SlideShare uma empresa Scribd logo
1 de 51
Distributed User Interfaces:How to Distribute User Interface Elements across Users, Platforms, and Environments Jean Vanderdonckt LouvainInteractionLab Universitécatholique de Louvain Jean.Vanderdonckt@uclouvain.be
What is the situation today?One user performing one task on one domain in one context of use ,[object Object]
Monitor, device
Computingplatform
User
Environment
Context of use
Domain and taskone many 2
Introduction DUI = Distributed User Interface across Multiple Users: single user stereotypes vs. multiple stereotypes Multiple computingPlatforms: single platform vs. multiple platforms Simultaneously Asynchronously Multiple surroundingEnvironments(physical): same place vs. multiple places Problem to beaddressed: the design and the development of DUIswhiletakingintoaccount Aspects that are common to various distributions Aspects that are specific to some distributions Today, thereis an ontological confusion in the various distributions possible The State of the Art islargelyinconsistent It isdifficult to compare relatedwork
One dimension at a time ,[object Object]
Monitor, device
Computingplatform
User
Environment
Context of use
Domain and taskone many 4
Multi-monitor/device Whytake care of multiple monitors? Deviceside Monitor surface isincreasing, whilepriceisdecreasing User side Usersprefer more display surface User’sproductivityincreasesfrom 10% to 30% (althoughsomeusabilityproblems are raised) [Harris,2002]
Multi-monitor/device Whytake care of multiple monitors? User side [Harris,2002]
Multi-monitor/device Whytake care of multiple monitors? Effects of Display Size on Task Times 160 140 120 100 Small Average Task Time (Seconds) 80 Large 60 40 20 0 DISPLAY [Czerwinsky,2005]
Multi-monitor/device Whytake care of multiple monitors? The tasks were easy to perform 5 4 3 Average Rating (1=Disagree,  5=Agree) 2 1 0 Small Large Display Size [Czerwinsky,2005]
Multi-monitor/device Whytake care of multiple monitors? [Czerwinsky,2005]
Multi-monitor/device Distribution of UIsacrossmonitors (hardware) Coupling different monitors to the same workstation
Multi-monitor/device ,[object Object]
 Opportunistic
 Lack of reusabilityDistribution of UIsacrossmonitors (hardware) Coupling different monitors to the same workstation
Multi-monitor/device Distribution of UIsacrossmonitors (software) Partitioning of a window across several screens to obtain a DUI
Multi-monitor/device Extending a Desktop with another Monitor [Demeure et al.,2004]
The 4C Framework for DUIs C1 (Computation) represents the computation of a DUI, i.e. what are the elements to be distributed during the operation C2 (Communication) represents the dimension of distribution time, i.e. when are the elements of an interactive system distributed C3 (Coordination) represents the dimension of distribution responsibility, i.e. who is distributing the interactive system Detection, computation, selection, execution => ISATINE framework[Lopez2006] C4 (Configuration) represents where a UI is distributed. It therefore poses the problem of how to distribute it Conserving physical pixels Conserving logical pixels Conserving semantic pixels [Demeure et al.,2004]
Dimensions of the 4C C4 (Configuration) represents where a UI is distributed. It therefore poses the problem of how to distribute it by conserving Physical pixels Logical pixels Semantic pixels [Demeure et al.,2004]
One dimension at a time The predominant paradigm: single… Monitor, device Computing platform User Environment Context of use Domain and task one many 16
Multi-platform (Amount of interactive systems) (Amount of end users) 10 to 50 systems for 1 user 10000 50000 2 or 3 systems for 1 user 1 system for 1 user 1000 5000 100 500 1 system for 100 users 10 50 1970 1980 1990 2000 2010 2020 Source: ForresterResearch, 2002 Source: M. Weiser
Multi-platform [Pierce et al.,2004]
Multi-platform Problem: how to design a UI thattakes care of multiple computingplatforms? Some solutions: DistriXML = software architecture for distributingUIsfrom one computingplatform to anotheratrun-time [Grolaux et al., 2005] MigriXML = software architecture for migratingUisfrom one platform to anotheratrun-time with adaptation [Molina et al., 2006]
The Painter’s Palette + =
Digital Painter’s Palette
Useful area is wasted !
Multi-platform Problem: how to design a UI thattakes care of multiple computingplatforms? Painting Pencil Paintingtool Palette [Grolaux & Vanderdonckt,2005]
Multi-platform [Grolaux & Vanderdonckt,2005]
Multi-platform
Example using a Pocket PC
Multi-platform
Multi-platform DEMIPLAT Principle for migration: Detach
Multi-platform DEMIPLAT Principle for migration: Detach - Migrate
Multi-platform DEMIPLAT Principle for migration: Detach - Migrate - Plastify
Multi-platform DEMIPLAT Principle for migration: Detach - Migrate - Plastify - Attach
Multi-platform This is not a floating bar Process
Computer B Computer A Process Multi-platform Process
MigriXML architecture Interactive system architecture GUI application Arch meta-model or ‘Slinky’ meta-model Platform Layered structure [Molina, Vanderdonckt, Gonzalez, 2006]
Case study The user’s environment is a small office, with five different platforms
Case study Two different user interfaces
Case study 1 2 3 4 Migrating from one laptop to the other Aspire 200015”, 16:10 1280x800 PT-LB10SU4:3 800x600 Latitude15”, 4:3 1024x768

