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The 14th International Conference on Education Research (ICER)
Future Education Design for All
Keynote Speech

The New Visual World and
Future Education Design

October 18, 2013

Professor Ilju
Rha, Ph.D.
Seoul National University
Korea
Contents
 The Visual World: old and new
 The New Visual World and Education

 Implications of the New Visual World for the
Future Education Design
 Aware / understand
 Use / apply
 Find / create

 Concluding remark
2
The Visual World
 Vision

 Human visual intelligence
 The visual world
Human Vision
 400nm-700nm
 See color, depth etc

 Not perfect
Human Visual intelligence
The ecological approach to visual
perception (Gibson, 1979)

James J. Gibson

Human visual intelligence is the ability to utilize the
direct or indirect products or by-products of human
vision (Rha, 2007)

I. Rha
Human Visual intelligence
 Human Eyes plus human brain
 Interpretation, operation, and creation
 Rha, 2007
 Generative, Psycho-motor, Instrumental, Proactive, Representational
visualization Rha etal. 2009
The visual world
The visual world
“The visual world can be described in many ways, but its most
fundamental properties seem to be these: it is extended in depth; it
is upright, stable, and without boundaries; it is colored, shadowed,
illuminated, and textured; it is composed of surfaces, edges,
shapes, and interspaces; finally, and most important of all, it is filled
with things which have meanings.”
Gibson (1950), p.3
The visual world
“The visual world can be described in many ways, but its most
fundamental properties seem to be these: it is extended in depth; it
is upright, stable, and without boundaries; it is colored, shadowed,
illuminated, and textured; it is composed of surfaces, edges,
shapes, and interspaces; finally, and most important of all, it is filled
with things which have meanings.”
Gibson (1950), p.3
The visual world
“The visual world can be described in many ways, but its most
fundamental properties seem to be these: it is extended in depth; it
is upright, stable, and without boundaries; it is colored, shadowed,
illuminated, and textured; it is composed of surfaces, edges,
shapes, and interspaces; finally, and most important of all, it is filled
with things which have meanings.”
Gibson (1950), p.3
The visual world
“The visual world can be described in many ways, but its most
fundamental properties seem to be these: it is extended in depth; it
is upright, stable, and without boundaries; it is colored, shadowed,
illuminated, and textured; it is composed of surfaces, edges,
shapes, and interspaces; finally, and most important of all, it is filled
with things which have meanings.”
Gibson (1950), p.3
The visual world
“We believe that we see a complete, dynamic picture of a stable,
uniformly detailed, and colourful world, but [o]ur stable visual world
may be constructed out of a brief retinal image and a very sketchy,
higher-level representation along with a pop-out mechanism to
redirect attention. The richness of our visual world is, to this extent,
an illusion.”
Susan Blackmore & her collegues (1995), p.1075
The visual world
“We believe that we see a complete, dynamic picture of a stable,
uniformly detailed, and colourful world, but [o]ur stable visual world
may be constructed out of a brief retinal image and a very sketchy,
higher-level representation along with a pop-out mechanism to
redirect attention. The richness of our visual world is, to this extent,

an illusion.”

Susan Blackmore & her collegues (1995), p.1075
The Visual World
 Illusion?

21
The Visual World

22
The Visual World
 How Vision works?



David Hubel & Torsten Wiesel

- 1981 Nobel Prize
- The columnar organization of primary visual cortex was first described

23
The Visual World

The visual is not perfect.

24
The Visual World

“

”
“

I lost my parents due to AIDS ….
We need your Help!!

”
“

I want to go back to school and study ag
ain…. Help us Rebuild our School!

”
The Visual World

“

”
The Visual World

The visual is not perfect.

29
The old and new Visual World

30
The old and new Visual World

“How do we differentiate?”

31
The old and new Visual World

32
The old and new Visual World

“How do we differentiate?”

33
The old and new Visual World

“How do we differentiate?”

