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Julie Hynes,
Roger Fernandes,
Cam Adair
Focus on the
Future 2017
These slides you’re
seeing online only
represent a portion of
the panel discussion.
www.preventionlane.org/fof
10:24 AM
Focus on the Future 2017 | Hynes, Adair, Fernandes
Focus on the Future 2017 | Hynes, Adair, Fernandes
WE ARE HERE TO PUMP…
YOU UP!
Gain at least 3 prevention tools to address
youth addictions in methods consistent with
our current times.
Understand at 3 recent trends that present
strengths and challenges in prevention of youth
addictions
Identify and describe at least 3 signs of
youth problem gaming and gambling
OBJECTIVES:
Our Paths & Prevention
Perspectives…
Mine:
Introductions.
Focus on the Future 2017 | Hynes, Adair, Fernandes
6
http://www.oregonlive.com/trending/2017/04
/oregon_is_8th_most_gambling-ad.html
Oregonian article, 4/25/17:
http://www.oregonlive.com/trending/2017/04
/oregon_is_8th_most_gambling-ad.html
Oregonian article, 4/25/17:
STIGMA
The New Normal.
ATTENTION
THISis now almost all of us.
Focus on the Future 2017 | Hynes, Adair, Fernandes
REALLY, IT IS ALMOST ALL OF US.
Source: Pew Research Center (2017, January). Mobile Fact Sheet.
http://www.pewinternet.org/fact-sheet/mobile/ Focus on the Future 2017 | Hynes, Adair, Fernandes
World Series of Poker (image
source: cbssports.com)
…AND MORE
OF THIS
GAMBLING IS BECOMING
LESS OF THIS…
E-sports (image source:
www.csgolounge.com)
Focus on the Future 2017 | Hynes, Adair, Fernandes
“ADDICTION” is the desired term.
“Addiction is not about what you DO, but
what you DON'T DO because of the
replacement of the addictive behavior.”
– Erin Hoffman, Video Game Designer
The
PREFRONTAL
CORTEX is the
LAST PART to
develop.
25years old!
The brain
is still
developing
until
15
1. PRIZE:
3 COMMONLY DEFINED
CHARACTERISTICS OF GAMBLING:
2. CHANCE:
3. CONSIDERATION:
Anything of value the sponsor awards in a promotion.
(Example: goods/services with a monetary value or
items of value.)
A process beyond the participant's direct control
determines the outcome. (Example: an instant-win
game at a fast food restaurant.)
Requires money or significant effort.
(Example: attending a sales
presentation.)
Focus on the Future 2017 | Hynes, Adair, Fernandes
1. PRIZE:
BLURRING LINES?
2. CHANCE:
3. CONSIDERATION:
Anything of value the sponsor awards in a promotion.
(Example: goods/services with a monetary value or
items of value.)
A process beyond the participant's direct control
determines the outcome. (Example: an instant-win
game at a fast food restaurant.)
Requires money or significant effort.
(Example: attending a sales
presentation.)
Focus on the Future 2017 | Hynes, Adair, Fernandes
Focus on the Future 2017 | Hynes, Adair, Fernandes
Super blurry.
“Skin in the Game: Counter-Strike has spawned a wild multibillion-dollar world of online casino
gambling; it's barely regulated and open to any kid who wants in.” ESPN.com, 1/20/17
Focus on the Future 2017 | Hynes, Adair, Fernandes
Focus on the Future 2017 | Hynes, Adair, Fernandes
Availability/
Convenience
Speed/
Intensity/
Dopamine
Relationships
Discovery
(always new
stuff)
Competition
SIMILARITIES WITH GAMING &
GAMBLING.
Stakes:
Rewards &
Reinforcements
Anonymity. $!
Source: Brain Briefings (2007, October), Society for Neuroscience, Washington, DC
GAMING/GAMBLING & DOPAMINE
Dopamine not released when expecting a loss.
Flooded with dopamine when expecting a win!
It’s NOT about the money!
Focus on the Future 2017 | Hynes, Adair, Fernandes
Struggle with
cutting back
Drop in
grades,
performance
Withdrawal/
isolation
Preoccupation
Change in
friends
SIMILARITIES IN SIGNS OF A
PROBLEM.