Mais conteúdo relacionado

Semelhante a Distributed User Interfaces: How to Distribute User Interface Elements across Users, Platforms, and Environments

When User Interface Patterns Become Mobile
When User Interface Patterns Become MobileWhen User Interface Patterns Become Mobile
When User Interface Patterns Become MobileJean Vanderdonckt
 
Towards a toolkit for Distributed User Interfaces: think Distributed!
Towards a toolkit for Distributed User Interfaces: think Distributed!Towards a toolkit for Distributed User Interfaces: think Distributed!
Towards a toolkit for Distributed User Interfaces: think Distributed!Serenoa Project
 
Model-driven engineering of multimodal user interfaces
Model-driven engineering of multimodal user interfacesModel-driven engineering of multimodal user interfaces
Model-driven engineering of multimodal user interfacesJean Vanderdonckt
 
Ui Design And Usability For Everybody
Ui Design And Usability For EverybodyUi Design And Usability For Everybody
Ui Design And Usability For EverybodyEmpatika
 
User Interface Composition with UsiXML
User Interface Composition with UsiXMLUser Interface Composition with UsiXML
User Interface Composition with UsiXMLJean Vanderdonckt
 
A Toolkit for Peer-to-Peer Distributed User Interfaces: Concepts, Implementat...
A Toolkit for Peer-to-Peer Distributed User Interfaces: Concepts, Implementat...A Toolkit for Peer-to-Peer Distributed User Interfaces: Concepts, Implementat...
A Toolkit for Peer-to-Peer Distributed User Interfaces: Concepts, Implementat...Jean Vanderdonckt
 
1.Usability Engineering.pptx
1.Usability Engineering.pptx1.Usability Engineering.pptx
1.Usability Engineering.pptxDr.Saranya K.G
 
Operating Systems
Operating SystemsOperating Systems
Operating SystemsLeon Lei
 
Chapter 1~Introduction to Operating System.pptx
Chapter 1~Introduction to Operating System.pptxChapter 1~Introduction to Operating System.pptx
Chapter 1~Introduction to Operating System.pptxFBHouse
 
1.lecture_07_paradigms.ppt
1.lecture_07_paradigms.ppt1.lecture_07_paradigms.ppt
1.lecture_07_paradigms.pptUsamajawad3
 
Ectel nods v2
Ectel nods v2Ectel nods v2
Ectel nods v2nodenot
 
A New Approach For Slideshow Presentation At Working Meetings
A New Approach For Slideshow Presentation At Working MeetingsA New Approach For Slideshow Presentation At Working Meetings
A New Approach For Slideshow Presentation At Working MeetingsJackie Taylor
 
