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UNIT IV : Engage
By
Mr.S.Selvaraj
Asst. Professor (SRG) / CSE
Kongu Engineering College
Perundurai, Erode, Tamilnadu, India
20CDT23 – Design Thinking
Thanks to and Resource from : Lee Chong Hwa, "Design Thinking The Guidebook", NA Edition, Design Thinking Master Trainers of Bhutan, NA, 2017.
Unit Wise Syllabus – DT
7/7/2022 UNIT IV _ ENGAGE 2
Unit IV : Contents
1. Engage – Methods and Tools
2. Story Telling
3. Art of Story Telling
4. Storyboarding
5. Co-creation with user
6. Collect feedback from user
7/7/2022 3
UNIT IV _ ENGAGE
Engage Phase
• After your solution concept and prototypes are
ready, share your ideas with the users.
• Give user the walkthrough experience using
ideal user experience journey.
• Feedback and comments from the user are taken
with open mind and is being reviewed to come to
a common understanding about which idea
works and which does not work for the user and
why?
• Finally refinement of the solution ideas is done.
7/7/2022 UNIT IV _ ENGAGE 4
Purpose of Engage Phase
• Ensure prototype solution matches the need
of targeted users.
• Generate ideas that you may not have
thought of. and weed out misfit ideas
• Identify blind-spots in our ideas.
• To fail early and cheaply
7/7/2022 UNIT IV _ ENGAGE 5
Engage – Methods & Tools and
Mindset & Attitudes and Process
7/7/2022 UNIT IV _ ENGAGE 6
Engage - Methods and Tools
• Five Methods and Tools of Experiment.
– Story Telling
– Storyboarding
– Co-creation with Users
– Idea Refinement
– Collect Feedback from Users
7/7/2022 UNIT IV _ ENGAGE 7
Story Telling
• Giving voice to your persona’s story.
• Storytelling is the most powerful way to put your
ideas into the world today.
• Storytelling is basically giving voice to your
persona’s story which you have developed in the
experiment phase.
• Storytelling can be done using:
– Storyboard: visual illustration of your idea
– Prototypes: developing and testing ideas at early
stage before large scale implementation.
– Role Play: to act out the experience to give better
understanding of your idea.
7/7/2022 UNIT IV _ ENGAGE 8
Art of Story Telling
• Telling a story is like painting a picture with
words.
• A Good Story Telling must be
– Narrative
– Attention-Grabbing
– Interactive
– Imaginative
7/7/2022 UNIT IV _ ENGAGE 9
How to Tell Great Stories
• According to HubSpot Academy’s free Power of Storytelling
course, there are three components that make up a good
story — regardless of the story you’re trying to tell.
• 1. Characters
• Every story features at least one character, and this
character will be the key to relating your audience back to
the story. This main character is often called the
protagonist.
• Your characters form the bridge between you, the
storyteller, and the audience. If your audience can put
themselves in your character’s shoes, they’ll be more likely
to follow through with your call-to-action.
7/7/2022 UNIT IV _ ENGAGE 10
• 2. Conflict
• The conflict is the lesson of how the character
overcomes a challenge. Conflict in your story
elicits emotions and connects the audience
through relatable experiences. When telling
stories, the power is in what you’re conveying
and teaching. If there’s no conflict in your
story, it’s likely not a story.
7/7/2022 UNIT IV _ ENGAGE 11
• 3. Resolution
• Every good story has a closing, but it doesn’t
always have to be a good one. Your story’s
resolution should wrap up the story, give
context to the characters and conflict(s), and
leave your audience with a call to action.
• If you’re new to storytelling, there are a
couple other elements you’ll want to think
about as you build your first story.
7/7/2022 UNIT IV _ ENGAGE 12
• 4. Structure
• Your plot is the structure of your storytelling.
• A blog can have great writing and relatable characters. But if you
don't create a natural flow of events, your blog will confuse your
reader.
• Your "About" page on your website can run through the story of
your business. But if you don't break it into clear and useful
segments, your site visitors might bounce before they get to the
good part.
• Plots don't need to be in chronological order. There are many ways
that you can experiment with the structure of your story.
• But your story should have a beginning, middle, and end. This
structure is familiar, so it makes your audience more comfortable
and open to new information.
