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Get on the Audiobus
Chris Adamson • @invalidname
CocoaConf Portland • August 2013
Friday, August 16, 13
Friday, August 16, 13
Roadmap
• How audio works on iOS
• What Audiobus is and how it connects apps
• Adopting Audiobus in your audio app
Friday, August 16, 13
Audio on iOS
• Each app is responsible for its own audio
• No access to audio to/from other apps
• Apps use the Audio Session API to interact
with the system
• See also AVAudioSession in AV
Foundation
Friday, August 16, 13
Audio Session
• Allows inspection of hardware properties
(sampling rate, hardware latencies) and
negotiation of access to system audio
resources
• Audio “category” declares what your app does
with audio
• This affects things like whether you mix with
other apps’ audio, honor ring/silent, can play
in background, etc.
Friday, August 16, 13
Audio Categories
• Ambient
• Solo Ambient
• Playback
• Record
• Play and Record
• Audio Processing
• Multi-Route
Friday, August 16, 13
Audio Engines
• How your app interacts with audio
hardware, i.e., captures or produces sound
• OpenAL (play-out only)
• Audio Queue
• Audio Units
Friday, August 16, 13
AURemoteIO
AURemoteIO
Bus 0: audio out
Bus 1: audio in
Friday, August 16, 13
Mixing between apps
AURemoteIO AURemoteIO
Friday, August 16, 13
Mixing between apps
AURemoteIO AURemoteIO
!
Friday, August 16, 13
Every App is an Island
• Only awareness of other apps’ audio is
value of
kAudioSessionProperty_OtherAudioIsPlaying
property
• No access to what other apps are playing
audio, how loud it is, what it is, etc.
Friday, August 16, 13
Which means…
• You can’t record audio from one app in
another app
• Production apps can’t specialize; have to
provide everything (instruments, filters/
effects, recording) that you’d ever need
Friday, August 16, 13
Enter Audiobus
Friday, August 16, 13
Audiobus
• Standalone app that coordinates inter-app
audio
• Currently on 50% off sale ($4.99)
• Only works with apps that adopt the
Audiobus API
• 250 and counting!
Friday, August 16, 13
Demo
Friday, August 16, 13
What Audiobus Is
• Audiobus is an app for users to coordinate
audio across supported apps
• User decides which apps are the
inputs, effects, and outputs
Friday, August 16, 13
What Audiobus Isn’t
• Audiobus is not a general-purpose system-
level audio capture (like Audio Hijack on
Mac)
• Audiobus cannot get audio from or send
audio to an arbitrary app
• Apps must adopt the Audiobus SDK and
register with the Audiobus website
Friday, August 16, 13
How the heck does it
even work?
Considering that inter-app communication
is nearly impossible on iOS…
Friday, August 16, 13
Secret Sauce!
• Audiobus uses MIDI “System Exclusive” (SysEx)
messages, defined as being arbitrary blobs of
data unique to a given MIDI device
• Originally meant for synths to exchange
waveforms, patches or other software/
firmware upgrades, etc.