Unusual amount
of $ or $
problemsUsing it as
an escape $!
This is the first
generation of truly
widely available
electronic gaming
& gambling.
We really don’t
know the effects
yet.
Much like the
technology itself,
research is new.
RESEARCH:
THE GREAT
UNKNOWN.
Focus on the Future 2017 | Hynes, Adair, Fernandes
Focus on the Future 2017 | Hynes, Adair, Fernandes
CAVEAT before I show some
of the research:
We should be very careful not to
pathologize all gaming behavior.
YOUTH “PATHOLOGICAL”
VIDEO GAMERS
n=3,034 – grades 3, 4, 7 & 8
9%pathological gaming
●Less empathy
●More impulsivity
Source: Gentile, Choo, Liau, et al. (2011). Pathological video game use
among youth: A two year longitudinal study. Pediatrics, 127, e319-29
RESEARCH:
Similarities between those with internet
gaming disorder (IGD) & pathological
gamblers:
• Less loss sensitivity
• More reactivity
to gaming and gambling cues
• More impulsive choices
Fauth-Buler, M., Mann, K. (2015, Nov.) Neurobiological correlates of internet gaming disorder:
Similarities to pathological gambling. Journal of Addictive Behaviors
Electronics: about the action. Sound familiar?
THE CONNECTIONS
MAKE SENSE.
“ALMOST
WINNING”:
dopamine is
activated the
same as
ACTUALLY
winning.
Problem
gamblers are
more likely to
see their near
misses as
“NEAR WINS”
People play
LONGER
when
machines
give them
NEAR
MISSES.
What is almost ALWAYS a KEYTRAUMA.
(Hodgins et al. 2010; Kraus et al. 2003; Najavits et al. 2010; Petry and Steinberg 2005;
Taber et al. 1987)
Exposure to early childhood trauma
has consistently been associated
with disordered gambling.
ACES – ADVERSE CHILDHOOD
EXPERIENCES
Growing up (prior to age 18) in a household
with:
• Physical abuse
• Emotional abuse
• Sexual abuse
• Emotional or physical neglect
• Loss of parent due to divorce,
abandonment, or death
• Substance use
• Mental illness
• Incarcerated household member
ACE points are
attributed for
exposure to each
type of adverse
event (0 to 10).
Centers for Disease Control and Prevention: http://www.cdc.gov
How we need to view “neglect”
could be changing.
Centers for Disease Control and Prevention: http://www.cdc.gov
Generational
Transmission
of ACEs
GAMBLING & ACEs
Adverse childhood experiences 
Emotional dysregulation 
Mediated many times by substance use, eating
disorders, etc. 
Associated w/ ADHD, personality disorders &…
Disordered gambling
Poole, J.C., Kim, H.S., Dobson, K.S., & Hodgins, D.C.(2017, March). Adverse childhood
experiences and disordered gambling: Assessing the mediating role of emotion
dysregulation. Journal of Gambling Studies, DOI 10.1007/s10899-017-9680-8
ACES OFTEN LAST A LIFETIME…
BUT THEY DON’T HAVE TO
• Healing can occur
• The cycle can be
broken
• Safe, stable, nurturing
relationships heal
both parent and child
Centers for Disease Control and Prevention: http://www.cdc.gov
OK, THEN.
SO WHAT
DO WE
DO?
PREVENTION & TREATMENT:
Ensure your systems and
agencies are including fantasy
sports & eSports in your
conversations about potential
addictions.
Awareness & Education.
Focus on the Future 2017 | Hynes, Adair, Fernandes
PREVENTION
NCPG Prevention Committee:
Has a new “Emerging Trends”
task group. Info:
www.ncpgprevention.org
Coalition building.
Focus on the Future 2017 | Hynes, Adair, Fernandes
Have the Conversation.
Ready-to-go resources:
www.preventionlane.org/gambling
www.ncpgambling.org/pgam
Awareness & Education.
PROVIDERS & COMMUNITY:
Focus on the Future 2017 | Hynes, Adair, Fernandes
PREVENTION
• Include gambling
in conversations
about alcohol &
other drugs, AND
technology.
