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HCI Research as Problem-Solving
+ CHI 2016
- Antti Oulasvirta, 

Kasper Hornbæk
/김민준
x 2017 Fall
What is Human-Computer Interaction as a Field?
HCI is in intellectual debt to many other fields
HCI
Design
Natural Sciences Social Sciences
Engineering
Computer Science
Criticisms of Human-Computer Interaction
• Lack of ‘motor themes, mainstream topics, and school of thought’ [1]
• For being fragmented ‘across topics, theories, methods, and people’ [2]
• some have called for a ‘hard science’ [3]

• others for ‘strong concepts’ [4]

• or an ‘inter-discipline’ [5]
1) Vassilis Kostakos. 2015. The Big Hole in HCI Research. interactions 22, 2: 48–51. http://doi.org/10.1145/2729103
2) Gary M. Olson and Judith S. Olson. 2003. Human-computer interaction: Psychological aspects of the human use of computing. Annual
review of psychology 54, 1: 491–516
3) Allen Newell and Stuart K. Card. 1985. The prospects for psychological science in human-computer interaction. Human-computer
interaction 1, 3: 209–242.
4) Kristina Höök and Jonas Löwgren. 2012. Strong concepts: Intermediate-level knowledge in interaction design research. ACM
Transactions on Computer-Human Interaction (TOCHI) 19, 3: 23.
5) Alan F. Blackwell. 2015. HCI As an Inter-Discipline. Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human
Factors in Computing Systems, ACM, 503–516. http://doi.org/10.1145/2702613.2732505
Criticisms of Human-Computer Interaction
• Lack of ‘motor themes, mainstream topics, and school of thought’ [1]
• For being fragmented ‘across topics, theories, methods, and people’ [2]
• some have called for a ‘hard science’ [3]

• others for ‘strong concepts’ [4]

• or an ‘inter-discipline’ [5]
1) Vassilis Kostakos. 2015. The Big Hole in HCI Research. interactions 22, 2: 48–51. http://doi.org/10.1145/2729103
2) Gary M. Olson and Judith S. Olson. 2003. Human-computer interaction: Psychological aspects of the human use of computing. Annual
review of psychology 54, 1: 491–516
3) Allen Newell and Stuart K. Card. 1985. The prospects for psychological science in human-computer interaction. Human-computer
interaction 1, 3: 209–242.
4) Kristina Höök and Jonas Löwgren. 2012. Strong concepts: Intermediate-level knowledge in interaction design research. ACM
Transactions on Computer-Human Interaction (TOCHI) 19, 3: 23.
5) Alan F. Blackwell. 2015. HCI As an Inter-Discipline. Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human
Factors in Computing Systems, ACM, 503–516. http://doi.org/10.1145/2702613.2732505
“Lacking a coherent view of what HCI is, and what good research in
HCI is, how can we communicate results to others, assess research,
co-ordinate efforts, or compete?”
Approach and Contribution of this Paper
Describing HCI as problem-solving
with a point-of-view that originates from Larry Laudan’s philosophy of science[6]
6) Larry Laudan. 1978. Progress and its problems: Towards
a theory of scientific growth. Univ of California Press.
Laudan’s Philosophy of Science
Laudan’s Philosophy of Science
Research Problem
: defined via inabilities and absences occurring in descriptions, knowledge,
in HCI, constructive solutions
> Touches on ‘design problems’ as well as theory and empirical research
ex) lack of understanding of how color schemes on a web page affect the
aesthetic experience of its use
Solution / Problem-solving Capacity
: change the status of inabilities and absences but in different ways
ex) possible solutions range from descriptions of self-reports to models
of aesthetic impressions.
Applying Problem-Solving to HCI
Four Fundamental Questions
1. What is HCI research?
2. What is good HCI research?
3. Are we doing a good job as a field?
4. Could we do an even better job?
1. What is HCI research?
3 Types of Research Problems
1. Empirical
2. Conceptual
3. Constructive
1. What is HCI research?
3 Types of Research Problems
1. Empirical
2. Conceptual
3. Constructive
Laudan >>
Authors >>
1. What is HCI research? - Empirical
1. Empirical Problems
: aimed at creating or elaborating descriptions of real-world phenomena

related to human use of computing.
3 characteristic subtypes
1. unknown phenomena
2. unknown factors
3. unknown effects
1. What is HCI research? - Conceptual
2. Conceptual Problems
also called second-order problems: their substance does not pertain to the world directly
: Work on a conceptual research problem is aimed at explaining previously

unconnected phenomena occurring in interaction.
3 characteristic subtypes
1. implausibility (비현실적)
2. inconsistency (불일치)
3. incompatibility (상반되는)
1. What is HCI research? - Conceptual (2)
3 characteristic subtypes