• MIDI messages available to all interested apps
via Core MIDI
Friday, August 16, 13
Audiobus Concepts
• Apps take on roles based on their
relationship to Audiobus
• Inputs produce audio
• Outputs receive audio
• Filters receive from inputs and send to
outputs
• Points of connection are called ports
Friday, August 16, 13
http://developer.audiob.us/doc/index.html
Friday, August 16, 13
Basic Audiobus
Integration
• Decide if you’re an input, output, or filter
• Decide if you can work with the Remote
IO unit or Audiobus’ port API
• Adopt the Audiobus SDK to connect to
Audiobus at runtime
• Register at audiob.us
Friday, August 16, 13
An Audiobus
Integration Case Study
Friday, August 16, 13
Audiobus Web Radio
• Web Radio app developed as in-class
exercise for all-day Core Audio class
• Coming to CocoaConfs Boston & Atlanta
• Uses Audio File Stream to receive packets
of MP3 and play them with Audio Queue
012
Packets
Packets
Packets
Packets
Packets
Packets
Friday, August 16, 13
LPCM or GTFO
• Audiobus ports and AURemoteIO only
work with uncompressed LPCM audio
• Web radio app is dealing in MP3 or AAC
• Conversion to LPCM happens inside the
Audio Queue
Friday, August 16, 13
Offline Queues
012
AURemoteIO
Packets
Packets
Packets
Packets
Packets
Packets
AudioQueueOfflineRender()
Friday, August 16, 13
Libraries
• Download the Audiobus SDK from
developer.audiob.us
• Add libAudiobus.a and the Audiobus
headers to your project
• Add Accelerate,AudioToolbox,
QuartzCore, CoreGraphics, and Security
frameworks to your project
Friday, August 16, 13
Friday, August 16, 13
Enable background
audio
• Add “audio” to the app’s “Required
Background Modes” if it’s not already
present
• All Audiobus-enabled apps must
participate in backgrounding, since they
must be able to be running when
Audiobus is in foreground
Friday, August 16, 13
Friday, August 16, 13
Create a launch URL
scheme
• You must have a URL scheme for your app
that ends in “.audiobus” for Audiobus to be
able to launch you
• Add this to the target’s “URL Types”
Friday, August 16, 13
Friday, August 16, 13
Get Audiobus API key
• For published apps, submit your App Store
URL or ID
• For unpublished apps or tinkering, register
for a temporary ID, good for 14 days
• This requires dropping the Info.plist from
your app bundle (not from project!)
Friday, August 16, 13
Friday, August 16, 13
Audiobus API Keys
• Audiobus app gets a master list of known
keys from a server every 30 minutes
• For temporary IDs, click the link from the
developer page on the device that you’re using
Audiobus on to register your App ID
• e.g., audiobus-registry://
developer.audiob.us/tempreg?t=0ff37
• The dev page can mail you the link
Friday, August 16, 13
Friday, August 16, 13
Set Audiobus-
compatible behaviors
• Audio Session category must be playback
or play-and-record
• Must also set the mix-with-others property
on the audio session
• Often do both these things in the
AppDelegate
Friday, August 16, 13
UInt32 audioCategory = kAudioSessionCategory_MediaPlayback;
AudioSessionSetProperty(kAudioSessionProperty_AudioCategory,
! ! ! ! ! ! ! ! sizeof(audioCategory),
! ! ! ! ! ! ! ! &audioCategory);
UInt32 allowMixing = YES;
AudioSessionSetProperty(kAudioSessionProperty_OverrideCategory
MixWithOthers,
! ! ! ! ! ! ! ! ! sizeof (allowMixing),
! ! ! ! ! ! ! ! ! &allowMixing);
Friday, August 16, 13
SetupYour App’s Audio
System
• Your app’s audio infrastructure needs to be up
and running before you connect to Audiobus
• If you’re going to send audio via the
ABAudioBusAudioUnitWrapper, you’ll need
to initialize your AURemoteIO
• For the web radio app, I send an
NSNotification once the player class starts
playing
Friday, August 16, 13
Instantiate
ABAudiobusController
• ABAudiobusController is your app’s
connection to Audiobus; probably gets held
as a strong property somewhere
• init method takes the launch URL and your
