Plan and produce the information literacy tutorial @ your library! Palmer
1. Plan and Produce the Information
Literacy Tutorial @ Your Library
Cathy Palmer
Head of Education and Outreach
University of California, Irvine
LILAC, 2010
3. Workshop Outline
• Review motivation to createonlinetutorials
• Outlinetutorial development process
• Rolesnecessary for success
• Short practicetutorial planning session
4. Why should library instruction go online?
• Onlineinstruction isagrowing trend in higher
education
• In 2009, 1 in 4 collegestudentsin theU.S. had
taken an onlinecourse
• Meetstheneed of adiverseand distributed body
of learners
• Scalability and leverage
• Just in time
• Point of need
6. 1. DefinetheObjective
For example:
Thepurposeof today'sworkshop isto learn theroles,
activities, and resourcesthat arenecessary to plan and
produceeffective, high quality, onlinetutorialsand
workshopsthat will support and facilitatestudents
acquisition of information literacy skills.
Thepurposeof ourlibraries' information literacy tutorial
is:
•Youranswergoes here!
8. 2. Content and Audience
• Describecontent in onesentence.
o By theend of thistutorial, studentswill:
o Thepurposeof thistutorial is:
• Who istheintended audience?
• Bespecific
• Bewareof “project creep”
9. Tutorial Development Process, cont.
1. Identify theneed:“Why arewedoing this?”
2. Decideon content and audience.
3. Outlinethecontent.
11. Tutorial Development Process, cont.
1. Identify theneed:“Why arewedoing this?”
2. Decideon content and audience.
3. Outlinethecontent.
4. Decideon agraphic look and feel.
12. 4. Graphic Look and Feel
• Decideon agraphic look and feel that will:
o Appeal to your intended audience
o Help reinforceyour message
o Brand your product
o Createavisual connection with other library
produced materials
• “Editorial voice”
• Moreor lessfreedom in thisareadepending on the
productsand toolsused to createtutorial
13. Tutorial Development Process, cont.
1. Identify theneed:“Why arewedoing this?”
2. Decideon content and audience.
3. Outlinethecontent.
4. Decideon agraphic look and feel.
5. Createthecontent.
14. 5. Content Creation
• Createcontent
• PowerPoint isgreat for this
• Beruthlessin editing
• Oneperson makesfinal decision
• “Writing for theweb”
15. Writing for Web Activity
• Each of you hasaworksheet with adefinition or description
of atypical library resource, service, or concept. The
statement isaccurate, but it isalso detailed and wordy. The
number of wordsin thesedefinitionsvariesfrom 85 to 150
words
• First, edit thestatement to 50 words.
• Now, edit thestatement from 50 wordsto 25 words.
• What areyour observationsabout theprocessand theresults
of thisexercise?
16. Krug’s 3rd
law of usability
Get rid of half thewordson each page, then get rid
of half of what'sleft.
• Leavein just enough to beclear
• Givepeopleonly what they need
• Saying lesscommunicatesmore
17. Writing for Web Principles
Nation Shuddersat LargeBlock of Uninterrupted Text
18. Tutorial Development Process, cont.
1. Identify theneed:“Why arewedoing this?”
2. Decideon content and audience.
3. Outlinethecontent.
4. Decideon agraphic look and feel.
5. Createthecontent.
6. Instructional design
20. Curriculum Planning Reminder
Fivequestionsto ponder asyou design curriculum:
1. What do you want thestudentsto beableto do?
(Outcome)
2. What doesthestudent need to know in order to do this
well?(Curriculum)
3. What activity will facilitatethislearning?(Pedagogy)
4. How will thestudent demonstratethelearning?
(Assessment)
5. How will you know if thestudent hasdonethiswell?
(Assessment)
21. Tutorial Development Process, cont.
1. Identify theneed:“Why arewedoing this?”
2. Decideon content and audience.
3. Outlinethecontent.
4. Decideon agraphic look and feel.
5. Createthecontent.
6. Instructional design.
7. Program thetutorial
22. 7. Program the tutorial
• Programming
» Tell
- Remember writing for theweb
- Usevisualsthat reinforceconcept
- Short videos/audio
» Show
- Flash
- Jing/Camtasia/Captivatevideos
- YouTube
23. Programming, continued
• Practice
» Multiplechoicequizzes
- Giveimmediatefeedback
» Drag and drop activities
• Test
» Multiplechoice
» Others?