1. implausibility: the phenomenon is unreasonable, improbable, or lacking an explanation.

ex) ‘Direct Manipulation Interfaces’, 1985

: GUI is more direct than CLI

2. inconsistency: a position is inconsistent with data, with itself, or with some other position.

ex) ‘Implications for Design’, 2005 

: Privacy defined in communication vs. “technological state”

3. incompatibility: two positions have assumptions that cannot be reconciled.

ex) ‘Characterizing Computer Input with Fitts’ Law Parameters’, 2005

: two scholars proposed two incompatible metrics on how to analyze data
1. What is HCI research? - Constructive
3. Constructive Problems
: Constructive research is aimed at producing understanding about the construction of
an interactive artifact for some purpose in human use of computing.
3 characteristic subtypes
1. no known solution

: work innovating novel concepts for interaction

2. partial, ineffective, or inefficient solution

: papers presenting improved solutions for some aspect of interaction

3. insufficient knowledge or resources for implementation or deployment

: inability to implement or deploy, which can be caused by lack of knowledge or resources.
2. What is good HCI research?
Weak Strong
• addresses an insignificant problem,
• solves it inefficiently,
• while raising concerns about validity
• offers a generalizable and
• efficient solution
• to an important, recurring problem
Problem-solving Capacity
or “solution strength”
2. What is good HCI research?
5 Aspects of Problem Solving Capacity
1. Significance

: a solution addresses a problem that is important to the stakeholders of the research

2. Effectiveness

: the solution resolves the essential aspects of the stated problem

3. Efficiency

: the costs of applying a solution relative to the gains achieved

4. Transfer

: how well the solution transfers to neighboring problems or other instances of the problem

5. Confidence

: the probability that the proposed solution holds
A research problem in HCI is a stated lack of understanding about some phenomenon in
human use of computing, or stated inability to construct interactive technology to
address that phenomenon for desired ends.
3. Are we doing a good job as a field?
HCI papers have mixed problem types
• Empirical–constructive (e.g., an empirical study with implications for design)
• Empirical–conceptual (e.g., an empirical study to validate a theory)
• Constructive–conceptual (e.g., prototypes employed to explore principles of design)
• Constructive–empirical (e.g., a technique with a study that not only evaluates but contributes to 

understanding of relevant phenomena, factors, and effects)
• Conceptual–empirical (e.g., a theory or model validated or refined on the basis of a decisive test)
• Conceptual–constructive (e.g., novel ways to design for theoretically predicted phenomena in interaction)
High Tolerance for Risk
HCI Paper Characteristics
HCI is willing to accept relatively high uncertainty and risk to achieve large gains.
— Many visionary papers in HCI have entailed great leaps of faith
3. Are we doing a good job as a field? - CHI Best Papers
1. Best Papers focus mostly on empirical and constructive types. 

The conceptual type is under-represented.
2. All five criteria for problem-solving capacity are mentioned as motivations for
contributions. However, we could not identify any consensus on the criteria, and each paper
followed its own strategy.
3. There is a split between addressing practical and theory-oriented research problems. 