7/7/2022 UNIT IV _ ENGAGE 13
• 5. Setting
• The context of your storytelling impacts how
your audience takes in your story. The setting
is more than where a story takes place. It's
how you can:
• Share the values and goals of your characters
• Shift the tone of conversations and action
• Make it easier to show instead of tell
7/7/2022 UNIT IV _ ENGAGE 14
How to plan to tell a compelling story?
1. Begin with the Wall
2. Know your Audience
3. Set up your hook Early
4. Have a compelling plot
5. Have a clear theme
6. Remove the Clutter
7. Highlight the problem
8. Demonstrate a clear change
9. Make them feel
10. Be Real
7/7/2022 UNIT IV _ ENGAGE 15
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7/7/2022 UNIT IV _ ENGAGE 26
Storyboarding
• You have your
– persona,
– Ideal User Experience Journey and
– prototypes.
• Now make your solution concept more visual by
storyboarding.
• Storyboarding is a visual illustration of your idea for
the easy and effective communication with the users.
• Storyboard will include your persona, need statement,
solution illustrations, and impact or end result of the
solution concept.
7/7/2022 UNIT IV _ ENGAGE 27
Storyboarding
7/7/2022 UNIT IV _ ENGAGE 28
Storyboard : Visual Story
7/7/2022 UNIT IV _ ENGAGE 29
Purpose of Storyboarding
• To graphically describe user’s activities, your
design idea and communicate the idea more
effectively to the users.
• To create story narratives .
• To Visually describe series of activities of the
solution idea. Each team member draws the
touch-point of your idea.
7/7/2022 UNIT IV _ ENGAGE 30
Purpose of Storyboarding
• Brainstorm how you intend to illustrate your
persona’s story in a coherent manner
including the narratives into the storyboard
canvas (T31) and then start drawing.
7/7/2022 UNIT IV _ ENGAGE 31
Storyboarding your Persona’s Story
7/7/2022 UNIT IV _ ENGAGE 32
List of Templates so for we seen..
7/7/2022 UNIT III _ EXPERIMENT 33
• T29: SCAMPER Worksheet
• T30: SCAMPER – Reconnecting With Our Personas
T31 : Storyboard Canvas
7/7/2022 UNIT IV _ ENGAGE 34
T32 : Storyboard Canvas for Your Pesona’s
7/7/2022 UNIT IV _ ENGAGE 35
Co-creation with Users
• Co-creation involves engaging the target users
early in the development process of your
solution ideas in order to enhance and refine
the ideas.
• By eliciting user’s feedback and suggestions,
you can better understand user needs and
desires, and refine and improve solution
ideas.
7/7/2022 UNIT IV _ ENGAGE 36
Purpose of Co-creation with Users
• Early feedback on proposed ideas and
solutions;
• To better user-generation ideas and contents;
• Idea improvements;
• New creative possibilities;
• Better user acceptance and buy-in;
• Early user communication
7/7/2022 UNIT IV _ ENGAGE 37
Co-Creation with target users can be
done using:
• Storyboard
• Role play
• Prototype
7/7/2022 UNIT IV _ ENGAGE 38
Steps involved in Co-creation session
7/7/2022 UNIT IV _ ENGAGE 39
Idea Refinement
• The purpose of refining an idea is a to turn it into
a practical plan or concept and eliminate some
of the uncertainty related to that.
• Refining and developing ideas is a big part of idea
management, and perhaps the most critical step
on the way towards building ideas that create
real value.
• The key to innovation success is to make
innovation scalable and repeatable, and the same
goes for the process of refining and developing
ideas.
7/7/2022 UNIT IV _ ENGAGE 40
Purpose of Idea Refinement
• To refine the idea into a more practical plan or
concept.
• To eliminate uncertainty from the plan or
concept by testing it.
7/7/2022 UNIT IV _ ENGAGE 41
Idea Refinement
7/7/2022 UNIT IV _ ENGAGE 42
Idea Refinement Steps
• Get feedback and evaluate the idea.
• Refine the idea into something more
practical .
• Define Assumptions
• Test assumptions in the real world to remove
uncertainty.
• Rinse and repeat.