34
Old Visual World
The Old Visual World

 Humans saw what existed in the nature
 Direct Perception
 Theory of Affordance



James J. Gibson (1950). “The Perception of The

Visual World”
36
The Old Visual World
 Affordance
“The affordances of the environment are what it
offers the animal, what it provides or furnishes,
either for good or ill.”
Gibson (1979), p.127

37
The Old Visual World
 Affordance
 Norman (1988)
- “The Design of Everyday Things”

38
The Old Visual World
 Affordance

39
The Old Visual World

40
The Old Visual World

41
The Old Visual World

42
“However…there were
extensions of the visual world
beyond the human eyes could
see…”
The Old Visual World

 Real objects
 Color, Shape, contour
 Humans saw what existed in the nature
 Analogue is the basis
 Requires interpretation and reaction
New Visual World
New Visual World
 Cartoons

54
New Visual World
 Computer graphics
Star Wars 1977

55
New Visual World
 Computer graphics & Robots
Jurassic Park 1993

56
New Visual World
 3D Animations
Toystory 1993

57
New Visual World
 3D & 4D Computer graphics
Avatar 2009

58
New Visual World
 3D virtual world
Second Life

59
New Visual World
 Augmented Reality

60
New Visual World
 Virtual Reality

61
New Visual World
 Hidden affordance

Perceptual
Information

 Gaver (1991)

No

Hidden
Affordance

Correct
Rejection

Yes

Perceptible
Affordance

False
Affordance

Yes

No

Affordance
62
New Visual World
 Various tools contribute to the amplification of
human vision
 The feature, “digital”, allow us to expand our
visual world beyond the physical objects and
nature, and actively create a new visual
environment for ourselves
 Digital is the basis
 Recquires understanding and participation

63
The New Visual World
=> old and new visual world
Why Should We Care?
Learning is Changing
“Visual world?”
 Massive participation
 The public actively participates in consumption
and creation of visual data
 Digital cameras, Mobile phones
 Youtube, Ted, Facebook, KaKaoTalk, etc.
 --uploads…

72
74
 New visual expressions
 The emergence of expressions blending a new
form of language, which results from mixed use of
oral and literal expressions in online
communications, with visual representations can
be understood as a cultural change

75
 New visual expressions blending
orality and literacy

76
Pictograms

77
 Diversity of Data Visualization
 It is easy to encounter visual representations of
not only those objects that are visible in real life,
but also even the unseen objects

78
Graphs

Diagrams

79
 Diversified forms of visual objects

Moving texts

Photos of real objects

80
3D movies

Mind map

81
 Text as visual object

82
Why are We Interested?
Why are We Interested?
The New Visual World
and Future Education Design
Future Education:
What are we striving for?
Future Competencies
 What are we striving for?
Partnership for 21st
Century Skills

•
•
•

Learning and
Innovation Skills
Life and Career Skills
Information, Media,
Technology Skills

European Commission
Key Competences

•
•
•
•
•
•
•

KERIS 21st Century
Learner Competencies

Communication
•
Basic competencies in
mathematics, science, •
an technology
Digital competence
•
Learning skills
Social and civic
competences
Cultural awareness
and expression
Sense of initiative and
entrepreneurship

87

Ability development
competencies
Character building
competencies
Career enhancement
competencies
Future Competencies in Summary
•

Critical thinking & Problem solving

•

ICT Literacy, Digital Competency

•

Communication, Collaboration,

•

Social & Cross-Cultural Competences

•

Initiative & Self-direction, Learning to learn

•

Flexibility , Creativity

•

Artistic thinking, Media and Art literacy

•

Care, Whole-heartedness, Ethics

•

Multi-disciplinary Competencies
Provide access to quality learning
tools or technology resources
Engage learners in the tasks that
provoke critical thinking
using visual tools which virtualize,
simulate, augment, and amplify
what is invisible or inexistent.
Provide opportunities to learn by
producing visuals and using digital
tools which communicate,
collaborate, and share knowledge
with others.
Expose learners in a multi-cultural
digital environment and help them
interact with diverse persons while
acquiring social skills
- Provide opportunities to express
individual perspectives
- Value and reward creative and
flexible approach
- Stimulate multiple senses and
provide opportunities to express in
diverse modalities and to appreciate
multi-modal / synesthetic artifacts
- Value emotion, care,
whole-heartedness, ethics and trust
- Provide relevant tasks
Provide multi-disciplinary
learning tasks interacting with
multi-disciplinary professionals
using both digital and analogue
approaches
to be helpful for designing future education…

We need to…
to be helpful for designing future education…

We need to…
 Aware / Understand
 Use / Apply
 Find / Create

The New Visual World.
Aware / Understand
BASICS
BASICS
BASICS
BASICS

106
BASICS

107
BASICS

108
BASICS

More…

109
Recent Development

110
Flipgrid (video discussions)
http://flipgrid.com/info/
Google Hangouts
Class Sync Collaboration and Disc
ussion
(Spring, 2013)
An interactive timeline
http://www.guardian.co.uk/world/in
teractive/2011/mar/22/middle-eastprotest-interactive-timeline
Recent Development