OS in mobile devices [Android]
OS in mobile devices [Android]OS in mobile devices [Android]
OS in mobile devices [Android]Yatharth Aggarwal
 
A MDA-Compliant Environment for Developing User Interfaces of Information Sys...
A MDA-Compliant Environment for Developing User Interfaces of Information Sys...A MDA-Compliant Environment for Developing User Interfaces of Information Sys...
A MDA-Compliant Environment for Developing User Interfaces of Information Sys...Jean Vanderdonckt
 
Network operating systems
Network operating systems Network operating systems
Network operating systems Sachin Awasthi
 
User interface software tools past present and future
User interface software tools past present and futureUser interface software tools past present and future
User interface software tools past present and futureAlison HONG
 

Semelhante a Distributed User Interfaces: How to Distribute User Interface Elements across Users, Platforms, and Environments (20)

When User Interface Patterns Become Mobile
When User Interface Patterns Become MobileWhen User Interface Patterns Become Mobile
When User Interface Patterns Become Mobile
 
Towards a toolkit for Distributed User Interfaces: think Distributed!
Towards a toolkit for Distributed User Interfaces: think Distributed!Towards a toolkit for Distributed User Interfaces: think Distributed!
Towards a toolkit for Distributed User Interfaces: think Distributed!
 
Model-driven engineering of multimodal user interfaces
Model-driven engineering of multimodal user interfacesModel-driven engineering of multimodal user interfaces
Model-driven engineering of multimodal user interfaces
 
Ui Design And Usability For Everybody
Ui Design And Usability For EverybodyUi Design And Usability For Everybody
Ui Design And Usability For Everybody
 
User Interface Composition with UsiXML
User Interface Composition with UsiXMLUser Interface Composition with UsiXML
User Interface Composition with UsiXML
 
A Toolkit for Peer-to-Peer Distributed User Interfaces: Concepts, Implementat...
A Toolkit for Peer-to-Peer Distributed User Interfaces: Concepts, Implementat...A Toolkit for Peer-to-Peer Distributed User Interfaces: Concepts, Implementat...
A Toolkit for Peer-to-Peer Distributed User Interfaces: Concepts, Implementat...
 
Hci unit 1& 2
Hci unit 1& 2Hci unit 1& 2
Hci unit 1& 2
 
1.Usability Engineering.pptx
1.Usability Engineering.pptx1.Usability Engineering.pptx
1.Usability Engineering.pptx
 
Operating Systems
Operating SystemsOperating Systems
Operating Systems
 
Chapter 1~Introduction to Operating System.pptx
Chapter 1~Introduction to Operating System.pptxChapter 1~Introduction to Operating System.pptx
Chapter 1~Introduction to Operating System.pptx
 
Intro ds 1
Intro ds 1Intro ds 1
Intro ds 1
 
1.lecture_07_paradigms.ppt
1.lecture_07_paradigms.ppt1.lecture_07_paradigms.ppt
1.lecture_07_paradigms.ppt
 
Ectel nods v2
Ectel nods v2Ectel nods v2
Ectel nods v2
 
A New Approach For Slideshow Presentation At Working Meetings
A New Approach For Slideshow Presentation At Working MeetingsA New Approach For Slideshow Presentation At Working Meetings
A New Approach For Slideshow Presentation At Working Meetings
 
OS in mobile devices [Android]
OS in mobile devices [Android]OS in mobile devices [Android]
OS in mobile devices [Android]
 
HCI
HCIHCI
HCI
 
Chapter 1
Chapter 1Chapter 1
Chapter 1
 
A MDA-Compliant Environment for Developing User Interfaces of Information Sys...
A MDA-Compliant Environment for Developing User Interfaces of Information Sys...A MDA-Compliant Environment for Developing User Interfaces of Information Sys...
A MDA-Compliant Environment for Developing User Interfaces of Information Sys...
 