Awareness & Education: parents & kids
Download free fact sheet:
http://www.preventionlane.org/maine
Focus on the Future 2017 | Hynes, Adair, Fernandes
FOR THOSE WHO CAN:
Engage community members to
advocate on any laws involving
online gambling / fantasy sports
(can use NCPG guidelines as a tool).
44
POLICY & ADVOCACY.
Focus on the Future 2017 | Hynes, Adair, Fernandes
COMMUNICATE
expectations.
USE TECH
to your
advantage.
Remember about when you
need to shut the game off.
☺ love u
Jordan. Off. Now.
It’s LoL, mom.
K
Mom
9:46PM
9:31PM
45
9:13 PM
9:45 PM
9:45 PM
9:46 PM
Focus on the Future 2017 | Hynes, Adair, Fernandes
47
MONITORING
WHEN TO ACT.
● Pay attention to clues: restless,
withdrawal, lack of interest, different
friends, signs you know from problem
gambling
● INTERVENE if you see warning
signs. (Get intervention tips:
www.drugfree.org/intervene)
Focus on the Future 2017 | Hynes, Adair, Fernandes
FOR PEOPLE IN
RECOVERY:
• Friends
• Sponsors
• Etc
Hey man, you’ve been holed up
for 8 hours. Let’s go eat.
Cu in 5
You told me to text
you…remember your deal.
Shutup give me a few
OK OK
Jordan
6:49PM
5:11PM
49
Counselors: Be mindful
of your HIPAA laws!
●SET MOBILE CONTROLS: set them (your
mobile carriers’, not just the device!)
●WATCH YOUR CREDIT CARD: don’t link it to--
or unlink it from--your phone!!
●MONITOR BEHAVIOR: Keep computer use in
open area – if you can (desktop computer).
Use monitoring apps to monitor apps!
Other tips for those in
recovery & in general
Focus on the Future 2017 | Hynes, Adair, Fernandes
FOR ADDICTED GAMERS:
● GAME QUITTERS:
www.gamequitters.com
● “How to Quit Playing
Video Games”
kingpinlifestyle.com/how-
to-quit-playing-video-
games/
(look at the comments)
Some helpful resources.
Websites: www.cgaa.info
Focus on the Future 2017 | Hynes, Adair, Fernandes52
53
https://netaddictionrecovery.com/
video-game-addiction.html
Focus on the Future 2017 | Hynes, Adair, Fernandes
54
www.olganon.org
Changing the Way We Think About Addictions and Youth

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Changing the Way We Think About Addictions and Youth

  • 1. Julie Hynes, Roger Fernandes, Cam Adair Focus on the Future 2017
  • 2. These slides you’re seeing online only represent a portion of the panel discussion. www.preventionlane.org/fof 10:24 AM Focus on the Future 2017 | Hynes, Adair, Fernandes
  • 3. Focus on the Future 2017 | Hynes, Adair, Fernandes WE ARE HERE TO PUMP… YOU UP!
  • 4. Gain at least 3 prevention tools to address youth addictions in methods consistent with our current times. Understand at 3 recent trends that present strengths and challenges in prevention of youth addictions Identify and describe at least 3 signs of youth problem gaming and gambling OBJECTIVES:
  • 5. Our Paths & Prevention Perspectives… Mine:
  • 6. Introductions. Focus on the Future 2017 | Hynes, Adair, Fernandes 6
  • 10. THISis now almost all of us. Focus on the Future 2017 | Hynes, Adair, Fernandes
  • 11. REALLY, IT IS ALMOST ALL OF US. Source: Pew Research Center (2017, January). Mobile Fact Sheet. http://www.pewinternet.org/fact-sheet/mobile/ Focus on the Future 2017 | Hynes, Adair, Fernandes
  • 12. World Series of Poker (image source: cbssports.com) …AND MORE OF THIS GAMBLING IS BECOMING LESS OF THIS… E-sports (image source: www.csgolounge.com) Focus on the Future 2017 | Hynes, Adair, Fernandes
  • 13. “ADDICTION” is the desired term.