More…

114
Use / Apply
More…
Find / Create
Visual Organizers
Prof. Han, Ahnna
Associate Professor
Catholic University of Daegu
Instructional Design
Human Visual Intelligence
Teaching & Learning Method
Gamification






Develop a tool for web
information visualization, namely
Visual Organizer
Visualizing electronic texts
Advance awareness of structure
and comprehension of contents
on electronic documents

Han, A. H. 2006. Design and Utilization of the Visual Organizers in Web-Based Learning
Visual Design for Digital Text Structure
Dr. Sung, Eunmo
Instructional System Design
Sciences of Learning and Teaching
Human Visual Intelligence
Educational Smart Media
Human Performance Technology




Design instructional interfaces
on e-Learning
Visual navigating aids and
signaling aids in an eLearning system
- Reduce extraneous processing
- Manage essential processing
- Foster generative processing

Sung, E. 2009. A Study of Visual Design Principles on Digital Text Structure for Developing e-Learning Contents
Visual design for digital text

Dr. Jin, Sung-Hee


Development of two structure design
guidelines and two selective-attention
design guidelines



Better text structure understanding ,
essential contents comprehension and
usability of digital text

Jin, S. (2009). A study on visual transformation of digital
text for enhancing text comprehension
Visual Narrative
Dr. Byun, Hyunjung
Instructional Design
Educational Media & Technology
Human Visual Intelligence
Higher order thinking skills
Quality in higher education






Design Principles of
Visual Narrative
Advance accuracy and
efficiency for learning
procedural knowledge
Visualizing operational
information

Byun, H. J. 2011. Design principles of visual narrative for learning procedural knowledge
Visual Summary
Dr. Lee, Jihyun
Instructional Design
New Media for Learning
Human Visual Intelligence
Brain-based Learning Design
Teacher Education, Higher Ed.







A visual organizer with a
summarizing function
Diagrammatically organizes and
integrates essential content of the
preceding texts into a
comprehensible whole
Utilizes the natural meanings of
spatial properties and dynamic
interactive technologies
15 page-long Text

Lee, J. (2012). Development of a visual summarizer design model for digital learning.
Fantasy in the Educational Context
Principles

Dr. Kim, Insu

Category

Subcategory

•Human Visual Intelligence
•Fantasy storytelling
•Creative thinking
•Behavioral Intentions to Educational
Media use

Distortion of being

Derivation

Distortion of time and space

Distortion of material

Embodiment

Hyper-realization

Embodiment of an abstract idea to fantastic
space
Embodiment of an abstract idea to fantastic
being
Physical experience of fantastic events
Descriptive experience of fantastic events
Concealment of learning purposes

Composing



Storytelling
Harmony with learning material and fantasy
setting



Exploring the factors and the
principles of the fantasy as
design strategy for educational
environment
Identifying six factors (fantastic
space/time, fantastic being,
insight into origin, insight into
value, novelty, affinity) with
three categories.

Kim, I. S. 2008. A Study on the Factors and the Principles of the Fantasy in the Educational Context
Visualization Process
Dr. Heo, Gyun
Computer & Education
Smart Media for Learning
Longitudinal & Comparative Study
for Learning






Analysis of Visualization
Process of verbal information
Expert has a unique process
named NVD( Novel Visual
Decision).
Visual Task Analysis was
developed and applied for
finding visualization process

Heo, G. 2006. Visualization process of verbal information through the protocol analysis
Structure of Human Visual Intelligence
Dr. Ilju Rha
Prof. of Education, SNU
Educational Technology





Develop a hypothetical
framework of the functional
structure of human visual
intelligence
Suggests three dimensional
model of Human Visual
Intelligence

Rha, I. 2007. Human visual intelligence and the territory of educational technology research
More…
Conclusion
The New Visual World
Design of The New Education
 OECD Schooling for Tomorrow
 Attempt to envision the future for education and
to prepare strategies for future schooling
 Six scenarios in three clusters

- Maintaining the status quo
- Re-schooling
- De-schooling

144
 OECD Schooling for Tomorrow

(오헌석, 이예경, 윤순경, 2009)
145
“How do we differentiate?”

