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The eSports Economy
Trends, Audience and Revenue
Growth Towards 2017
Peter Warman, CEO Newzoo
eSports is about being the best gamer…
2
3
eSports is about entertaining crowds…
eSports is about winning…. and…
4
eSports is about winning…. and… betting
5
What and where is this?
6
What and where is this?
7
What’s Special?
$1M Per
Player is the
same as the
World Cup
3rd Place
Prize Money.
Up 6X YoY.
What’s Special?
$8M Was
Crowd Funded
by $2.50 of
every $10.00
donation,
making Valve
$24M
$10M
Prize Pool
$5M
Winning Team
BROUGHT BY BOUGHT BY
$1BN
DEAL
The eSports EcoSystem
8
e.g.
e.g.
e.g.
e.g.
e.g.
e.g.
© 2015 Newzoo
Streaming (game) content
9
Game(r) content rules Youtube
10
1 Minecraft
2 Call of Duty
3 Grand Theft Auto
4 Angry Birds
5 Super Mario
6 League of Legends
7 FIFA
8 Halo
9 World of Warcraft
10 Battlefield
Based on number of views (all-time)
Top 20 Game Franchises On
11 Assassin's Creed
12 Final Fantasy
13 Mortal Kombat
14 The Elder Scrolls
15 Team Fortress
16 Legend of Zelda
17 Dota 2
18 Counter-Strike
19 Left 4 Dead
20 Need for Speed
New monthly ranking by
Subscribers
93%-99% of game views involve consumer-generated content
Generated 37% of top 20 game
views
Media in 2005
11
PRO PRO
PRO
CGC
“PROSUMER”
2005
ART/DESIGN
Made by “professionals”
MOVIES/GAMES
Made by “professionals”
ADVERTSING/MAIL
Made by “professionals”
EXPERIENCE CREATE
SHARE
Approximately 1% of consumers are “prosumers”
Media in 2015
12
SHARE
PRO PRO
PRO
CONSUMER GENERATED
CONTENT & DIRECT
CONSUMER EARNINGS
“POWER TO
THE PEOPLE”
ART/DESIGN
Made by “professionals”
MOVIES/GAMES
Made by “professionals”
ADVERTSING/MAIL
Made by “professionals”
Enabling
Platforms &
Tools
Curse, Twitch, YouTube
Channels, Fundly,
Instagram …
2015
© 2015 Newzoo
EXPERIENCE CREATE
Everyone Creates and Shares Unique Experiences
13
14
eSports audience levels of engagement
15
Occasionally watches
professional and amateur
competitive gaming
Regularly watches
professional and amateur
competitive gaming
Watches & sometimes
participates in (amateur)
championships
Watches & regularly
participates in
(amateur)
championships
esports Enthusiasts Occasional Viewers
Source: Newzoo Global esports Audience Model
Of all eSports viewers around 40% does not
play the games themselves
Global eSports Audience per Type
The Value of eSports Enthusiasts
16
53%
Have a
full-time job
vs. 37% of the total population
30%
Is in the high
income bracket
vs. 22% of the total population
41%
Owns an
iPad
vs. 29% of the total population
29%
Has a headset
budget over $100
vs. 13%of all gamers
2014 US DATA
eSports Sponsors eSports Enthusiast Profile
Global eSports Audience Growth
17
FREQUENT VIEWERS / ENTHUSIASTS
OCCASIONAL VIEWERS
CAGR: +20%
2012-2017
Source: Newzoo Global esports Audience Model
This year, the number of eSports Enthusiasts will surpass 100 million
eSports Enthusiasts & Growth
18
54% of eSports Enthusiasts are from Asia
Revenue Streams Comparable to Sports
19
Merchandise, Licensing & Tickets
Media Rights
Online Advertising
Sponsorships
Game Publisher Investment
Source: Newzoo Global esports Revenue Model
Gaming as a whole compares well to sports:
Sports fans: 2.2Bn, Gamers: 1.7Bn (2.1Bn in 2017)
Sports Revenues: $124Bn, Game Revenues: $83.4Bn ($107Bn in 2017)
IceHockey Fans vs eSports Enthusiasts
20
94M94M 89M89M
Will revenues also compare to IceHockey?
21
94M94M 89M89M
e.g.
e.g.
e.g.
e.g.
e.g.
e.g.
