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Defining Experience Design
prepared by joe szabo
version 1.4
What is Experience Design?
Experience Design provides a systematic approach to interacting
with customers that consistently builds loyalty over time. It is a
cross-functional, interdisciplinary practice that collaborates with
Insights, Strategy, Design and Technology to create memorable
experiences.

This new form of collaboration aims to create a faster, smarter
thought process from the Discovery stage through to Development.




            tEchnology                           contEnt
            What’s relevant?                    Is it engaging?




                               usability
                          Can the customer use it?




joe szabo                                                             march 2010   2
What is the Vision?
Experience Design creates a holistic view of a brand across multiple
interaction points. The view is a seamless and consistent experience
that garners trust, loyalty and advocacy for the brands we service
while respecting the needs of our customers.




              tEchnology                           contEnt
                    •	 Be	useful
            What’s the latest app?                Is it engaging?
                   •	   Be	easy	to	use
                   •	   Be	desirable
                   •	   Be	easy	to	find
                   •	   Be	appropriately	transparent
                   •	   Be	a	pleasure	to	do	business	with			




                                     usability
                            Can the customer use it?




joe szabo                                                              march 2010   3
inputs Required for Experience Design
The catalyst for good experiences comes from collaboration.
With insights, strategy, and research, here are the inputs needed
to design the right expereience.

•	 There	is	a	clear	definition	of	target	customers	

•	 The	needs	of	target	customers	are	well	understood	

•	 There	are	clear	objectives	for	how	the	project	will	impact	target	customers	

•	 The	experience	is	designed	for	every	stage	of	the	customer	lifecycle,	
   from initial roll-out to ongoing support

•	 There	is	a	plan	for	testing	the	impact	on	target	customers

•	 There	are	resources	and	time	allotted	to	iterating	on	the	design	to	
   improve customer experience

•	 There	is	a	plan	for	gathering	ongoing	feedback	to	monitor	the	customer	
   experience over time

•	 There	is	a	clear	definition	of	success,	for	both	the	company	and	for	
   target customers




joe szabo                                                                         march 2010   4
outputs Expected from Experience Design in the
Define Stage


econcepts
Ideas that have the biggest impact the brand. They are not tactics or
executions; they are concepts that can live within multiple interaction
points:	email,	service	design,	social	media,	desktop	widgets,	websites	
or applications. eConcepts are meant to create a chemical reaction
within the service areas.

Proof of concept
Using	web-based	software	we	can	create	clickable	concepts	in	the	
browser to help our clients see the big idea.

Experience strategy
A simple and succinct document of what the intended customer
experience will be, outlining business, communication and user
objectives.	




joe szabo                                                                 march 2010   5
outputs Expected from Experience Design in the
Design Stage


Experience Flows
Visual diagrams of how the customer is affected by the experience.
The diagrams show multiple interaction points and what the customer
can expect at each one.

Functional Flows (where applicable)
Visual diagrams of how functions operate and affect the customer.
They are not technical in nature; however, they can influence technology.

content strategy
Identifies	types	of	content	required	for	business	goals	and	what	will	
enage our target customers.

usability Evaluations
There are 2 phases of usability. Each phase depends on the scope of
the	project.	Phase	1	occurs	in	the	early	stages	of	design	where	we	test	
user interfaces and information design. The results of the study are
implemented	in	the	final	design.	Phase	1	usability	involves	no	additional	
costs.	Phase	2	is	a	more	detailed	study	of	how	intended	users	complete	
their	assigned	tasks	on	a	website	or	application.	Phase	2	usability	
involves additional time and may involve additional budget.




joe szabo                                                                    march 2010   6
how Experience accelerates the Process

Experience is based on data and a passion for customer needs. With critical
observation	and	objectivity,	Experience	Concepts,	or	eConcepts,	begin	to	form	
by	collaborating	with	Account	Services,	Insights	and	Strategy.	This	thinking	is	a	
work	in	progress;	it	is	meant	to	help	crystalize	the	strategy.	The	intent	is	to	
launch eConcepts early and iterate often based on data and collaboration with
other	service	groups.	It	is	a	non-linear	approach	that	makes	service	areas	think	
laterally	and	get	our	ideas	to	market	faster	than	the	competition.		




                                 on
                                      th
                                           s   æ   A-HA! Moment The Crystalization of Planning, Strategy & Insight

                            	m
                  	-   	5
               ks                                  eConcepts
          ee
      w
 2	


                                       planning




             research and                          refinement and                  experience
          connection planning                       development
                                                                                    experience	takes	into	account	the	user,
                                                                                    technology	and	marketing	trends	to	create	
                                                                                    concepts that have the greatest impact on
                                                                                    the factors that affect a brand.




joe szabo                                                                                                            march 2010   7
the hand off
Experience collaborates with multiple service areas, acting as
the connective tissue between account management, business
requirements	and	the	user	experience.	eConcepts	are	formulated	
with strategy, SEAD and creative simultaneously, thus creating a
faster, smarter thought process.




            planning
                                                                   strategy

                                                     experience



1.		Experience	collaborates	with	Strategy	to	
    formulate a Strategic Vision that sets the                     SEAD
    foundation for what SEAD and Creative develop.