Network operating systems
Network operating systems Network operating systems
Network operating systems
 
User interface software tools past present and future
User interface software tools past present and futureUser interface software tools past present and future
User interface software tools past present and future
 

Mais de Jean Vanderdonckt

To the end of our possibilities with Adaptive User Interfaces
To the end of our possibilities with Adaptive User InterfacesTo the end of our possibilities with Adaptive User Interfaces
To the end of our possibilities with Adaptive User InterfacesJean Vanderdonckt
 
Engineering the Transition of Interactive Collaborative Software from Cloud C...
Engineering the Transition of Interactive Collaborative Software from Cloud C...Engineering the Transition of Interactive Collaborative Software from Cloud C...
Engineering the Transition of Interactive Collaborative Software from Cloud C...Jean Vanderdonckt
 
UsyBus: A Communication Framework among Reusable Agents integrating Eye-Track...
UsyBus: A Communication Framework among Reusable Agents integrating Eye-Track...UsyBus: A Communication Framework among Reusable Agents integrating Eye-Track...
UsyBus: A Communication Framework among Reusable Agents integrating Eye-Track...Jean Vanderdonckt
 
µV: An Articulation, Rotation, Scaling, and Translation Invariant (ARST) Mult...
µV: An Articulation, Rotation, Scaling, and Translation Invariant (ARST) Mult...µV: An Articulation, Rotation, Scaling, and Translation Invariant (ARST) Mult...
µV: An Articulation, Rotation, Scaling, and Translation Invariant (ARST) Mult...Jean Vanderdonckt
 
RepliGES and GEStory: Visual Tools for Systematizing and Consolidating Knowle...
RepliGES and GEStory: Visual Tools for Systematizing and Consolidating Knowle...RepliGES and GEStory: Visual Tools for Systematizing and Consolidating Knowle...
RepliGES and GEStory: Visual Tools for Systematizing and Consolidating Knowle...Jean Vanderdonckt
 
Gesture-based information systems: from DesignOps to DevOps
Gesture-based information systems: from DesignOps to DevOpsGesture-based information systems: from DesignOps to DevOps
Gesture-based information systems: from DesignOps to DevOpsJean Vanderdonckt
 
Engineering Slidable User Interfaces with Slime
Engineering Slidable User Interfaces with SlimeEngineering Slidable User Interfaces with Slime
Engineering Slidable User Interfaces with SlimeJean Vanderdonckt
 
Evaluating Gestural Interaction: Models, Methods, and Measures
Evaluating Gestural Interaction: Models, Methods, and MeasuresEvaluating Gestural Interaction: Models, Methods, and Measures
Evaluating Gestural Interaction: Models, Methods, and MeasuresJean Vanderdonckt
 
Conducting a Gesture Elicitation Study: How to Get the Best Gestures From Peo...
Conducting a Gesture Elicitation Study: How to Get the Best Gestures From Peo...Conducting a Gesture Elicitation Study: How to Get the Best Gestures From Peo...
Conducting a Gesture Elicitation Study: How to Get the Best Gestures From Peo...Jean Vanderdonckt
 
Designing Gestural Interaction: Challenges and Pitfalls
Designing Gestural Interaction: Challenges and PitfallsDesigning Gestural Interaction: Challenges and Pitfalls
Designing Gestural Interaction: Challenges and PitfallsJean Vanderdonckt
 
Fundamentals of Gestural Interaction
Fundamentals of Gestural InteractionFundamentals of Gestural Interaction
Fundamentals of Gestural InteractionJean Vanderdonckt
 
Gestural Interaction, Is it Really Natural?
Gestural Interaction, Is it Really Natural?Gestural Interaction, Is it Really Natural?
Gestural Interaction, Is it Really Natural?Jean Vanderdonckt
 
User-centred Development of a Clinical Decision-support System for Breast Can...
User-centred Development of a Clinical Decision-support System for Breast Can...User-centred Development of a Clinical Decision-support System for Breast Can...
User-centred Development of a Clinical Decision-support System for Breast Can...Jean Vanderdonckt
 