API key
• Obviously, these must match what you
registered on audiob.us
Friday, August 16, 13
self.audiobusController = [[ABAudiobusController alloc]
! ! ! ! ! ! initWithAppLaunchURL:
[NSURL URLWithString:@"audiobuswebradio.audiobus://"]
! ! ! ! ! ! apiKey:AUDIOBUS_API_KEY];
Friday, August 16, 13
Create ABOutputPort
(and Audio Unit wrapper)
• ABOutputPort sends audio to Audiobus
(via ABOutputPortSendAudio() function)
• If you use a RemoteIO unit for your
output, the ABAudiobusAudioUnitWrapper
will make these calls for you
Friday, August 16, 13
CCFViewController *vc =
(CCFViewController*) self.window.rootViewController;
ABOutputPort *output = [self.audiobusController
! ! ! ! ! ! addOutputPortNamed:@"Audio Output"
! ! ! ! ! ! title:NSLocalizedString(@"Main App Output", @"")];
self.audiobusAudioUnitWrapper = [[ABAudiobusAudioUnitWrapper alloc]
! ! ! ! ! ! initWithAudiobusController:self.audiobusController
! ! ! ! ! ! ! ! audioUnit:vc.player.remoteIOUnit
! ! ! ! ! ! ! ! output:output
! ! ! ! ! ! ! ! input:nil];
Friday, August 16, 13
Demo
Friday, August 16, 13
Demo
Friday, August 16, 13
Ports
• Apps that don’t use the Audio Unit
Wrapper use ports directly instead
• ABOutputPortSendAudio() for senders
(inputs and filters)
• Block-based callback or poll with
ABInputPortReceive() for receivers (filters
and outputs)
Friday, August 16, 13
Filters & Outputs
• If you produce audio output based on
input, you need to tell the ABInputPort, so
that the signal isn’t doubled in Audiobus.
Friday, August 16, 13
As for iOS 7…
Friday, August 16, 13
Friday, August 16, 13
Sherlocked?
Embrace & Extend!
From: michael@audiob.us
Date: June 19, 2013
Subject: Important Information Regarding Audiobus, iOS 7 and Inter-App
Audio
iOS 7 introduces many new features, including Apple’s own Inter-App
Audio framework which we’re planning to incorporate into Audiobus so you
don’t have to. For details and further discussion, we highly recommend
checking out our thread on the Apple developer forums:
https://devforums.apple.com/thread/191197
Friday, August 16, 13
Closing Thoughts
• Audiobus is approachable for developers
already working at the Audio Unit level
• Adding Audiobus will get it seen by users
who’ve proven willing to pay for good apps
(we love music app users!)
• Future-proofed for iOS 7
Friday, August 16, 13
Q&A
Slides & code will be posted to the CocoaConf Glassboard,
and announced on my Twitter & app.net (@invalidname)
Friday, August 16, 13

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Get On The Audiobus (CocoaConf Portland, August 2013)

  • 1. Get on the Audiobus Chris Adamson • @invalidname CocoaConf Portland • August 2013 Friday, August 16, 13
  • 3. Roadmap • How audio works on iOS • What Audiobus is and how it connects apps • Adopting Audiobus in your audio app Friday, August 16, 13
  • 4. Audio on iOS • Each app is responsible for its own audio • No access to audio to/from other apps • Apps use the Audio Session API to interact with the system • See also AVAudioSession in AV Foundation Friday, August 16, 13
  • 5. Audio Session • Allows inspection of hardware properties (sampling rate, hardware latencies) and negotiation of access to system audio resources • Audio “category” declares what your app does with audio • This affects things like whether you mix with other apps’ audio, honor ring/silent, can play in background, etc. Friday, August 16, 13
  • 6. Audio Categories • Ambient • Solo Ambient • Playback • Record • Play and Record • Audio Processing • Multi-Route Friday, August 16, 13
  • 7. Audio Engines • How your app interacts with audio hardware, i.e., captures or produces sound • OpenAL (play-out only) • Audio Queue • Audio Units Friday, August 16, 13
  • 8. AURemoteIO AURemoteIO Bus 0: audio out Bus 1: audio in Friday, August 16, 13
  • 9. Mixing between apps AURemoteIO AURemoteIO Friday, August 16, 13