© 2015 Newzoo
eSports is just the tip of a huge iceberg
eSports shows us new revenues and business models
SHARE
PRO PRO
PRO
CONSUMER GENERATED
CONTENT & DIRECT
CONSUMER EARNINGS
“POWER TO
THE PEOPLE”
ART/DESIGN
Made by “professionals”
MOVIES/GAMES
Made by “professionals”
ADVERTSING/MAIL
Made by “professionals”
Enabling
Platforms &
Tools
Curse, Twitch, YouTube
Channels, Fundly,
Instagram …
2015
© 2015 Newzoo
EXPERIENCE CREATE
eSports is at the nexus of trends relevant for everyone
Thank You!
www.newzoo.com/esportsreport
Peter Warman, peter@newzoo.com

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The eSports Economy Trends, Audience and Revenue Growth Towards 2017

  • 1. The eSports Economy Trends, Audience and Revenue Growth Towards 2017 Peter Warman, CEO Newzoo
  • 2. eSports is about being the best gamer… 2
  • 3. 3 eSports is about entertaining crowds…
  • 4. eSports is about winning…. and… 4
  • 5. eSports is about winning…. and… betting 5
  • 6. What and where is this? 6
  • 7. What and where is this? 7 What’s Special? $1M Per Player is the same as the World Cup 3rd Place Prize Money. Up 6X YoY. What’s Special? $8M Was Crowd Funded by $2.50 of every $10.00 donation, making Valve $24M $10M Prize Pool $5M Winning Team BROUGHT BY BOUGHT BY $1BN DEAL
  • 10. Game(r) content rules Youtube 10 1 Minecraft 2 Call of Duty 3 Grand Theft Auto 4 Angry Birds 5 Super Mario 6 League of Legends 7 FIFA 8 Halo 9 World of Warcraft 10 Battlefield Based on number of views (all-time) Top 20 Game Franchises On 11 Assassin's Creed 12 Final Fantasy 13 Mortal Kombat 14 The Elder Scrolls 15 Team Fortress 16 Legend of Zelda 17 Dota 2 18 Counter-Strike 19 Left 4 Dead 20 Need for Speed New monthly ranking by Subscribers 93%-99% of game views involve consumer-generated content Generated 37% of top 20 game views
  • 11. Media in 2005 11 PRO PRO PRO CGC “PROSUMER” 2005 ART/DESIGN Made by “professionals” MOVIES/GAMES Made by “professionals” ADVERTSING/MAIL Made by “professionals” EXPERIENCE CREATE SHARE Approximately 1% of consumers are “prosumers”
  • 12. Media in 2015 12 SHARE PRO PRO PRO CONSUMER GENERATED CONTENT & DIRECT CONSUMER EARNINGS “POWER TO THE PEOPLE” ART/DESIGN Made by “professionals” MOVIES/GAMES Made by “professionals” ADVERTSING/MAIL Made by “professionals” Enabling Platforms & Tools Curse, Twitch, YouTube Channels, Fundly, Instagram … 2015 © 2015 Newzoo EXPERIENCE CREATE Everyone Creates and Shares Unique Experiences
  • 13. 13
  • 14. 14
  • 15. eSports audience levels of engagement 15 Occasionally watches professional and amateur competitive gaming Regularly watches professional and amateur competitive gaming Watches & sometimes participates in (amateur) championships Watches & regularly participates in (amateur) championships esports Enthusiasts Occasional Viewers Source: Newzoo Global esports Audience Model Of all eSports viewers around 40% does not play the games themselves Global eSports Audience per Type
  • 16. The Value of eSports Enthusiasts 16 53% Have a full-time job vs. 37% of the total population 30% Is in the high income bracket vs. 22% of the total population 41% Owns an iPad vs. 29% of the total population 29% Has a headset budget over $100 vs. 13%of all gamers 2014 US DATA eSports Sponsors eSports Enthusiast Profile
  • 17. Global eSports Audience Growth 17 FREQUENT VIEWERS / ENTHUSIASTS OCCASIONAL VIEWERS CAGR: +20% 2012-2017 Source: Newzoo Global esports Audience Model This year, the number of eSports Enthusiasts will surpass 100 million
  • 18. eSports Enthusiasts & Growth 18 54% of eSports Enthusiasts are from Asia
  • 19. Revenue Streams Comparable to Sports 19 Merchandise, Licensing & Tickets Media Rights Online Advertising Sponsorships Game Publisher Investment Source: Newzoo Global esports Revenue Model Gaming as a whole compares well to sports: Sports fans: 2.2Bn, Gamers: 1.7Bn (2.1Bn in 2017) Sports Revenues: $124Bn, Game Revenues: $83.4Bn ($107Bn in 2017)
  • 20. IceHockey Fans vs eSports Enthusiasts 20 94M94M 89M89M
  • 21. Will revenues also compare to IceHockey? 21 94M94M 89M89M
  • 22. e.g. e.g. e.g. e.g. e.g. e.g. © 2015 Newzoo eSports is just the tip of a huge iceberg
  • 23. eSports shows us new revenues and business models
  • 24. SHARE PRO PRO PRO CONSUMER GENERATED CONTENT & DIRECT CONSUMER EARNINGS “POWER TO THE PEOPLE” ART/DESIGN Made by “professionals” MOVIES/GAMES Made by “professionals” ADVERTSING/MAIL Made by “professionals” Enabling Platforms & Tools Curse, Twitch, YouTube Channels, Fundly, Instagram … 2015 © 2015 Newzoo EXPERIENCE CREATE eSports is at the nexus of trends relevant for everyone