Simplifying the Development of Cross-Platform Web User Interfaces by Collabo...
Simplifying the Development of  Cross-Platform Web User Interfaces by Collabo...Simplifying the Development of  Cross-Platform Web User Interfaces by Collabo...
Simplifying the Development of Cross-Platform Web User Interfaces by Collabo...Jean Vanderdonckt
 
Attach Me, Detach Me, Assemble Me like you Work
Attach Me, Detach Me, Assemble Me like you WorkAttach Me, Detach Me, Assemble Me like you Work
Attach Me, Detach Me, Assemble Me like you WorkJean Vanderdonckt
 
The Impact of Comfortable Viewing Positions on Smart TV Gestures
The Impact of Comfortable Viewing Positions on Smart TV GesturesThe Impact of Comfortable Viewing Positions on Smart TV Gestures
The Impact of Comfortable Viewing Positions on Smart TV GesturesJean Vanderdonckt
 
Head and Shoulders Gestures: Exploring User-De fined Gestures with Upper Body
Head and Shoulders Gestures: Exploring User-Defined Gestures with Upper BodyHead and Shoulders Gestures: Exploring User-Defined Gestures with Upper Body
Head and Shoulders Gestures: Exploring User-De fined Gestures with Upper BodyJean Vanderdonckt
 
G-Menu: A Keyword-by-Gesture based Dynamic Menu Interface for Smartphones
G-Menu: A Keyword-by-Gesture based Dynamic Menu Interface for SmartphonesG-Menu: A Keyword-by-Gesture based Dynamic Menu Interface for Smartphones
G-Menu: A Keyword-by-Gesture based Dynamic Menu Interface for SmartphonesJean Vanderdonckt
 
Vector-based, Structure Preserving Stroke Gesture Recognition
Vector-based, Structure Preserving Stroke Gesture RecognitionVector-based, Structure Preserving Stroke Gesture Recognition
Vector-based, Structure Preserving Stroke Gesture RecognitionJean Vanderdonckt
 
An ontology for reasoning on body-based gestures
 An ontology for reasoning on body-based gestures An ontology for reasoning on body-based gestures
An ontology for reasoning on body-based gesturesJean Vanderdonckt
 

Mais de Jean Vanderdonckt (20)

To the end of our possibilities with Adaptive User Interfaces
To the end of our possibilities with Adaptive User InterfacesTo the end of our possibilities with Adaptive User Interfaces
To the end of our possibilities with Adaptive User Interfaces
 
Engineering the Transition of Interactive Collaborative Software from Cloud C...
Engineering the Transition of Interactive Collaborative Software from Cloud C...Engineering the Transition of Interactive Collaborative Software from Cloud C...
Engineering the Transition of Interactive Collaborative Software from Cloud C...
 
UsyBus: A Communication Framework among Reusable Agents integrating Eye-Track...
UsyBus: A Communication Framework among Reusable Agents integrating Eye-Track...UsyBus: A Communication Framework among Reusable Agents integrating Eye-Track...
UsyBus: A Communication Framework among Reusable Agents integrating Eye-Track...
 
µV: An Articulation, Rotation, Scaling, and Translation Invariant (ARST) Mult...
µV: An Articulation, Rotation, Scaling, and Translation Invariant (ARST) Mult...µV: An Articulation, Rotation, Scaling, and Translation Invariant (ARST) Mult...
µV: An Articulation, Rotation, Scaling, and Translation Invariant (ARST) Mult...
 
RepliGES and GEStory: Visual Tools for Systematizing and Consolidating Knowle...
RepliGES and GEStory: Visual Tools for Systematizing and Consolidating Knowle...RepliGES and GEStory: Visual Tools for Systematizing and Consolidating Knowle...
RepliGES and GEStory: Visual Tools for Systematizing and Consolidating Knowle...
 
