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Creating Mobile Content with Adobe Captivate 5 for Android  1 Josh Cavalier CEO, Lodestone Digital  Twitter: @joshcav josh@lodestone.com
Introduction 2
3 About Lodestone Digital
Session Overview Overview of Mobile Platforms Google Android OS Adobe Flash Player Captivate 5 Mobile Development Workflow Demonstration of Captivate Mobile Content Usability Issues Captivate 5 Mobile Publishing Process 4
Android Mobile Platform Overview Adobe Flash Player timeline 10 (October 2008) 10.1 (June 2010) 10.2 (March 18, 2011) 10.3  beta Google Android OS timeline Froyo 2.2 – Flash  (61% of devices – Android.com) Gingerbread 2.3 Honeycomb 3.x - Tablet 5
Captivate 5 MobileDemonstration: Existing Course 6
Captivate Mobile Workflow with the Adobe eLearning Suite 2 7
Mobile Usability Guidelines for Captivate 5 8
Human Input Comparison for Captivate 9
Human Input Comparison for Captivate 10 Events we need: Swipe/Up/Down/Left/Right for navigation Pinch to Zoom In and Out on an Object in Captivate
Captivate 5 MobileDemonstration 11
Mobile Usability Guidelines for Captivate 5: Summary Fonts: Droidfonts.com 24 pt/36pt/48pt Buttons: 50 px  in height min Interactions: Test, test, test Navigation: Custom Nav. Widget or custom Navigation Images: 1/3 screen size or larger Video: 3G connection: 150 Kbps / 4G Connection 800K Kbps+ Quiz Questions: Test Usability!  12
Captivate 6 Mobile Wish List Captivate Output to Adobe AIR Captivate 6 Mobile Widgets Multitouch/Gestures Camera Control GPS Accelerometer Local Database 13
Questions ? 14
Thanks! If you have any experience with Captivate and Mobile we would love to hear from you!  Josh Cavalier (josh@lodestone.com) Akshay Bharadwaj (abharadw@adobe.com) 15

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Captivate 5 and Android

  • 1. Creating Mobile Content with Adobe Captivate 5 for Android 1 Josh Cavalier CEO, Lodestone Digital Twitter: @joshcav josh@lodestone.com
  • 4. Session Overview Overview of Mobile Platforms Google Android OS Adobe Flash Player Captivate 5 Mobile Development Workflow Demonstration of Captivate Mobile Content Usability Issues Captivate 5 Mobile Publishing Process 4
  • 5. Android Mobile Platform Overview Adobe Flash Player timeline 10 (October 2008) 10.1 (June 2010) 10.2 (March 18, 2011) 10.3  beta Google Android OS timeline Froyo 2.2 – Flash (61% of devices – Android.com) Gingerbread 2.3 Honeycomb 3.x - Tablet 5
  • 7. Captivate Mobile Workflow with the Adobe eLearning Suite 2 7
  • 8. Mobile Usability Guidelines for Captivate 5 8
  • 9. Human Input Comparison for Captivate 9
  • 10. Human Input Comparison for Captivate 10 Events we need: Swipe/Up/Down/Left/Right for navigation Pinch to Zoom In and Out on an Object in Captivate
  • 12. Mobile Usability Guidelines for Captivate 5: Summary Fonts: Droidfonts.com 24 pt/36pt/48pt Buttons: 50 px in height min Interactions: Test, test, test Navigation: Custom Nav. Widget or custom Navigation Images: 1/3 screen size or larger Video: 3G connection: 150 Kbps / 4G Connection 800K Kbps+ Quiz Questions: Test Usability! 12
  • 13. Captivate 6 Mobile Wish List Captivate Output to Adobe AIR Captivate 6 Mobile Widgets Multitouch/Gestures Camera Control GPS Accelerometer Local Database 13
  • 15. Thanks! If you have any experience with Captivate and Mobile we would love to hear from you! Josh Cavalier (josh@lodestone.com) Akshay Bharadwaj (abharadw@adobe.com) 15

Notas do Editor

  1. Demonstration of Mobile ContentOverview of Mobile PlatformsGoogle Android OSAdobe Flash PlayerCaptivate 5 Mobile Development WorkflowUsability IssuesCaptivate 5 Mobile Publishing Process
  2. Adobe Flash Payer timeline (10, 10.1, 10.2)Google OS timelineFroyo (2.2)Honeycomb (3.0)Flash Player 10.2 and new OS and browser capabilities.Improvements include:Performance enhancements to take advantage of new hardware in both Android 3.x tablets, as well as existing hardware in many Android 2.2 and 2.3 devicesTight integration with the new Android 3.x browser to treat Flash content as part of the web page instead of as a separate “overlay.”  This results in improved scrolling of web pages and the ability to display pages in the way intended by the page designer, including new support for compositing HTML and other web content over Flash Player rendered content.Automatic soft keyboard support to simplify text entry for rich mobile and multi-screen experiences
  3. Schwinn BikesOriginal Screen Size:784 X 564Problems: Orientation of the screenGo Full screenEntire Course – could just show videos
  4. Adobe Device Central - Set up device and file Captivate - Set up one interaction, import Flash file, set up quiz questionReview how secondary tools are used (briefly!)Flash - Custom Interaction (Drag and Drop)Photoshop - Import layoutAdobe Media Encoder - Digitize Video
  5. Captivate Mobile Workflow with the Adobe eLearning Suite 2Adobe Device Central - Set up device and file Captivate - Set up one interaction, import Flash file, set up quiz questionReview how secondary tools are used (briefly!)Flash - Custom Interaction (Drag and Drop)Photoshop - Import layoutAdobe Media Encoder - Digitize VideoDreamweaver - Modify the Captivate HTMLMobile Usability Guidelines for Captivate 5Larger fonts
  6. Demonstration – How to Wash Hands – Performance Support ToolThis demonstration will show the following:Captivate 5 content loading into a DroidX device using Flash Player 10.1Double tap the screen directive to go full screenWill display and opening animation and audioPress Captivate text Button to startOpening animationPick an image interactionStreaming Video Animated SlideQuizDrag and DropMultiple ChoiceText Entry