A Critique of the Proposed National Education Policy Reform
Help Viola: using an alternate reality game for student induction. Jones, Glass & Shields
1. Help Viola: using an ARG for student
induction
Rosie Jones
Bob Glass
Emily Shields
Manchester Metropolitan University
2. Session overview
Introduction
The ARGOSI project
What are ARGs?
ViolaQuest narrative
Activity: ViolaQuest
The potential of ARGs for learning
Questions
3. The ARGOSI project
ARG to support student induction – one year JISC
funded project
Integrated gaming environment
Meet InfoSkills learning outcomes
Create social networks
Improve student orientation confidence
Engage in, and enjoy induction
Induction
Lack of context
Information overload
‘Pub’ focussed
Little orientation to the city
4. What are ARGs?
Emerging game form - 2001
Viral marketing tool
Real world and online - variety of media
Narrative unfolds over time
Built by the players - user-created artifacts
Collaborative challenges
‘This is not a game’
Typically niche but with high engagement
8. The Challenges
Challenge 1 : A strange letter
Challenge 2 : Who am I?
Challenge 3 : A history mystery
Challenge 4 : X marks the spot
Challenge 5 : Percy’s A-Z
Challenge 6 : Finding the flaxobulator
10. Exploring challenges
Go to www.violaquest.org
Log in: Username :
Password :
In your teams, you have 25 minutes to
complete as many of the 16 lower
challenge grid squares as possible (you
will not be able to do no.6)
11. Challenges
Linked to learning goals
Online and offline
Individual and group
Increasing levels of difficulty
Range of ways to provide evidence
12. Getting the right mix for learning
Completing Competition
Storyline Puzzle-solving
Community Creativity
13. The ARGOSI framework
Software
The ARG engine
Set of reusable ARG components
Narrative
Graphics
Challenges
Guidelines for use
14. The ARG engine
Free open-source software
Developed in Ruby on Rails (need to have some
expertise in Ruby, MySQL)
Can be deployed to any compatible server
Can be freely modified and customised
Delivers ARG elements
Challenge management
User management and leader board
Discussion forums and messaging
User and admin functionality
18. Good practice guide
Ongoing as we learn more
Handbook for implementation
Using the ARGOSI framework
Marketing guidance
Guidance on use of external sites
Research findings from ARGOSI
19. Some things we’ve learned from ARGOSI
Timing is important
Don’t expect autonomy for all
Many students need an external motivation
Difficult to make learning outcomes fun
Getting the challenges right is hard
Easier is more accessible
Students not keen to work offline
Underestimated time taken to support