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How to Multiply Your Social Casino Revenues
- via Live Operations
Thomas Andreasen
CEO
Anino
Digital Marketing Skill:
Age:
Years in Asia:
Cats:
90 / 100
29 / 100
8 / 100
4 / 100
4.000.000 / 100
Marketing $’s Allocated
History
Playlab Founded
Playlab, Bangkok - Thailand
March 2012
Anino Games Acquired
Anino Games, Makati -
Philippines
June 2014
Anino Internal Spinoff
Anino, Makati - Philippines
December 2016
Series B - 5M USD
MHV, Singapore
August 2015
Juice Cubes - Live
Playlab
August 2013
Ask yourself these questions
● Have i tried selling anything directly to my users?
● What sold and what didn’t sell?
● What are the top 3 packages my users are buying?
● What have my biggest spender spent on?
● How are my Whales spending differently than my
other spending users?
● When are users converting in my game?
● Who’s looking into the Whale Experience? Buying
100$ in the first 5 minutes?
Actively Running Campaigns
Not Actively Running
Campaigns
Changed to Bundle
offers
How can Live Operations Multiply our Revenue?
Industry Knowledge
1) 54% of users buy a 2.nd time within 1 hour of last purchase. (*Amazon)
2) Approx 0.2% of your users accounts for 50% of your revenues.
3) General Conversion to Paying Users varies from 0.5-5% (Platform/country/source)
4) Majority of top 100 grossing games has more than 7 different types of sellable items
Design Placement Tool Analytics
Requirements
Designer
And when he think he´s done…….
Placements
1) After failed Purchase
2) After Purchase
3) Out of Virtual Currencies
4) The Lobby
5) After X time in App
6) Closing the Coinstore
7) Startup Newbie Offer
Tool
1)There are costs involved.
2)Spend some time researching the
best solution for you.
3)Alternatively you can hardcode it
into you game.
(But i wouldn't recommend)
Analytics
Track Who
1) Sees what,
2) Clicks what
3) Buys what
The Math - 10 $
Example
500$ = 0.05 ARPDAU = 40$ eCPM
Bonus: Targeting Paying users only, then you
can achieve upwards of 80% Conversion from
impressions
10.000 DAU
20.000 Impressions
1000 Clicks
50 Conversions
Design Placement Tool Analytics
Recap and Practical advice
Startup Bundle Offer
Just 1 Campaign away….
Track, Rinse and Repeat
Bonus Points
1)Video Ads
2)Give the Offer at the right time
3)Don't Cannibalise your Users
4)Re: 0.2% of Users provide you 50% of your Revenues
facebook.com/Andreasen.Thomas
https://th.linkedin.com/in/thomasandreasen
E: thomas.a@anino.co
Thomas Andreasen

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How to Multiply Your Social Casino Revenues via Live Operations | Thomas Andreasen

  • 1. How to Multiply Your Social Casino Revenues - via Live Operations Thomas Andreasen CEO Anino
  • 2. Digital Marketing Skill: Age: Years in Asia: Cats: 90 / 100 29 / 100 8 / 100 4 / 100 4.000.000 / 100 Marketing $’s Allocated
  • 3. History Playlab Founded Playlab, Bangkok - Thailand March 2012 Anino Games Acquired Anino Games, Makati - Philippines June 2014 Anino Internal Spinoff Anino, Makati - Philippines December 2016 Series B - 5M USD MHV, Singapore August 2015 Juice Cubes - Live Playlab August 2013
  • 4. Ask yourself these questions ● Have i tried selling anything directly to my users? ● What sold and what didn’t sell? ● What are the top 3 packages my users are buying? ● What have my biggest spender spent on? ● How are my Whales spending differently than my other spending users? ● When are users converting in my game? ● Who’s looking into the Whale Experience? Buying 100$ in the first 5 minutes?
  • 5. Actively Running Campaigns Not Actively Running Campaigns Changed to Bundle offers How can Live Operations Multiply our Revenue?
  • 6.
  • 7. Industry Knowledge 1) 54% of users buy a 2.nd time within 1 hour of last purchase. (*Amazon) 2) Approx 0.2% of your users accounts for 50% of your revenues. 3) General Conversion to Paying Users varies from 0.5-5% (Platform/country/source) 4) Majority of top 100 grossing games has more than 7 different types of sellable items
  • 8. Design Placement Tool Analytics Requirements
  • 10. And when he think he´s done…….
  • 11. Placements 1) After failed Purchase 2) After Purchase 3) Out of Virtual Currencies 4) The Lobby 5) After X time in App 6) Closing the Coinstore 7) Startup Newbie Offer
  • 12. Tool 1)There are costs involved. 2)Spend some time researching the best solution for you. 3)Alternatively you can hardcode it into you game. (But i wouldn't recommend)
  • 13. Analytics Track Who 1) Sees what, 2) Clicks what 3) Buys what
  • 14. The Math - 10 $ Example 500$ = 0.05 ARPDAU = 40$ eCPM Bonus: Targeting Paying users only, then you can achieve upwards of 80% Conversion from impressions 10.000 DAU 20.000 Impressions 1000 Clicks 50 Conversions
  • 15. Design Placement Tool Analytics Recap and Practical advice Startup Bundle Offer
  • 16. Just 1 Campaign away…. Track, Rinse and Repeat
  • 17. Bonus Points 1)Video Ads 2)Give the Offer at the right time 3)Don't Cannibalise your Users 4)Re: 0.2% of Users provide you 50% of your Revenues
  • 18.

Notas do Editor

  1. A short into of Playlab
  2. A short into of Playlab
  3. A short into of Playlab
  4. A short into of Playlab
  5. A short into of Playlab
  6. Please keep this in mind during the rest of the presentation. Now Lets get practical
  7. A short into of Playlab
  8. A short into of Playlab
  9. A short into of Playlab
  10. A short into of Playlab
  11. A short into of Playlab
  12. A short into of Playlab
  13. A short into of Playlab
  14. A short into of Playlab
  15. A short into of Playlab
  16. Ads ( It can increase ARPDAU 0.01-0.05) ( Don´t spam, everybody hates it + Be thoughtful of your targets for each campaign) ( Don´t push a 2USD offer to a person who´s willing to buy for 25USD, but do push 1-2$ offers to non paying users to warm up their creditcard :) ) (Make sure that your game can be fun for users spending 10.000$ in your game. ) + slow progression
  17. A short into of Playlab