This contributes to incommensurability of HCI research.
Summary
A look at the best papers (21) of CHI 2015
3. Are we doing a good job as a field? - CHI Best Papers (2)
A look at the best papers (21) of CHI 2015
# of papers
0% 25% 50% 75% 100%
Empirical Constructive Conceptual
12 8 1
A look at papers receiving honorable mentions (98)
# of papers
0% 25% 50% 75% 100%
Empirical & Constructive Conceptual
295
3. Are we doing a good job as a field? - CHI Best Papers (2)
A look at the best papers (21) of CHI 2015
# of papers
0% 25% 50% 75% 100%
Empirical Constructive Conceptual
12 8 1
A look at papers receiving honorable mentions (98)
# of papers
0% 25% 50% 75% 100%
Empirical & Constructive Conceptual
295
“The glaring absence of Best Papers focusing on conceptual problems
should cause alarm”



“It seems that we rarely identify and address anomalies in research.”
3. Are we doing a good job as a field? - CHI Best Papers (3)
Borst and colleages presented a model of interruptions with the explicit aim of reconciling
earlier findings through an integrated theory.
Jelmer P. Borst, Niels A. Taatgen, and Hedderik van Rijn. 2015.
What Makes Interruptions Disruptive?: A Process-Model Account of the Effects of the
Problem State Bottleneck on Task Interruption and Resumption.
• the anomaly that earlier results on interruptions need to be reconciled and that ‘to improve
our understanding of interruptions, these studies should be integrated into a cognitive
theory’ (p. 2971) and
• existing theories explain only some findings 

(e.g., ‘other interruption effects cannot be easily explained within memory-for-goals theory’)
The only conceptual paper within CHI 2015 Best Papers:
Borst and colleages presented a model of interruptions with the explicit aim of reconciling
earlier findings through an integrated theory.
Jelmer P. Borst, Niels A. Taatgen, and Hedderik van Rijn. 2015.
What Makes Interruptions Disruptive?: A Process-Model Account of the Effects of the
Problem State Bottleneck on Task Interruption and Resumption.
• the anomaly that earlier results on interruptions need to be reconciled and that ‘to improve
our understanding of interruptions, these studies should be integrated into a cognitive
theory’ (p. 2971) and
• existing theories explain only some findings 

(e.g., ‘other interruption effects cannot be easily explained within memory-for-goals theory’)
The only conceptual paper within CHI 2015 Best Papers:
4. Could we do an even better job?
4. Could we do an even better job?
Authors’ Thoughts
1. Even if HCI puts strong emphasis on construction, its conceptual work has
not been powerful enough to drive it.
2. Without conceptual ‘glue’ to anchor them, constructive contributions readily
remain point designs and empirical studies point studies.
3. Put more effort into integrative concepts, theories, methods, and models
that can link empirical and constructive solutions.
4. Empirical research should be done in such a way that its hypotheses inform
design, and designs should embody and be driven by empirically
validated hypotheses.
4. Could we do an even better job?
Authors’ Thoughts
1. Even if HCI puts strong emphasis on construction, its conceptual work has
not been powerful enough to drive it.
2. Without conceptual ‘glue’ to anchor them, constructive contributions readily
remain point designs and empirical studies point studies.
3. Put more effort into integrative concepts, theories, methods, and models
that can link empirical and constructive solutions.
4. Empirical research should be done in such a way that its hypotheses inform
design, and designs should embody and be driven by empirically
validated hypotheses.
The impression from the Best Paper sample was that many papers could
do a better job in describing the problem they are tackling.
+
Conclusion
The systematic weakness of HCI is our inability to produce conceptual
contributions that link empirical and constructive research…
Problem-solving may provide the solution, as:
1. the five criteria for problem-solving capacity can be used ‘prescriptively’ to
generate ideas for how to improve an individual research effort
2. problem-solving capacity can be applied to whole sub-topics to assess them
and see opportunities to improve.
3. it can steer the researcher to avoid pathological practices by…
a) by asking researchers to explicate their research problems, as opposed
to just presenting results;
b) by providing criteria for outcomes that entail going beyond ‘point
designs’, ‘novelty’, and ‘existence proofs’;
c) by driving researchers to present more solid evidence and thereby
increase confidence.
End of Document
Discussion
A research problem in HCI is a stated lack of understanding about some phenomenon in
human use of computing, or stated inability to construct interactive technology to
address that phenomenon for desired ends.
A research problem in HCI is a stated lack of understanding about some phenomenon in
human use of computing, or stated inability to construct interactive technology to address
that phenomenon for desired ends.
UX
Discussion
Empirical Conceptual Constructive