7/7/2022 UNIT IV _ ENGAGE 43
• Get feedback and evaluate the idea. Preferably
from diverse points of view and people who can
look at the idea objectively and critically. The
purpose here is primarily to serve as a reality
check and point out obvious issues in the idea
and the assumptions it relies on. However, when
there are more ideas than resources for
implementing them, which is usually the case,
you need to choose which ones to refine and
work on, and which ones to put on hold. That’s
where idea evaluation comes into play.
7/7/2022 UNIT IV _ ENGAGE 44
• Refine the idea into something more
practical based on the feedback. In most
cases, this is something like a project plan, a
business case, or a product concept. At first,
these are often at a very high-level, but as the
idea gets more and more refined, so does the
level of practicality here.
7/7/2022 UNIT IV _ ENGAGE 45
• Test assumptions in the real world to remove
uncertainty. For most ideas, this is a crucial
but often neglected step. Every idea comes
with assumptions built-in, such as “we can
build this” and “people will buy this”. While
some are more important than others, it is
important to figure out what your
assumptions are, and then eliminate the
biggest and most obvious ones.
7/7/2022 UNIT IV _ ENGAGE 46
• Rinse and repeat. For simple ideas, it might be
enough to go through the above steps once
and then be done with it, but for more
complex ideas, that just isn’t feasible. You will
need to go through the process multiple
times, with each iteration gradually refining
the idea into something that is useful and
practical.
7/7/2022 UNIT IV _ ENGAGE 47
Tools for Idea Refinement
7/7/2022 UNIT IV _ ENGAGE 48
Collect Feedback from Users - Surveys
• One of the most effective and simple ways to
collect user feedback during the ongoing
improvement stage is through surveys.
• These give users the opportunity to let the
company what is working and what isn't
working.
• These can be administered at a variety of
different times.
7/7/2022 UNIT IV _ ENGAGE 49
Collect Feedback from Users - Forums
• Another valuable source of user feedback is
to establish forums for users, where users can
ask you, and other users, how to deal with any
issues that emerge.
• This allows you to keep an eye on issues as they
emerge, rather than having to wait for your six-
monthly survey round, as well as allowing you to
deal with any negative comments quickly,
and not letting issues fester.
7/7/2022 UNIT IV _ ENGAGE 50
Tips for improving the User Feedback
collection process
• Don’t be afraid to asks for feedback. Sometimes
we hold off on asking for feedback because we
don’t want to harass our customers. But if you do
it at the right time and in the right way, and not
too often, they will probably be happy to help.
• Do include the net promoter score and follow up
questions in your survey. It is a great way to cut
directly to what users like and don’t like about
your product.
7/7/2022 UNIT IV _ ENGAGE 51
Tips for improving the User Feedback
collection process
• Do segment your customers into meaningful
groups. The services you offer to premium and
freemium users are likely different, as are the needs of
users that have implemented your system across their
company as opposed to individual users. Get greater
clarity through segmentation.
• Always ask leaving customers why they are leaving as
part of the off boarding process. Users who have
decided to leave are one of the best sources of
information about issues with your product, even if
that issue is a cheaper competitor.
7/7/2022 UNIT IV _ ENGAGE 52
Tips for improving the User Feedback
collection process
• Don’t be led astray by the loud voices. It is often
someone with a bee in their bonnet about something
that complains the loudest and the most. But they are
not necessarily representative of most of your users.
Learn to balance the feedback that you have received.
• Don’t forget about the observation. Human beings are
notoriously bad at self-reporting, and you can’t ask
about issues you don’t know about. Consider short but
intensive periods of user observation with key users as
another way to collect feedback.
7/7/2022 UNIT IV _ ENGAGE 53
List of Templates so for seen …
7/7/2022 List of Templates for CAT III 54
• T31: Story Board Canvas
• T32: Story Board Canvas for your Persona’s
• T29: SCAMPER Worksheet
• T30: SCAMPER – Reconnecting With Our Personas
Thank You
7/7/2022 UNIT IV _ ENGAGE 55

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Engage users to refine your design ideas

  • 1. UNIT IV : Engage By Mr.S.Selvaraj Asst. Professor (SRG) / CSE Kongu Engineering College Perundurai, Erode, Tamilnadu, India 20CDT23 – Design Thinking Thanks to and Resource from : Lee Chong Hwa, "Design Thinking The Guidebook", NA Edition, Design Thinking Master Trainers of Bhutan, NA, 2017.
