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Games based learning
June Wall
Introductions
June Wall was an independent Consultant, eLearning and
Libraries and is an Adjunct Lecturer, School of Information
Studies, Charles Sturt University.
She was previously a Teacher Quality Consultant for the
Association of Independent Schools, NSW.
She has been a teacher at primary and secondary levels, a
lecturer, a professional development and education
consultant, Head of Department, special librarian, teacher
librarian and computer coordinator in the government and
non-government sectors for over 35 years.
It'sallinthegame
Key elements of any game are:
 Challenge
 Points or competition
 An end or achievement
 LinkedIn – how is it a game?
Experience points -XP
 Web address on games based learning or gamification = 10
 Video of actual game - 20
 Actual game site - rote learning - 20
 Actual game site - simple quest - 30
 Actual game site - problem solving - 50
 Immersive game with direct link to the curriculum - 100
Stagesingamesand learning
 Partial gamification
 Single games to link activities for learning
 Gamifying a unit of work
 Simple games based learning
 Immersive GBL
Gamemechanics
…THE CORE
CHARACTERISTICS
THAT MAKE A GAME
EG
1 PLAYER VS MULTI
PLAYER
REPETITION FOR
SUCCESS
FORCED
MOVEMENT / TYPE
OF MOVEMENT
TIMED?
Gamemechanics
Game
Progression
Clear Narrative
Gradual increase
in difficulty
Teacher as
mediator during
the game
Collaboration
Game mechanics
linked to
collaboration
On-screen
information
Adequate special
distribution
Recognisable
characters
Accessible
Language
Avoiding
information
overload
A holistic game
experience
An action guide
to the game
What's the
difference
between GBL
and
gamification?
 Games based learning (GBL) is a
narrative or story where you enter as
a character, proceed through a series
of tasks , challenges or quests to
complete the story …. Finish the
game. You learn specific skills or
knowledge as you progress and the
end of the game includes some form
of evaluation with feedback
throughout.
Gamification
Gamification is the application
of game elements to a learning
task.
Whatgameshave
youplayedthat
allowyoutobe
partoforcreate
thestory?
Howdotheydo
this?
Popular culture and
gaming
Popular culture or pop culture is generally
recognized as a set of practices, beliefs, and
objects that are dominant or ubiquitous in a
society at a given point in time.
Wikipedia https://en.wikipedia.org/wiki/Popular_culture
Story /
narrativeand
learning
1. Provides a conceptual framework
2. Contextualises learning
3. Agency
4. Immersion
5. Emotion
6. Memorable
Check out
http://www.ala.org/acrl/sites/ala.org.acrl/files/c
ontent/conferences/confsandpreconfs/2013/pap
ers/SzurmakThuna_TellMe.pdf
Whatareyoumostinterestedin?
Image of immersive role play eg wow Image of gamed learning activity
Tendefining
characteristics of
games
Whitton,Nicola(2009).LearningwithdigitalGames:Apracticalguide
toengagingstudentsinhighereducation.Retrieved
fromhttp://www.eblib.com
 Competition - The goal is to achieve an outcome that is
superior to others.
 Challenge - Tasks require effort and are non-trivial.
 Exploration - There is a context-sensitive environment
that can be investigated.
 Fantasy - Existence of a make-believe environment,
characters or narrative.
 Goals - There are explicit aims and objectives.
 Interaction - An action will change the state of play and
generate feedback.
 Outcomes - There are measurable results from game play
(e.g. scoring).
 People - Other individuals take part.
 Rules - The activity is bounded by artificial constraints.
 Safety - The activity has no consequences in the real
world.
Someresources
 The Good Gaming Guide: A Parent’s Guide to Video Game
- http://www.pegi.info/en/index/id/media/pdf/241.pdf
 Games for Change (International Theme) -
http://www.gamesforchange.org/
 About Game-Based Learning LibGuide -
http://guides.lib.umich.edu/c.php?g=282987&p=3986059#
s-lg-box-12342715
 An introduction to game-based learning -
https://www.ucd.ie/t4cms/UCDTLT0044.pdf.pdf
 Game-based learning: Latest evidence and future
directions -
http://ocw.metu.edu.tr/pluginfile.php/10919/mod_resource
/content/1/GAME01.pdf
 Serious games and learning: An annotated bibliography -
http://dice.newcastle.edu.au/DRS_1_2016.pdf
 STOP DISASTERS! (UN disaster simulation game) -
http://www.stopdisastersgame.org/
 3rd World Farmer (Poverty in developing nations) -
http://3rdworldfarmer.com/
 National Geographic KIDS (Various including a Geography
expedition game) - http://kids.nationalgeographic.com/games/
 answer4eather (Trivia and environmental awareness) -
http://www.answer4earth.com/index.php
 Carmen Sandiego (Geography game) -
http://www.hmhco.com/parents-and-kids/the-learning-
company/carmen-sandiego
 Sheppard Software Geography Games -
http://www.sheppardsoftware.com/Geography.htm
 Quizlet (Learn vocabulary in a fun way) - https://quizlet.com/
 Persuasive Games (Various) -
http://www.persuasivegames.com/games/
Someideasto
startwith
 https://gamestarmechanic.com/
 Neverwinter
https://www.youtube.com/watch?v=c4O9TOJwAl4
 Ingress
https://itunes.apple.com/us/app/ingress/id576505181?m
t=8
JuneWall
Facebook page:
https://www.facebook.com/junewallconsultancy
LinkedIn
https://www.linkedin.com/in/junewall/
Email:
june@junewall.com.au
Twitter: @junewall