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HCI Research as Problem-Solving

  • 1. HCI Research as Problem-Solving + CHI 2016 - Antti Oulasvirta, 
 Kasper Hornbæk /김민준 x 2017 Fall
  • 2. What is Human-Computer Interaction as a Field? HCI is in intellectual debt to many other fields HCI Design Natural Sciences Social Sciences Engineering Computer Science
  • 3. Criticisms of Human-Computer Interaction • Lack of ‘motor themes, mainstream topics, and school of thought’ [1] • For being fragmented ‘across topics, theories, methods, and people’ [2] • some have called for a ‘hard science’ [3]
 • others for ‘strong concepts’ [4]
 • or an ‘inter-discipline’ [5] 1) Vassilis Kostakos. 2015. The Big Hole in HCI Research. interactions 22, 2: 48–51. http://doi.org/10.1145/2729103 2) Gary M. Olson and Judith S. Olson. 2003. Human-computer interaction: Psychological aspects of the human use of computing. Annual review of psychology 54, 1: 491–516 3) Allen Newell and Stuart K. Card. 1985. The prospects for psychological science in human-computer interaction. Human-computer interaction 1, 3: 209–242. 4) Kristina Höök and Jonas Löwgren. 2012. Strong concepts: Intermediate-level knowledge in interaction design research. ACM Transactions on Computer-Human Interaction (TOCHI) 19, 3: 23. 5) Alan F. Blackwell. 2015. HCI As an Inter-Discipline. Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, ACM, 503–516. http://doi.org/10.1145/2702613.2732505
  • 4. Criticisms of Human-Computer Interaction • Lack of ‘motor themes, mainstream topics, and school of thought’ [1] • For being fragmented ‘across topics, theories, methods, and people’ [2] • some have called for a ‘hard science’ [3]
 • others for ‘strong concepts’ [4]
 • or an ‘inter-discipline’ [5] 1) Vassilis Kostakos. 2015. The Big Hole in HCI Research. interactions 22, 2: 48–51. http://doi.org/10.1145/2729103 2) Gary M. Olson and Judith S. Olson. 2003. Human-computer interaction: Psychological aspects of the human use of computing. Annual review of psychology 54, 1: 491–516 3) Allen Newell and Stuart K. Card. 1985. The prospects for psychological science in human-computer interaction. Human-computer interaction 1, 3: 209–242. 4) Kristina Höök and Jonas Löwgren. 2012. Strong concepts: Intermediate-level knowledge in interaction design research. ACM Transactions on Computer-Human Interaction (TOCHI) 19, 3: 23. 5) Alan F. Blackwell. 2015. HCI As an Inter-Discipline. Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, ACM, 503–516. http://doi.org/10.1145/2702613.2732505 “Lacking a coherent view of what HCI is, and what good research in HCI is, how can we communicate results to others, assess research, co-ordinate efforts, or compete?”
  • 5. Approach and Contribution of this Paper Describing HCI as problem-solving with a point-of-view that originates from Larry Laudan’s philosophy of science[6] 6) Larry Laudan. 1978. Progress and its problems: Towards a theory of scientific growth. Univ of California Press.
  • 7. Laudan’s Philosophy of Science Research Problem : defined via inabilities and absences occurring in descriptions, knowledge, in HCI, constructive solutions > Touches on ‘design problems’ as well as theory and empirical research ex) lack of understanding of how color schemes on a web page affect the aesthetic experience of its use Solution / Problem-solving Capacity : change the status of inabilities and absences but in different ways ex) possible solutions range from descriptions of self-reports to models of aesthetic impressions.
  • 9. Four Fundamental Questions 1. What is HCI research? 2. What is good HCI research? 3. Are we doing a good job as a field? 4. Could we do an even better job?
  • 10. 1. What is HCI research? 3 Types of Research Problems 1. Empirical 2. Conceptual 3. Constructive
  • 11. 1. What is HCI research? 3 Types of Research Problems 1. Empirical 2. Conceptual 3. Constructive Laudan >> Authors >>
  • 12. 1. What is HCI research? - Empirical 1. Empirical Problems : aimed at creating or elaborating descriptions of real-world phenomena
 related to human use of computing. 3 characteristic subtypes 1. unknown phenomena 2. unknown factors 3. unknown effects
  • 13. 1. What is HCI research? - Conceptual 2. Conceptual Problems also called second-order problems: their substance does not pertain to the world directly : Work on a conceptual research problem is aimed at explaining previously
 unconnected phenomena occurring in interaction. 3 characteristic subtypes 1. implausibility (비현실적) 2. inconsistency (불일치) 3. incompatibility (상반되는)
