2. OverviewOverview
What is VRWhat is VR
Definition of VR & Software UsedDefinition of VR & Software Used
Techniques of VRTechniques of VR
History of VRHistory of VR
Applications of VRApplications of VR
Future PossibilitiesFuture Possibilities
Real Time ExamplesReal Time Examples
ConclusionsConclusions
3. What is VRWhat is VR
Virtual Reality is an :Virtual Reality is an :
– EnvironmentEnvironment
– Interaction with human sensesInteraction with human senses
– Input from person’s actions & reactionsInput from person’s actions & reactions
What exactly VR isWhat exactly VR is ? ? ?? ? ?
4. Definition of VRDefinition of VR
Virtual reality is an artificial
environment that is created with software and
presented to the user in such a way that the
user suspends belief and accepts it as a real
environment.
SOFTWARES :-
Popular products for creating virtual reality
effects on personal computers include Bryce,
Extreme 3D, Ray Dream Studio, trueSpace, 3D
Studio MAX, and Visual Reality.
5. Techniques of VRTechniques of VR
Types of VRTypes of VR
– GlassesGlasses
– Personal mobile suitsPersonal mobile suits
– Head mounted visorsHead mounted visors
– Tracking/Non-TrackingTracking/Non-Tracking
– Motion CapturingMotion Capturing
– Fully enclosed systemsFully enclosed systems
‘‘Natural’ VR ( Our Imagination )Natural’ VR ( Our Imagination )
6. History of VRHistory of VR
Morton HeiligMorton Heilig
– Not in computers!Not in computers!
– Surround soundSurround sound
idea for the eyes…idea for the eyes…
“…“…why use 18% ofwhy use 18% of
the viewer’s field ofthe viewer’s field of
vision in 2D, when wevision in 2D, when we
can use 100% incan use 100% in
3D…”3D…”
7. In mid 1950s visionary cinematographer
Morton Heilig built a single user console
called Sensorama that included a
stereoscopic display, fans, or emitters, stereo
speakers and a moving chair.
This enabled the user watch television in three
dimensional ways.
In 1961, Philco Corporation engineers
developed the first HMD known as
the Headsight.
8. The helmet consisted of a video screen
along with a tracking system.Then they
linked to a closed circuit camera system.
Then somewhat similar HMD was used
for helicopter pilots. While flying in the
dark these were of great help –
NightVision
9. In 1965, a computer scientist named Ivan
Sutherland revised HMD to
“Ultimate Display.”
After using this display a person imagines
the virtual world very similar to the real
world.
10. Hey, Look at me!Hey, Look at me!
Man, Don’t I look cool!
11. Applications of VRApplications of VR
Virtual Reality in the Military
Virtual Reality in Education
Virtual Reality in Healthcare
Virtual Reality in Entertainment
Virtual Reality in Fashion
Virtual Reality in Business
12. Virtual Reality in Engineering
Virtual Reality in Sport
Virtual Reality in Media
Virtual Reality and Scientific Visualization
Virtual Reality in Telecommunications
Virtual Reality in Construction
Virtual Reality in Film
13. Further advancesFurther advances
Faster image generation systemsFaster image generation systems
– Realtime wireframe drawingRealtime wireframe drawing
Real world input/output…Real world input/output…
– Enables interactivityEnables interactivity
– 3D position sensors…3D position sensors…
14. Future of VRFuture of VR
Future only bound by technological advanceFuture only bound by technological advance
– NanotechnologyNanotechnology
– ImplantsImplants
U. Washington already researching:U. Washington already researching:
– Retina image screeningRetina image screening
– Nervous system implantingNervous system implanting
Unmanned FlightUnmanned Flight
– Gulf War…Gulf War…
26. SummarySummary
VR came about as an idea from aVR came about as an idea from a
cinematographer named Morton Heilig incinematographer named Morton Heilig in
19601960
Ivan Sutherland continued when Heilig ranIvan Sutherland continued when Heilig ran
out of money.out of money.
Military liked Sutherland’s idea and helpedMilitary liked Sutherland’s idea and helped
him develop VR.him develop VR.
NASA really liked it, poured in tons of money.NASA really liked it, poured in tons of money.
27. VR is in its early stages, but isVR is in its early stages, but is
used commercially, globally. Thereused commercially, globally. There
are 61,400 international commercialare 61,400 international commercial
companies producing VR.companies producing VR.
Conclusion