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Games based learning

  • 2. Introductions June Wall was an independent Consultant, eLearning and Libraries and is an Adjunct Lecturer, School of Information Studies, Charles Sturt University. She was previously a Teacher Quality Consultant for the Association of Independent Schools, NSW. She has been a teacher at primary and secondary levels, a lecturer, a professional development and education consultant, Head of Department, special librarian, teacher librarian and computer coordinator in the government and non-government sectors for over 35 years.
  • 3. It'sallinthegame Key elements of any game are:  Challenge  Points or competition  An end or achievement  LinkedIn – how is it a game?
  • 4. Experience points -XP  Web address on games based learning or gamification = 10  Video of actual game - 20  Actual game site - rote learning - 20  Actual game site - simple quest - 30  Actual game site - problem solving - 50  Immersive game with direct link to the curriculum - 100
  • 5. Stagesingamesand learning  Partial gamification  Single games to link activities for learning  Gamifying a unit of work  Simple games based learning  Immersive GBL
  • 6. Gamemechanics …THE CORE CHARACTERISTICS THAT MAKE A GAME EG 1 PLAYER VS MULTI PLAYER REPETITION FOR SUCCESS FORCED MOVEMENT / TYPE OF MOVEMENT TIMED?
  • 7. Gamemechanics Game Progression Clear Narrative Gradual increase in difficulty Teacher as mediator during the game Collaboration Game mechanics linked to collaboration On-screen information Adequate special distribution Recognisable characters Accessible Language Avoiding information overload A holistic game experience An action guide to the game
  • 8. What's the difference between GBL and gamification?  Games based learning (GBL) is a narrative or story where you enter as a character, proceed through a series of tasks , challenges or quests to complete the story …. Finish the game. You learn specific skills or knowledge as you progress and the end of the game includes some form of evaluation with feedback throughout.
  • 9. Gamification Gamification is the application of game elements to a learning task.
  • 11. Popular culture and gaming Popular culture or pop culture is generally recognized as a set of practices, beliefs, and objects that are dominant or ubiquitous in a society at a given point in time. Wikipedia https://en.wikipedia.org/wiki/Popular_culture
  • 12.
  • 13. Story / narrativeand learning 1. Provides a conceptual framework 2. Contextualises learning 3. Agency 4. Immersion 5. Emotion 6. Memorable Check out http://www.ala.org/acrl/sites/ala.org.acrl/files/c ontent/conferences/confsandpreconfs/2013/pap ers/SzurmakThuna_TellMe.pdf
  • 14. Whatareyoumostinterestedin? Image of immersive role play eg wow Image of gamed learning activity
  • 15. Tendefining characteristics of games Whitton,Nicola(2009).LearningwithdigitalGames:Apracticalguide toengagingstudentsinhighereducation.Retrieved fromhttp://www.eblib.com  Competition - The goal is to achieve an outcome that is superior to others.  Challenge - Tasks require effort and are non-trivial.  Exploration - There is a context-sensitive environment that can be investigated.  Fantasy - Existence of a make-believe environment, characters or narrative.  Goals - There are explicit aims and objectives.  Interaction - An action will change the state of play and generate feedback.  Outcomes - There are measurable results from game play (e.g. scoring).  People - Other individuals take part.  Rules - The activity is bounded by artificial constraints.  Safety - The activity has no consequences in the real world.
  • 16. Someresources  The Good Gaming Guide: A Parent’s Guide to Video Game - http://www.pegi.info/en/index/id/media/pdf/241.pdf  Games for Change (International Theme) - http://www.gamesforchange.org/  About Game-Based Learning LibGuide - http://guides.lib.umich.edu/c.php?g=282987&p=3986059# s-lg-box-12342715  An introduction to game-based learning - https://www.ucd.ie/t4cms/UCDTLT0044.pdf.pdf  Game-based learning: Latest evidence and future directions - http://ocw.metu.edu.tr/pluginfile.php/10919/mod_resource /content/1/GAME01.pdf  Serious games and learning: An annotated bibliography - http://dice.newcastle.edu.au/DRS_1_2016.pdf
  • 17.  STOP DISASTERS! (UN disaster simulation game) - http://www.stopdisastersgame.org/  3rd World Farmer (Poverty in developing nations) - http://3rdworldfarmer.com/  National Geographic KIDS (Various including a Geography expedition game) - http://kids.nationalgeographic.com/games/  answer4eather (Trivia and environmental awareness) - http://www.answer4earth.com/index.php  Carmen Sandiego (Geography game) - http://www.hmhco.com/parents-and-kids/the-learning- company/carmen-sandiego  Sheppard Software Geography Games - http://www.sheppardsoftware.com/Geography.htm  Quizlet (Learn vocabulary in a fun way) - https://quizlet.com/  Persuasive Games (Various) - http://www.persuasivegames.com/games/

Notas do Editor

  1. This session considers the probable future learning needs of students and teachers and how this could be represented in a school. If schools change, then how will school libraries change? Or how should school libraries change for the possible future? Do school libraries need to change? These questions will be part of the discussion leading to some suggestions for the future of teacher librarians and school libraries.   Outcomes for attendee: At the conclusion of the seminar, participants will be able to: Identify future learning needs of students Discuss possible future library roles or spaces Identify a possible path as a teacher librarian