  • 14. “Addiction is not about what you DO, but what you DON'T DO because of the replacement of the addictive behavior.” – Erin Hoffman, Video Game Designer
  • 15. The PREFRONTAL CORTEX is the LAST PART to develop. 25years old! The brain is still developing until 15
  • 16. 1. PRIZE: 3 COMMONLY DEFINED CHARACTERISTICS OF GAMBLING: 2. CHANCE: 3. CONSIDERATION: Anything of value the sponsor awards in a promotion. (Example: goods/services with a monetary value or items of value.) A process beyond the participant's direct control determines the outcome. (Example: an instant-win game at a fast food restaurant.) Requires money or significant effort. (Example: attending a sales presentation.) Focus on the Future 2017 | Hynes, Adair, Fernandes
  • 17. 1. PRIZE: BLURRING LINES? 2. CHANCE: 3. CONSIDERATION: Anything of value the sponsor awards in a promotion. (Example: goods/services with a monetary value or items of value.) A process beyond the participant's direct control determines the outcome. (Example: an instant-win game at a fast food restaurant.) Requires money or significant effort. (Example: attending a sales presentation.) Focus on the Future 2017 | Hynes, Adair, Fernandes
  • 18. Focus on the Future 2017 | Hynes, Adair, Fernandes Super blurry.
  • 19. “Skin in the Game: Counter-Strike has spawned a wild multibillion-dollar world of online casino gambling; it's barely regulated and open to any kid who wants in.” ESPN.com, 1/20/17 Focus on the Future 2017 | Hynes, Adair, Fernandes
  • 20. Focus on the Future 2017 | Hynes, Adair, Fernandes Availability/ Convenience Speed/ Intensity/ Dopamine Relationships Discovery (always new stuff) Competition SIMILARITIES WITH GAMING & GAMBLING. Stakes: Rewards & Reinforcements Anonymity. $!
  • 21. Source: Brain Briefings (2007, October), Society for Neuroscience, Washington, DC GAMING/GAMBLING & DOPAMINE Dopamine not released when expecting a loss. Flooded with dopamine when expecting a win! It’s NOT about the money!
  • 22. Focus on the Future 2017 | Hynes, Adair, Fernandes Struggle with cutting back Drop in grades, performance Withdrawal/ isolation Preoccupation Change in friends SIMILARITIES IN SIGNS OF A PROBLEM. Unusual amount of $ or $ problemsUsing it as an escape $!
  • 23. This is the first generation of truly widely available electronic gaming & gambling. We really don’t know the effects yet. Much like the technology itself, research is new. RESEARCH: THE GREAT UNKNOWN. Focus on the Future 2017 | Hynes, Adair, Fernandes
  • 24. Focus on the Future 2017 | Hynes, Adair, Fernandes
  • 25. CAVEAT before I show some of the research: We should be very careful not to pathologize all gaming behavior.
  • 26. YOUTH “PATHOLOGICAL” VIDEO GAMERS n=3,034 – grades 3, 4, 7 & 8 9%pathological gaming ●Less empathy ●More impulsivity Source: Gentile, Choo, Liau, et al. (2011). Pathological video game use among youth: A two year longitudinal study. Pediatrics, 127, e319-29
  • 27. RESEARCH: Similarities between those with internet gaming disorder (IGD) & pathological gamblers: • Less loss sensitivity • More reactivity to gaming and gambling cues • More impulsive choices Fauth-Buler, M., Mann, K. (2015, Nov.) Neurobiological correlates of internet gaming disorder: Similarities to pathological gambling. Journal of Addictive Behaviors
  • 28. Electronics: about the action. Sound familiar? THE CONNECTIONS MAKE SENSE. “ALMOST WINNING”: dopamine is activated the same as ACTUALLY winning. Problem gamblers are more likely to see their near misses as “NEAR WINS” People play LONGER when machines give them NEAR MISSES.
  • 29. What is almost ALWAYS a KEYTRAUMA.
  • 30. (Hodgins et al. 2010; Kraus et al. 2003; Najavits et al. 2010; Petry and Steinberg 2005; Taber et al. 1987) Exposure to early childhood trauma has consistently been associated with disordered gambling.
  • 31. ACES – ADVERSE CHILDHOOD EXPERIENCES Growing up (prior to age 18) in a household with: • Physical abuse • Emotional abuse • Sexual abuse • Emotional or physical neglect • Loss of parent due to divorce, abandonment, or death • Substance use • Mental illness • Incarcerated household member ACE points are attributed for exposure to each type of adverse event (0 to 10). Centers for Disease Control and Prevention: http://www.cdc.gov
  • 32. How we need to view “neglect” could be changing.
