5. Test-first XP Explained 1sted On-sitecustomer CI Simple design 40-hour week Frequentreleases Collectiveownership Refactoring Metaphor Code standard Pairing The planning game
6. Test-first On-sitecustomer CI Simple design 40-hour week Frequentreleases Collectiveownership Refactoring Metaphor Code standard Pairing The planning game
7. Test-first On-sitecustomer CI Simple design 40-hour week Frequentreleases Collectiveownership Refactoring Metaphor Code standard Pairing The planning game
10. Whendidweswitch ”driver”? Effectsofpairing? Howmany tests? Test frequency IDE tricks Stepsize? Toosmall? Toobig? Whendidwerefactor? First test? Pickingnext test? Final test?
11. Test-first On-sitecustomer CI Simple design 40-hour week Frequentreleases Collectiveownership Refactoring Metaphor Code standard Pairing The planning game