148
The visual world in the Future?
Thank You!

Dr. Ilju Rha
iljurha@snu.ac.kr
Seoul National University, Korea

150
Special thanks to professor Curtis J. Bonk, Indiana University
for the sharing of his `World is Open` resources.

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The new visual world and future education design

  • 1. The 14th International Conference on Education Research (ICER) Future Education Design for All Keynote Speech The New Visual World and Future Education Design October 18, 2013 Professor Ilju Rha, Ph.D. Seoul National University Korea
  • 2. Contents  The Visual World: old and new  The New Visual World and Education  Implications of the New Visual World for the Future Education Design  Aware / understand  Use / apply  Find / create  Concluding remark 2
  • 4.
  • 5.
  • 6.
  • 7.
  • 8.
  • 9.
  • 10.  Vision  Human visual intelligence  The visual world
  • 11. Human Vision  400nm-700nm  See color, depth etc  Not perfect
  • 12. Human Visual intelligence The ecological approach to visual perception (Gibson, 1979) James J. Gibson Human visual intelligence is the ability to utilize the direct or indirect products or by-products of human vision (Rha, 2007) I. Rha
  • 13. Human Visual intelligence  Human Eyes plus human brain  Interpretation, operation, and creation  Rha, 2007  Generative, Psycho-motor, Instrumental, Proactive, Representational visualization Rha etal. 2009
  • 15. The visual world “The visual world can be described in many ways, but its most fundamental properties seem to be these: it is extended in depth; it is upright, stable, and without boundaries; it is colored, shadowed, illuminated, and textured; it is composed of surfaces, edges, shapes, and interspaces; finally, and most important of all, it is filled with things which have meanings.” Gibson (1950), p.3
  • 16. The visual world “The visual world can be described in many ways, but its most fundamental properties seem to be these: it is extended in depth; it is upright, stable, and without boundaries; it is colored, shadowed, illuminated, and textured; it is composed of surfaces, edges, shapes, and interspaces; finally, and most important of all, it is filled with things which have meanings.” Gibson (1950), p.3
  • 17. The visual world “The visual world can be described in many ways, but its most fundamental properties seem to be these: it is extended in depth; it is upright, stable, and without boundaries; it is colored, shadowed, illuminated, and textured; it is composed of surfaces, edges, shapes, and interspaces; finally, and most important of all, it is filled with things which have meanings.” Gibson (1950), p.3
  • 18. The visual world “The visual world can be described in many ways, but its most fundamental properties seem to be these: it is extended in depth; it is upright, stable, and without boundaries; it is colored, shadowed, illuminated, and textured; it is composed of surfaces, edges, shapes, and interspaces; finally, and most important of all, it is filled with things which have meanings.” Gibson (1950), p.3
  • 19. The visual world “We believe that we see a complete, dynamic picture of a stable, uniformly detailed, and colourful world, but [o]ur stable visual world may be constructed out of a brief retinal image and a very sketchy, higher-level representation along with a pop-out mechanism to redirect attention. The richness of our visual world is, to this extent, an illusion.” Susan Blackmore & her collegues (1995), p.1075
  • 20. The visual world “We believe that we see a complete, dynamic picture of a stable, uniformly detailed, and colourful world, but [o]ur stable visual world may be constructed out of a brief retinal image and a very sketchy, higher-level representation along with a pop-out mechanism to redirect attention. The richness of our visual world is, to this extent, an illusion.” Susan Blackmore & her collegues (1995), p.1075
  • 21. The Visual World  Illusion? 21
  • 23. The Visual World  How Vision works?  David Hubel & Torsten Wiesel - 1981 Nobel Prize - The columnar organization of primary visual cortex was first described 23
  • 24. The Visual World The visual is not perfect. 24
  • 26. “ I lost my parents due to AIDS …. We need your Help!! ”
  • 27. “ I want to go back to school and study ag ain…. Help us Rebuild our School! ”
  • 29. The Visual World The visual is not perfect. 29
  • 30. The old and new Visual World 30
  • 31. The old and new Visual World “How do we differentiate?” 31
  • 32. The old and new Visual World 32
  • 33. The old and new Visual World “How do we differentiate?” 33
  • 34. The old and new Visual World “How do we differentiate?” 34
  • 36. The Old Visual World  Humans saw what existed in the nature  Direct Perception  Theory of Affordance  James J. Gibson (1950). “The Perception of The Visual World” 36
