Becoming essential to information literacy support: "What does embedded even ...
Semelhante a And the winner is…: does competitive team-based activity enhance learning for undergraduate students in IL classroom environments? Heath & Brown
Assessing new media literacies in social work education.husITa
Semelhante a And the winner is…: does competitive team-based activity enhance learning for undergraduate students in IL classroom environments? Heath & Brown (20)
4. Active
Learning
Active learning is most commonly
described as “learning by doing” (Gibbs,
1988, p. 25)
Active learning also requires people to
draw upon and use their existing
knowledge, skills and experiences to aid
their new learning (Walsh & Inala, 2010)
16. References:
Walsh, A. & Inala, P. (2010) “Active Learning Techniques for Librarians Practical
Examples”. Cambridge: Woodhead Publishing.
Gibbs, G. (1988) "Learning by doing : a guide to teaching and learning
methods". Oxford, United Kingdom : Oxford Centre for Staff and Learning
Development, Oxford Brookes University.
Pictures:
Longlore (2016) When your cat decides you’ve read enough for today. Available
at :http://longlore.tumblr.com/post/143593585248/when-your-cat-decides-
youve-read-enough-for (Accessed: 9th March 2017)
Sweetvisage (n.d) 89 reasons to not even bother trying . Available at
fuckyeahbookarts.tumblr.com (Accessed 9th March 2017)
Or available creative commons via Pixabay
17. Further Reading:
Admiraal, W., Huizenga, J., Akkerman, S. & Dam, G. t. (2011) 'The concept of flow in collaborative
game-based learning'. Computers in Human Behavior, 27 (3). pp 1185-1194.
Glassman, P., Brown, J. M., Carlin, J. A. & Corcoran, H. (2002) 'Is a picture really worth a thousand
words? Information literacy and the visual learner'. VRA Bulletin (U.S.A.), 29 (3). pp 27-41.
Gray, D. (2012) 'The influence of complexity and uncertainty on self-directed team learning'. in
International Journal of Learning and Change 6, (1)pp 79-96.
Kamis, A. & Kahn, B. K. (2009) 'Synthesizing Huber's Problem Solving and Kolb's Learning Cycle: A
Balanced Approach to Technical Problem Solving'. Journal of Information Systems Education, 20
(1). pp 99-112.
Lee, D. S. l. g. c., Lee, K. C. k. g. c., Seo, Y. W. s. g. c. & Choi, D. Y. d. g. c. (2015) 'An analysis of
shared leadership, diversity, and team creativity in an e-learning environment'. Computers in
Human Behavior, 42 pp 47-56.
Lotz, M. (2010) 'Team learning: through the relational dynamics of co-operation and rivalry in
team communities'. International Journal of Lifelong Education, 29 (5). pp 597-616.
Moody, J. and Truscott, J. (2014) 'Enhancing student induction to Library and IT services in higher
education.' Innovative Practice in Higher Education. 2 (1)
18. Naylor, A. H. (2006) 'The Coach's Dilemma: Balancing Playing to Win and Player
Development'. Journal of Education, 187 (1). pp 31-48.
Quinn, D. & Shurville, S. (2009) 'From little things big things grow: scaling-up assessment of
experiential learning'. Campus - Wide Information Systems, 26 (5). pp 329-344.
Rockenbach, B. & Fabian, C. A. (2008) 'Visual Literacy in the Age of Participation'. Art
Documentation: Bulletin of the Art Libraries Society of North America, 27 (2). pp 26-31.
Schäfer, A., Holz, J., Leonhardt, T., Schroeder, U., Brauner, P. p. b. r.-a. d. & Ziefle, M. (2013)
'From boring to scoring – a collaborative serious game for learning and practicing
mathematical logic for computer science education'. Computer Science Education, 23 (2). pp
87-111.
Schechter, C. (2011) 'Toward Communal Negotiation of Meaning in Schools: Principals'
Perceptions of Collective Learning from Success'. Teachers College Record, 113 (11). pp 2415-
2459.
Yu, F.-Y. (2003) 'The Mediating Effects of Anonymity and Proximity in an Online Synchronized
Competitive Learning Environment'. Journal of Educational Computing Research, 29 (2). pp
153-167.