  • 33. Centers for Disease Control and Prevention: http://www.cdc.gov Generational Transmission of ACEs
  • 34. GAMBLING & ACEs Adverse childhood experiences  Emotional dysregulation  Mediated many times by substance use, eating disorders, etc.  Associated w/ ADHD, personality disorders &… Disordered gambling Poole, J.C., Kim, H.S., Dobson, K.S., & Hodgins, D.C.(2017, March). Adverse childhood experiences and disordered gambling: Assessing the mediating role of emotion dysregulation. Journal of Gambling Studies, DOI 10.1007/s10899-017-9680-8
  • 35. ACES OFTEN LAST A LIFETIME… BUT THEY DON’T HAVE TO • Healing can occur • The cycle can be broken • Safe, stable, nurturing relationships heal both parent and child Centers for Disease Control and Prevention: http://www.cdc.gov
  • 37. PREVENTION & TREATMENT: Ensure your systems and agencies are including fantasy sports & eSports in your conversations about potential addictions. Awareness & Education. Focus on the Future 2017 | Hynes, Adair, Fernandes
  • 38. PREVENTION NCPG Prevention Committee: Has a new “Emerging Trends” task group. Info: www.ncpgprevention.org Coalition building. Focus on the Future 2017 | Hynes, Adair, Fernandes
  • 39. Have the Conversation. Ready-to-go resources: www.preventionlane.org/gambling www.ncpgambling.org/pgam Awareness & Education. PROVIDERS & COMMUNITY: Focus on the Future 2017 | Hynes, Adair, Fernandes
  • 40. PREVENTION • Include gambling in conversations about alcohol & other drugs, AND technology. Awareness & Education: parents & kids Download free fact sheet: http://www.preventionlane.org/maine Focus on the Future 2017 | Hynes, Adair, Fernandes
  • 41. FOR THOSE WHO CAN: Engage community members to advocate on any laws involving online gambling / fantasy sports (can use NCPG guidelines as a tool). 44 POLICY & ADVOCACY. Focus on the Future 2017 | Hynes, Adair, Fernandes
  • 42. COMMUNICATE expectations. USE TECH to your advantage. Remember about when you need to shut the game off. ☺ love u Jordan. Off. Now. It’s LoL, mom. K Mom 9:46PM 9:31PM 45 9:13 PM 9:45 PM 9:45 PM 9:46 PM
  • 43. Focus on the Future 2017 | Hynes, Adair, Fernandes
  • 45. WHEN TO ACT. ● Pay attention to clues: restless, withdrawal, lack of interest, different friends, signs you know from problem gambling ● INTERVENE if you see warning signs. (Get intervention tips: www.drugfree.org/intervene) Focus on the Future 2017 | Hynes, Adair, Fernandes
  • 46. FOR PEOPLE IN RECOVERY: • Friends • Sponsors • Etc Hey man, you’ve been holed up for 8 hours. Let’s go eat. Cu in 5 You told me to text you…remember your deal. Shutup give me a few OK OK Jordan 6:49PM 5:11PM 49 Counselors: Be mindful of your HIPAA laws!
  • 47. ●SET MOBILE CONTROLS: set them (your mobile carriers’, not just the device!) ●WATCH YOUR CREDIT CARD: don’t link it to-- or unlink it from--your phone!! ●MONITOR BEHAVIOR: Keep computer use in open area – if you can (desktop computer). Use monitoring apps to monitor apps! Other tips for those in recovery & in general Focus on the Future 2017 | Hynes, Adair, Fernandes
  • 48. FOR ADDICTED GAMERS: ● GAME QUITTERS: www.gamequitters.com ● “How to Quit Playing Video Games” kingpinlifestyle.com/how- to-quit-playing-video- games/ (look at the comments) Some helpful resources.
  • 49. Websites: www.cgaa.info Focus on the Future 2017 | Hynes, Adair, Fernandes52
  • 51. Focus on the Future 2017 | Hynes, Adair, Fernandes 54 www.olganon.org