  • 37. The Old Visual World  Affordance “The affordances of the environment are what it offers the animal, what it provides or furnishes, either for good or ill.” Gibson (1979), p.127 37
  • 38. The Old Visual World  Affordance  Norman (1988) - “The Design of Everyday Things” 38
  • 39. The Old Visual World  Affordance 39
  • 40. The Old Visual World 40
  • 41. The Old Visual World 41
  • 42. The Old Visual World 42
  • 43.
  • 44.
  • 45.
  • 46. “However…there were extensions of the visual world beyond the human eyes could see…”
  • 47.
  • 48.
  • 49.
  • 50.
  • 51.
  • 52. The Old Visual World  Real objects  Color, Shape, contour  Humans saw what existed in the nature  Analogue is the basis  Requires interpretation and reaction
  • 54. New Visual World  Cartoons 54
  • 55. New Visual World  Computer graphics Star Wars 1977 55
  • 56. New Visual World  Computer graphics & Robots Jurassic Park 1993 56
  • 57. New Visual World  3D Animations Toystory 1993 57
  • 58. New Visual World  3D & 4D Computer graphics Avatar 2009 58
  • 59. New Visual World  3D virtual world Second Life 59
  • 60. New Visual World  Augmented Reality 60
  • 61. New Visual World  Virtual Reality 61
  • 62. New Visual World  Hidden affordance Perceptual Information  Gaver (1991) No Hidden Affordance Correct Rejection Yes Perceptible Affordance False Affordance Yes No Affordance 62
  • 63. New Visual World  Various tools contribute to the amplification of human vision  The feature, “digital”, allow us to expand our visual world beyond the physical objects and nature, and actively create a new visual environment for ourselves  Digital is the basis  Recquires understanding and participation 63
  • 64. The New Visual World => old and new visual world
  • 65. Why Should We Care?
  • 66.
  • 68.
  • 69.
  • 70.
  • 72.  Massive participation  The public actively participates in consumption and creation of visual data  Digital cameras, Mobile phones  Youtube, Ted, Facebook, KaKaoTalk, etc.  --uploads… 72
  • 73.
  • 74. 74
  • 75.  New visual expressions  The emergence of expressions blending a new form of language, which results from mixed use of oral and literal expressions in online communications, with visual representations can be understood as a cultural change 75
  • 76.  New visual expressions blending orality and literacy 76
  • 78.  Diversity of Data Visualization  It is easy to encounter visual representations of not only those objects that are visible in real life, but also even the unseen objects 78
  • 80.  Diversified forms of visual objects Moving texts Photos of real objects 80
  • 82.  Text as visual object 82
  • 83. Why are We Interested?
  • 84. Why are We Interested?
  • 85. The New Visual World and Future Education Design
  • 86. Future Education: What are we striving for?
  • 87. Future Competencies  What are we striving for? Partnership for 21st Century Skills • • • Learning and Innovation Skills Life and Career Skills Information, Media, Technology Skills European Commission Key Competences • • • • • • • KERIS 21st Century Learner Competencies Communication • Basic competencies in mathematics, science, • an technology Digital competence • Learning skills Social and civic competences Cultural awareness and expression Sense of initiative and entrepreneurship 87 Ability development competencies Character building competencies Career enhancement competencies
  • 88. Future Competencies in Summary • Critical thinking & Problem solving • ICT Literacy, Digital Competency • Communication, Collaboration, • Social & Cross-Cultural Competences • Initiative & Self-direction, Learning to learn • Flexibility , Creativity • Artistic thinking, Media and Art literacy • Care, Whole-heartedness, Ethics • Multi-disciplinary Competencies
  • 89.
  • 90.
  • 91.
  • 92.
  • 93. Provide access to quality learning tools or technology resources Engage learners in the tasks that provoke critical thinking using visual tools which virtualize, simulate, augment, and amplify what is invisible or inexistent.
  • 94. Provide opportunities to learn by producing visuals and using digital tools which communicate, collaborate, and share knowledge with others.
  • 95. Expose learners in a multi-cultural digital environment and help them interact with diverse persons while acquiring social skills
  • 96. - Provide opportunities to express individual perspectives - Value and reward creative and flexible approach
  • 97. - Stimulate multiple senses and provide opportunities to express in diverse modalities and to appreciate multi-modal / synesthetic artifacts
  • 98. - Value emotion, care, whole-heartedness, ethics and trust - Provide relevant tasks
  • 99. Provide multi-disciplinary learning tasks interacting with multi-disciplinary professionals using both digital and analogue approaches
  • 100. to be helpful for designing future education… We need to…
  • 101. to be helpful for designing future education… We need to…  Aware / Understand  Use / Apply  Find / Create The New Visual World.