  • 2. Unit Wise Syllabus – DT 7/7/2022 UNIT IV _ ENGAGE 2
  • 3. Unit IV : Contents 1. Engage – Methods and Tools 2. Story Telling 3. Art of Story Telling 4. Storyboarding 5. Co-creation with user 6. Collect feedback from user 7/7/2022 3 UNIT IV _ ENGAGE
  • 4. Engage Phase • After your solution concept and prototypes are ready, share your ideas with the users. • Give user the walkthrough experience using ideal user experience journey. • Feedback and comments from the user are taken with open mind and is being reviewed to come to a common understanding about which idea works and which does not work for the user and why? • Finally refinement of the solution ideas is done. 7/7/2022 UNIT IV _ ENGAGE 4
  • 5. Purpose of Engage Phase • Ensure prototype solution matches the need of targeted users. • Generate ideas that you may not have thought of. and weed out misfit ideas • Identify blind-spots in our ideas. • To fail early and cheaply 7/7/2022 UNIT IV _ ENGAGE 5
  • 6. Engage – Methods & Tools and Mindset & Attitudes and Process 7/7/2022 UNIT IV _ ENGAGE 6
  • 7. Engage - Methods and Tools • Five Methods and Tools of Experiment. – Story Telling – Storyboarding – Co-creation with Users – Idea Refinement – Collect Feedback from Users 7/7/2022 UNIT IV _ ENGAGE 7
  • 8. Story Telling • Giving voice to your persona’s story. • Storytelling is the most powerful way to put your ideas into the world today. • Storytelling is basically giving voice to your persona’s story which you have developed in the experiment phase. • Storytelling can be done using: – Storyboard: visual illustration of your idea – Prototypes: developing and testing ideas at early stage before large scale implementation. – Role Play: to act out the experience to give better understanding of your idea. 7/7/2022 UNIT IV _ ENGAGE 8
  • 9. Art of Story Telling • Telling a story is like painting a picture with words. • A Good Story Telling must be – Narrative – Attention-Grabbing – Interactive – Imaginative 7/7/2022 UNIT IV _ ENGAGE 9
  • 10. How to Tell Great Stories • According to HubSpot Academy’s free Power of Storytelling course, there are three components that make up a good story — regardless of the story you’re trying to tell. • 1. Characters • Every story features at least one character, and this character will be the key to relating your audience back to the story. This main character is often called the protagonist. • Your characters form the bridge between you, the storyteller, and the audience. If your audience can put themselves in your character’s shoes, they’ll be more likely to follow through with your call-to-action. 7/7/2022 UNIT IV _ ENGAGE 10
  • 11. • 2. Conflict • The conflict is the lesson of how the character overcomes a challenge. Conflict in your story elicits emotions and connects the audience through relatable experiences. When telling stories, the power is in what you’re conveying and teaching. If there’s no conflict in your story, it’s likely not a story. 7/7/2022 UNIT IV _ ENGAGE 11
  • 12. • 3. Resolution • Every good story has a closing, but it doesn’t always have to be a good one. Your story’s resolution should wrap up the story, give context to the characters and conflict(s), and leave your audience with a call to action. • If you’re new to storytelling, there are a couple other elements you’ll want to think about as you build your first story. 7/7/2022 UNIT IV _ ENGAGE 12
  • 13. • 4. Structure • Your plot is the structure of your storytelling. • A blog can have great writing and relatable characters. But if you don't create a natural flow of events, your blog will confuse your reader. • Your "About" page on your website can run through the story of your business. But if you don't break it into clear and useful segments, your site visitors might bounce before they get to the good part. • Plots don't need to be in chronological order. There are many ways that you can experiment with the structure of your story. • But your story should have a beginning, middle, and end. This structure is familiar, so it makes your audience more comfortable and open to new information. 7/7/2022 UNIT IV _ ENGAGE 13
