44. What is Social Software? ajax.phpmagazine.net/2006/02/great_collection_of_web_20_log.html
45.
46. How do you feel about Social Networking sites? “ Libraries cannot afford to ignore the social networking potential to attract new, younger and more technologically interested customers.” "It's where the patrons are so we need to be visible to them-marketing, information and building community online. Not all patrons have to walk through the door. We can make connections with and serve online those patrons who, for whatever reason, won't be physically in the library." “ At this time we feel the drawbacks outweigh the benefits" “ not sure--need more info"
Born with a chip? Trophy kids Direct Smarter Healthier More liberal More conservative Well-balanced (multiculturally and globally aware) (patriotic and spiritual) 97% play video games 90% own a home computer 85% spend at least an hour a day online 75% have a TV in their room 57% are content creators 55% have a cell phone
Risk Takers Consequences Impulse
97% of teens play games online 32% of households own a handheld gaming device From John Beck & Mitchell Wade’s Book Got Game, which compared characteristics identified by gamer and boomer generation workers
Consume media in any format, if they love a franchise Move seamlessly from format to format
Teens don’t buy albums – they buy songs
Your mission statement doesn’t say “except for teens.” YA Services generate lots of bang for your buck. There are standards for public library service to young adults to be met To fulfill library roles: lifelong learning, community center, etc. YALSA advocates youth services/youth participation. There may not be any other place in the community for them. Teens give back. To foster a love of reading. To build developmental assets. It’s fun!
Stand on the shoulders of YALSA – use the frameworks If there are not statewide standards, form a committee to write them! Tell your story Keep statistics Get testimonials Demonstrate that you are the teen expert Finding allies Get involved in the community Get involved in the profession Develop a strategic plan for YA service
Create raving fans of the Library! Say yes Be consistent Model behavior Listen Evaluate
Can you think of a specific example of how you can alter your approach to appeal more to a gamer?
Let’s start with books! It’s the format we are most comfortable with.
Teen input Flexible space Portable furniture Café tables iMacs Video rockers “ Teen” Display shelving Multimedia Homework centers
If you think that kids play games instead of reading, you haven’t looked at a video game lately. There is a lot of reading within the game itself. Environmental print is part of the background to many video games, in the form of signage, ads, labels and more. Chat between the players, game instructions, and information must be read on the screen for successful play. At a glance, player chat in MMOGs might look like gibberish: “WTS, Mageweave cloth, 15g” translates to “I want to sell 10 stacks of Mage Weave cloth for 15 gold pieces.” In fact, it is a whole new language, created and understood only by the residents of the space. Gamers have a whole language all their own.
If you think that kids play games instead of reading, you haven’t looked at a video game lately. There is a lot of reading within the game itself. Environmental print is part of the background to many video games, in the form of signage, ads, labels and more. Chat between the players, game instructions, and information must be read on the screen for successful play. At a glance, player chat in MMOGs might look like gibberish: “WTS, Mageweave cloth, 15g” translates to “I want to sell 10 stacks of Mage Weave cloth for 15 gold pieces.” In fact, it is a whole new language, created and understood only by the residents of the space. Gamers have a whole language all their own.
If you think that kids play games instead of reading, you haven’t looked at a video game lately. There is a lot of reading within the game itself. Environmental print is part of the background to many video games, in the form of signage, ads, labels and more. Chat between the players, game instructions, and information must be read on the screen for successful play. At a glance, player chat in MMOGs might look like gibberish: “WTS, Mageweave cloth, 15g” translates to “I want to sell 10 stacks of Mage Weave cloth for 15 gold pieces.” In fact, it is a whole new language, created and understood only by the residents of the space. Gamers have a whole language all their own.
South Huntington Public Library Digital Audio Book Borrowing Terms and Conditions As a library service to South Huntington District residents, the South Huntington Public Library staff will, upon request, download a library-owned audio book or music file to a patron’s personal iPod for a three-week loan period. This procedure requires that the patron’s iPod be connected to the library’s computer for file transfer. If the patron owns an iPod Shuffle, it must be “linked” to the library’s audio book computer before audio files can be transferred. This procedure requires that the contents of the iPod Shuffle be deleted before transferring files. After the audio book is returned to the library, the patron can connect and re-link their iPod Shuffle to their personal computer to restore their own personal content. Loan Period: Digital Audio books and music can be checked out for 3 weeks. Returning digital content: To return the audio book or music file, the patron must bring their iPod to the library and allow library staff to delete the audio book files from the patron’s iPod. Deletion of the title by the patron does not relieve the patron of his/her obligation to return to the library with their iPod to allow library staff to verify that the title has been deleted from the patron’s iPod. Overdue fine: The overdue fine for digital audio titles is 5 cents per day. IMPORTANT: Complete loss of the patron’s personal data is possible if a patron’s personal computer should crash during the audio book loan period, and the patron’s personal files are not backed up. Borrower’s waiver statement: I wish to have library-owned audio books and music files downloaded onto my personal iPod and agree to hold the South Huntington Library harmless in the event that my iPod or personal computer malfunctions. I have read and understand the Digital Audio Book Borrowing statement, and agree to borrow digital audio book titles from the South Huntington Public Library according to terms and conditions listed above.
Any website where you create a username, password and PROFILE Sites that allow you to contribute by uploading or posting your own content for rating review and remixing
Evaluations are easy! Use a flip chart, white paper tablecloths, or computer and ask teens to complete the sentence. Don’t forget to take photos of the event! “ It was fun because im (sic) learning to play guitar”
RuneScape is a massively multiplayer online role playing game, set in a medieval fantasy style world. It’s fairly easy to master, it’s a long and deep game, and there are lots of ways to play (focus on chat, focus on quests, focus on leveling, focus on crafting, focus on making money). It’s popular with teens at a lot of libraries across the country, and unpopular with librarians because of its heavy use of chat, bandwith-hog nature, and the “undesirable” behavior that is actually common to the age group (socializing, talking about the game, hopping out of chairs to see other players’ screens and offer assistance).Some librarians ban RuneScape. Others fully embrace it and develop programs, contests and discussion groups around RuneScape. Not comfortable with Runescape? Organize a mini-LAN party around Maple Story, Gaia, Teen Second Life, or Small Worlds.