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A discussion of the rise of the female hero character with a focus on film & video games. Joanna Robinson
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Representations are an Ideologically inscribed form of [powerful] discourse. Kellner & Durham (2001).  Social construction of gender (& race & sexuality) –  the media as social institution 'Nature versus nurture' & 'Images of women' debate in cultural studies,  film studies, sociology and psychology  –  these images serve as heroes and R ole models. Female characters for women and male for men. There is a history of problematic gendered representations in popular culture They may reproduce various inequalities and beliefs/ideas/ideologies,  that negatively impact women and discourage their participation Video games introduce women to technology. Increasingly women play anyhow, but there is a large 'forgotten' audience that is not being catered to!
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The Rise of the Female Hero Character in Film and Video Games

  • 1. A discussion of the rise of the female hero character with a focus on film & video games. Joanna Robinson
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  • 3. Representations are an Ideologically inscribed form of [powerful] discourse. Kellner & Durham (2001). Social construction of gender (& race & sexuality) – the media as social institution 'Nature versus nurture' & 'Images of women' debate in cultural studies, film studies, sociology and psychology – these images serve as heroes and R ole models. Female characters for women and male for men. There is a history of problematic gendered representations in popular culture They may reproduce various inequalities and beliefs/ideas/ideologies, that negatively impact women and discourage their participation Video games introduce women to technology. Increasingly women play anyhow, but there is a large 'forgotten' audience that is not being catered to!
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  • 35. * A variety of representations...
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