  • 10. Mixing between apps AURemoteIO AURemoteIO ! Friday, August 16, 13
  • 11. Every App is an Island • Only awareness of other apps’ audio is value of kAudioSessionProperty_OtherAudioIsPlaying property • No access to what other apps are playing audio, how loud it is, what it is, etc. Friday, August 16, 13
  • 12. Which means… • You can’t record audio from one app in another app • Production apps can’t specialize; have to provide everything (instruments, filters/ effects, recording) that you’d ever need Friday, August 16, 13
  • 14. Audiobus • Standalone app that coordinates inter-app audio • Currently on 50% off sale ($4.99) • Only works with apps that adopt the Audiobus API • 250 and counting! Friday, August 16, 13
  • 16. What Audiobus Is • Audiobus is an app for users to coordinate audio across supported apps • User decides which apps are the inputs, effects, and outputs Friday, August 16, 13
  • 17. What Audiobus Isn’t • Audiobus is not a general-purpose system- level audio capture (like Audio Hijack on Mac) • Audiobus cannot get audio from or send audio to an arbitrary app • Apps must adopt the Audiobus SDK and register with the Audiobus website Friday, August 16, 13
  • 18. How the heck does it even work? Considering that inter-app communication is nearly impossible on iOS… Friday, August 16, 13
  • 19. Secret Sauce! • Audiobus uses MIDI “System Exclusive” (SysEx) messages, defined as being arbitrary blobs of data unique to a given MIDI device • Originally meant for synths to exchange waveforms, patches or other software/ firmware upgrades, etc. • MIDI messages available to all interested apps via Core MIDI Friday, August 16, 13
  • 20. Audiobus Concepts • Apps take on roles based on their relationship to Audiobus • Inputs produce audio • Outputs receive audio • Filters receive from inputs and send to outputs • Points of connection are called ports Friday, August 16, 13
  • 22. Basic Audiobus Integration • Decide if you’re an input, output, or filter • Decide if you can work with the Remote IO unit or Audiobus’ port API • Adopt the Audiobus SDK to connect to Audiobus at runtime • Register at audiob.us Friday, August 16, 13
  • 23. An Audiobus Integration Case Study Friday, August 16, 13
  • 24. Audiobus Web Radio • Web Radio app developed as in-class exercise for all-day Core Audio class • Coming to CocoaConfs Boston & Atlanta • Uses Audio File Stream to receive packets of MP3 and play them with Audio Queue 012 Packets Packets Packets Packets Packets Packets Friday, August 16, 13
  • 25. LPCM or GTFO • Audiobus ports and AURemoteIO only work with uncompressed LPCM audio • Web radio app is dealing in MP3 or AAC • Conversion to LPCM happens inside the Audio Queue Friday, August 16, 13
  • 27. Libraries • Download the Audiobus SDK from developer.audiob.us • Add libAudiobus.a and the Audiobus headers to your project • Add Accelerate,AudioToolbox, QuartzCore, CoreGraphics, and Security frameworks to your project Friday, August 16, 13
  • 29. Enable background audio • Add “audio” to the app’s “Required Background Modes” if it’s not already present • All Audiobus-enabled apps must participate in backgrounding, since they must be able to be running when Audiobus is in foreground Friday, August 16, 13
  • 31. Create a launch URL scheme • You must have a URL scheme for your app that ends in “.audiobus” for Audiobus to be able to launch you • Add this to the target’s “URL Types” Friday, August 16, 13
  • 33. Get Audiobus API key • For published apps, submit your App Store URL or ID • For unpublished apps or tinkering, register for a temporary ID, good for 14 days • This requires dropping the Info.plist from your app bundle (not from project!) Friday, August 16, 13