  • 14. • 5. Setting • The context of your storytelling impacts how your audience takes in your story. The setting is more than where a story takes place. It's how you can: • Share the values and goals of your characters • Shift the tone of conversations and action • Make it easier to show instead of tell 7/7/2022 UNIT IV _ ENGAGE 14
  • 15. How to plan to tell a compelling story? 1. Begin with the Wall 2. Know your Audience 3. Set up your hook Early 4. Have a compelling plot 5. Have a clear theme 6. Remove the Clutter 7. Highlight the problem 8. Demonstrate a clear change 9. Make them feel 10. Be Real 7/7/2022 UNIT IV _ ENGAGE 15
  • 16. 7/7/2022 UNIT IV _ ENGAGE 16
  • 17. 7/7/2022 UNIT IV _ ENGAGE 17
  • 18. 7/7/2022 UNIT IV _ ENGAGE 18
  • 19. 7/7/2022 UNIT IV _ ENGAGE 19
  • 20. 7/7/2022 UNIT IV _ ENGAGE 20
  • 21. 7/7/2022 UNIT IV _ ENGAGE 21
  • 22. 7/7/2022 UNIT IV _ ENGAGE 22
  • 23. 7/7/2022 UNIT IV _ ENGAGE 23
  • 24. 7/7/2022 UNIT IV _ ENGAGE 24
  • 25. 7/7/2022 UNIT IV _ ENGAGE 25
  • 26. 7/7/2022 UNIT IV _ ENGAGE 26
  • 27. Storyboarding • You have your – persona, – Ideal User Experience Journey and – prototypes. • Now make your solution concept more visual by storyboarding. • Storyboarding is a visual illustration of your idea for the easy and effective communication with the users. • Storyboard will include your persona, need statement, solution illustrations, and impact or end result of the solution concept. 7/7/2022 UNIT IV _ ENGAGE 27
  • 29. Storyboard : Visual Story 7/7/2022 UNIT IV _ ENGAGE 29
  • 30. Purpose of Storyboarding • To graphically describe user’s activities, your design idea and communicate the idea more effectively to the users. • To create story narratives . • To Visually describe series of activities of the solution idea. Each team member draws the touch-point of your idea. 7/7/2022 UNIT IV _ ENGAGE 30
  • 31. Purpose of Storyboarding • Brainstorm how you intend to illustrate your persona’s story in a coherent manner including the narratives into the storyboard canvas (T31) and then start drawing. 7/7/2022 UNIT IV _ ENGAGE 31
  • 32. Storyboarding your Persona’s Story 7/7/2022 UNIT IV _ ENGAGE 32
  • 33. List of Templates so for we seen.. 7/7/2022 UNIT III _ EXPERIMENT 33 • T29: SCAMPER Worksheet • T30: SCAMPER – Reconnecting With Our Personas
  • 34. T31 : Storyboard Canvas 7/7/2022 UNIT IV _ ENGAGE 34
  • 35. T32 : Storyboard Canvas for Your Pesona’s 7/7/2022 UNIT IV _ ENGAGE 35
  • 36. Co-creation with Users • Co-creation involves engaging the target users early in the development process of your solution ideas in order to enhance and refine the ideas. • By eliciting user’s feedback and suggestions, you can better understand user needs and desires, and refine and improve solution ideas. 7/7/2022 UNIT IV _ ENGAGE 36
  • 37. Purpose of Co-creation with Users • Early feedback on proposed ideas and solutions; • To better user-generation ideas and contents; • Idea improvements; • New creative possibilities; • Better user acceptance and buy-in; • Early user communication 7/7/2022 UNIT IV _ ENGAGE 37
  • 38. Co-Creation with target users can be done using: • Storyboard • Role play • Prototype 7/7/2022 UNIT IV _ ENGAGE 38
  • 39. Steps involved in Co-creation session 7/7/2022 UNIT IV _ ENGAGE 39
  • 40. Idea Refinement • The purpose of refining an idea is a to turn it into a practical plan or concept and eliminate some of the uncertainty related to that. • Refining and developing ideas is a big part of idea management, and perhaps the most critical step on the way towards building ideas that create real value. • The key to innovation success is to make innovation scalable and repeatable, and the same goes for the process of refining and developing ideas. 7/7/2022 UNIT IV _ ENGAGE 40
  • 41. Purpose of Idea Refinement • To refine the idea into a more practical plan or concept. • To eliminate uncertainty from the plan or concept by testing it. 7/7/2022 UNIT IV _ ENGAGE 41
  • 43. Idea Refinement Steps • Get feedback and evaluate the idea. • Refine the idea into something more practical . • Define Assumptions • Test assumptions in the real world to remove uncertainty. • Rinse and repeat. 7/7/2022 UNIT IV _ ENGAGE 43