Gesture-based information systems: from DesignOps to DevOps
Gesture-based information systems: from DesignOps to DevOpsGesture-based information systems: from DesignOps to DevOps
Gesture-based information systems: from DesignOps to DevOps
 
Engineering Slidable User Interfaces with Slime
Engineering Slidable User Interfaces with SlimeEngineering Slidable User Interfaces with Slime
Engineering Slidable User Interfaces with Slime
 
Evaluating Gestural Interaction: Models, Methods, and Measures
Evaluating Gestural Interaction: Models, Methods, and MeasuresEvaluating Gestural Interaction: Models, Methods, and Measures
Evaluating Gestural Interaction: Models, Methods, and Measures
 
Conducting a Gesture Elicitation Study: How to Get the Best Gestures From Peo...
Conducting a Gesture Elicitation Study: How to Get the Best Gestures From Peo...Conducting a Gesture Elicitation Study: How to Get the Best Gestures From Peo...
Conducting a Gesture Elicitation Study: How to Get the Best Gestures From Peo...
 
Designing Gestural Interaction: Challenges and Pitfalls
Designing Gestural Interaction: Challenges and PitfallsDesigning Gestural Interaction: Challenges and Pitfalls
Designing Gestural Interaction: Challenges and Pitfalls
 
Fundamentals of Gestural Interaction
Fundamentals of Gestural InteractionFundamentals of Gestural Interaction
Fundamentals of Gestural Interaction
 
Gestural Interaction, Is it Really Natural?
Gestural Interaction, Is it Really Natural?Gestural Interaction, Is it Really Natural?
Gestural Interaction, Is it Really Natural?
 
User-centred Development of a Clinical Decision-support System for Breast Can...
User-centred Development of a Clinical Decision-support System for Breast Can...User-centred Development of a Clinical Decision-support System for Breast Can...
User-centred Development of a Clinical Decision-support System for Breast Can...
 
Simplifying the Development of Cross-Platform Web User Interfaces by Collabo...
Simplifying the Development of  Cross-Platform Web User Interfaces by Collabo...Simplifying the Development of  Cross-Platform Web User Interfaces by Collabo...
Simplifying the Development of Cross-Platform Web User Interfaces by Collabo...
 
Attach Me, Detach Me, Assemble Me like you Work
Attach Me, Detach Me, Assemble Me like you WorkAttach Me, Detach Me, Assemble Me like you Work
Attach Me, Detach Me, Assemble Me like you Work
 
The Impact of Comfortable Viewing Positions on Smart TV Gestures
The Impact of Comfortable Viewing Positions on Smart TV GesturesThe Impact of Comfortable Viewing Positions on Smart TV Gestures
The Impact of Comfortable Viewing Positions on Smart TV Gestures
 
Head and Shoulders Gestures: Exploring User-De fined Gestures with Upper Body
Head and Shoulders Gestures: Exploring User-Defined Gestures with Upper BodyHead and Shoulders Gestures: Exploring User-Defined Gestures with Upper Body
Head and Shoulders Gestures: Exploring User-De fined Gestures with Upper Body
 
G-Menu: A Keyword-by-Gesture based Dynamic Menu Interface for Smartphones
G-Menu: A Keyword-by-Gesture based Dynamic Menu Interface for SmartphonesG-Menu: A Keyword-by-Gesture based Dynamic Menu Interface for Smartphones
G-Menu: A Keyword-by-Gesture based Dynamic Menu Interface for Smartphones
 
Vector-based, Structure Preserving Stroke Gesture Recognition
Vector-based, Structure Preserving Stroke Gesture RecognitionVector-based, Structure Preserving Stroke Gesture Recognition
Vector-based, Structure Preserving Stroke Gesture Recognition
 
An ontology for reasoning on body-based gestures
 An ontology for reasoning on body-based gestures An ontology for reasoning on body-based gestures
An ontology for reasoning on body-based gestures
 

Distributed User Interfaces: How to Distribute User Interface Elements across Users, Platforms, and Environments