2. Experience collaborates with SEAD to ensure the
   proof of concept is valid.

3. Experience collaborates with Creative to ensure
   ideas are user-centric and provide value-added
   experiences.
                                                                   creative
                                                                                 3




joe szabo                                                                     march 2010   8

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Experience Design - Help me define it

  • 1. Defining Experience Design prepared by joe szabo version 1.4
  • 2. What is Experience Design? Experience Design provides a systematic approach to interacting with customers that consistently builds loyalty over time. It is a cross-functional, interdisciplinary practice that collaborates with Insights, Strategy, Design and Technology to create memorable experiences. This new form of collaboration aims to create a faster, smarter thought process from the Discovery stage through to Development. tEchnology contEnt What’s relevant? Is it engaging? usability Can the customer use it? joe szabo march 2010 2
  • 3. What is the Vision? Experience Design creates a holistic view of a brand across multiple interaction points. The view is a seamless and consistent experience that garners trust, loyalty and advocacy for the brands we service while respecting the needs of our customers. tEchnology contEnt • Be useful What’s the latest app? Is it engaging? • Be easy to use • Be desirable • Be easy to find • Be appropriately transparent • Be a pleasure to do business with usability Can the customer use it? joe szabo march 2010 3
  • 4. inputs Required for Experience Design The catalyst for good experiences comes from collaboration. With insights, strategy, and research, here are the inputs needed to design the right expereience. • There is a clear definition of target customers • The needs of target customers are well understood • There are clear objectives for how the project will impact target customers • The experience is designed for every stage of the customer lifecycle, from initial roll-out to ongoing support • There is a plan for testing the impact on target customers • There are resources and time allotted to iterating on the design to improve customer experience • There is a plan for gathering ongoing feedback to monitor the customer experience over time • There is a clear definition of success, for both the company and for target customers joe szabo march 2010 4
  • 5. outputs Expected from Experience Design in the Define Stage econcepts Ideas that have the biggest impact the brand. They are not tactics or executions; they are concepts that can live within multiple interaction points: email, service design, social media, desktop widgets, websites or applications. eConcepts are meant to create a chemical reaction within the service areas. Proof of concept Using web-based software we can create clickable concepts in the browser to help our clients see the big idea. Experience strategy A simple and succinct document of what the intended customer experience will be, outlining business, communication and user objectives. joe szabo march 2010 5
  • 6. outputs Expected from Experience Design in the Design Stage Experience Flows Visual diagrams of how the customer is affected by the experience. The diagrams show multiple interaction points and what the customer can expect at each one. Functional Flows (where applicable) Visual diagrams of how functions operate and affect the customer. They are not technical in nature; however, they can influence technology. content strategy Identifies types of content required for business goals and what will enage our target customers. usability Evaluations There are 2 phases of usability. Each phase depends on the scope of the project. Phase 1 occurs in the early stages of design where we test user interfaces and information design. The results of the study are implemented in the final design. Phase 1 usability involves no additional costs. Phase 2 is a more detailed study of how intended users complete their assigned tasks on a website or application. Phase 2 usability involves additional time and may involve additional budget. joe szabo march 2010 6
  • 7. how Experience accelerates the Process Experience is based on data and a passion for customer needs. With critical observation and objectivity, Experience Concepts, or eConcepts, begin to form by collaborating with Account Services, Insights and Strategy. This thinking is a work in progress; it is meant to help crystalize the strategy. The intent is to launch eConcepts early and iterate often based on data and collaboration with other service groups. It is a non-linear approach that makes service areas think laterally and get our ideas to market faster than the competition. on th s æ A-HA! Moment The Crystalization of Planning, Strategy & Insight m - 5 ks eConcepts ee w 2 planning research and refinement and experience connection planning development experience takes into account the user, technology and marketing trends to create concepts that have the greatest impact on the factors that affect a brand. joe szabo march 2010 7
  • 8. the hand off Experience collaborates with multiple service areas, acting as the connective tissue between account management, business requirements and the user experience. eConcepts are formulated with strategy, SEAD and creative simultaneously, thus creating a faster, smarter thought process. planning strategy experience 1. Experience collaborates with Strategy to formulate a Strategic Vision that sets the SEAD foundation for what SEAD and Creative develop. 2. Experience collaborates with SEAD to ensure the proof of concept is valid. 3. Experience collaborates with Creative to ensure ideas are user-centric and provide value-added experiences. creative 3 joe szabo march 2010 8