2. INDEX
• Team NGX
• Introduction
• How to Play
• System Architecture
• Requirements
• Schedule
• Q&A
!2
3. Team NGX
Team NGX
Next Generation eXperience
!
Team Member & Role
!3
Name Part
Ikwhan Chang Facebook In-App Game(using Adobe Edge or Unity Engine), iPhone Apps
Sangtae Lee I/O Server, Game Server(Main), Database
Dongkyoung Jo Hybrid Client, Game Server(Assistance), Facebook API
4. Introduction
Project Name
• Facebook Remote Volley Ball
What is this?
• Simple VolleyBall Game
• looks like Pikachu Volleyball
• Facebook In-App Game
• Remote Controlling
6. How to play? !6
2. Add primary controller
Add to your controller
iphone5
primary
+
7. How to play? !7
3. connect to game
Room list
vs
3 : 0
view
My Info
Ikwhan Chang
W : 30 L : 100
Friend’s Activities
vs
3 : 0
view
new room
vs
3 : 0
view
.
.
.
playing idle playing playing playing playing playing
setting
8. How to play? !8
4. make new room or join
create new room
room title :
time : 3min 5min
privacy : open hide
create back
9. How to play?
5. ready and play
[3] fast volleyball play
chat
Users
Chang Lee
+
invite button
ready
Players
Ikwhan Chang
W : 30 L : 100
Sangtae Lee
W : 30 L : 100
10. How to play?
5-1. invite friend
[3] fast volleyball play
chat
Users
Chang Lee
+
invite friend
idle idle idle idle
invite close
11. How to play?
5. ready and play
[3] fast volleyball play
chat
Users
Chang Lee
+ ready
character
moving area
shooting or
jumping area
player 1’s controller player 2’s controller
shaking phone(use motion sensor)
chatting
12. System Architecture !12
Controller 1
(iphone or android)
Controller 2
(iphone or android)
Wi-Fi Connected
Server
: I/O , Game Logic
Processing, Push
Database Server
MySQL
Viewing Data
Facebook OAuth Login
Facebook User Data
(Friend list, Profile Image..)
Wi-Fi Connected
User Data Maintenance
(facebook token, game data, etc..)
Facebook In-App Store