6. Problem Statement: Activities Targeted activity: The awareness of 2+2 guideline Busy lifestyles School commitments Constantly on-the-go: significant amount of time spent waiting and commuting via public transport Possible ineffective reach of 2+2 guideline presented online due to: Multi-tasking, diverted attention Clutter of messages Aware of the 2+2 guideline but not practicing it – may be unaware of the exact serving size
7. Problem Statement: Context Targeted context: Prominent bus stops at tertiary institutions Students have free time to spare at bus stops – able to obtain their focused attention Social: Lack of opportunity to discuss and talk about eating healthy Coping with school work and widening of one’s social circle takes priority over building one’s health
8. Proposed Solution To develop and implement interactive touch-screen billboards at prominent tertiary institutions bus stops for collaborative gameplay
14. Web camera- To capture pictures of players for scoreboard
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16. Strengths of Solution Prominent bus stops at tertiary institutions – effective location in promoting engagement with interactive platform due to waiting time Outdoor interactive platform enhances users motivation and performance through audience’s spectatorship Visual scoreboards promote user’s motivation and viral effects
22. Pictures may not be sufficient for the players to make good judgement of servings of fruits and vegetables proposed
23. Pictures presented in the game may not correspond to the actual serving sizes of dishes purchased from food courts/canteens
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Notas do Editor
Should we out a pic of our billboard?
To provide practical solution for the 2+2 guideline: -Showing examples of the exact serving sizes of fruits and veggie in game instruction -Let students to learn what form and where can they find the right servings in their surrounding?