According to the latest report by IMARC Group,finds that the global virtual reality market reached a value of US$ 19 Billion in 2020.Virtual reality (VR), or virtual environment, refers to a three-dimensional environment that provides a digital experience in the real world. It makes use of hardware, software, and sensory inputs to stimulate the senses such as vision, hearing, touch, and smell.
2. Report Description
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3. Report Description
Report Description and Highlights
Global Virtual Reality Market Outlook 2026:
The latest report by IMARC Group, titled “Virtual Reality Market: Global Industry Trends, Share, Size,
Growth, Opportunity and Forecast 2021-2026,” finds that the global virtual reality market reached a
value of US$ 19 Billion in 2020.
Virtual reality (VR), or virtual environment, refers to a three-dimensional environment that provides a
digital experience in the real world. It makes use of hardware, software, and sensory inputs to
stimulate the senses such as vision, hearing, touch, and smell.
VR technology also offers an immersive experience to users with the help of headsets, glasses, gloves,
and bodysuits. Consequently, VR is increasingly utilized in medical, industrial, retail, aerospace,
defense, and commercial applications.
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4. Report Description
Report Description and Highlights
Global Virtual Reality Market Trends:
The market is primarily driven by the significant growth of the gaming and entertainment industries.
For instance, the launch of sensor-enabled tennis racquets by sports-based game developers to play a
computer-controlled game simulation in an enclosed space is propelling the demand for VR-enabled
games. Besides this, VR projects digital pictures, enables 3D view, and enhances the user experiences.
In addition, VR technology is widely employed in the automotive industry to allow engineers to
experiment with the design and structure of the vehicle at the conceptual stage before initiating an
expensive prototype of the vehicle. It also finds application in the healthcare industry where VR
exposure therapy provides treatment to patients with mental health challenges.
Furthermore, VR technology assists in live events such as event planning and deploying VR
experiences. Moreover, the advent of Industry 5.0 and the growing use of consumer electronic devices
are also creating a favorable market outlook.
5. Market Summary:
Breakup by Device Type:
• Head-Mounted Display
• Gesture-Tracking Device
• Projectors and Display Wall
Breakup by Technology:
• Semi and Fully Immersive
• Non-Immersive
Breakup by Application:
• Aerospace and Defense
• Consumer
• Commercial
• Enterprise
• Healthcare
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6. Breakup by Component:
• Hardware
• Software
Breakup by Region:
• North America
• Asia Pacific
• Europe
• Middle East and Africa
• Latin America
Looking forward, IMARC Group expects the market to grow at a CAGR of around 31% during 2021-2026.
Report Description
Report Description and Highlights
7. Competitive Landscape With Key players:
• CyberGlove Systems Inc
• Eon Reality Inc
• Google LLC (Alphabet Inc.)
• HTC Corporation
• Microsoft Corporation
• Oculus VR LLC (Facebook Inc
• Samsung Electronics Co. Ltd
• Sixense Enterprises Inc
• Sony Corporation
• StarVR Corp
• Ultraleap Ltd
• Unity Software Inc
View Report TOC, Figures and Tables: https://www.imarcgroup.com/virtual-reality-market
Report Description
Report Description and Highlights
8. A partial List of our Clients
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Partial List of Clients
9. A partial List of our Clients
We are the trusted business partners to the
world's leading corporates, governments, and
institutions
Partial List of Clients