  • 14. 1. What is HCI research? - Conceptual (2) 3 characteristic subtypes
 1. implausibility: the phenomenon is unreasonable, improbable, or lacking an explanation.
 ex) ‘Direct Manipulation Interfaces’, 1985
 : GUI is more direct than CLI
 2. inconsistency: a position is inconsistent with data, with itself, or with some other position.
 ex) ‘Implications for Design’, 2005 
 : Privacy defined in communication vs. “technological state”
 3. incompatibility: two positions have assumptions that cannot be reconciled.
 ex) ‘Characterizing Computer Input with Fitts’ Law Parameters’, 2005
 : two scholars proposed two incompatible metrics on how to analyze data
  • 15. 1. What is HCI research? - Constructive 3. Constructive Problems : Constructive research is aimed at producing understanding about the construction of an interactive artifact for some purpose in human use of computing. 3 characteristic subtypes 1. no known solution
 : work innovating novel concepts for interaction
 2. partial, ineffective, or inefficient solution
 : papers presenting improved solutions for some aspect of interaction
 3. insufficient knowledge or resources for implementation or deployment
 : inability to implement or deploy, which can be caused by lack of knowledge or resources.
  • 16. 2. What is good HCI research? Weak Strong • addresses an insignificant problem, • solves it inefficiently, • while raising concerns about validity • offers a generalizable and • efficient solution • to an important, recurring problem Problem-solving Capacity or “solution strength”
  • 17. 2. What is good HCI research? 5 Aspects of Problem Solving Capacity 1. Significance
 : a solution addresses a problem that is important to the stakeholders of the research
 2. Effectiveness
 : the solution resolves the essential aspects of the stated problem
 3. Efficiency
 : the costs of applying a solution relative to the gains achieved
 4. Transfer
 : how well the solution transfers to neighboring problems or other instances of the problem
 5. Confidence
 : the probability that the proposed solution holds
  • 18. A research problem in HCI is a stated lack of understanding about some phenomenon in human use of computing, or stated inability to construct interactive technology to address that phenomenon for desired ends.
  • 19. 3. Are we doing a good job as a field? HCI papers have mixed problem types • Empirical–constructive (e.g., an empirical study with implications for design) • Empirical–conceptual (e.g., an empirical study to validate a theory) • Constructive–conceptual (e.g., prototypes employed to explore principles of design) • Constructive–empirical (e.g., a technique with a study that not only evaluates but contributes to 
 understanding of relevant phenomena, factors, and effects) • Conceptual–empirical (e.g., a theory or model validated or refined on the basis of a decisive test) • Conceptual–constructive (e.g., novel ways to design for theoretically predicted phenomena in interaction) High Tolerance for Risk HCI Paper Characteristics HCI is willing to accept relatively high uncertainty and risk to achieve large gains. — Many visionary papers in HCI have entailed great leaps of faith
  • 20. 3. Are we doing a good job as a field? - CHI Best Papers 1. Best Papers focus mostly on empirical and constructive types. 
 The conceptual type is under-represented. 2. All five criteria for problem-solving capacity are mentioned as motivations for contributions. However, we could not identify any consensus on the criteria, and each paper followed its own strategy. 3. There is a split between addressing practical and theory-oriented research problems. 
 This contributes to incommensurability of HCI research. Summary A look at the best papers (21) of CHI 2015
  • 21. 3. Are we doing a good job as a field? - CHI Best Papers (2) A look at the best papers (21) of CHI 2015 # of papers 0% 25% 50% 75% 100% Empirical Constructive Conceptual 12 8 1 A look at papers receiving honorable mentions (98) # of papers 0% 25% 50% 75% 100% Empirical & Constructive Conceptual 295
  • 22. 3. Are we doing a good job as a field? - CHI Best Papers (2) A look at the best papers (21) of CHI 2015 # of papers 0% 25% 50% 75% 100% Empirical Constructive Conceptual 12 8 1 A look at papers receiving honorable mentions (98) # of papers 0% 25% 50% 75% 100% Empirical & Constructive Conceptual 295 “The glaring absence of Best Papers focusing on conceptual problems should cause alarm”
 