  • 35. Audiobus API Keys • Audiobus app gets a master list of known keys from a server every 30 minutes • For temporary IDs, click the link from the developer page on the device that you’re using Audiobus on to register your App ID • e.g., audiobus-registry:// developer.audiob.us/tempreg?t=0ff37 • The dev page can mail you the link Friday, August 16, 13
  • 37. Set Audiobus- compatible behaviors • Audio Session category must be playback or play-and-record • Must also set the mix-with-others property on the audio session • Often do both these things in the AppDelegate Friday, August 16, 13
  • 38. UInt32 audioCategory = kAudioSessionCategory_MediaPlayback; AudioSessionSetProperty(kAudioSessionProperty_AudioCategory, ! ! ! ! ! ! ! ! sizeof(audioCategory), ! ! ! ! ! ! ! ! &audioCategory); UInt32 allowMixing = YES; AudioSessionSetProperty(kAudioSessionProperty_OverrideCategory MixWithOthers, ! ! ! ! ! ! ! ! ! sizeof (allowMixing), ! ! ! ! ! ! ! ! ! &allowMixing); Friday, August 16, 13
  • 39. SetupYour App’s Audio System • Your app’s audio infrastructure needs to be up and running before you connect to Audiobus • If you’re going to send audio via the ABAudioBusAudioUnitWrapper, you’ll need to initialize your AURemoteIO • For the web radio app, I send an NSNotification once the player class starts playing Friday, August 16, 13
  • 40. Instantiate ABAudiobusController • ABAudiobusController is your app’s connection to Audiobus; probably gets held as a strong property somewhere • init method takes the launch URL and your API key • Obviously, these must match what you registered on audiob.us Friday, August 16, 13
  • 41. self.audiobusController = [[ABAudiobusController alloc] ! ! ! ! ! ! initWithAppLaunchURL: [NSURL URLWithString:@"audiobuswebradio.audiobus://"] ! ! ! ! ! ! apiKey:AUDIOBUS_API_KEY]; Friday, August 16, 13
  • 42. Create ABOutputPort (and Audio Unit wrapper) • ABOutputPort sends audio to Audiobus (via ABOutputPortSendAudio() function) • If you use a RemoteIO unit for your output, the ABAudiobusAudioUnitWrapper will make these calls for you Friday, August 16, 13
  • 43. CCFViewController *vc = (CCFViewController*) self.window.rootViewController; ABOutputPort *output = [self.audiobusController ! ! ! ! ! ! addOutputPortNamed:@"Audio Output" ! ! ! ! ! ! title:NSLocalizedString(@"Main App Output", @"")]; self.audiobusAudioUnitWrapper = [[ABAudiobusAudioUnitWrapper alloc] ! ! ! ! ! ! initWithAudiobusController:self.audiobusController ! ! ! ! ! ! ! ! audioUnit:vc.player.remoteIOUnit ! ! ! ! ! ! ! ! output:output ! ! ! ! ! ! ! ! input:nil]; Friday, August 16, 13
  • 46. Ports • Apps that don’t use the Audio Unit Wrapper use ports directly instead • ABOutputPortSendAudio() for senders (inputs and filters) • Block-based callback or poll with ABInputPortReceive() for receivers (filters and outputs) Friday, August 16, 13
  • 47. Filters & Outputs • If you produce audio output based on input, you need to tell the ABInputPort, so that the signal isn’t doubled in Audiobus. Friday, August 16, 13
  • 48. As for iOS 7… Friday, August 16, 13
  • 50. Sherlocked? Embrace & Extend! From: michael@audiob.us Date: June 19, 2013 Subject: Important Information Regarding Audiobus, iOS 7 and Inter-App Audio iOS 7 introduces many new features, including Apple’s own Inter-App Audio framework which we’re planning to incorporate into Audiobus so you don’t have to. For details and further discussion, we highly recommend checking out our thread on the Apple developer forums: https://devforums.apple.com/thread/191197 Friday, August 16, 13
  • 51. Closing Thoughts • Audiobus is approachable for developers already working at the Audio Unit level • Adding Audiobus will get it seen by users who’ve proven willing to pay for good apps (we love music app users!) • Future-proofed for iOS 7 Friday, August 16, 13
  • 52. Q&A Slides & code will be posted to the CocoaConf Glassboard, and announced on my Twitter & app.net (@invalidname) Friday, August 16, 13