in design to give variety of browsing experiences. I n t r o d u c t i o n O b j e c t i v e R e v i e w E x p e r i e n c e M o n t a g e C o n c l u s i o nExperience Montage * Woodbury, R: 1996. Exploring Large Spaces of Building Design., ARC (Australia Research Concil) large grant proposal.
  • 17. Integrating Experience Montage • Representation – Communication between human to human and human to machines – Visual information components. – 3D Virtual environments and 2D/3D interfaces – Avatars interactive. • rules – Peer to Peer of the network structure applies the type of the connecting network and each nodes offer the service of transformation. – The Client/Server existed in the same IP address at the same time. • memory – Record the short-term memory which is selected by browsing several virtual space, and make the memory becoming a series connection of carriage memory. – Transform the memory into personal experience and make them becoming carriage memory, principles and concepts. – The visual feedback memory created by text, image, pictures and models. • policy – Freedom navigation behaviours in the virtual space. – Virtual avatars users. – When virtual space exchange keeping communication/information sharing. I n t r o d u c t i o n O b j e c t i v e R e v i e w E x p e r i e n c e M o n t a g e C o n c l u s i o nExperience Montage
  • 18. A System Framework for capturing Experience montage I n t r o d u c t i o n O b j e c t i v e R e v i e w E x p e r i e n c e M o n t a g e C o n c l u s i o nExperience Montage
  • 19. Demonstration Experience montage I n t r o d u c t i o n O b j e c t i v e R e v i e w E x p e r i e n c e M o n t a g e C o n c l u s i o nExperience Montage
  • 20. Future work • Generate the digital from from the experience. • The media of connection virtual and physical world that can get the same experience montage phenomenon. • Information share by the environment. I n t r o d u c t i o n O b j e c t i v e R e v i e w E x p e r i e n c e M o n t a g e C o n c l u s i o nExperience Montage
  • 21. Thanks your attend the presentation Experience Montage in the virtual space Kai-Tzu Lu & Teng-Wen Chang CAADRIA2005 Graduate Institute of Architecture, National Chiao Tung University, Taiwan. Graduate School of Computational Design, National Yunlin University of Science and Technology, Taiwan.