  • 1. Distributed User Interfaces:How to Distribute User Interface Elements across Users, Platforms, and Environments Jean Vanderdonckt LouvainInteractionLab Universitécatholique de Louvain Jean.Vanderdonckt@uclouvain.be
  • 2.
  • 9. Introduction DUI = Distributed User Interface across Multiple Users: single user stereotypes vs. multiple stereotypes Multiple computingPlatforms: single platform vs. multiple platforms Simultaneously Asynchronously Multiple surroundingEnvironments(physical): same place vs. multiple places Problem to beaddressed: the design and the development of DUIswhiletakingintoaccount Aspects that are common to various distributions Aspects that are specific to some distributions Today, thereis an ontological confusion in the various distributions possible The State of the Art islargelyinconsistent It isdifficult to compare relatedwork
  • 10.
  • 13. User
  • 17. Multi-monitor/device Whytake care of multiple monitors? Deviceside Monitor surface isincreasing, whilepriceisdecreasing User side Usersprefer more display surface User’sproductivityincreasesfrom 10% to 30% (althoughsomeusabilityproblems are raised) [Harris,2002]
  • 18. Multi-monitor/device Whytake care of multiple monitors? User side [Harris,2002]
  • 19. Multi-monitor/device Whytake care of multiple monitors? Effects of Display Size on Task Times 160 140 120 100 Small Average Task Time (Seconds) 80 Large 60 40 20 0 DISPLAY [Czerwinsky,2005]
  • 20. Multi-monitor/device Whytake care of multiple monitors? The tasks were easy to perform 5 4 3 Average Rating (1=Disagree, 5=Agree) 2 1 0 Small Large Display Size [Czerwinsky,2005]
  • 21. Multi-monitor/device Whytake care of multiple monitors? [Czerwinsky,2005]
  • 22. Multi-monitor/device Distribution of UIsacrossmonitors (hardware) Coupling different monitors to the same workstation
  • 23.
  • 25. Lack of reusabilityDistribution of UIsacrossmonitors (hardware) Coupling different monitors to the same workstation
  • 26. Multi-monitor/device Distribution of UIsacrossmonitors (software) Partitioning of a window across several screens to obtain a DUI
  • 27. Multi-monitor/device Extending a Desktop with another Monitor [Demeure et al.,2004]
  • 28. The 4C Framework for DUIs C1 (Computation) represents the computation of a DUI, i.e. what are the elements to be distributed during the operation C2 (Communication) represents the dimension of distribution time, i.e. when are the elements of an interactive system distributed C3 (Coordination) represents the dimension of distribution responsibility, i.e. who is distributing the interactive system Detection, computation, selection, execution => ISATINE framework[Lopez2006] C4 (Configuration) represents where a UI is distributed. It therefore poses the problem of how to distribute it Conserving physical pixels Conserving logical pixels Conserving semantic pixels [Demeure et al.,2004]
  • 29. Dimensions of the 4C C4 (Configuration) represents where a UI is distributed. It therefore poses the problem of how to distribute it by conserving Physical pixels Logical pixels Semantic pixels [Demeure et al.,2004]
  • 30. One dimension at a time The predominant paradigm: single… Monitor, device Computing platform User Environment Context of use Domain and task one many 16
  • 31. Multi-platform (Amount of interactive systems) (Amount of end users) 10 to 50 systems for 1 user 10000 50000 2 or 3 systems for 1 user 1 system for 1 user 1000 5000 100 500 1 system for 100 users 10 50 1970 1980 1990 2000 2010 2020 Source: ForresterResearch, 2002 Source: M. Weiser
  • 33. Multi-platform Problem: how to design a UI thattakes care of multiple computingplatforms? Some solutions: DistriXML = software architecture for distributingUIsfrom one computingplatform to anotheratrun-time [Grolaux et al., 2005] MigriXML = software architecture for migratingUisfrom one platform to anotheratrun-time with adaptation [Molina et al., 2006]
  • 36. Useful area is wasted !