 “It seems that we rarely identify and address anomalies in research.”
  • 23. 3. Are we doing a good job as a field? - CHI Best Papers (3) Borst and colleages presented a model of interruptions with the explicit aim of reconciling earlier findings through an integrated theory. Jelmer P. Borst, Niels A. Taatgen, and Hedderik van Rijn. 2015. What Makes Interruptions Disruptive?: A Process-Model Account of the Effects of the Problem State Bottleneck on Task Interruption and Resumption. • the anomaly that earlier results on interruptions need to be reconciled and that ‘to improve our understanding of interruptions, these studies should be integrated into a cognitive theory’ (p. 2971) and • existing theories explain only some findings 
 (e.g., ‘other interruption effects cannot be easily explained within memory-for-goals theory’) The only conceptual paper within CHI 2015 Best Papers:
  • 24. Borst and colleages presented a model of interruptions with the explicit aim of reconciling earlier findings through an integrated theory. Jelmer P. Borst, Niels A. Taatgen, and Hedderik van Rijn. 2015. What Makes Interruptions Disruptive?: A Process-Model Account of the Effects of the Problem State Bottleneck on Task Interruption and Resumption. • the anomaly that earlier results on interruptions need to be reconciled and that ‘to improve our understanding of interruptions, these studies should be integrated into a cognitive theory’ (p. 2971) and • existing theories explain only some findings 
 (e.g., ‘other interruption effects cannot be easily explained within memory-for-goals theory’) The only conceptual paper within CHI 2015 Best Papers: 4. Could we do an even better job?
  • 25. 4. Could we do an even better job? Authors’ Thoughts 1. Even if HCI puts strong emphasis on construction, its conceptual work has not been powerful enough to drive it. 2. Without conceptual ‘glue’ to anchor them, constructive contributions readily remain point designs and empirical studies point studies. 3. Put more effort into integrative concepts, theories, methods, and models that can link empirical and constructive solutions. 4. Empirical research should be done in such a way that its hypotheses inform design, and designs should embody and be driven by empirically validated hypotheses.
  • 26. 4. Could we do an even better job? Authors’ Thoughts 1. Even if HCI puts strong emphasis on construction, its conceptual work has not been powerful enough to drive it. 2. Without conceptual ‘glue’ to anchor them, constructive contributions readily remain point designs and empirical studies point studies. 3. Put more effort into integrative concepts, theories, methods, and models that can link empirical and constructive solutions. 4. Empirical research should be done in such a way that its hypotheses inform design, and designs should embody and be driven by empirically validated hypotheses. The impression from the Best Paper sample was that many papers could do a better job in describing the problem they are tackling. +
  • 27. Conclusion The systematic weakness of HCI is our inability to produce conceptual contributions that link empirical and constructive research… Problem-solving may provide the solution, as: 1. the five criteria for problem-solving capacity can be used ‘prescriptively’ to generate ideas for how to improve an individual research effort 2. problem-solving capacity can be applied to whole sub-topics to assess them and see opportunities to improve. 3. it can steer the researcher to avoid pathological practices by… a) by asking researchers to explicate their research problems, as opposed to just presenting results; b) by providing criteria for outcomes that entail going beyond ‘point designs’, ‘novelty’, and ‘existence proofs’; c) by driving researchers to present more solid evidence and thereby increase confidence.
  • 29. Discussion A research problem in HCI is a stated lack of understanding about some phenomenon in human use of computing, or stated inability to construct interactive technology to address that phenomenon for desired ends.
  • 30. A research problem in HCI is a stated lack of understanding about some phenomenon in human use of computing, or stated inability to construct interactive technology to address that phenomenon for desired ends. UX Discussion Empirical Conceptual Constructive