24. Tutorial Development Process, cont.
1. Identify theneed:“Why arewedoing this?”
2. Decideon content and audience.
3. Outlinethecontent.
4. Decideon agraphic look and feel.
5. Createthecontent.
6. Instructional design.
7. Program thetutorial.
8. User test
25. 8. User Test
• Doesn't haveto beelaborate
• 5-7 userswill help
• “Talk out loud”asyou go
• “Now do what thetutorial just taught you”
• “Tell mewhat thistutorial wasabout”
• “What would you suggest for improvements?”
26. Tutorial Development Process, cont.
1. Identify theneed:“Why arewedoing this?”
2. Decideon content and audience.
3. Outlinethecontent.
4. Decideon agraphic look and feel.
5. Createthecontent.
6. Instructional design.
7. Program thetutorial.
8. User test.
9. Review and edit
27. Tutorial Development Process, cont.
1. Identify theneed:“Why arewedoing this?”
2. Decideon content and audience.
3. Outlinethecontent.
4. Decideon agraphic look and feel.
5. Createthecontent.
6. Instructional design.
7. Program thetutorial.
8. User test.
9. Review and edit.
10.Final review for quality control
29. Now it’s your turn
• You'vebeen assigned to aproject team by thecolor paper
pieceattached to your worksheet
• Each pieceisarole(Project Manager, Graphic Designer,
Content Provider(s), etc.)
• Theback of theworksheet describesthetutorial topic assigned
to your team (i.e. OrangeTeam=How to UsetheOnline
Catalog tutorial)
• Takeafew minutesto discussthequestionsand challenges
that your group would need to addressin order to createa
successful tutorial
30. Tutorial Development Process
1. Identify theneed:“Why arewedoing this?”
2. Decideon content and audience.
3. Outlinethecontent.
4. Decideon agraphic look and feel.
5. Createthecontent.
6. Instructional design.
7. Program thetutorial.
8. User test.
9. Review and edit.
10. Final review for quality control.
The objective of this workshop is to explore the roles and activities necessary to produce effective, high quality tutorials that will support and facilitate student’s acquisition of information literacy skills
Statistics from:
Learning on Demand: Online Education in the United States, 2009 by I. Elaine Allen and Jeff Seaman.
http://www.sloan-c.org/publications/survey/pdf/learningondemand.pdf
Other interesting statistics from this report:
Background: For the past six years online enrollments have been growing substantially faster than overall
higher education enrollments. The expectation of academic leaders has been that online enrollments would
continue their substantial growth for at least another year. Do the measured enrollments match these lofty
expectations?
The evidence: Online enrollments have continued to grow at rates far in excess of the total higher
education student population, with the most recent data demonstrating no signs of slowing.
• Over 4.6 million students were taking at least one online course during the fall 2008 term;
a 17 percent increase over the number reported the previous year.
• The 17 percent growth rate for online enrollments far exceeds the 1.2 percent growth of
the overall higher education student population.
• More than one in four higher education students now take at least one course online.
See also:
College Degrees without Going to Class, an article from the New York Times, March 3, 2010.
http://roomfordebate.blogs.nytimes.com/2010/03/03/college-degrees-without-going-to-class/
Show examples
Start with UC Irvine Libraries’ Home page—graphic look and feel, navigation, color scheme
<http://www.lib.uci.edu/>
Show Science Information Tutorial
<http://www.lib.uci.edu/how/tutorials/science_info_tutorial/tutorial.html>
Show Evidence Based Practice Tutorial
<http://www.lib.uci.edu/how/tutorials/EvidenceBasedPractice/>
Show Begin Your Research tutorial
<http://www.lib.uci.edu/how/tutorials/LibraryWorkshop/begin.html>
As examples of how the look and feel of the tutorials evolved with experience.
Steve Krug, author of Don’t Make Me Think.
Give users only what they need to know
Be concise
Onion Article: http://www.theonion.com/content/news/nation_shudders_at_large_block_of
From ACRL
Jigsaw Puzzle (10 groups of 5 each)
Color coded puzzle pieces on chairs as people enter
Each piece is a role (Project Manager, Graphic Designer, Content Provider(s), etc.)
When assembled, the completed puzzle describes the project.
Each group answers questions about the project