  • 37. Multi-platform Problem: how to design a UI thattakes care of multiple computingplatforms? Painting Pencil Paintingtool Palette [Grolaux & Vanderdonckt,2005]
  • 38. Multi-platform [Grolaux & Vanderdonckt,2005]
  • 40. Example using a Pocket PC
  • 42. Multi-platform DEMIPLAT Principle for migration: Detach
  • 43. Multi-platform DEMIPLAT Principle for migration: Detach - Migrate
  • 44. Multi-platform DEMIPLAT Principle for migration: Detach - Migrate - Plastify
  • 45. Multi-platform DEMIPLAT Principle for migration: Detach - Migrate - Plastify - Attach
  • 46. Multi-platform This is not a floating bar Process
  • 47. Computer B Computer A Process Multi-platform Process
  • 48. MigriXML architecture Interactive system architecture GUI application Arch meta-model or ‘Slinky’ meta-model Platform Layered structure [Molina, Vanderdonckt, Gonzalez, 2006]
  • 49. Case study The user’s environment is a small office, with five different platforms
  • 50. Case study Two different user interfaces
  • 51. Case study 1 2 3 4 Migrating from one laptop to the other Aspire 200015”, 16:10 1280x800 PT-LB10SU4:3 800x600 Latitude15”, 4:3 1024x768
  • 52. Case study 1 2 3 Migrating from a laptop to the Pocket PC Aspire 200015”, 16:10 1280x800 e7503,8”, 3:4240x320
  • 53. One dimension at a time The predominant paradigm: single… Monitor, device Computing platform User Environment Context of use Domain and task one many 39
  • 54. Multiple users Design guideline #1: provide multiple ways to carry out a task by differentusers Interactive systemsshouldbetter support multiple users in multi-taskingbecause group definition changes [Mandviwalla & Olfman, 2000]
  • 55. Multiple users Design guideline #2: support multiple workmethods A sametaskcouldinvolvedifferentsub-tasksdepending on the context Design guideline #3:support group evolution GR1 et GR2 changent en fonction du temps [Mandviwalla & Olfman, 2000]
  • 56. One dimension at a time The predominant paradigm: single… Monitor, device Computing platform User Environment Context of use Domain and task one many 42
  • 57. Multi-context The Sedan-Bouillon Tourist Application with Plasticity The Slides Manager [Demeure et al.,2004]
  • 58. One dimension at a time The predominant paradigm: single… Monitor, device Computing platform User Environment Context of use Domain and task one many 44
  • 59.
  • 60. UI is dynamically migratable
  • 61.  
  • 62.
  • 63. Display Site Architecture overview Transparent proxy mechanisms Proxies relay event bindings from the functional core Widgets trigger these events inside the CM at the display site The CM relays and triggers the event at the application site Proxies store all their event bindings Application Site User Interface Communication Manager Functional Core Widget 1 Proxy Widget 1 Widget 2 Proxy Widget 2 (using TCP) Widget … Proxy Widget … Event Listener Event Triggerer Widget N Proxy Widget N
  • 64. Multi-taskingcombined Set of services offered to multiple usersusing multiple platforms in the samecontext [Vandervelpen et al., 2005]
  • 65. Conclusion Thinkeverythingdistributedaccording to the following « template » Everythingcouldbethoughtdistributed Accessibility, evaluation Virtual, mixed reality
  • 66. Conclusion Advantages of the 4C framework for DUI Multiple monitors, same platform, same user Multiple platforms, same user Multiple platforms, different users, but same technological space Multiple platforms, different users, different technological spaces Limitations Framework oriented towards the context of use Some aspects not considered in the framework Ambient intelligence Possible extension Generalization needed
  • 67. User Interface eXtensibleMarkupLanguage http://www.usixml.org FP7 Serenoaprojecthttp://serenoa.morfeo-project.org/wiki/index.php/Main_Page FP7 Selfmanprojecthttp://www.ist-selfman.org/ For more information and downloading,http://www.isys.ucl.ac.be/bchi Thankyouverymuch!