3. playing or being played… Film manipulates the viewer, but a game depends on being manipulable. (Steven Poole in Trigger Happy )
4. Games are uncertain free separate uncertain unproductive governed by rules make-believe the course [..] cannot be determined, nor the result attained beforehand, and some latitude for innovations [is] left to the player’s initiative (Roger Callois)
5. a vision? Videogames are not a trivial medium sentenced to merely serve as entertainment, but (..) could also be a powerful representational form that encourages critical thinking, personal empowerment and social change. Gonzalo Frasca, Videogames of the Oppressed.