  • 44. • Get feedback and evaluate the idea. Preferably from diverse points of view and people who can look at the idea objectively and critically. The purpose here is primarily to serve as a reality check and point out obvious issues in the idea and the assumptions it relies on. However, when there are more ideas than resources for implementing them, which is usually the case, you need to choose which ones to refine and work on, and which ones to put on hold. That’s where idea evaluation comes into play. 7/7/2022 UNIT IV _ ENGAGE 44
  • 45. • Refine the idea into something more practical based on the feedback. In most cases, this is something like a project plan, a business case, or a product concept. At first, these are often at a very high-level, but as the idea gets more and more refined, so does the level of practicality here. 7/7/2022 UNIT IV _ ENGAGE 45
  • 46. • Test assumptions in the real world to remove uncertainty. For most ideas, this is a crucial but often neglected step. Every idea comes with assumptions built-in, such as “we can build this” and “people will buy this”. While some are more important than others, it is important to figure out what your assumptions are, and then eliminate the biggest and most obvious ones. 7/7/2022 UNIT IV _ ENGAGE 46
  • 47. • Rinse and repeat. For simple ideas, it might be enough to go through the above steps once and then be done with it, but for more complex ideas, that just isn’t feasible. You will need to go through the process multiple times, with each iteration gradually refining the idea into something that is useful and practical. 7/7/2022 UNIT IV _ ENGAGE 47
  • 48. Tools for Idea Refinement 7/7/2022 UNIT IV _ ENGAGE 48
  • 49. Collect Feedback from Users - Surveys • One of the most effective and simple ways to collect user feedback during the ongoing improvement stage is through surveys. • These give users the opportunity to let the company what is working and what isn't working. • These can be administered at a variety of different times. 7/7/2022 UNIT IV _ ENGAGE 49
  • 50. Collect Feedback from Users - Forums • Another valuable source of user feedback is to establish forums for users, where users can ask you, and other users, how to deal with any issues that emerge. • This allows you to keep an eye on issues as they emerge, rather than having to wait for your six- monthly survey round, as well as allowing you to deal with any negative comments quickly, and not letting issues fester. 7/7/2022 UNIT IV _ ENGAGE 50
  • 51. Tips for improving the User Feedback collection process • Don’t be afraid to asks for feedback. Sometimes we hold off on asking for feedback because we don’t want to harass our customers. But if you do it at the right time and in the right way, and not too often, they will probably be happy to help. • Do include the net promoter score and follow up questions in your survey. It is a great way to cut directly to what users like and don’t like about your product. 7/7/2022 UNIT IV _ ENGAGE 51
  • 52. Tips for improving the User Feedback collection process • Do segment your customers into meaningful groups. The services you offer to premium and freemium users are likely different, as are the needs of users that have implemented your system across their company as opposed to individual users. Get greater clarity through segmentation. • Always ask leaving customers why they are leaving as part of the off boarding process. Users who have decided to leave are one of the best sources of information about issues with your product, even if that issue is a cheaper competitor. 7/7/2022 UNIT IV _ ENGAGE 52
  • 53. Tips for improving the User Feedback collection process • Don’t be led astray by the loud voices. It is often someone with a bee in their bonnet about something that complains the loudest and the most. But they are not necessarily representative of most of your users. Learn to balance the feedback that you have received. • Don’t forget about the observation. Human beings are notoriously bad at self-reporting, and you can’t ask about issues you don’t know about. Consider short but intensive periods of user observation with key users as another way to collect feedback. 7/7/2022 UNIT IV _ ENGAGE 53
  • 54. List of Templates so for seen … 7/7/2022 List of Templates for CAT III 54 • T31: Story Board Canvas • T32: Story Board Canvas for your Persona’s • T29: SCAMPER Worksheet • T30: SCAMPER – Reconnecting With Our Personas
  • 55. Thank You 7/7/2022 UNIT IV _ ENGAGE 55