  • 103. BASICS
  • 104. BASICS
  • 105. BASICS
  • 112. Google Hangouts Class Sync Collaboration and Disc ussion (Spring, 2013)
  • 116.
  • 117.
  • 118.
  • 119.
  • 120.
  • 123. Visual Organizers Prof. Han, Ahnna Associate Professor Catholic University of Daegu Instructional Design Human Visual Intelligence Teaching & Learning Method Gamification    Develop a tool for web information visualization, namely Visual Organizer Visualizing electronic texts Advance awareness of structure and comprehension of contents on electronic documents Han, A. H. 2006. Design and Utilization of the Visual Organizers in Web-Based Learning
  • 124. Visual Design for Digital Text Structure Dr. Sung, Eunmo Instructional System Design Sciences of Learning and Teaching Human Visual Intelligence Educational Smart Media Human Performance Technology   Design instructional interfaces on e-Learning Visual navigating aids and signaling aids in an eLearning system - Reduce extraneous processing - Manage essential processing - Foster generative processing Sung, E. 2009. A Study of Visual Design Principles on Digital Text Structure for Developing e-Learning Contents
  • 125. Visual design for digital text Dr. Jin, Sung-Hee  Development of two structure design guidelines and two selective-attention design guidelines  Better text structure understanding , essential contents comprehension and usability of digital text Jin, S. (2009). A study on visual transformation of digital text for enhancing text comprehension
  • 126. Visual Narrative Dr. Byun, Hyunjung Instructional Design Educational Media & Technology Human Visual Intelligence Higher order thinking skills Quality in higher education    Design Principles of Visual Narrative Advance accuracy and efficiency for learning procedural knowledge Visualizing operational information Byun, H. J. 2011. Design principles of visual narrative for learning procedural knowledge
  • 127. Visual Summary Dr. Lee, Jihyun Instructional Design New Media for Learning Human Visual Intelligence Brain-based Learning Design Teacher Education, Higher Ed.    A visual organizer with a summarizing function Diagrammatically organizes and integrates essential content of the preceding texts into a comprehensible whole Utilizes the natural meanings of spatial properties and dynamic interactive technologies 15 page-long Text Lee, J. (2012). Development of a visual summarizer design model for digital learning.
  • 128. Fantasy in the Educational Context Principles Dr. Kim, Insu Category Subcategory •Human Visual Intelligence •Fantasy storytelling •Creative thinking •Behavioral Intentions to Educational Media use Distortion of being Derivation Distortion of time and space Distortion of material Embodiment Hyper-realization Embodiment of an abstract idea to fantastic space Embodiment of an abstract idea to fantastic being Physical experience of fantastic events Descriptive experience of fantastic events Concealment of learning purposes Composing  Storytelling Harmony with learning material and fantasy setting  Exploring the factors and the principles of the fantasy as design strategy for educational environment Identifying six factors (fantastic space/time, fantastic being, insight into origin, insight into value, novelty, affinity) with three categories. Kim, I. S. 2008. A Study on the Factors and the Principles of the Fantasy in the Educational Context
  • 129. Visualization Process Dr. Heo, Gyun Computer & Education Smart Media for Learning Longitudinal & Comparative Study for Learning    Analysis of Visualization Process of verbal information Expert has a unique process named NVD( Novel Visual Decision). Visual Task Analysis was developed and applied for finding visualization process Heo, G. 2006. Visualization process of verbal information through the protocol analysis
  • 130. Structure of Human Visual Intelligence Dr. Ilju Rha Prof. of Education, SNU Educational Technology   Develop a hypothetical framework of the functional structure of human visual intelligence Suggests three dimensional model of Human Visual Intelligence Rha, I. 2007. Human visual intelligence and the territory of educational technology research
  • 133. The New Visual World
  • 134.
  • 135.
  • 136.
  • 137.
  • 138.
  • 139.
  • 140.
  • 141. Design of The New Education
  • 142.
  • 143.
  • 144.  OECD Schooling for Tomorrow  Attempt to envision the future for education and to prepare strategies for future schooling  Six scenarios in three clusters - Maintaining the status quo - Re-schooling - De-schooling 144
  • 145.  OECD Schooling for Tomorrow (오헌석, 이예경, 윤순경, 2009) 145
  • 146.
  • 147.
  • 148. “How do we differentiate?” 148
  • 149. The visual world in the Future?
  • 150. Thank You! Dr. Ilju Rha iljurha@snu.ac.kr Seoul National University, Korea 150
  • 151. Special thanks to professor Curtis J. Bonk, Indiana University for the sharing of his `World is Open` resources.